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Rename Matrix_Pull to Matrix_Pop (#703)
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89 changed files with 158 additions and 158 deletions
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@ -2050,7 +2050,7 @@ void EnGo2_Draw(Actor* thisx, GlobalContext* globalCtx) {
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EnGo2_UpdateDust(this);
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Matrix_Push();
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EnGo2_DrawDust(this, globalCtx);
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Matrix_Pull();
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Matrix_Pop();
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if ((this->actionFunc == EnGo2_CurledUp) && (this->skelAnime.playSpeed == 0.0f) &&
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(this->skelAnime.curFrame == 0.0f)) {
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