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Rename Matrix_Pull to Matrix_Pop (#703)

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Roman971 2021-02-24 20:28:04 +01:00 committed by GitHub
parent 3eec91504c
commit d30ef91417
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89 changed files with 158 additions and 158 deletions

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@ -862,7 +862,7 @@ void EnRr_Draw(Actor* thisx, GlobalContext* globalCtx) {
(1.0f + this->bodySegs[RR_BASE].scaleMod.z) * this->bodySegs[RR_BASE].scale.z, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_rr.c", 1501),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
Matrix_Pull();
Matrix_Pop();
zeroVec.x = 0.0f;
zeroVec.y = 0.0f;
zeroVec.z = 0.0f;
@ -875,7 +875,7 @@ void EnRr_Draw(Actor* thisx, GlobalContext* globalCtx) {
(1.0f + this->bodySegs[i].scaleMod.y) * this->bodySegs[i].scale.y,
(1.0f + this->bodySegs[i].scaleMod.z) * this->bodySegs[i].scale.z, MTXMODE_APPLY);
Matrix_ToMtx(segMtx, "../z_en_rr.c", 1527);
Matrix_Pull();
Matrix_Pop();
segMtx++;
Matrix_MultVec3f(&zeroVec, &this->effectPos[i]);
}