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Rename Matrix_Pull to Matrix_Pop (#703)
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89 changed files with 158 additions and 158 deletions
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@ -862,7 +862,7 @@ void EnRr_Draw(Actor* thisx, GlobalContext* globalCtx) {
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(1.0f + this->bodySegs[RR_BASE].scaleMod.z) * this->bodySegs[RR_BASE].scale.z, MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_rr.c", 1501),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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Matrix_Pull();
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Matrix_Pop();
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zeroVec.x = 0.0f;
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zeroVec.y = 0.0f;
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zeroVec.z = 0.0f;
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@ -875,7 +875,7 @@ void EnRr_Draw(Actor* thisx, GlobalContext* globalCtx) {
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(1.0f + this->bodySegs[i].scaleMod.y) * this->bodySegs[i].scale.y,
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(1.0f + this->bodySegs[i].scaleMod.z) * this->bodySegs[i].scale.z, MTXMODE_APPLY);
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Matrix_ToMtx(segMtx, "../z_en_rr.c", 1527);
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Matrix_Pull();
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Matrix_Pop();
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segMtx++;
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Matrix_MultVec3f(&zeroVec, &this->effectPos[i]);
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}
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