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Document pause states (excluding gameover) (#1483)
* Document PauseContext.state * Very light docs surrounding pause states * PAUSE_STATE_UNPAUSE -> PAUSE_STATE_RESUME_GAMEPLAY and comment on purpose in the enum * PAUSE_STATE_MAIN -> PAUSE_STATE_6 * format * Player_InitDrawPause -> Player_InitPauseDrawData
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475b8a1eba
commit
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20 changed files with 174 additions and 139 deletions
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@ -1039,7 +1039,7 @@ s32 Player_OverrideLimbDrawGameplayCrawling(PlayState* play, s32 limbIndex, Gfx*
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u8 func_80090480(PlayState* play, ColliderQuad* collider, WeaponInfo* weaponInfo, Vec3f* newTip, Vec3f* newBase);
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void Player_DrawGetItem(PlayState* play, Player* this);
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void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx);
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u32 func_80091738(PlayState* play, u8* segment, SkelAnime* skelAnime);
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u32 Player_InitPauseDrawData(PlayState* play, u8* segment, SkelAnime* skelAnime);
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void Player_DrawPause(PlayState* play, u8* segment, SkelAnime* skelAnime, Vec3f* pos, Vec3s* rot, f32 scale,
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s32 sword, s32 tunic, s32 shield, s32 boots);
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void PreNMI_Init(GameState* thisx);
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@ -26,6 +26,35 @@ typedef enum {
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#define PAUSE_EQUIP_BUFFER_SIZE sizeof(u16[PAUSE_EQUIP_PLAYER_HEIGHT][PAUSE_EQUIP_PLAYER_WIDTH])
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#define PAUSE_PLAYER_SEGMENT_GAMEPLAY_KEEP_BUFFER_SIZE 0x5000
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typedef enum {
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/* 0 */ PAUSE_STATE_OFF,
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/* 1 */ PAUSE_STATE_WAIT_LETTERBOX, // Request no letterboxing and wait for it.
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/* 2 */ PAUSE_STATE_WAIT_BG_PRERENDER, // Wait for the pause background prerender to be done.
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/* 3 */ PAUSE_STATE_INIT, // Load data and initialize/setup various things.
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/* 4 */ PAUSE_STATE_OPENING_1, // Animate the pause menu coming together with rotations and other animations.
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/* 5 */ PAUSE_STATE_OPENING_2, // Finish some animations for opening the menu.
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/* 6 */ PAUSE_STATE_6, // Pause menu ready for player inputs.
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/* 7 */ PAUSE_STATE_SAVE_PROMPT, // Save prompt in the pause menu
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/* 8 */ PAUSE_STATE_8,
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/* 9 */ PAUSE_STATE_9,
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/* 10 */ PAUSE_STATE_10,
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/* 11 */ PAUSE_STATE_11,
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/* 12 */ PAUSE_STATE_12,
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/* 13 */ PAUSE_STATE_13,
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/* 14 */ PAUSE_STATE_14,
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/* 15 */ PAUSE_STATE_15,
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/* 16 */ PAUSE_STATE_16,
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/* 17 */ PAUSE_STATE_17,
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/* 18 */ PAUSE_STATE_CLOSING, // Animate the pause menu closing
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/* 19 */ PAUSE_STATE_RESUME_GAMEPLAY // Handles returning to normal gameplay once the pause menu is visually closed
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} PauseState;
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#define IS_PAUSE_STATE_GAMEOVER(pauseCtx) \
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(((pauseCtx)->state >= PAUSE_STATE_8) && ((pauseCtx)->state <= PAUSE_STATE_17))
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#define IS_PAUSED(pauseCtx) \
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(((pauseCtx)->state != PAUSE_STATE_OFF) || ((pauseCtx)->debugState != 0))
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typedef struct {
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/* 0x0000 */ View view;
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/* 0x0128 */ u8* iconItemSegment;
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@ -3154,7 +3154,7 @@ f32 BgCheck_RaycastDownDyna(DynaRaycastDown* dynaRaycastDown) {
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f32 result;
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f32 intersect2;
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s32 i2;
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s32 pauseState;
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s32 isPaused;
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DynaPolyActor* dynaActor;
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s32 pad;
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Vec3f polyVtx[3];
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@ -3223,11 +3223,8 @@ f32 BgCheck_RaycastDownDyna(DynaRaycastDown* dynaRaycastDown) {
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dynaActor = DynaPoly_GetActor(dynaRaycastDown->colCtx, *dynaRaycastDown->bgId);
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if ((result != BGCHECK_Y_MIN) && (dynaActor != NULL) && (dynaRaycastDown->play != NULL)) {
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pauseState = dynaRaycastDown->play->pauseCtx.state != 0;
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if (pauseState == 0) {
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pauseState = dynaRaycastDown->play->pauseCtx.debugState != 0;
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}
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if (!pauseState && (dynaRaycastDown->colCtx->dyna.bgActorFlags[*dynaRaycastDown->bgId] & BGACTOR_1)) {
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isPaused = IS_PAUSED(&dynaRaycastDown->play->pauseCtx);
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if (!isPaused && (dynaRaycastDown->colCtx->dyna.bgActorFlags[*dynaRaycastDown->bgId] & BGACTOR_1)) {
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curTransform = &dynaRaycastDown->dyna->bgActors[*dynaRaycastDown->bgId].curTransform;
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polyMin =
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&dynaRaycastDown->dyna
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@ -95,7 +95,7 @@ void GameOver_Update(PlayState* play) {
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gGameOverTimer--;
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if (gGameOverTimer == 0) {
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play->pauseCtx.state = 8;
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play->pauseCtx.state = PAUSE_STATE_8;
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gameOverCtx->state++;
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Rumble_Reset();
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}
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@ -56,30 +56,30 @@ void KaleidoScopeCall_Update(PlayState* play) {
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KaleidoMgrOverlay* kaleidoScopeOvl = &gKaleidoMgrOverlayTable[KALEIDO_OVL_KALEIDO_SCOPE];
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PauseContext* pauseCtx = &play->pauseCtx;
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if ((pauseCtx->state != 0) || (pauseCtx->debugState != 0)) {
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if (pauseCtx->state == 1) {
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if (IS_PAUSED(pauseCtx)) {
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if (pauseCtx->state == PAUSE_STATE_WAIT_LETTERBOX) {
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if (Letterbox_GetSize() == 0) {
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R_HREG_MODE = HREG_MODE_UCODE_DISAS;
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R_UCODE_DISAS_LOG_MODE = 3;
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R_PAUSE_BG_PRERENDER_STATE = PAUSE_BG_PRERENDER_SETUP;
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pauseCtx->unk_1E4 = 0;
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pauseCtx->unk_1EC = 0;
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pauseCtx->state = (pauseCtx->state & 0xFFFF) + 1;
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pauseCtx->state = (pauseCtx->state & 0xFFFF) + 1; // PAUSE_STATE_WAIT_BG_PRERENDER
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}
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} else if (pauseCtx->state == 8) {
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} else if (pauseCtx->state == PAUSE_STATE_8) {
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R_HREG_MODE = HREG_MODE_UCODE_DISAS;
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R_UCODE_DISAS_LOG_MODE = 3;
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R_PAUSE_BG_PRERENDER_STATE = PAUSE_BG_PRERENDER_SETUP;
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pauseCtx->unk_1E4 = 0;
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pauseCtx->unk_1EC = 0;
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pauseCtx->state = (pauseCtx->state & 0xFFFF) + 1;
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} else if ((pauseCtx->state == 2) || (pauseCtx->state == 9)) {
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pauseCtx->state = (pauseCtx->state & 0xFFFF) + 1; // PAUSE_STATE_9
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} else if ((pauseCtx->state == PAUSE_STATE_WAIT_BG_PRERENDER) || (pauseCtx->state == PAUSE_STATE_9)) {
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osSyncPrintf("PR_KAREIDOSCOPE_MODE=%d\n", R_PAUSE_BG_PRERENDER_STATE);
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if (R_PAUSE_BG_PRERENDER_STATE >= PAUSE_BG_PRERENDER_READY) {
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pauseCtx->state++;
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pauseCtx->state++; // PAUSE_STATE_INIT or PAUSE_STATE_10
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}
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} else if (pauseCtx->state != 0) {
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} else if (pauseCtx->state != PAUSE_STATE_OFF) {
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if (gKaleidoMgrCurOvl != kaleidoScopeOvl) {
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if (gKaleidoMgrCurOvl != NULL) {
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osSyncPrintf(VT_FGCOL(GREEN));
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@ -101,7 +101,7 @@ void KaleidoScopeCall_Update(PlayState* play) {
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if (gKaleidoMgrCurOvl == kaleidoScopeOvl) {
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sKaleidoScopeUpdateFunc(play);
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if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0)) {
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if (!IS_PAUSED(&play->pauseCtx)) {
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osSyncPrintf(VT_FGCOL(GREEN));
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// "Kaleido area Kaleidoscope Emission"
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osSyncPrintf("カレイド領域 カレイドスコープ排出\n");
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@ -119,8 +119,8 @@ void KaleidoScopeCall_Draw(PlayState* play) {
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KaleidoMgrOverlay* kaleidoScopeOvl = &gKaleidoMgrOverlayTable[KALEIDO_OVL_KALEIDO_SCOPE];
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if (R_PAUSE_BG_PRERENDER_STATE >= PAUSE_BG_PRERENDER_READY) {
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if (((play->pauseCtx.state >= 4) && (play->pauseCtx.state <= 7)) ||
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((play->pauseCtx.state >= 11) && (play->pauseCtx.state <= 18))) {
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if (((play->pauseCtx.state >= PAUSE_STATE_OPENING_1) && (play->pauseCtx.state <= PAUSE_STATE_SAVE_PROMPT)) ||
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((play->pauseCtx.state >= PAUSE_STATE_11) && (play->pauseCtx.state <= PAUSE_STATE_CLOSING))) {
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if (gKaleidoMgrCurOvl == kaleidoScopeOvl) {
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sKaleidoScopeDrawFunc(play);
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}
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@ -12,7 +12,7 @@ void KaleidoSetup_Update(PlayState* play) {
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PauseContext* pauseCtx = &play->pauseCtx;
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Input* input = &play->state.input[0];
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if (pauseCtx->state == 0 && pauseCtx->debugState == 0 && play->gameOverCtx.state == GAMEOVER_INACTIVE &&
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if (!IS_PAUSED(pauseCtx) && play->gameOverCtx.state == GAMEOVER_INACTIVE &&
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play->transitionTrigger == TRANS_TRIGGER_OFF && play->transitionMode == TRANS_MODE_OFF &&
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gSaveContext.save.cutsceneIndex < 0xFFF0 && gSaveContext.nextCutsceneIndex < 0xFFF0 && !Play_InCsMode(play) &&
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play->shootingGalleryStatus <= 1 && gSaveContext.magicState != MAGIC_STATE_STEP_CAPACITY &&
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@ -24,6 +24,7 @@ void KaleidoSetup_Update(PlayState* play) {
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pauseCtx->debugState = 3;
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}
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} else if (CHECK_BTN_ALL(input->press.button, BTN_START)) {
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// The start button was pressed, pause
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gSaveContext.prevHudVisibilityMode = gSaveContext.hudVisibilityMode;
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WREG(16) = -175;
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@ -43,13 +44,13 @@ void KaleidoSetup_Update(PlayState* play) {
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}
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pauseCtx->mode = (u16)(pauseCtx->pageIndex * 2) + 1;
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pauseCtx->state = 1;
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pauseCtx->state = PAUSE_STATE_WAIT_LETTERBOX;
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osSyncPrintf("Mode=%d eye.x=%f, eye.z=%f kscp_pos=%d\n", pauseCtx->mode, pauseCtx->eye.x,
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pauseCtx->eye.z, pauseCtx->pageIndex);
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}
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if (pauseCtx->state == 1) {
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if (pauseCtx->state == PAUSE_STATE_WAIT_LETTERBOX) {
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WREG(2) = -6240;
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R_UPDATE_RATE = 2;
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@ -66,7 +67,7 @@ void KaleidoSetup_Init(PlayState* play) {
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PauseContext* pauseCtx = &play->pauseCtx;
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u64 temp = 0; // Necessary to match
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pauseCtx->state = 0;
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pauseCtx->state = PAUSE_STATE_OFF;
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pauseCtx->debugState = 0;
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pauseCtx->alpha = 0;
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pauseCtx->unk_1EA = 0;
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@ -888,8 +888,8 @@ void Environment_Update(PlayState* play, EnvironmentContext* envCtx, LightContex
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Rumble_ClearRequests();
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}
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if (pauseCtx->state == 0) {
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if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0)) {
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if (pauseCtx->state == PAUSE_STATE_OFF) {
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if (!IS_PAUSED(&play->pauseCtx)) {
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if (play->skyboxId == SKYBOX_NORMAL_SKY) {
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play->skyboxCtx.rot.y -= 0.001f;
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} else if (play->skyboxId == SKYBOX_CUTSCENE_MAP) {
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@ -920,7 +920,7 @@ void Environment_Update(PlayState* play, EnvironmentContext* envCtx, LightContex
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}
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}
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if ((pauseCtx->state == 0) && (gameOverCtx->state == GAMEOVER_INACTIVE)) {
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if ((pauseCtx->state == PAUSE_STATE_OFF) && (gameOverCtx->state == GAMEOVER_INACTIVE)) {
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if (((msgCtx->msgLength == 0) && (msgCtx->msgMode == MSGMODE_NONE)) ||
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(((void)0, gSaveContext.gameMode) == GAMEMODE_END_CREDITS)) {
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if ((envCtx->changeSkyboxTimer == 0) && !FrameAdvance_IsEnabled(play) &&
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@ -506,8 +506,7 @@ void Health_UpdateBeatingHeart(PlayState* play) {
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if (interfaceCtx->beatingHeartOscillator <= 0) {
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interfaceCtx->beatingHeartOscillator = 0;
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interfaceCtx->beatingHeartOscillatorDirection = 0;
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if (!Player_InCsMode(play) && (play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0) &&
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Health_IsCritical() && !Play_InCsMode(play)) {
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if (!Player_InCsMode(play) && !IS_PAUSED(&play->pauseCtx) && Health_IsCritical() && !Play_InCsMode(play)) {
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Sfx_PlaySfxCentered(NA_SE_SY_HITPOINT_ALARM);
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}
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}
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@ -365,7 +365,7 @@ void Minimap_Draw(PlayState* play) {
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OPEN_DISPS(play->state.gfxCtx, "../z_map_exp.c", 626);
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if (play->pauseCtx.state < 4) {
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if (play->pauseCtx.state <= PAUSE_STATE_INIT) {
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switch (play->sceneId) {
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case SCENE_DEKU_TREE:
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case SCENE_DODONGOS_CAVERN:
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s16 floor;
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s16 i;
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if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0)) {
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if (!IS_PAUSED(&play->pauseCtx)) {
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switch (play->sceneId) {
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case SCENE_DEKU_TREE:
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case SCENE_DODONGOS_CAVERN:
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@ -2139,7 +2139,7 @@ void Interface_SetDoAction(PlayState* play, u16 action) {
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interfaceCtx->unk_1EC = 1;
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interfaceCtx->unk_1F4 = 0.0f;
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Interface_LoadActionLabel(interfaceCtx, action, 1);
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if (pauseCtx->state != 0) {
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if (pauseCtx->state != PAUSE_STATE_OFF) {
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interfaceCtx->unk_1EC = 3;
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}
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}
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@ -2556,7 +2556,7 @@ void Magic_Update(PlayState* play) {
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case MAGIC_STATE_CONSUME_LENS:
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// Slowly consume magic while lens is on
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if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0) && (msgCtx->msgMode == MSGMODE_NONE) &&
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if (!IS_PAUSED(&play->pauseCtx) && (msgCtx->msgMode == MSGMODE_NONE) &&
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(play->gameOverCtx.state == GAMEOVER_INACTIVE) && (play->transitionTrigger == TRANS_TRIGGER_OFF) &&
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(play->transitionMode == TRANS_MODE_OFF) && !Play_InCsMode(play)) {
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if ((gSaveContext.save.info.playerData.magic == 0) ||
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@ -2812,8 +2812,8 @@ void Interface_DrawItemButtons(PlayState* play) {
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(R_ITEM_BTN_X(3) + R_ITEM_BTN_WIDTH(3)) << 2, (R_ITEM_BTN_Y(3) + R_ITEM_BTN_WIDTH(3)) << 2,
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G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(3) << 1, R_ITEM_BTN_DD(3) << 1);
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if ((pauseCtx->state < 8) || (pauseCtx->state >= 18)) {
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if ((play->pauseCtx.state != 0) || (play->pauseCtx.debugState != 0)) {
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if (!IS_PAUSE_STATE_GAMEOVER(pauseCtx)) {
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if (IS_PAUSED(&play->pauseCtx)) {
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// Start Button Texture, Color & Label
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gDPPipeSync(OVERLAY_DISP++);
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 120, 120, 120, interfaceCtx->startAlpha);
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}
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}
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if (interfaceCtx->naviCalling && (play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0) &&
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(play->csCtx.state == CS_STATE_IDLE)) {
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if (interfaceCtx->naviCalling && !IS_PAUSED(&play->pauseCtx) && (play->csCtx.state == CS_STATE_IDLE)) {
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if (!sCUpInvisible) {
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// C-Up Button Texture, Color & Label (Navi Text)
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gDPPipeSync(OVERLAY_DISP++);
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@ -3372,7 +3371,7 @@ void Interface_Draw(PlayState* play) {
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func_8008A994(interfaceCtx);
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if ((pauseCtx->state == 6) && (pauseCtx->unk_1E4 == 3)) {
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if ((pauseCtx->state == PAUSE_STATE_6) && (pauseCtx->unk_1E4 == 3)) {
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// Inventory Equip Effects
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gSPSegment(OVERLAY_DISP++, 0x08, pauseCtx->iconItemSegment);
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Gfx_SetupDL_42Overlay(play->state.gfxCtx);
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@ -3423,7 +3422,7 @@ void Interface_Draw(PlayState* play) {
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Gfx_SetupDL_39Overlay(play->state.gfxCtx);
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if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0)) {
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if (!IS_PAUSED(&play->pauseCtx)) {
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if (gSaveContext.minigameState != 1) {
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// Carrots rendering if the action corresponds to riding a horse
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if (interfaceCtx->unk_1EE == 8) {
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@ -3520,11 +3519,10 @@ void Interface_Draw(PlayState* play) {
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}
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}
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if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0) &&
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(play->gameOverCtx.state == GAMEOVER_INACTIVE) && (msgCtx->msgMode == MSGMODE_NONE) &&
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!(player->stateFlags2 & PLAYER_STATE2_24) && (play->transitionTrigger == TRANS_TRIGGER_OFF) &&
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(play->transitionMode == TRANS_MODE_OFF) && !Play_InCsMode(play) && (gSaveContext.minigameState != 1) &&
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(play->shootingGalleryStatus <= 1) &&
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if (!IS_PAUSED(&play->pauseCtx) && (play->gameOverCtx.state == GAMEOVER_INACTIVE) &&
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(msgCtx->msgMode == MSGMODE_NONE) && !(player->stateFlags2 & PLAYER_STATE2_24) &&
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(play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF) &&
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!Play_InCsMode(play) && (gSaveContext.minigameState != 1) && (play->shootingGalleryStatus <= 1) &&
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!((play->sceneId == SCENE_BOMBCHU_BOWLING_ALLEY) && Flags_GetSwitch(play, 0x38))) {
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timerId = TIMER_ID_MAIN;
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@ -3977,7 +3975,7 @@ void Interface_Update(PlayState* play) {
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osSyncPrintf("J_N=%x J_N=%x\n", gSaveContext.language, &gSaveContext.language);
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}
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if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0)) {
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if (!IS_PAUSED(&play->pauseCtx)) {
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if ((gSaveContext.minigameState == 1) || !IS_CUTSCENE_LAYER ||
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((play->sceneId == SCENE_LON_LON_RANCH) && (gSaveContext.sceneLayer == 4))) {
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if ((msgCtx->msgMode == MSGMODE_NONE) ||
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@ -4130,10 +4128,10 @@ void Interface_Update(PlayState* play) {
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||||
Health_UpdateMeter(play);
|
||||
|
||||
if ((gSaveContext.timerState >= TIMER_STATE_ENV_HAZARD_MOVE) && (play->pauseCtx.state == 0) &&
|
||||
(play->pauseCtx.debugState == 0) && (msgCtx->msgMode == MSGMODE_NONE) &&
|
||||
!(player->stateFlags2 & PLAYER_STATE2_24) && (play->transitionTrigger == TRANS_TRIGGER_OFF) &&
|
||||
(play->transitionMode == TRANS_MODE_OFF) && !Play_InCsMode(play)) {}
|
||||
if ((gSaveContext.timerState >= TIMER_STATE_ENV_HAZARD_MOVE) && !IS_PAUSED(&play->pauseCtx) &&
|
||||
(msgCtx->msgMode == MSGMODE_NONE) && !(player->stateFlags2 & PLAYER_STATE2_24) &&
|
||||
(play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF) &&
|
||||
!Play_InCsMode(play)) {}
|
||||
|
||||
if (gSaveContext.rupeeAccumulator != 0) {
|
||||
if (gSaveContext.rupeeAccumulator > 0) {
|
||||
|
@ -4216,7 +4214,7 @@ void Interface_Update(PlayState* play) {
|
|||
WREG(7) = interfaceCtx->unk_1F4;
|
||||
|
||||
// Update Magic
|
||||
if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0) && (msgCtx->msgMode == MSGMODE_NONE) &&
|
||||
if (!IS_PAUSED(&play->pauseCtx) && (msgCtx->msgMode == MSGMODE_NONE) &&
|
||||
(play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->gameOverCtx.state == GAMEOVER_INACTIVE) &&
|
||||
(play->transitionMode == TRANS_MODE_OFF) && ((play->csCtx.state == CS_STATE_IDLE) || !Player_InCsMode(play))) {
|
||||
|
||||
|
|
|
@ -447,7 +447,7 @@ void Play_Init(GameState* thisx) {
|
|||
|
||||
void Play_Update(PlayState* this) {
|
||||
s32 pad1;
|
||||
s32 sp80;
|
||||
s32 isPaused;
|
||||
Input* input;
|
||||
u32 i;
|
||||
s32 pad2;
|
||||
|
@ -849,7 +849,7 @@ void Play_Update(PlayState* this) {
|
|||
}
|
||||
|
||||
PLAY_LOG(3551);
|
||||
sp80 = (this->pauseCtx.state != 0) || (this->pauseCtx.debugState != 0);
|
||||
isPaused = IS_PAUSED(&this->pauseCtx);
|
||||
|
||||
PLAY_LOG(3555);
|
||||
AnimationContext_Reset(&this->animationCtx);
|
||||
|
@ -859,7 +859,7 @@ void Play_Update(PlayState* this) {
|
|||
|
||||
PLAY_LOG(3577);
|
||||
|
||||
if ((sp80 == 0) && (IREG(72) == 0)) {
|
||||
if (!isPaused && (IREG(72) == 0)) {
|
||||
PLAY_LOG(3580);
|
||||
|
||||
this->gameplayFrames++;
|
||||
|
@ -926,7 +926,7 @@ void Play_Update(PlayState* this) {
|
|||
|
||||
if (this->viewpoint != VIEWPOINT_NONE) {
|
||||
if (CHECK_BTN_ALL(input[0].press.button, BTN_CUP)) {
|
||||
if ((this->pauseCtx.state != 0) || (this->pauseCtx.debugState != 0)) {
|
||||
if (IS_PAUSED(&this->pauseCtx)) {
|
||||
// "Changing viewpoint is prohibited due to the kaleidoscope"
|
||||
osSyncPrintf(VT_FGCOL(CYAN) "カレイドスコープ中につき視点変更を禁止しております\n" VT_RST);
|
||||
} else if (Player_InCsMode(this)) {
|
||||
|
@ -950,7 +950,7 @@ void Play_Update(PlayState* this) {
|
|||
|
||||
PLAY_LOG(3716);
|
||||
|
||||
if ((this->pauseCtx.state != 0) || (this->pauseCtx.debugState != 0)) {
|
||||
if (IS_PAUSED(&this->pauseCtx)) {
|
||||
PLAY_LOG(3721);
|
||||
KaleidoScopeCall_Update(this);
|
||||
} else if (this->gameOverCtx.state != GAMEOVER_INACTIVE) {
|
||||
|
@ -987,7 +987,7 @@ void Play_Update(PlayState* this) {
|
|||
skip:
|
||||
PLAY_LOG(3801);
|
||||
|
||||
if ((sp80 == 0) || gDebugCamEnabled) {
|
||||
if (!isPaused || gDebugCamEnabled) {
|
||||
s32 pad3[5];
|
||||
s32 i;
|
||||
|
||||
|
@ -1013,7 +1013,7 @@ skip:
|
|||
}
|
||||
|
||||
void Play_DrawOverlayElements(PlayState* this) {
|
||||
if ((this->pauseCtx.state != 0) || (this->pauseCtx.debugState != 0)) {
|
||||
if (IS_PAUSED(&this->pauseCtx)) {
|
||||
KaleidoScopeCall_Draw(this);
|
||||
}
|
||||
|
||||
|
|
|
@ -1641,7 +1641,7 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve
|
|||
}
|
||||
}
|
||||
|
||||
u32 func_80091738(PlayState* play, u8* segment, SkelAnime* skelAnime) {
|
||||
u32 Player_InitPauseDrawData(PlayState* play, u8* segment, SkelAnime* skelAnime) {
|
||||
s16 linkObjectId = gLinkObjectIds[(void)0, gSaveContext.save.linkAge];
|
||||
u32 size;
|
||||
void* ptr;
|
||||
|
@ -1663,7 +1663,7 @@ u32 func_80091738(PlayState* play, u8* segment, SkelAnime* skelAnime) {
|
|||
SkelAnime_InitLink(play, skelAnime, gPlayerSkelHeaders[(void)0, gSaveContext.save.linkAge],
|
||||
&gPlayerAnim_link_normal_wait, 9, ptr, ptr, PLAYER_LIMB_MAX);
|
||||
|
||||
return size + PAUSE_EQUIP_BUFFER_SIZE + PAUSE_PLAYER_SEGMENT_GAMEPLAY_KEEP_BUFFER_SIZE +
|
||||
return PAUSE_EQUIP_BUFFER_SIZE + PAUSE_PLAYER_SEGMENT_GAMEPLAY_KEEP_BUFFER_SIZE + size +
|
||||
sizeof(Vec3s[PLAYER_LIMB_BUF_COUNT]);
|
||||
}
|
||||
|
||||
|
|
|
@ -72,7 +72,7 @@ void EnOkarinaEffect_TriggerStorm(EnOkarinaEffect* this, PlayState* play) {
|
|||
void EnOkarinaEffect_ManageStorm(EnOkarinaEffect* this, PlayState* play) {
|
||||
CutsceneFlags_Unset(play, 5);
|
||||
|
||||
if (((play->pauseCtx.state == 0) && (play->gameOverCtx.state == GAMEOVER_INACTIVE) &&
|
||||
if (((play->pauseCtx.state == PAUSE_STATE_OFF) && (play->gameOverCtx.state == GAMEOVER_INACTIVE) &&
|
||||
(play->msgCtx.msgLength == 0) && (!FrameAdvance_IsEnabled(play)) &&
|
||||
((play->transitionMode == TRANS_MODE_OFF) || (gSaveContext.gameMode != GAMEMODE_NORMAL))) ||
|
||||
(this->timer >= 250)) {
|
||||
|
|
|
@ -86,7 +86,7 @@ void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx) {
|
|||
if (pauseCtx->cursorSpecialPos == 0) {
|
||||
pauseCtx->nameColorSet = 0;
|
||||
|
||||
if ((pauseCtx->state != 6) || ((pauseCtx->stickAdjX == 0) && (pauseCtx->stickAdjY == 0))) {
|
||||
if ((pauseCtx->state != PAUSE_STATE_6) || ((pauseCtx->stickAdjX == 0) && (pauseCtx->stickAdjY == 0))) {
|
||||
sp216 = pauseCtx->cursorSlot[PAUSE_QUEST];
|
||||
} else {
|
||||
phi_s3 = pauseCtx->cursorPoint[PAUSE_QUEST];
|
||||
|
@ -178,7 +178,7 @@ void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx) {
|
|||
|
||||
KaleidoScope_SetCursorVtx(pauseCtx, sp216 * 4, pauseCtx->questVtx);
|
||||
|
||||
if ((pauseCtx->state == 6) && (pauseCtx->unk_1E4 == 0) && (pauseCtx->cursorSpecialPos == 0)) {
|
||||
if ((pauseCtx->state == PAUSE_STATE_6) && (pauseCtx->unk_1E4 == 0) && (pauseCtx->cursorSpecialPos == 0)) {
|
||||
if ((sp216 >= QUEST_SONG_MINUET) && (sp216 < QUEST_KOKIRI_EMERALD)) {
|
||||
if (CHECK_QUEST_ITEM(pauseCtx->cursorPoint[PAUSE_QUEST])) {
|
||||
sp216 = pauseCtx->cursorSlot[PAUSE_QUEST];
|
||||
|
@ -444,7 +444,7 @@ void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx) {
|
|||
gDPSetCombineLERP(POLY_OPA_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
|
||||
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
||||
|
||||
if ((pauseCtx->state == 4) || (pauseCtx->state == 0x12)) {
|
||||
if ((pauseCtx->state == PAUSE_STATE_OPENING_1) || (pauseCtx->state == PAUSE_STATE_CLOSING)) {
|
||||
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, D_8082A070[0][0], D_8082A070[0][1], D_8082A070[0][2],
|
||||
pauseCtx->alpha);
|
||||
} else {
|
||||
|
@ -462,7 +462,7 @@ void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx) {
|
|||
48, 48, 0);
|
||||
}
|
||||
|
||||
if (pauseCtx->state == 6) {
|
||||
if (pauseCtx->state == PAUSE_STATE_6) {
|
||||
gDPPipeSync(POLY_OPA_DISP++);
|
||||
gDPSetCombineMode(POLY_OPA_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
||||
|
||||
|
|
|
@ -152,7 +152,7 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
|
|||
}
|
||||
}
|
||||
|
||||
if ((pauseCtx->state == 6) && (pauseCtx->unk_1E4 == 0) && (pauseCtx->pageIndex == PAUSE_EQUIP)) {
|
||||
if ((pauseCtx->state == PAUSE_STATE_6) && (pauseCtx->unk_1E4 == 0) && (pauseCtx->pageIndex == PAUSE_EQUIP)) {
|
||||
oldCursorPoint = pauseCtx->cursorPoint[PAUSE_EQUIP];
|
||||
pauseCtx->cursorColorSet = 0;
|
||||
|
||||
|
@ -469,9 +469,9 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
|
|||
|
||||
KaleidoScope_SetCursorVtx(pauseCtx, cursorSlot * 4, pauseCtx->equipVtx);
|
||||
|
||||
if ((pauseCtx->cursorSpecialPos == 0) && (cursorItem != PAUSE_ITEM_NONE) && (pauseCtx->state == 6) &&
|
||||
(pauseCtx->unk_1E4 == 0) && CHECK_BTN_ALL(input->press.button, BTN_A) &&
|
||||
(pauseCtx->cursorX[PAUSE_EQUIP] != 0)) {
|
||||
if ((pauseCtx->cursorSpecialPos == 0) && (cursorItem != PAUSE_ITEM_NONE) &&
|
||||
(pauseCtx->state == PAUSE_STATE_6) && (pauseCtx->unk_1E4 == 0) &&
|
||||
CHECK_BTN_ALL(input->press.button, BTN_A) && (pauseCtx->cursorX[PAUSE_EQUIP] != 0)) {
|
||||
|
||||
if ((gEquipAgeReqs[pauseCtx->cursorY[PAUSE_EQUIP]][pauseCtx->cursorX[PAUSE_EQUIP]] == 9) ||
|
||||
(gEquipAgeReqs[pauseCtx->cursorY[PAUSE_EQUIP]][pauseCtx->cursorX[PAUSE_EQUIP]] ==
|
||||
|
|
|
@ -103,7 +103,7 @@ void KaleidoScope_DrawItemSelect(PlayState* play) {
|
|||
pauseCtx->cursorColorSet = 0;
|
||||
pauseCtx->nameColorSet = 0;
|
||||
|
||||
if ((pauseCtx->state == 6) && (pauseCtx->unk_1E4 == 0) && (pauseCtx->pageIndex == PAUSE_ITEM)) {
|
||||
if ((pauseCtx->state == PAUSE_STATE_6) && (pauseCtx->unk_1E4 == 0) && (pauseCtx->pageIndex == PAUSE_ITEM)) {
|
||||
moveCursorResult = 0;
|
||||
oldCursorPoint = pauseCtx->cursorPoint[PAUSE_ITEM];
|
||||
|
||||
|
@ -349,7 +349,7 @@ void KaleidoScope_DrawItemSelect(PlayState* play) {
|
|||
index = cursorSlot * 4; // required to match?
|
||||
KaleidoScope_SetCursorVtx(pauseCtx, index, pauseCtx->itemVtx);
|
||||
|
||||
if ((pauseCtx->debugState == 0) && (pauseCtx->state == 6) && (pauseCtx->unk_1E4 == 0)) {
|
||||
if ((pauseCtx->debugState == 0) && (pauseCtx->state == PAUSE_STATE_6) && (pauseCtx->unk_1E4 == 0)) {
|
||||
if (CHECK_BTN_ANY(input->press.button, BTN_CLEFT | BTN_CDOWN | BTN_CRIGHT)) {
|
||||
if (((gSlotAgeReqs[cursorSlot] == 9) ||
|
||||
(gSlotAgeReqs[cursorSlot] == ((void)0, gSaveContext.save.linkAge))) &&
|
||||
|
|
|
@ -46,7 +46,7 @@ void KaleidoScope_DrawDungeonMap(PlayState* play, GraphicsContext* gfxCtx) {
|
|||
|
||||
OPEN_DISPS(gfxCtx, "../z_kaleido_map_PAL.c", 123);
|
||||
|
||||
if ((pauseCtx->state == 6) && (pauseCtx->unk_1E4 == 0) && (pauseCtx->pageIndex == PAUSE_MAP)) {
|
||||
if ((pauseCtx->state == PAUSE_STATE_6) && (pauseCtx->unk_1E4 == 0) && (pauseCtx->pageIndex == PAUSE_MAP)) {
|
||||
pauseCtx->cursorColorSet = 0;
|
||||
oldCursorPoint = pauseCtx->cursorPoint[PAUSE_MAP];
|
||||
|
||||
|
@ -410,7 +410,7 @@ void KaleidoScope_DrawWorldMap(PlayState* play, GraphicsContext* gfxCtx) {
|
|||
|
||||
OPEN_DISPS(gfxCtx, "../z_kaleido_map_PAL.c", 556);
|
||||
|
||||
if ((pauseCtx->state == 6) && (pauseCtx->unk_1E4 == 0) && (pauseCtx->pageIndex == PAUSE_MAP)) {
|
||||
if ((pauseCtx->state == PAUSE_STATE_6) && (pauseCtx->unk_1E4 == 0) && (pauseCtx->pageIndex == PAUSE_MAP)) {
|
||||
pauseCtx->cursorColorSet = 0;
|
||||
oldCursorPoint = pauseCtx->cursorPoint[PAUSE_WORLD_MAP];
|
||||
|
||||
|
|
|
@ -8,7 +8,8 @@ void KaleidoScope_UpdatePrompt(PlayState* play) {
|
|||
s8 stickAdjX = input->rel.stick_x;
|
||||
s16 step;
|
||||
|
||||
if (((pauseCtx->state == 7) && (pauseCtx->unk_1EC == 1)) || (pauseCtx->state == 0xE) || (pauseCtx->state == 0x10)) {
|
||||
if (((pauseCtx->state == PAUSE_STATE_SAVE_PROMPT) && (pauseCtx->unk_1EC == 1)) ||
|
||||
(pauseCtx->state == PAUSE_STATE_14) || (pauseCtx->state == PAUSE_STATE_16)) {
|
||||
if ((pauseCtx->promptChoice == 0) && (stickAdjX >= 30)) {
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
|
|
|
@ -436,7 +436,7 @@ void KaleidoScope_DrawCursor(PlayState* play, u16 pageIndex) {
|
|||
|
||||
temp = pauseCtx->unk_1E4;
|
||||
|
||||
if ((((pauseCtx->unk_1E4 == 0) || (temp == 8)) && (pauseCtx->state == 6)) ||
|
||||
if ((((pauseCtx->unk_1E4 == 0) || (temp == 8)) && (pauseCtx->state == PAUSE_STATE_6)) ||
|
||||
((pauseCtx->pageIndex == PAUSE_QUEST) && ((temp < 3) || (temp == 5) || (temp == 8)))) {
|
||||
|
||||
if (pauseCtx->pageIndex == pageIndex) {
|
||||
|
@ -519,8 +519,8 @@ void KaleidoScope_DrawPages(PlayState* play, GraphicsContext* gfxCtx) {
|
|||
|
||||
OPEN_DISPS(gfxCtx, "../z_kaleido_scope_PAL.c", 1100);
|
||||
|
||||
if ((pauseCtx->state < 8) || (pauseCtx->state > 0x11)) {
|
||||
if (pauseCtx->state != 7) {
|
||||
if (!IS_PAUSE_STATE_GAMEOVER(pauseCtx)) {
|
||||
if (pauseCtx->state != PAUSE_STATE_SAVE_PROMPT) {
|
||||
stepR = ABS(D_8082AB8C - D_8082ACF4[pauseCtx->cursorColorSet + D_8082AD40][0]) / D_8082AD3C;
|
||||
stepG = ABS(D_8082AB90 - D_8082ACF4[pauseCtx->cursorColorSet + D_8082AD40][1]) / D_8082AD3C;
|
||||
stepB = ABS(D_8082AB94 - D_8082ACF4[pauseCtx->cursorColorSet + D_8082AD40][2]) / D_8082AD3C;
|
||||
|
@ -785,7 +785,7 @@ void KaleidoScope_DrawPages(PlayState* play, GraphicsContext* gfxCtx) {
|
|||
|
||||
Gfx_SetupDL_42Opa(gfxCtx);
|
||||
|
||||
if ((pauseCtx->state == 7) || ((pauseCtx->state >= 8) && (pauseCtx->state < 0x12))) {
|
||||
if ((pauseCtx->state == PAUSE_STATE_SAVE_PROMPT) || IS_PAUSE_STATE_GAMEOVER(pauseCtx)) {
|
||||
KaleidoScope_UpdatePrompt(play);
|
||||
|
||||
gDPSetCombineMode(POLY_OPA_DISP++, G_CC_MODULATEIA, G_CC_MODULATEIA);
|
||||
|
@ -822,16 +822,17 @@ void KaleidoScope_DrawPages(PlayState* play, GraphicsContext* gfxCtx) {
|
|||
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(gfxCtx, "../z_kaleido_scope_PAL.c", 1424),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
|
||||
if ((pauseCtx->state >= 8) && (pauseCtx->state <= 0x11)) {
|
||||
if (IS_PAUSE_STATE_GAMEOVER(pauseCtx)) {
|
||||
POLY_OPA_DISP = KaleidoScope_DrawPageSections(POLY_OPA_DISP, pauseCtx->saveVtx, sGameOverTexs);
|
||||
} else {
|
||||
} else { // PAUSE_STATE_SAVE_PROMPT
|
||||
POLY_OPA_DISP =
|
||||
KaleidoScope_DrawPageSections(POLY_OPA_DISP, pauseCtx->saveVtx, sSaveTexs[gSaveContext.language]);
|
||||
}
|
||||
|
||||
gSPVertex(POLY_OPA_DISP++, &pauseCtx->saveVtx[60], 32, 0);
|
||||
|
||||
if (((pauseCtx->state == 7) && (pauseCtx->unk_1EC < 4)) || (pauseCtx->state == 0xE)) {
|
||||
if (((pauseCtx->state == PAUSE_STATE_SAVE_PROMPT) && (pauseCtx->unk_1EC < 4)) ||
|
||||
(pauseCtx->state == PAUSE_STATE_14)) {
|
||||
POLY_OPA_DISP =
|
||||
KaleidoScope_QuadTextureIA8(POLY_OPA_DISP, sSavePromptTexs[gSaveContext.language], 152, 16, 0);
|
||||
|
||||
|
@ -854,8 +855,9 @@ void KaleidoScope_DrawPages(PlayState* play, GraphicsContext* gfxCtx) {
|
|||
|
||||
POLY_OPA_DISP =
|
||||
KaleidoScope_QuadTextureIA8(POLY_OPA_DISP, sPromptChoiceTexs[gSaveContext.language][1], 48, 16, 16);
|
||||
} else if ((pauseCtx->state != 7) || (pauseCtx->unk_1EC < 4)) {
|
||||
if ((pauseCtx->state != 0xF) && ((pauseCtx->state == 0x10) || (pauseCtx->state == 0x11))) {
|
||||
} else if ((pauseCtx->state != PAUSE_STATE_SAVE_PROMPT) || (pauseCtx->unk_1EC < 4)) {
|
||||
if ((pauseCtx->state != PAUSE_STATE_15) &&
|
||||
((pauseCtx->state == PAUSE_STATE_16) || (pauseCtx->state == PAUSE_STATE_17))) {
|
||||
POLY_OPA_DISP =
|
||||
KaleidoScope_QuadTextureIA8(POLY_OPA_DISP, sContinuePromptTexs[gSaveContext.language], 152, 16, 0);
|
||||
|
||||
|
@ -885,7 +887,7 @@ void KaleidoScope_DrawPages(PlayState* play, GraphicsContext* gfxCtx) {
|
|||
gDPSetCombineLERP(POLY_OPA_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
|
||||
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
||||
|
||||
if ((pauseCtx->state != 0x10) && (pauseCtx->state != 0x11)) {
|
||||
if ((pauseCtx->state != PAUSE_STATE_16) && (pauseCtx->state != PAUSE_STATE_17)) {
|
||||
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 0, pauseCtx->alpha);
|
||||
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 0);
|
||||
}
|
||||
|
@ -1119,7 +1121,8 @@ void KaleidoScope_DrawInfoPanel(PlayState* play) {
|
|||
ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
||||
gDPSetEnvColor(POLY_OPA_DISP++, 20, 30, 40, 0);
|
||||
|
||||
if ((pauseCtx->state == 6) && (pauseCtx->namedItem != PAUSE_ITEM_NONE) && (pauseCtx->nameDisplayTimer < WREG(89)) &&
|
||||
if ((pauseCtx->state == PAUSE_STATE_6) && (pauseCtx->namedItem != PAUSE_ITEM_NONE) &&
|
||||
(pauseCtx->nameDisplayTimer < WREG(89)) &&
|
||||
(((u32)pauseCtx->unk_1E4 == 0) || (pauseCtx->unk_1E4 == 2) ||
|
||||
((pauseCtx->unk_1E4 >= 4) && (pauseCtx->unk_1E4 <= 7)) || (pauseCtx->unk_1E4 == 8)) &&
|
||||
(pauseCtx->cursorSpecialPos == 0)) {
|
||||
|
@ -1198,7 +1201,7 @@ void KaleidoScope_DrawInfoPanel(PlayState* play) {
|
|||
|
||||
gSPVertex(POLY_OPA_DISP++, &pauseCtx->infoPanelVtx[16], 8, 0);
|
||||
|
||||
if (pauseCtx->state == 7) {
|
||||
if (pauseCtx->state == PAUSE_STATE_SAVE_PROMPT) {
|
||||
pauseCtx->infoPanelVtx[16].v.ob[0] = pauseCtx->infoPanelVtx[18].v.ob[0] = WREG(61 + gSaveContext.language);
|
||||
|
||||
pauseCtx->infoPanelVtx[17].v.ob[0] = pauseCtx->infoPanelVtx[19].v.ob[0] =
|
||||
|
@ -1223,7 +1226,7 @@ void KaleidoScope_DrawInfoPanel(PlayState* play) {
|
|||
POLY_OPA_DISP = KaleidoScope_QuadTextureIA8(POLY_OPA_DISP, D_8082AD60[gSaveContext.language],
|
||||
D_8082ADE0[gSaveContext.language], 16, 4);
|
||||
} else if (pauseCtx->cursorSpecialPos != 0) {
|
||||
if ((pauseCtx->state == 6) && (pauseCtx->unk_1E4 == 0)) {
|
||||
if ((pauseCtx->state == PAUSE_STATE_6) && (pauseCtx->unk_1E4 == 0)) {
|
||||
pauseCtx->infoPanelVtx[16].v.ob[0] = pauseCtx->infoPanelVtx[18].v.ob[0] = -63;
|
||||
|
||||
pauseCtx->infoPanelVtx[17].v.ob[0] = pauseCtx->infoPanelVtx[19].v.ob[0] =
|
||||
|
@ -1655,7 +1658,7 @@ s16 func_80823A0C(PlayState* play, Vtx* vtx, s16 arg2, s16 arg3) {
|
|||
|
||||
vtx[phi_t1 + 1].v.ob[0] = vtx[phi_t1 + 3].v.ob[0] = vtx[phi_t1 + 0].v.ob[0] + ptr2[phi_t3];
|
||||
|
||||
if (!((pauseCtx->state >= 8) && (pauseCtx->state <= 0x11))) {
|
||||
if (!IS_PAUSE_STATE_GAMEOVER(pauseCtx)) {
|
||||
vtx[phi_t1 + 0].v.ob[1] = vtx[phi_t1 + 1].v.ob[1] = ptr3[phi_t3] + pauseCtx->offsetY;
|
||||
} else {
|
||||
vtx[phi_t1 + 0].v.ob[1] = vtx[phi_t1 + 1].v.ob[1] = YREG(60 + phi_t3) + pauseCtx->offsetY;
|
||||
|
@ -1786,9 +1789,9 @@ void KaleidoScope_InitVertices(PlayState* play, GraphicsContext* gfxCtx) {
|
|||
|
||||
pauseCtx->offsetY = 0;
|
||||
|
||||
if ((pauseCtx->state == 4) || (pauseCtx->state >= 0x12) ||
|
||||
((pauseCtx->state == 7) && ((pauseCtx->unk_1EC == 2) || (pauseCtx->unk_1EC == 5))) ||
|
||||
((pauseCtx->state >= 8) && (pauseCtx->state <= 0xD))) {
|
||||
if ((pauseCtx->state == PAUSE_STATE_OPENING_1) || (pauseCtx->state >= PAUSE_STATE_CLOSING) ||
|
||||
((pauseCtx->state == PAUSE_STATE_SAVE_PROMPT) && ((pauseCtx->unk_1EC == 2) || (pauseCtx->unk_1EC == 5))) ||
|
||||
((pauseCtx->state >= PAUSE_STATE_8) && (pauseCtx->state <= PAUSE_STATE_13))) {
|
||||
pauseCtx->offsetY = 80;
|
||||
}
|
||||
|
||||
|
@ -2296,12 +2299,12 @@ void KaleidoScope_Draw(PlayState* play) {
|
|||
|
||||
KaleidoScope_SetView(pauseCtx, 0.0f, 0.0f, 64.0f);
|
||||
|
||||
if (!((pauseCtx->state >= 8) && (pauseCtx->state <= 0x11))) {
|
||||
if (!IS_PAUSE_STATE_GAMEOVER(pauseCtx)) {
|
||||
KaleidoScope_DrawInfoPanel(play);
|
||||
}
|
||||
}
|
||||
|
||||
if ((pauseCtx->state >= 0xB) && (pauseCtx->state <= 0x11)) {
|
||||
if ((pauseCtx->state >= PAUSE_STATE_11) && (pauseCtx->state <= PAUSE_STATE_17)) {
|
||||
KaleidoScope_DrawGameOver(play);
|
||||
}
|
||||
|
||||
|
@ -2333,7 +2336,7 @@ void KaleidoScope_GrayOutTextureRGBA32(u32* texture, u16 pixelCount) {
|
|||
}
|
||||
}
|
||||
|
||||
void func_808265BC(PlayState* play) {
|
||||
void KaleidoScope_UpdateOpening(PlayState* play) {
|
||||
PauseContext* pauseCtx = &play->pauseCtx;
|
||||
|
||||
pauseCtx->eye.x += D_8082ABAC[pauseCtx->mode] * ZREG(46);
|
||||
|
@ -2341,6 +2344,8 @@ void func_808265BC(PlayState* play) {
|
|||
pauseCtx->unk_1EA += 4 * ZREG(46);
|
||||
|
||||
if (pauseCtx->unk_1EA == (64 * ZREG(47))) {
|
||||
// Finished opening
|
||||
|
||||
func_80084BF4(play, 1);
|
||||
gSaveContext.buttonStatus[0] = D_8082AB6C[pauseCtx->pageIndex][0];
|
||||
gSaveContext.buttonStatus[1] = D_8082AB6C[pauseCtx->pageIndex][1];
|
||||
|
@ -2349,10 +2354,11 @@ void func_808265BC(PlayState* play) {
|
|||
gSaveContext.buttonStatus[4] = D_8082AB6C[pauseCtx->pageIndex][4];
|
||||
pauseCtx->pageIndex = D_8082ABEC[pauseCtx->mode];
|
||||
pauseCtx->unk_1E4 = 0;
|
||||
pauseCtx->state++;
|
||||
pauseCtx->state++; // PAUSE_STATE_6
|
||||
pauseCtx->alpha = 255;
|
||||
Interface_LoadActionLabelB(play, DO_ACTION_SAVE);
|
||||
} else if (pauseCtx->unk_1EA == 64) {
|
||||
// `ZREG(47)` is always 1 so this normally never happens
|
||||
pauseCtx->pageIndex = D_8082ABEC[pauseCtx->mode];
|
||||
pauseCtx->mode = (u16)(pauseCtx->pageIndex * 2) + 1;
|
||||
}
|
||||
|
@ -2501,10 +2507,10 @@ void KaleidoScope_Update(PlayState* play) {
|
|||
s32 pad;
|
||||
|
||||
if ((R_PAUSE_BG_PRERENDER_STATE >= PAUSE_BG_PRERENDER_READY) &&
|
||||
(((pauseCtx->state >= 4) && (pauseCtx->state <= 7)) ||
|
||||
((pauseCtx->state >= 0xA) && (pauseCtx->state <= 0x12)))) {
|
||||
(((pauseCtx->state >= PAUSE_STATE_OPENING_1) && (pauseCtx->state <= PAUSE_STATE_SAVE_PROMPT)) ||
|
||||
((pauseCtx->state >= PAUSE_STATE_10) && (pauseCtx->state <= PAUSE_STATE_CLOSING)))) {
|
||||
|
||||
if ((((u32)pauseCtx->unk_1E4 == 0) || (pauseCtx->unk_1E4 == 8)) && (pauseCtx->state == 6)) {
|
||||
if ((((u32)pauseCtx->unk_1E4 == 0) || (pauseCtx->unk_1E4 == 8)) && (pauseCtx->state == PAUSE_STATE_6)) {
|
||||
pauseCtx->stickAdjX = input->rel.stick_x;
|
||||
pauseCtx->stickAdjY = input->rel.stick_y;
|
||||
KaleidoScope_UpdateCursorSize(play);
|
||||
|
@ -2513,13 +2519,13 @@ void KaleidoScope_Update(PlayState* play) {
|
|||
KaleidoScope_UpdateCursorSize(play);
|
||||
}
|
||||
|
||||
if (pauseCtx->state == 6) {
|
||||
if (pauseCtx->state == PAUSE_STATE_6) {
|
||||
KaleidoScope_UpdateNamePanel(play);
|
||||
}
|
||||
}
|
||||
|
||||
switch (pauseCtx->state) {
|
||||
case 3:
|
||||
case PAUSE_STATE_INIT:
|
||||
D_808321A8[0] = gSaveContext.buttonStatus[0];
|
||||
D_808321A8[1] = gSaveContext.buttonStatus[1];
|
||||
D_808321A8[2] = gSaveContext.buttonStatus[2];
|
||||
|
@ -2538,7 +2544,7 @@ void KaleidoScope_Update(PlayState* play) {
|
|||
//! @bug messed up alignment, should match `ALIGN64`
|
||||
pauseCtx->playerSegment = (void*)(((uintptr_t)play->objectCtx.spaceStart + 0x30) & ~0x3F);
|
||||
|
||||
size1 = func_80091738(play, pauseCtx->playerSegment, &pauseCtx->playerSkelAnime);
|
||||
size1 = Player_InitPauseDrawData(play, pauseCtx->playerSegment, &pauseCtx->playerSkelAnime);
|
||||
osSyncPrintf("プレイヤー size1=%x\n", size1);
|
||||
|
||||
pauseCtx->iconItemSegment = (void*)ALIGN16((uintptr_t)pauseCtx->playerSegment + size1);
|
||||
|
@ -2888,11 +2894,13 @@ void KaleidoScope_Update(PlayState* play) {
|
|||
}
|
||||
}
|
||||
|
||||
pauseCtx->state = 4;
|
||||
pauseCtx->state = PAUSE_STATE_OPENING_1;
|
||||
break;
|
||||
|
||||
case 4:
|
||||
case PAUSE_STATE_OPENING_1:
|
||||
if (pauseCtx->unk_1F4 == 160.0f) {
|
||||
// First frame in this state
|
||||
|
||||
KaleidoScope_SetDefaultCursor(play);
|
||||
KaleidoScope_ProcessPlayerPreRender();
|
||||
}
|
||||
|
@ -2908,26 +2916,27 @@ void KaleidoScope_Update(PlayState* play) {
|
|||
if (pauseCtx->unk_1F4 == 0) {
|
||||
interfaceCtx->startAlpha = 255;
|
||||
WREG(2) = 0;
|
||||
pauseCtx->state = 5;
|
||||
pauseCtx->state = PAUSE_STATE_OPENING_2;
|
||||
}
|
||||
|
||||
func_808265BC(play);
|
||||
KaleidoScope_UpdateOpening(play);
|
||||
break;
|
||||
|
||||
case 5:
|
||||
case PAUSE_STATE_OPENING_2:
|
||||
pauseCtx->alpha += (u16)(255 / (WREG(6) + WREG(4)));
|
||||
func_808265BC(play);
|
||||
if (pauseCtx->state == 6) {
|
||||
KaleidoScope_UpdateOpening(play);
|
||||
|
||||
if (pauseCtx->state == PAUSE_STATE_6) {
|
||||
KaleidoScope_UpdateNamePanel(play);
|
||||
}
|
||||
break;
|
||||
|
||||
case 6:
|
||||
case PAUSE_STATE_6:
|
||||
switch (pauseCtx->unk_1E4) {
|
||||
case 0:
|
||||
if (CHECK_BTN_ALL(input->press.button, BTN_START)) {
|
||||
Interface_SetDoAction(play, DO_ACTION_NONE);
|
||||
pauseCtx->state = 0x12;
|
||||
pauseCtx->state = PAUSE_STATE_CLOSING;
|
||||
WREG(2) = -6240;
|
||||
func_800F64E0(0);
|
||||
} else if (CHECK_BTN_ALL(input->press.button, BTN_B)) {
|
||||
|
@ -2941,7 +2950,7 @@ void KaleidoScope_Update(PlayState* play) {
|
|||
gSaveContext.hudVisibilityMode = HUD_VISIBILITY_NO_CHANGE;
|
||||
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_ALL);
|
||||
pauseCtx->unk_1EC = 0;
|
||||
pauseCtx->state = 7;
|
||||
pauseCtx->state = PAUSE_STATE_SAVE_PROMPT;
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -2970,7 +2979,7 @@ void KaleidoScope_Update(PlayState* play) {
|
|||
if (CHECK_BTN_ALL(input->press.button, BTN_START)) {
|
||||
AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_OFF);
|
||||
Interface_SetDoAction(play, DO_ACTION_NONE);
|
||||
pauseCtx->state = 0x12;
|
||||
pauseCtx->state = PAUSE_STATE_CLOSING;
|
||||
WREG(2) = -6240;
|
||||
func_800F64E0(0);
|
||||
pauseCtx->unk_1E4 = 0;
|
||||
|
@ -2988,7 +2997,7 @@ void KaleidoScope_Update(PlayState* play) {
|
|||
gSaveContext.hudVisibilityMode = HUD_VISIBILITY_NO_CHANGE;
|
||||
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_ALL);
|
||||
pauseCtx->unk_1EC = 0;
|
||||
pauseCtx->state = 7;
|
||||
pauseCtx->state = PAUSE_STATE_SAVE_PROMPT;
|
||||
} else if (pauseCtx->ocarinaStaff->state == pauseCtx->ocarinaSongIdx) {
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
|
@ -3021,7 +3030,7 @@ void KaleidoScope_Update(PlayState* play) {
|
|||
if (CHECK_BTN_ALL(input->press.button, BTN_START)) {
|
||||
AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_OFF);
|
||||
Interface_SetDoAction(play, DO_ACTION_NONE);
|
||||
pauseCtx->state = 0x12;
|
||||
pauseCtx->state = PAUSE_STATE_CLOSING;
|
||||
WREG(2) = -6240;
|
||||
func_800F64E0(0);
|
||||
pauseCtx->unk_1E4 = 0;
|
||||
|
@ -3038,7 +3047,7 @@ void KaleidoScope_Update(PlayState* play) {
|
|||
gSaveContext.hudVisibilityMode = HUD_VISIBILITY_NO_CHANGE;
|
||||
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_ALL);
|
||||
pauseCtx->unk_1EC = 0;
|
||||
pauseCtx->state = 7;
|
||||
pauseCtx->state = PAUSE_STATE_SAVE_PROMPT;
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -3051,7 +3060,7 @@ void KaleidoScope_Update(PlayState* play) {
|
|||
}
|
||||
break;
|
||||
|
||||
case 7:
|
||||
case PAUSE_STATE_SAVE_PROMPT:
|
||||
switch (pauseCtx->unk_1EC) {
|
||||
case 0:
|
||||
pauseCtx->unk_204 -= 314.0f / WREG(6);
|
||||
|
@ -3120,7 +3129,7 @@ void KaleidoScope_Update(PlayState* play) {
|
|||
WREG(16) += WREG(25) / WREG(6);
|
||||
WREG(17) += WREG(26) / WREG(6);
|
||||
if (pauseCtx->unk_204 >= -314.0f) {
|
||||
pauseCtx->state = 6;
|
||||
pauseCtx->state = PAUSE_STATE_6;
|
||||
pauseCtx->unk_1EC = 0;
|
||||
pauseCtx->unk_1F4 = pauseCtx->unk_1F8 = pauseCtx->unk_1FC = pauseCtx->unk_200 = 0.0f;
|
||||
pauseCtx->unk_204 = -314.0f;
|
||||
|
@ -3143,7 +3152,7 @@ void KaleidoScope_Update(PlayState* play) {
|
|||
}
|
||||
} else {
|
||||
pauseCtx->debugState = 0;
|
||||
pauseCtx->state = 0x13;
|
||||
pauseCtx->state = PAUSE_STATE_RESUME_GAMEPLAY;
|
||||
pauseCtx->unk_1F4 = pauseCtx->unk_1F8 = pauseCtx->unk_1FC = pauseCtx->unk_200 = 160.0f;
|
||||
pauseCtx->namedItem = PAUSE_ITEM_NONE;
|
||||
pauseCtx->unk_1E4 = 0;
|
||||
|
@ -3153,7 +3162,7 @@ void KaleidoScope_Update(PlayState* play) {
|
|||
}
|
||||
break;
|
||||
|
||||
case 0xA:
|
||||
case PAUSE_STATE_10:
|
||||
pauseCtx->cursorSlot[PAUSE_MAP] = pauseCtx->cursorPoint[PAUSE_MAP] = pauseCtx->dungeonMapSlot =
|
||||
VREG(30) + 3;
|
||||
WREG(16) = -175;
|
||||
|
@ -3210,10 +3219,10 @@ void KaleidoScope_Update(PlayState* play) {
|
|||
D_8082B260 = 30;
|
||||
VREG(88) = 98;
|
||||
pauseCtx->promptChoice = 0;
|
||||
pauseCtx->state++;
|
||||
pauseCtx->state++; // PAUSE_STATE_11
|
||||
break;
|
||||
|
||||
case 0xB:
|
||||
case PAUSE_STATE_11:
|
||||
stepR = ABS(D_8082AB8C - 30) / D_8082B260;
|
||||
stepG = ABS(D_8082AB90) / D_8082B260;
|
||||
stepB = ABS(D_8082AB94) / D_8082B260;
|
||||
|
@ -3269,19 +3278,19 @@ void KaleidoScope_Update(PlayState* play) {
|
|||
D_8082ABA0 = 130;
|
||||
D_8082ABA4 = 0;
|
||||
|
||||
pauseCtx->state++;
|
||||
pauseCtx->state++; // PAUSE_STATE_12
|
||||
D_8082B260 = 40;
|
||||
}
|
||||
break;
|
||||
|
||||
case 0xC:
|
||||
case PAUSE_STATE_12:
|
||||
D_8082B260--;
|
||||
if (D_8082B260 == 0) {
|
||||
pauseCtx->state = 0xD;
|
||||
pauseCtx->state = PAUSE_STATE_13;
|
||||
}
|
||||
break;
|
||||
|
||||
case 0xD:
|
||||
case PAUSE_STATE_13:
|
||||
pauseCtx->unk_1F4 = pauseCtx->unk_1F8 = pauseCtx->unk_1FC = pauseCtx->unk_200 = pauseCtx->unk_204 -=
|
||||
160.0f / WREG(6);
|
||||
pauseCtx->infoPanelOffsetY += 40 / WREG(6);
|
||||
|
@ -3297,7 +3306,7 @@ void KaleidoScope_Update(PlayState* play) {
|
|||
VREG(88) = 66;
|
||||
WREG(2) = 0;
|
||||
pauseCtx->alpha = 255;
|
||||
pauseCtx->state = 0xE;
|
||||
pauseCtx->state = PAUSE_STATE_14;
|
||||
gSaveContext.save.info.playerData.deaths++;
|
||||
if (gSaveContext.save.info.playerData.deaths > 999) {
|
||||
gSaveContext.save.info.playerData.deaths = 999;
|
||||
|
@ -3306,13 +3315,13 @@ void KaleidoScope_Update(PlayState* play) {
|
|||
osSyncPrintf("kscope->angle_s = %f\n", pauseCtx->unk_204);
|
||||
break;
|
||||
|
||||
case 0xE:
|
||||
case PAUSE_STATE_14:
|
||||
if (CHECK_BTN_ALL(input->press.button, BTN_A)) {
|
||||
if (pauseCtx->promptChoice != 0) {
|
||||
pauseCtx->promptChoice = 0;
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
pauseCtx->state = 0x10;
|
||||
pauseCtx->state = PAUSE_STATE_16;
|
||||
gameOverCtx->state++;
|
||||
} else {
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_PIECE_OF_HEART, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
|
@ -3321,26 +3330,26 @@ void KaleidoScope_Update(PlayState* play) {
|
|||
Play_SaveSceneFlags(play);
|
||||
gSaveContext.save.info.playerData.savedSceneId = play->sceneId;
|
||||
Sram_WriteSave(&play->sramCtx);
|
||||
pauseCtx->state = 0xF;
|
||||
pauseCtx->state = PAUSE_STATE_15;
|
||||
D_8082B25C = 3;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case 0xF:
|
||||
case PAUSE_STATE_15:
|
||||
D_8082B25C--;
|
||||
if (D_8082B25C == 0) {
|
||||
pauseCtx->state = 0x10;
|
||||
pauseCtx->state = PAUSE_STATE_16;
|
||||
gameOverCtx->state++;
|
||||
} else if ((D_8082B25C <= 80) &&
|
||||
(CHECK_BTN_ALL(input->press.button, BTN_A) || CHECK_BTN_ALL(input->press.button, BTN_START))) {
|
||||
pauseCtx->state = 0x10;
|
||||
pauseCtx->state = PAUSE_STATE_16;
|
||||
gameOverCtx->state++;
|
||||
func_800F64E0(0);
|
||||
}
|
||||
break;
|
||||
|
||||
case 0x10:
|
||||
case PAUSE_STATE_16:
|
||||
if (CHECK_BTN_ALL(input->press.button, BTN_A) || CHECK_BTN_ALL(input->press.button, BTN_START)) {
|
||||
if (pauseCtx->promptChoice == 0) {
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_PIECE_OF_HEART, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
|
@ -3406,16 +3415,16 @@ void KaleidoScope_Update(PlayState* play) {
|
|||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
|
||||
pauseCtx->state = 0x11;
|
||||
pauseCtx->state = PAUSE_STATE_17;
|
||||
}
|
||||
break;
|
||||
|
||||
case 0x11:
|
||||
case PAUSE_STATE_17:
|
||||
if (interfaceCtx->unk_244 != 255) {
|
||||
interfaceCtx->unk_244 += 10;
|
||||
if (interfaceCtx->unk_244 >= 255) {
|
||||
interfaceCtx->unk_244 = 255;
|
||||
pauseCtx->state = 0;
|
||||
pauseCtx->state = PAUSE_STATE_OFF;
|
||||
R_UPDATE_RATE = 3;
|
||||
R_PAUSE_BG_PRERENDER_STATE = PAUSE_BG_PRERENDER_OFF;
|
||||
func_800981B8(&play->objectCtx);
|
||||
|
@ -3449,7 +3458,7 @@ void KaleidoScope_Update(PlayState* play) {
|
|||
}
|
||||
break;
|
||||
|
||||
case 0x12:
|
||||
case PAUSE_STATE_CLOSING:
|
||||
if (pauseCtx->unk_1F4 != 160.0f) {
|
||||
pauseCtx->unk_1F4 = pauseCtx->unk_1F8 = pauseCtx->unk_1FC = pauseCtx->unk_200 += 160.0f / WREG(6);
|
||||
pauseCtx->infoPanelOffsetY -= 40 / WREG(6);
|
||||
|
@ -3463,7 +3472,7 @@ void KaleidoScope_Update(PlayState* play) {
|
|||
}
|
||||
} else {
|
||||
pauseCtx->debugState = 0;
|
||||
pauseCtx->state = 0x13;
|
||||
pauseCtx->state = PAUSE_STATE_RESUME_GAMEPLAY;
|
||||
pauseCtx->unk_200 = 160.0f;
|
||||
pauseCtx->unk_1FC = 160.0f;
|
||||
pauseCtx->unk_1F8 = 160.0f;
|
||||
|
@ -3473,10 +3482,11 @@ void KaleidoScope_Update(PlayState* play) {
|
|||
}
|
||||
break;
|
||||
|
||||
case 0x13:
|
||||
pauseCtx->state = 0;
|
||||
case PAUSE_STATE_RESUME_GAMEPLAY:
|
||||
pauseCtx->state = PAUSE_STATE_OFF;
|
||||
R_UPDATE_RATE = 3;
|
||||
R_PAUSE_BG_PRERENDER_STATE = PAUSE_BG_PRERENDER_OFF;
|
||||
|
||||
func_800981B8(&play->objectCtx);
|
||||
func_800418D0(&play->colCtx, play);
|
||||
|
||||
|
|
|
@ -80,7 +80,7 @@ void PauseMapMark_DrawForDungeon(PlayState* play) {
|
|||
|
||||
Matrix_Push();
|
||||
|
||||
if ((play->pauseCtx.state == 4) || (play->pauseCtx.state >= 0x12)) {
|
||||
if ((play->pauseCtx.state == PAUSE_STATE_OPENING_1) || (play->pauseCtx.state >= PAUSE_STATE_CLOSING)) {
|
||||
Matrix_Translate(-36.0f, 101.0f, 0.0f, MTXMODE_APPLY);
|
||||
} else {
|
||||
Matrix_Translate(-36.0f, 21.0f, 0.0f, MTXMODE_APPLY);
|
||||
|
|
Loading…
Reference in a new issue