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Document pause states (excluding gameover) (#1483)

* Document PauseContext.state

* Very light docs surrounding pause states

* PAUSE_STATE_UNPAUSE -> PAUSE_STATE_RESUME_GAMEPLAY and comment on purpose in the enum

* PAUSE_STATE_MAIN -> PAUSE_STATE_6

* format

* Player_InitDrawPause -> Player_InitPauseDrawData
This commit is contained in:
Dragorn421 2023-09-06 17:14:15 +02:00 committed by GitHub
parent 475b8a1eba
commit d314cfe923
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
20 changed files with 174 additions and 139 deletions

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@ -1039,7 +1039,7 @@ s32 Player_OverrideLimbDrawGameplayCrawling(PlayState* play, s32 limbIndex, Gfx*
u8 func_80090480(PlayState* play, ColliderQuad* collider, WeaponInfo* weaponInfo, Vec3f* newTip, Vec3f* newBase);
void Player_DrawGetItem(PlayState* play, Player* this);
void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx);
u32 func_80091738(PlayState* play, u8* segment, SkelAnime* skelAnime);
u32 Player_InitPauseDrawData(PlayState* play, u8* segment, SkelAnime* skelAnime);
void Player_DrawPause(PlayState* play, u8* segment, SkelAnime* skelAnime, Vec3f* pos, Vec3s* rot, f32 scale,
s32 sword, s32 tunic, s32 shield, s32 boots);
void PreNMI_Init(GameState* thisx);

View File

@ -26,6 +26,35 @@ typedef enum {
#define PAUSE_EQUIP_BUFFER_SIZE sizeof(u16[PAUSE_EQUIP_PLAYER_HEIGHT][PAUSE_EQUIP_PLAYER_WIDTH])
#define PAUSE_PLAYER_SEGMENT_GAMEPLAY_KEEP_BUFFER_SIZE 0x5000
typedef enum {
/* 0 */ PAUSE_STATE_OFF,
/* 1 */ PAUSE_STATE_WAIT_LETTERBOX, // Request no letterboxing and wait for it.
/* 2 */ PAUSE_STATE_WAIT_BG_PRERENDER, // Wait for the pause background prerender to be done.
/* 3 */ PAUSE_STATE_INIT, // Load data and initialize/setup various things.
/* 4 */ PAUSE_STATE_OPENING_1, // Animate the pause menu coming together with rotations and other animations.
/* 5 */ PAUSE_STATE_OPENING_2, // Finish some animations for opening the menu.
/* 6 */ PAUSE_STATE_6, // Pause menu ready for player inputs.
/* 7 */ PAUSE_STATE_SAVE_PROMPT, // Save prompt in the pause menu
/* 8 */ PAUSE_STATE_8,
/* 9 */ PAUSE_STATE_9,
/* 10 */ PAUSE_STATE_10,
/* 11 */ PAUSE_STATE_11,
/* 12 */ PAUSE_STATE_12,
/* 13 */ PAUSE_STATE_13,
/* 14 */ PAUSE_STATE_14,
/* 15 */ PAUSE_STATE_15,
/* 16 */ PAUSE_STATE_16,
/* 17 */ PAUSE_STATE_17,
/* 18 */ PAUSE_STATE_CLOSING, // Animate the pause menu closing
/* 19 */ PAUSE_STATE_RESUME_GAMEPLAY // Handles returning to normal gameplay once the pause menu is visually closed
} PauseState;
#define IS_PAUSE_STATE_GAMEOVER(pauseCtx) \
(((pauseCtx)->state >= PAUSE_STATE_8) && ((pauseCtx)->state <= PAUSE_STATE_17))
#define IS_PAUSED(pauseCtx) \
(((pauseCtx)->state != PAUSE_STATE_OFF) || ((pauseCtx)->debugState != 0))
typedef struct {
/* 0x0000 */ View view;
/* 0x0128 */ u8* iconItemSegment;

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@ -3154,7 +3154,7 @@ f32 BgCheck_RaycastDownDyna(DynaRaycastDown* dynaRaycastDown) {
f32 result;
f32 intersect2;
s32 i2;
s32 pauseState;
s32 isPaused;
DynaPolyActor* dynaActor;
s32 pad;
Vec3f polyVtx[3];
@ -3223,11 +3223,8 @@ f32 BgCheck_RaycastDownDyna(DynaRaycastDown* dynaRaycastDown) {
dynaActor = DynaPoly_GetActor(dynaRaycastDown->colCtx, *dynaRaycastDown->bgId);
if ((result != BGCHECK_Y_MIN) && (dynaActor != NULL) && (dynaRaycastDown->play != NULL)) {
pauseState = dynaRaycastDown->play->pauseCtx.state != 0;
if (pauseState == 0) {
pauseState = dynaRaycastDown->play->pauseCtx.debugState != 0;
}
if (!pauseState && (dynaRaycastDown->colCtx->dyna.bgActorFlags[*dynaRaycastDown->bgId] & BGACTOR_1)) {
isPaused = IS_PAUSED(&dynaRaycastDown->play->pauseCtx);
if (!isPaused && (dynaRaycastDown->colCtx->dyna.bgActorFlags[*dynaRaycastDown->bgId] & BGACTOR_1)) {
curTransform = &dynaRaycastDown->dyna->bgActors[*dynaRaycastDown->bgId].curTransform;
polyMin =
&dynaRaycastDown->dyna

View File

@ -95,7 +95,7 @@ void GameOver_Update(PlayState* play) {
gGameOverTimer--;
if (gGameOverTimer == 0) {
play->pauseCtx.state = 8;
play->pauseCtx.state = PAUSE_STATE_8;
gameOverCtx->state++;
Rumble_Reset();
}

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@ -56,30 +56,30 @@ void KaleidoScopeCall_Update(PlayState* play) {
KaleidoMgrOverlay* kaleidoScopeOvl = &gKaleidoMgrOverlayTable[KALEIDO_OVL_KALEIDO_SCOPE];
PauseContext* pauseCtx = &play->pauseCtx;
if ((pauseCtx->state != 0) || (pauseCtx->debugState != 0)) {
if (pauseCtx->state == 1) {
if (IS_PAUSED(pauseCtx)) {
if (pauseCtx->state == PAUSE_STATE_WAIT_LETTERBOX) {
if (Letterbox_GetSize() == 0) {
R_HREG_MODE = HREG_MODE_UCODE_DISAS;
R_UCODE_DISAS_LOG_MODE = 3;
R_PAUSE_BG_PRERENDER_STATE = PAUSE_BG_PRERENDER_SETUP;
pauseCtx->unk_1E4 = 0;
pauseCtx->unk_1EC = 0;
pauseCtx->state = (pauseCtx->state & 0xFFFF) + 1;
pauseCtx->state = (pauseCtx->state & 0xFFFF) + 1; // PAUSE_STATE_WAIT_BG_PRERENDER
}
} else if (pauseCtx->state == 8) {
} else if (pauseCtx->state == PAUSE_STATE_8) {
R_HREG_MODE = HREG_MODE_UCODE_DISAS;
R_UCODE_DISAS_LOG_MODE = 3;
R_PAUSE_BG_PRERENDER_STATE = PAUSE_BG_PRERENDER_SETUP;
pauseCtx->unk_1E4 = 0;
pauseCtx->unk_1EC = 0;
pauseCtx->state = (pauseCtx->state & 0xFFFF) + 1;
} else if ((pauseCtx->state == 2) || (pauseCtx->state == 9)) {
pauseCtx->state = (pauseCtx->state & 0xFFFF) + 1; // PAUSE_STATE_9
} else if ((pauseCtx->state == PAUSE_STATE_WAIT_BG_PRERENDER) || (pauseCtx->state == PAUSE_STATE_9)) {
osSyncPrintf("PR_KAREIDOSCOPE_MODE=%d\n", R_PAUSE_BG_PRERENDER_STATE);
if (R_PAUSE_BG_PRERENDER_STATE >= PAUSE_BG_PRERENDER_READY) {
pauseCtx->state++;
pauseCtx->state++; // PAUSE_STATE_INIT or PAUSE_STATE_10
}
} else if (pauseCtx->state != 0) {
} else if (pauseCtx->state != PAUSE_STATE_OFF) {
if (gKaleidoMgrCurOvl != kaleidoScopeOvl) {
if (gKaleidoMgrCurOvl != NULL) {
osSyncPrintf(VT_FGCOL(GREEN));
@ -101,7 +101,7 @@ void KaleidoScopeCall_Update(PlayState* play) {
if (gKaleidoMgrCurOvl == kaleidoScopeOvl) {
sKaleidoScopeUpdateFunc(play);
if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0)) {
if (!IS_PAUSED(&play->pauseCtx)) {
osSyncPrintf(VT_FGCOL(GREEN));
// "Kaleido area Kaleidoscope Emission"
osSyncPrintf("カレイド領域 カレイドスコープ排出\n");
@ -119,8 +119,8 @@ void KaleidoScopeCall_Draw(PlayState* play) {
KaleidoMgrOverlay* kaleidoScopeOvl = &gKaleidoMgrOverlayTable[KALEIDO_OVL_KALEIDO_SCOPE];
if (R_PAUSE_BG_PRERENDER_STATE >= PAUSE_BG_PRERENDER_READY) {
if (((play->pauseCtx.state >= 4) && (play->pauseCtx.state <= 7)) ||
((play->pauseCtx.state >= 11) && (play->pauseCtx.state <= 18))) {
if (((play->pauseCtx.state >= PAUSE_STATE_OPENING_1) && (play->pauseCtx.state <= PAUSE_STATE_SAVE_PROMPT)) ||
((play->pauseCtx.state >= PAUSE_STATE_11) && (play->pauseCtx.state <= PAUSE_STATE_CLOSING))) {
if (gKaleidoMgrCurOvl == kaleidoScopeOvl) {
sKaleidoScopeDrawFunc(play);
}

View File

@ -12,7 +12,7 @@ void KaleidoSetup_Update(PlayState* play) {
PauseContext* pauseCtx = &play->pauseCtx;
Input* input = &play->state.input[0];
if (pauseCtx->state == 0 && pauseCtx->debugState == 0 && play->gameOverCtx.state == GAMEOVER_INACTIVE &&
if (!IS_PAUSED(pauseCtx) && play->gameOverCtx.state == GAMEOVER_INACTIVE &&
play->transitionTrigger == TRANS_TRIGGER_OFF && play->transitionMode == TRANS_MODE_OFF &&
gSaveContext.save.cutsceneIndex < 0xFFF0 && gSaveContext.nextCutsceneIndex < 0xFFF0 && !Play_InCsMode(play) &&
play->shootingGalleryStatus <= 1 && gSaveContext.magicState != MAGIC_STATE_STEP_CAPACITY &&
@ -24,6 +24,7 @@ void KaleidoSetup_Update(PlayState* play) {
pauseCtx->debugState = 3;
}
} else if (CHECK_BTN_ALL(input->press.button, BTN_START)) {
// The start button was pressed, pause
gSaveContext.prevHudVisibilityMode = gSaveContext.hudVisibilityMode;
WREG(16) = -175;
@ -43,13 +44,13 @@ void KaleidoSetup_Update(PlayState* play) {
}
pauseCtx->mode = (u16)(pauseCtx->pageIndex * 2) + 1;
pauseCtx->state = 1;
pauseCtx->state = PAUSE_STATE_WAIT_LETTERBOX;
osSyncPrintf("=%d eye.x=%f, eye.z=%f kscp_pos=%d\n", pauseCtx->mode, pauseCtx->eye.x,
pauseCtx->eye.z, pauseCtx->pageIndex);
}
if (pauseCtx->state == 1) {
if (pauseCtx->state == PAUSE_STATE_WAIT_LETTERBOX) {
WREG(2) = -6240;
R_UPDATE_RATE = 2;
@ -66,7 +67,7 @@ void KaleidoSetup_Init(PlayState* play) {
PauseContext* pauseCtx = &play->pauseCtx;
u64 temp = 0; // Necessary to match
pauseCtx->state = 0;
pauseCtx->state = PAUSE_STATE_OFF;
pauseCtx->debugState = 0;
pauseCtx->alpha = 0;
pauseCtx->unk_1EA = 0;

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@ -888,8 +888,8 @@ void Environment_Update(PlayState* play, EnvironmentContext* envCtx, LightContex
Rumble_ClearRequests();
}
if (pauseCtx->state == 0) {
if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0)) {
if (pauseCtx->state == PAUSE_STATE_OFF) {
if (!IS_PAUSED(&play->pauseCtx)) {
if (play->skyboxId == SKYBOX_NORMAL_SKY) {
play->skyboxCtx.rot.y -= 0.001f;
} else if (play->skyboxId == SKYBOX_CUTSCENE_MAP) {
@ -920,7 +920,7 @@ void Environment_Update(PlayState* play, EnvironmentContext* envCtx, LightContex
}
}
if ((pauseCtx->state == 0) && (gameOverCtx->state == GAMEOVER_INACTIVE)) {
if ((pauseCtx->state == PAUSE_STATE_OFF) && (gameOverCtx->state == GAMEOVER_INACTIVE)) {
if (((msgCtx->msgLength == 0) && (msgCtx->msgMode == MSGMODE_NONE)) ||
(((void)0, gSaveContext.gameMode) == GAMEMODE_END_CREDITS)) {
if ((envCtx->changeSkyboxTimer == 0) && !FrameAdvance_IsEnabled(play) &&

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@ -506,8 +506,7 @@ void Health_UpdateBeatingHeart(PlayState* play) {
if (interfaceCtx->beatingHeartOscillator <= 0) {
interfaceCtx->beatingHeartOscillator = 0;
interfaceCtx->beatingHeartOscillatorDirection = 0;
if (!Player_InCsMode(play) && (play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0) &&
Health_IsCritical() && !Play_InCsMode(play)) {
if (!Player_InCsMode(play) && !IS_PAUSED(&play->pauseCtx) && Health_IsCritical() && !Play_InCsMode(play)) {
Sfx_PlaySfxCentered(NA_SE_SY_HITPOINT_ALARM);
}
}

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@ -365,7 +365,7 @@ void Minimap_Draw(PlayState* play) {
OPEN_DISPS(play->state.gfxCtx, "../z_map_exp.c", 626);
if (play->pauseCtx.state < 4) {
if (play->pauseCtx.state <= PAUSE_STATE_INIT) {
switch (play->sceneId) {
case SCENE_DEKU_TREE:
case SCENE_DODONGOS_CAVERN:
@ -523,7 +523,7 @@ void Map_Update(PlayState* play) {
s16 floor;
s16 i;
if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0)) {
if (!IS_PAUSED(&play->pauseCtx)) {
switch (play->sceneId) {
case SCENE_DEKU_TREE:
case SCENE_DODONGOS_CAVERN:

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@ -2139,7 +2139,7 @@ void Interface_SetDoAction(PlayState* play, u16 action) {
interfaceCtx->unk_1EC = 1;
interfaceCtx->unk_1F4 = 0.0f;
Interface_LoadActionLabel(interfaceCtx, action, 1);
if (pauseCtx->state != 0) {
if (pauseCtx->state != PAUSE_STATE_OFF) {
interfaceCtx->unk_1EC = 3;
}
}
@ -2556,7 +2556,7 @@ void Magic_Update(PlayState* play) {
case MAGIC_STATE_CONSUME_LENS:
// Slowly consume magic while lens is on
if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0) && (msgCtx->msgMode == MSGMODE_NONE) &&
if (!IS_PAUSED(&play->pauseCtx) && (msgCtx->msgMode == MSGMODE_NONE) &&
(play->gameOverCtx.state == GAMEOVER_INACTIVE) && (play->transitionTrigger == TRANS_TRIGGER_OFF) &&
(play->transitionMode == TRANS_MODE_OFF) && !Play_InCsMode(play)) {
if ((gSaveContext.save.info.playerData.magic == 0) ||
@ -2812,8 +2812,8 @@ void Interface_DrawItemButtons(PlayState* play) {
(R_ITEM_BTN_X(3) + R_ITEM_BTN_WIDTH(3)) << 2, (R_ITEM_BTN_Y(3) + R_ITEM_BTN_WIDTH(3)) << 2,
G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(3) << 1, R_ITEM_BTN_DD(3) << 1);
if ((pauseCtx->state < 8) || (pauseCtx->state >= 18)) {
if ((play->pauseCtx.state != 0) || (play->pauseCtx.debugState != 0)) {
if (!IS_PAUSE_STATE_GAMEOVER(pauseCtx)) {
if (IS_PAUSED(&play->pauseCtx)) {
// Start Button Texture, Color & Label
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 120, 120, 120, interfaceCtx->startAlpha);
@ -2841,8 +2841,7 @@ void Interface_DrawItemButtons(PlayState* play) {
}
}
if (interfaceCtx->naviCalling && (play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0) &&
(play->csCtx.state == CS_STATE_IDLE)) {
if (interfaceCtx->naviCalling && !IS_PAUSED(&play->pauseCtx) && (play->csCtx.state == CS_STATE_IDLE)) {
if (!sCUpInvisible) {
// C-Up Button Texture, Color & Label (Navi Text)
gDPPipeSync(OVERLAY_DISP++);
@ -3372,7 +3371,7 @@ void Interface_Draw(PlayState* play) {
func_8008A994(interfaceCtx);
if ((pauseCtx->state == 6) && (pauseCtx->unk_1E4 == 3)) {
if ((pauseCtx->state == PAUSE_STATE_6) && (pauseCtx->unk_1E4 == 3)) {
// Inventory Equip Effects
gSPSegment(OVERLAY_DISP++, 0x08, pauseCtx->iconItemSegment);
Gfx_SetupDL_42Overlay(play->state.gfxCtx);
@ -3423,7 +3422,7 @@ void Interface_Draw(PlayState* play) {
Gfx_SetupDL_39Overlay(play->state.gfxCtx);
if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0)) {
if (!IS_PAUSED(&play->pauseCtx)) {
if (gSaveContext.minigameState != 1) {
// Carrots rendering if the action corresponds to riding a horse
if (interfaceCtx->unk_1EE == 8) {
@ -3520,11 +3519,10 @@ void Interface_Draw(PlayState* play) {
}
}
if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0) &&
(play->gameOverCtx.state == GAMEOVER_INACTIVE) && (msgCtx->msgMode == MSGMODE_NONE) &&
!(player->stateFlags2 & PLAYER_STATE2_24) && (play->transitionTrigger == TRANS_TRIGGER_OFF) &&
(play->transitionMode == TRANS_MODE_OFF) && !Play_InCsMode(play) && (gSaveContext.minigameState != 1) &&
(play->shootingGalleryStatus <= 1) &&
if (!IS_PAUSED(&play->pauseCtx) && (play->gameOverCtx.state == GAMEOVER_INACTIVE) &&
(msgCtx->msgMode == MSGMODE_NONE) && !(player->stateFlags2 & PLAYER_STATE2_24) &&
(play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF) &&
!Play_InCsMode(play) && (gSaveContext.minigameState != 1) && (play->shootingGalleryStatus <= 1) &&
!((play->sceneId == SCENE_BOMBCHU_BOWLING_ALLEY) && Flags_GetSwitch(play, 0x38))) {
timerId = TIMER_ID_MAIN;
@ -3977,7 +3975,7 @@ void Interface_Update(PlayState* play) {
osSyncPrintf("J_N=%x J_N=%x\n", gSaveContext.language, &gSaveContext.language);
}
if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0)) {
if (!IS_PAUSED(&play->pauseCtx)) {
if ((gSaveContext.minigameState == 1) || !IS_CUTSCENE_LAYER ||
((play->sceneId == SCENE_LON_LON_RANCH) && (gSaveContext.sceneLayer == 4))) {
if ((msgCtx->msgMode == MSGMODE_NONE) ||
@ -4130,10 +4128,10 @@ void Interface_Update(PlayState* play) {
Health_UpdateMeter(play);
if ((gSaveContext.timerState >= TIMER_STATE_ENV_HAZARD_MOVE) && (play->pauseCtx.state == 0) &&
(play->pauseCtx.debugState == 0) && (msgCtx->msgMode == MSGMODE_NONE) &&
!(player->stateFlags2 & PLAYER_STATE2_24) && (play->transitionTrigger == TRANS_TRIGGER_OFF) &&
(play->transitionMode == TRANS_MODE_OFF) && !Play_InCsMode(play)) {}
if ((gSaveContext.timerState >= TIMER_STATE_ENV_HAZARD_MOVE) && !IS_PAUSED(&play->pauseCtx) &&
(msgCtx->msgMode == MSGMODE_NONE) && !(player->stateFlags2 & PLAYER_STATE2_24) &&
(play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF) &&
!Play_InCsMode(play)) {}
if (gSaveContext.rupeeAccumulator != 0) {
if (gSaveContext.rupeeAccumulator > 0) {
@ -4216,7 +4214,7 @@ void Interface_Update(PlayState* play) {
WREG(7) = interfaceCtx->unk_1F4;
// Update Magic
if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0) && (msgCtx->msgMode == MSGMODE_NONE) &&
if (!IS_PAUSED(&play->pauseCtx) && (msgCtx->msgMode == MSGMODE_NONE) &&
(play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->gameOverCtx.state == GAMEOVER_INACTIVE) &&
(play->transitionMode == TRANS_MODE_OFF) && ((play->csCtx.state == CS_STATE_IDLE) || !Player_InCsMode(play))) {

View File

@ -447,7 +447,7 @@ void Play_Init(GameState* thisx) {
void Play_Update(PlayState* this) {
s32 pad1;
s32 sp80;
s32 isPaused;
Input* input;
u32 i;
s32 pad2;
@ -849,7 +849,7 @@ void Play_Update(PlayState* this) {
}
PLAY_LOG(3551);
sp80 = (this->pauseCtx.state != 0) || (this->pauseCtx.debugState != 0);
isPaused = IS_PAUSED(&this->pauseCtx);
PLAY_LOG(3555);
AnimationContext_Reset(&this->animationCtx);
@ -859,7 +859,7 @@ void Play_Update(PlayState* this) {
PLAY_LOG(3577);
if ((sp80 == 0) && (IREG(72) == 0)) {
if (!isPaused && (IREG(72) == 0)) {
PLAY_LOG(3580);
this->gameplayFrames++;
@ -926,7 +926,7 @@ void Play_Update(PlayState* this) {
if (this->viewpoint != VIEWPOINT_NONE) {
if (CHECK_BTN_ALL(input[0].press.button, BTN_CUP)) {
if ((this->pauseCtx.state != 0) || (this->pauseCtx.debugState != 0)) {
if (IS_PAUSED(&this->pauseCtx)) {
// "Changing viewpoint is prohibited due to the kaleidoscope"
osSyncPrintf(VT_FGCOL(CYAN) "カレイドスコープ中につき視点変更を禁止しております\n" VT_RST);
} else if (Player_InCsMode(this)) {
@ -950,7 +950,7 @@ void Play_Update(PlayState* this) {
PLAY_LOG(3716);
if ((this->pauseCtx.state != 0) || (this->pauseCtx.debugState != 0)) {
if (IS_PAUSED(&this->pauseCtx)) {
PLAY_LOG(3721);
KaleidoScopeCall_Update(this);
} else if (this->gameOverCtx.state != GAMEOVER_INACTIVE) {
@ -987,7 +987,7 @@ void Play_Update(PlayState* this) {
skip:
PLAY_LOG(3801);
if ((sp80 == 0) || gDebugCamEnabled) {
if (!isPaused || gDebugCamEnabled) {
s32 pad3[5];
s32 i;
@ -1013,7 +1013,7 @@ skip:
}
void Play_DrawOverlayElements(PlayState* this) {
if ((this->pauseCtx.state != 0) || (this->pauseCtx.debugState != 0)) {
if (IS_PAUSED(&this->pauseCtx)) {
KaleidoScopeCall_Draw(this);
}

View File

@ -1641,7 +1641,7 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve
}
}
u32 func_80091738(PlayState* play, u8* segment, SkelAnime* skelAnime) {
u32 Player_InitPauseDrawData(PlayState* play, u8* segment, SkelAnime* skelAnime) {
s16 linkObjectId = gLinkObjectIds[(void)0, gSaveContext.save.linkAge];
u32 size;
void* ptr;
@ -1663,7 +1663,7 @@ u32 func_80091738(PlayState* play, u8* segment, SkelAnime* skelAnime) {
SkelAnime_InitLink(play, skelAnime, gPlayerSkelHeaders[(void)0, gSaveContext.save.linkAge],
&gPlayerAnim_link_normal_wait, 9, ptr, ptr, PLAYER_LIMB_MAX);
return size + PAUSE_EQUIP_BUFFER_SIZE + PAUSE_PLAYER_SEGMENT_GAMEPLAY_KEEP_BUFFER_SIZE +
return PAUSE_EQUIP_BUFFER_SIZE + PAUSE_PLAYER_SEGMENT_GAMEPLAY_KEEP_BUFFER_SIZE + size +
sizeof(Vec3s[PLAYER_LIMB_BUF_COUNT]);
}

View File

@ -72,7 +72,7 @@ void EnOkarinaEffect_TriggerStorm(EnOkarinaEffect* this, PlayState* play) {
void EnOkarinaEffect_ManageStorm(EnOkarinaEffect* this, PlayState* play) {
CutsceneFlags_Unset(play, 5);
if (((play->pauseCtx.state == 0) && (play->gameOverCtx.state == GAMEOVER_INACTIVE) &&
if (((play->pauseCtx.state == PAUSE_STATE_OFF) && (play->gameOverCtx.state == GAMEOVER_INACTIVE) &&
(play->msgCtx.msgLength == 0) && (!FrameAdvance_IsEnabled(play)) &&
((play->transitionMode == TRANS_MODE_OFF) || (gSaveContext.gameMode != GAMEMODE_NORMAL))) ||
(this->timer >= 250)) {

View File

@ -86,7 +86,7 @@ void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx) {
if (pauseCtx->cursorSpecialPos == 0) {
pauseCtx->nameColorSet = 0;
if ((pauseCtx->state != 6) || ((pauseCtx->stickAdjX == 0) && (pauseCtx->stickAdjY == 0))) {
if ((pauseCtx->state != PAUSE_STATE_6) || ((pauseCtx->stickAdjX == 0) && (pauseCtx->stickAdjY == 0))) {
sp216 = pauseCtx->cursorSlot[PAUSE_QUEST];
} else {
phi_s3 = pauseCtx->cursorPoint[PAUSE_QUEST];
@ -178,7 +178,7 @@ void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx) {
KaleidoScope_SetCursorVtx(pauseCtx, sp216 * 4, pauseCtx->questVtx);
if ((pauseCtx->state == 6) && (pauseCtx->unk_1E4 == 0) && (pauseCtx->cursorSpecialPos == 0)) {
if ((pauseCtx->state == PAUSE_STATE_6) && (pauseCtx->unk_1E4 == 0) && (pauseCtx->cursorSpecialPos == 0)) {
if ((sp216 >= QUEST_SONG_MINUET) && (sp216 < QUEST_KOKIRI_EMERALD)) {
if (CHECK_QUEST_ITEM(pauseCtx->cursorPoint[PAUSE_QUEST])) {
sp216 = pauseCtx->cursorSlot[PAUSE_QUEST];
@ -444,7 +444,7 @@ void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx) {
gDPSetCombineLERP(POLY_OPA_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
if ((pauseCtx->state == 4) || (pauseCtx->state == 0x12)) {
if ((pauseCtx->state == PAUSE_STATE_OPENING_1) || (pauseCtx->state == PAUSE_STATE_CLOSING)) {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, D_8082A070[0][0], D_8082A070[0][1], D_8082A070[0][2],
pauseCtx->alpha);
} else {
@ -462,7 +462,7 @@ void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx) {
48, 48, 0);
}
if (pauseCtx->state == 6) {
if (pauseCtx->state == PAUSE_STATE_6) {
gDPPipeSync(POLY_OPA_DISP++);
gDPSetCombineMode(POLY_OPA_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);

View File

@ -152,7 +152,7 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
}
}
if ((pauseCtx->state == 6) && (pauseCtx->unk_1E4 == 0) && (pauseCtx->pageIndex == PAUSE_EQUIP)) {
if ((pauseCtx->state == PAUSE_STATE_6) && (pauseCtx->unk_1E4 == 0) && (pauseCtx->pageIndex == PAUSE_EQUIP)) {
oldCursorPoint = pauseCtx->cursorPoint[PAUSE_EQUIP];
pauseCtx->cursorColorSet = 0;
@ -469,9 +469,9 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
KaleidoScope_SetCursorVtx(pauseCtx, cursorSlot * 4, pauseCtx->equipVtx);
if ((pauseCtx->cursorSpecialPos == 0) && (cursorItem != PAUSE_ITEM_NONE) && (pauseCtx->state == 6) &&
(pauseCtx->unk_1E4 == 0) && CHECK_BTN_ALL(input->press.button, BTN_A) &&
(pauseCtx->cursorX[PAUSE_EQUIP] != 0)) {
if ((pauseCtx->cursorSpecialPos == 0) && (cursorItem != PAUSE_ITEM_NONE) &&
(pauseCtx->state == PAUSE_STATE_6) && (pauseCtx->unk_1E4 == 0) &&
CHECK_BTN_ALL(input->press.button, BTN_A) && (pauseCtx->cursorX[PAUSE_EQUIP] != 0)) {
if ((gEquipAgeReqs[pauseCtx->cursorY[PAUSE_EQUIP]][pauseCtx->cursorX[PAUSE_EQUIP]] == 9) ||
(gEquipAgeReqs[pauseCtx->cursorY[PAUSE_EQUIP]][pauseCtx->cursorX[PAUSE_EQUIP]] ==

View File

@ -103,7 +103,7 @@ void KaleidoScope_DrawItemSelect(PlayState* play) {
pauseCtx->cursorColorSet = 0;
pauseCtx->nameColorSet = 0;
if ((pauseCtx->state == 6) && (pauseCtx->unk_1E4 == 0) && (pauseCtx->pageIndex == PAUSE_ITEM)) {
if ((pauseCtx->state == PAUSE_STATE_6) && (pauseCtx->unk_1E4 == 0) && (pauseCtx->pageIndex == PAUSE_ITEM)) {
moveCursorResult = 0;
oldCursorPoint = pauseCtx->cursorPoint[PAUSE_ITEM];
@ -349,7 +349,7 @@ void KaleidoScope_DrawItemSelect(PlayState* play) {
index = cursorSlot * 4; // required to match?
KaleidoScope_SetCursorVtx(pauseCtx, index, pauseCtx->itemVtx);
if ((pauseCtx->debugState == 0) && (pauseCtx->state == 6) && (pauseCtx->unk_1E4 == 0)) {
if ((pauseCtx->debugState == 0) && (pauseCtx->state == PAUSE_STATE_6) && (pauseCtx->unk_1E4 == 0)) {
if (CHECK_BTN_ANY(input->press.button, BTN_CLEFT | BTN_CDOWN | BTN_CRIGHT)) {
if (((gSlotAgeReqs[cursorSlot] == 9) ||
(gSlotAgeReqs[cursorSlot] == ((void)0, gSaveContext.save.linkAge))) &&

View File

@ -46,7 +46,7 @@ void KaleidoScope_DrawDungeonMap(PlayState* play, GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_kaleido_map_PAL.c", 123);
if ((pauseCtx->state == 6) && (pauseCtx->unk_1E4 == 0) && (pauseCtx->pageIndex == PAUSE_MAP)) {
if ((pauseCtx->state == PAUSE_STATE_6) && (pauseCtx->unk_1E4 == 0) && (pauseCtx->pageIndex == PAUSE_MAP)) {
pauseCtx->cursorColorSet = 0;
oldCursorPoint = pauseCtx->cursorPoint[PAUSE_MAP];
@ -410,7 +410,7 @@ void KaleidoScope_DrawWorldMap(PlayState* play, GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_kaleido_map_PAL.c", 556);
if ((pauseCtx->state == 6) && (pauseCtx->unk_1E4 == 0) && (pauseCtx->pageIndex == PAUSE_MAP)) {
if ((pauseCtx->state == PAUSE_STATE_6) && (pauseCtx->unk_1E4 == 0) && (pauseCtx->pageIndex == PAUSE_MAP)) {
pauseCtx->cursorColorSet = 0;
oldCursorPoint = pauseCtx->cursorPoint[PAUSE_WORLD_MAP];

View File

@ -8,7 +8,8 @@ void KaleidoScope_UpdatePrompt(PlayState* play) {
s8 stickAdjX = input->rel.stick_x;
s16 step;
if (((pauseCtx->state == 7) && (pauseCtx->unk_1EC == 1)) || (pauseCtx->state == 0xE) || (pauseCtx->state == 0x10)) {
if (((pauseCtx->state == PAUSE_STATE_SAVE_PROMPT) && (pauseCtx->unk_1EC == 1)) ||
(pauseCtx->state == PAUSE_STATE_14) || (pauseCtx->state == PAUSE_STATE_16)) {
if ((pauseCtx->promptChoice == 0) && (stickAdjX >= 30)) {
Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);

View File

@ -436,7 +436,7 @@ void KaleidoScope_DrawCursor(PlayState* play, u16 pageIndex) {
temp = pauseCtx->unk_1E4;
if ((((pauseCtx->unk_1E4 == 0) || (temp == 8)) && (pauseCtx->state == 6)) ||
if ((((pauseCtx->unk_1E4 == 0) || (temp == 8)) && (pauseCtx->state == PAUSE_STATE_6)) ||
((pauseCtx->pageIndex == PAUSE_QUEST) && ((temp < 3) || (temp == 5) || (temp == 8)))) {
if (pauseCtx->pageIndex == pageIndex) {
@ -519,8 +519,8 @@ void KaleidoScope_DrawPages(PlayState* play, GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_kaleido_scope_PAL.c", 1100);
if ((pauseCtx->state < 8) || (pauseCtx->state > 0x11)) {
if (pauseCtx->state != 7) {
if (!IS_PAUSE_STATE_GAMEOVER(pauseCtx)) {
if (pauseCtx->state != PAUSE_STATE_SAVE_PROMPT) {
stepR = ABS(D_8082AB8C - D_8082ACF4[pauseCtx->cursorColorSet + D_8082AD40][0]) / D_8082AD3C;
stepG = ABS(D_8082AB90 - D_8082ACF4[pauseCtx->cursorColorSet + D_8082AD40][1]) / D_8082AD3C;
stepB = ABS(D_8082AB94 - D_8082ACF4[pauseCtx->cursorColorSet + D_8082AD40][2]) / D_8082AD3C;
@ -785,7 +785,7 @@ void KaleidoScope_DrawPages(PlayState* play, GraphicsContext* gfxCtx) {
Gfx_SetupDL_42Opa(gfxCtx);
if ((pauseCtx->state == 7) || ((pauseCtx->state >= 8) && (pauseCtx->state < 0x12))) {
if ((pauseCtx->state == PAUSE_STATE_SAVE_PROMPT) || IS_PAUSE_STATE_GAMEOVER(pauseCtx)) {
KaleidoScope_UpdatePrompt(play);
gDPSetCombineMode(POLY_OPA_DISP++, G_CC_MODULATEIA, G_CC_MODULATEIA);
@ -822,16 +822,17 @@ void KaleidoScope_DrawPages(PlayState* play, GraphicsContext* gfxCtx) {
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(gfxCtx, "../z_kaleido_scope_PAL.c", 1424),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
if ((pauseCtx->state >= 8) && (pauseCtx->state <= 0x11)) {
if (IS_PAUSE_STATE_GAMEOVER(pauseCtx)) {
POLY_OPA_DISP = KaleidoScope_DrawPageSections(POLY_OPA_DISP, pauseCtx->saveVtx, sGameOverTexs);
} else {
} else { // PAUSE_STATE_SAVE_PROMPT
POLY_OPA_DISP =
KaleidoScope_DrawPageSections(POLY_OPA_DISP, pauseCtx->saveVtx, sSaveTexs[gSaveContext.language]);
}
gSPVertex(POLY_OPA_DISP++, &pauseCtx->saveVtx[60], 32, 0);
if (((pauseCtx->state == 7) && (pauseCtx->unk_1EC < 4)) || (pauseCtx->state == 0xE)) {
if (((pauseCtx->state == PAUSE_STATE_SAVE_PROMPT) && (pauseCtx->unk_1EC < 4)) ||
(pauseCtx->state == PAUSE_STATE_14)) {
POLY_OPA_DISP =
KaleidoScope_QuadTextureIA8(POLY_OPA_DISP, sSavePromptTexs[gSaveContext.language], 152, 16, 0);
@ -854,8 +855,9 @@ void KaleidoScope_DrawPages(PlayState* play, GraphicsContext* gfxCtx) {
POLY_OPA_DISP =
KaleidoScope_QuadTextureIA8(POLY_OPA_DISP, sPromptChoiceTexs[gSaveContext.language][1], 48, 16, 16);
} else if ((pauseCtx->state != 7) || (pauseCtx->unk_1EC < 4)) {
if ((pauseCtx->state != 0xF) && ((pauseCtx->state == 0x10) || (pauseCtx->state == 0x11))) {
} else if ((pauseCtx->state != PAUSE_STATE_SAVE_PROMPT) || (pauseCtx->unk_1EC < 4)) {
if ((pauseCtx->state != PAUSE_STATE_15) &&
((pauseCtx->state == PAUSE_STATE_16) || (pauseCtx->state == PAUSE_STATE_17))) {
POLY_OPA_DISP =
KaleidoScope_QuadTextureIA8(POLY_OPA_DISP, sContinuePromptTexs[gSaveContext.language], 152, 16, 0);
@ -885,7 +887,7 @@ void KaleidoScope_DrawPages(PlayState* play, GraphicsContext* gfxCtx) {
gDPSetCombineLERP(POLY_OPA_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
if ((pauseCtx->state != 0x10) && (pauseCtx->state != 0x11)) {
if ((pauseCtx->state != PAUSE_STATE_16) && (pauseCtx->state != PAUSE_STATE_17)) {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 0, pauseCtx->alpha);
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 0);
}
@ -1119,7 +1121,8 @@ void KaleidoScope_DrawInfoPanel(PlayState* play) {
ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
gDPSetEnvColor(POLY_OPA_DISP++, 20, 30, 40, 0);
if ((pauseCtx->state == 6) && (pauseCtx->namedItem != PAUSE_ITEM_NONE) && (pauseCtx->nameDisplayTimer < WREG(89)) &&
if ((pauseCtx->state == PAUSE_STATE_6) && (pauseCtx->namedItem != PAUSE_ITEM_NONE) &&
(pauseCtx->nameDisplayTimer < WREG(89)) &&
(((u32)pauseCtx->unk_1E4 == 0) || (pauseCtx->unk_1E4 == 2) ||
((pauseCtx->unk_1E4 >= 4) && (pauseCtx->unk_1E4 <= 7)) || (pauseCtx->unk_1E4 == 8)) &&
(pauseCtx->cursorSpecialPos == 0)) {
@ -1198,7 +1201,7 @@ void KaleidoScope_DrawInfoPanel(PlayState* play) {
gSPVertex(POLY_OPA_DISP++, &pauseCtx->infoPanelVtx[16], 8, 0);
if (pauseCtx->state == 7) {
if (pauseCtx->state == PAUSE_STATE_SAVE_PROMPT) {
pauseCtx->infoPanelVtx[16].v.ob[0] = pauseCtx->infoPanelVtx[18].v.ob[0] = WREG(61 + gSaveContext.language);
pauseCtx->infoPanelVtx[17].v.ob[0] = pauseCtx->infoPanelVtx[19].v.ob[0] =
@ -1223,7 +1226,7 @@ void KaleidoScope_DrawInfoPanel(PlayState* play) {
POLY_OPA_DISP = KaleidoScope_QuadTextureIA8(POLY_OPA_DISP, D_8082AD60[gSaveContext.language],
D_8082ADE0[gSaveContext.language], 16, 4);
} else if (pauseCtx->cursorSpecialPos != 0) {
if ((pauseCtx->state == 6) && (pauseCtx->unk_1E4 == 0)) {
if ((pauseCtx->state == PAUSE_STATE_6) && (pauseCtx->unk_1E4 == 0)) {
pauseCtx->infoPanelVtx[16].v.ob[0] = pauseCtx->infoPanelVtx[18].v.ob[0] = -63;
pauseCtx->infoPanelVtx[17].v.ob[0] = pauseCtx->infoPanelVtx[19].v.ob[0] =
@ -1655,7 +1658,7 @@ s16 func_80823A0C(PlayState* play, Vtx* vtx, s16 arg2, s16 arg3) {
vtx[phi_t1 + 1].v.ob[0] = vtx[phi_t1 + 3].v.ob[0] = vtx[phi_t1 + 0].v.ob[0] + ptr2[phi_t3];
if (!((pauseCtx->state >= 8) && (pauseCtx->state <= 0x11))) {
if (!IS_PAUSE_STATE_GAMEOVER(pauseCtx)) {
vtx[phi_t1 + 0].v.ob[1] = vtx[phi_t1 + 1].v.ob[1] = ptr3[phi_t3] + pauseCtx->offsetY;
} else {
vtx[phi_t1 + 0].v.ob[1] = vtx[phi_t1 + 1].v.ob[1] = YREG(60 + phi_t3) + pauseCtx->offsetY;
@ -1786,9 +1789,9 @@ void KaleidoScope_InitVertices(PlayState* play, GraphicsContext* gfxCtx) {
pauseCtx->offsetY = 0;
if ((pauseCtx->state == 4) || (pauseCtx->state >= 0x12) ||
((pauseCtx->state == 7) && ((pauseCtx->unk_1EC == 2) || (pauseCtx->unk_1EC == 5))) ||
((pauseCtx->state >= 8) && (pauseCtx->state <= 0xD))) {
if ((pauseCtx->state == PAUSE_STATE_OPENING_1) || (pauseCtx->state >= PAUSE_STATE_CLOSING) ||
((pauseCtx->state == PAUSE_STATE_SAVE_PROMPT) && ((pauseCtx->unk_1EC == 2) || (pauseCtx->unk_1EC == 5))) ||
((pauseCtx->state >= PAUSE_STATE_8) && (pauseCtx->state <= PAUSE_STATE_13))) {
pauseCtx->offsetY = 80;
}
@ -2296,12 +2299,12 @@ void KaleidoScope_Draw(PlayState* play) {
KaleidoScope_SetView(pauseCtx, 0.0f, 0.0f, 64.0f);
if (!((pauseCtx->state >= 8) && (pauseCtx->state <= 0x11))) {
if (!IS_PAUSE_STATE_GAMEOVER(pauseCtx)) {
KaleidoScope_DrawInfoPanel(play);
}
}
if ((pauseCtx->state >= 0xB) && (pauseCtx->state <= 0x11)) {
if ((pauseCtx->state >= PAUSE_STATE_11) && (pauseCtx->state <= PAUSE_STATE_17)) {
KaleidoScope_DrawGameOver(play);
}
@ -2333,7 +2336,7 @@ void KaleidoScope_GrayOutTextureRGBA32(u32* texture, u16 pixelCount) {
}
}
void func_808265BC(PlayState* play) {
void KaleidoScope_UpdateOpening(PlayState* play) {
PauseContext* pauseCtx = &play->pauseCtx;
pauseCtx->eye.x += D_8082ABAC[pauseCtx->mode] * ZREG(46);
@ -2341,6 +2344,8 @@ void func_808265BC(PlayState* play) {
pauseCtx->unk_1EA += 4 * ZREG(46);
if (pauseCtx->unk_1EA == (64 * ZREG(47))) {
// Finished opening
func_80084BF4(play, 1);
gSaveContext.buttonStatus[0] = D_8082AB6C[pauseCtx->pageIndex][0];
gSaveContext.buttonStatus[1] = D_8082AB6C[pauseCtx->pageIndex][1];
@ -2349,10 +2354,11 @@ void func_808265BC(PlayState* play) {
gSaveContext.buttonStatus[4] = D_8082AB6C[pauseCtx->pageIndex][4];
pauseCtx->pageIndex = D_8082ABEC[pauseCtx->mode];
pauseCtx->unk_1E4 = 0;
pauseCtx->state++;
pauseCtx->state++; // PAUSE_STATE_6
pauseCtx->alpha = 255;
Interface_LoadActionLabelB(play, DO_ACTION_SAVE);
} else if (pauseCtx->unk_1EA == 64) {
// `ZREG(47)` is always 1 so this normally never happens
pauseCtx->pageIndex = D_8082ABEC[pauseCtx->mode];
pauseCtx->mode = (u16)(pauseCtx->pageIndex * 2) + 1;
}
@ -2501,10 +2507,10 @@ void KaleidoScope_Update(PlayState* play) {
s32 pad;
if ((R_PAUSE_BG_PRERENDER_STATE >= PAUSE_BG_PRERENDER_READY) &&
(((pauseCtx->state >= 4) && (pauseCtx->state <= 7)) ||
((pauseCtx->state >= 0xA) && (pauseCtx->state <= 0x12)))) {
(((pauseCtx->state >= PAUSE_STATE_OPENING_1) && (pauseCtx->state <= PAUSE_STATE_SAVE_PROMPT)) ||
((pauseCtx->state >= PAUSE_STATE_10) && (pauseCtx->state <= PAUSE_STATE_CLOSING)))) {
if ((((u32)pauseCtx->unk_1E4 == 0) || (pauseCtx->unk_1E4 == 8)) && (pauseCtx->state == 6)) {
if ((((u32)pauseCtx->unk_1E4 == 0) || (pauseCtx->unk_1E4 == 8)) && (pauseCtx->state == PAUSE_STATE_6)) {
pauseCtx->stickAdjX = input->rel.stick_x;
pauseCtx->stickAdjY = input->rel.stick_y;
KaleidoScope_UpdateCursorSize(play);
@ -2513,13 +2519,13 @@ void KaleidoScope_Update(PlayState* play) {
KaleidoScope_UpdateCursorSize(play);
}
if (pauseCtx->state == 6) {
if (pauseCtx->state == PAUSE_STATE_6) {
KaleidoScope_UpdateNamePanel(play);
}
}
switch (pauseCtx->state) {
case 3:
case PAUSE_STATE_INIT:
D_808321A8[0] = gSaveContext.buttonStatus[0];
D_808321A8[1] = gSaveContext.buttonStatus[1];
D_808321A8[2] = gSaveContext.buttonStatus[2];
@ -2538,7 +2544,7 @@ void KaleidoScope_Update(PlayState* play) {
//! @bug messed up alignment, should match `ALIGN64`
pauseCtx->playerSegment = (void*)(((uintptr_t)play->objectCtx.spaceStart + 0x30) & ~0x3F);
size1 = func_80091738(play, pauseCtx->playerSegment, &pauseCtx->playerSkelAnime);
size1 = Player_InitPauseDrawData(play, pauseCtx->playerSegment, &pauseCtx->playerSkelAnime);
osSyncPrintf("プレイヤー size1%x\n", size1);
pauseCtx->iconItemSegment = (void*)ALIGN16((uintptr_t)pauseCtx->playerSegment + size1);
@ -2888,11 +2894,13 @@ void KaleidoScope_Update(PlayState* play) {
}
}
pauseCtx->state = 4;
pauseCtx->state = PAUSE_STATE_OPENING_1;
break;
case 4:
case PAUSE_STATE_OPENING_1:
if (pauseCtx->unk_1F4 == 160.0f) {
// First frame in this state
KaleidoScope_SetDefaultCursor(play);
KaleidoScope_ProcessPlayerPreRender();
}
@ -2908,26 +2916,27 @@ void KaleidoScope_Update(PlayState* play) {
if (pauseCtx->unk_1F4 == 0) {
interfaceCtx->startAlpha = 255;
WREG(2) = 0;
pauseCtx->state = 5;
pauseCtx->state = PAUSE_STATE_OPENING_2;
}
func_808265BC(play);
KaleidoScope_UpdateOpening(play);
break;
case 5:
case PAUSE_STATE_OPENING_2:
pauseCtx->alpha += (u16)(255 / (WREG(6) + WREG(4)));
func_808265BC(play);
if (pauseCtx->state == 6) {
KaleidoScope_UpdateOpening(play);
if (pauseCtx->state == PAUSE_STATE_6) {
KaleidoScope_UpdateNamePanel(play);
}
break;
case 6:
case PAUSE_STATE_6:
switch (pauseCtx->unk_1E4) {
case 0:
if (CHECK_BTN_ALL(input->press.button, BTN_START)) {
Interface_SetDoAction(play, DO_ACTION_NONE);
pauseCtx->state = 0x12;
pauseCtx->state = PAUSE_STATE_CLOSING;
WREG(2) = -6240;
func_800F64E0(0);
} else if (CHECK_BTN_ALL(input->press.button, BTN_B)) {
@ -2941,7 +2950,7 @@ void KaleidoScope_Update(PlayState* play) {
gSaveContext.hudVisibilityMode = HUD_VISIBILITY_NO_CHANGE;
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_ALL);
pauseCtx->unk_1EC = 0;
pauseCtx->state = 7;
pauseCtx->state = PAUSE_STATE_SAVE_PROMPT;
}
break;
@ -2970,7 +2979,7 @@ void KaleidoScope_Update(PlayState* play) {
if (CHECK_BTN_ALL(input->press.button, BTN_START)) {
AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_OFF);
Interface_SetDoAction(play, DO_ACTION_NONE);
pauseCtx->state = 0x12;
pauseCtx->state = PAUSE_STATE_CLOSING;
WREG(2) = -6240;
func_800F64E0(0);
pauseCtx->unk_1E4 = 0;
@ -2988,7 +2997,7 @@ void KaleidoScope_Update(PlayState* play) {
gSaveContext.hudVisibilityMode = HUD_VISIBILITY_NO_CHANGE;
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_ALL);
pauseCtx->unk_1EC = 0;
pauseCtx->state = 7;
pauseCtx->state = PAUSE_STATE_SAVE_PROMPT;
} else if (pauseCtx->ocarinaStaff->state == pauseCtx->ocarinaSongIdx) {
Audio_PlaySfxGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
@ -3021,7 +3030,7 @@ void KaleidoScope_Update(PlayState* play) {
if (CHECK_BTN_ALL(input->press.button, BTN_START)) {
AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_OFF);
Interface_SetDoAction(play, DO_ACTION_NONE);
pauseCtx->state = 0x12;
pauseCtx->state = PAUSE_STATE_CLOSING;
WREG(2) = -6240;
func_800F64E0(0);
pauseCtx->unk_1E4 = 0;
@ -3038,7 +3047,7 @@ void KaleidoScope_Update(PlayState* play) {
gSaveContext.hudVisibilityMode = HUD_VISIBILITY_NO_CHANGE;
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_ALL);
pauseCtx->unk_1EC = 0;
pauseCtx->state = 7;
pauseCtx->state = PAUSE_STATE_SAVE_PROMPT;
}
break;
@ -3051,7 +3060,7 @@ void KaleidoScope_Update(PlayState* play) {
}
break;
case 7:
case PAUSE_STATE_SAVE_PROMPT:
switch (pauseCtx->unk_1EC) {
case 0:
pauseCtx->unk_204 -= 314.0f / WREG(6);
@ -3120,7 +3129,7 @@ void KaleidoScope_Update(PlayState* play) {
WREG(16) += WREG(25) / WREG(6);
WREG(17) += WREG(26) / WREG(6);
if (pauseCtx->unk_204 >= -314.0f) {
pauseCtx->state = 6;
pauseCtx->state = PAUSE_STATE_6;
pauseCtx->unk_1EC = 0;
pauseCtx->unk_1F4 = pauseCtx->unk_1F8 = pauseCtx->unk_1FC = pauseCtx->unk_200 = 0.0f;
pauseCtx->unk_204 = -314.0f;
@ -3143,7 +3152,7 @@ void KaleidoScope_Update(PlayState* play) {
}
} else {
pauseCtx->debugState = 0;
pauseCtx->state = 0x13;
pauseCtx->state = PAUSE_STATE_RESUME_GAMEPLAY;
pauseCtx->unk_1F4 = pauseCtx->unk_1F8 = pauseCtx->unk_1FC = pauseCtx->unk_200 = 160.0f;
pauseCtx->namedItem = PAUSE_ITEM_NONE;
pauseCtx->unk_1E4 = 0;
@ -3153,7 +3162,7 @@ void KaleidoScope_Update(PlayState* play) {
}
break;
case 0xA:
case PAUSE_STATE_10:
pauseCtx->cursorSlot[PAUSE_MAP] = pauseCtx->cursorPoint[PAUSE_MAP] = pauseCtx->dungeonMapSlot =
VREG(30) + 3;
WREG(16) = -175;
@ -3210,10 +3219,10 @@ void KaleidoScope_Update(PlayState* play) {
D_8082B260 = 30;
VREG(88) = 98;
pauseCtx->promptChoice = 0;
pauseCtx->state++;
pauseCtx->state++; // PAUSE_STATE_11
break;
case 0xB:
case PAUSE_STATE_11:
stepR = ABS(D_8082AB8C - 30) / D_8082B260;
stepG = ABS(D_8082AB90) / D_8082B260;
stepB = ABS(D_8082AB94) / D_8082B260;
@ -3269,19 +3278,19 @@ void KaleidoScope_Update(PlayState* play) {
D_8082ABA0 = 130;
D_8082ABA4 = 0;
pauseCtx->state++;
pauseCtx->state++; // PAUSE_STATE_12
D_8082B260 = 40;
}
break;
case 0xC:
case PAUSE_STATE_12:
D_8082B260--;
if (D_8082B260 == 0) {
pauseCtx->state = 0xD;
pauseCtx->state = PAUSE_STATE_13;
}
break;
case 0xD:
case PAUSE_STATE_13:
pauseCtx->unk_1F4 = pauseCtx->unk_1F8 = pauseCtx->unk_1FC = pauseCtx->unk_200 = pauseCtx->unk_204 -=
160.0f / WREG(6);
pauseCtx->infoPanelOffsetY += 40 / WREG(6);
@ -3297,7 +3306,7 @@ void KaleidoScope_Update(PlayState* play) {
VREG(88) = 66;
WREG(2) = 0;
pauseCtx->alpha = 255;
pauseCtx->state = 0xE;
pauseCtx->state = PAUSE_STATE_14;
gSaveContext.save.info.playerData.deaths++;
if (gSaveContext.save.info.playerData.deaths > 999) {
gSaveContext.save.info.playerData.deaths = 999;
@ -3306,13 +3315,13 @@ void KaleidoScope_Update(PlayState* play) {
osSyncPrintf("kscope->angle_s = %f\n", pauseCtx->unk_204);
break;
case 0xE:
case PAUSE_STATE_14:
if (CHECK_BTN_ALL(input->press.button, BTN_A)) {
if (pauseCtx->promptChoice != 0) {
pauseCtx->promptChoice = 0;
Audio_PlaySfxGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
pauseCtx->state = 0x10;
pauseCtx->state = PAUSE_STATE_16;
gameOverCtx->state++;
} else {
Audio_PlaySfxGeneral(NA_SE_SY_PIECE_OF_HEART, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
@ -3321,26 +3330,26 @@ void KaleidoScope_Update(PlayState* play) {
Play_SaveSceneFlags(play);
gSaveContext.save.info.playerData.savedSceneId = play->sceneId;
Sram_WriteSave(&play->sramCtx);
pauseCtx->state = 0xF;
pauseCtx->state = PAUSE_STATE_15;
D_8082B25C = 3;
}
}
break;
case 0xF:
case PAUSE_STATE_15:
D_8082B25C--;
if (D_8082B25C == 0) {
pauseCtx->state = 0x10;
pauseCtx->state = PAUSE_STATE_16;
gameOverCtx->state++;
} else if ((D_8082B25C <= 80) &&
(CHECK_BTN_ALL(input->press.button, BTN_A) || CHECK_BTN_ALL(input->press.button, BTN_START))) {
pauseCtx->state = 0x10;
pauseCtx->state = PAUSE_STATE_16;
gameOverCtx->state++;
func_800F64E0(0);
}
break;
case 0x10:
case PAUSE_STATE_16:
if (CHECK_BTN_ALL(input->press.button, BTN_A) || CHECK_BTN_ALL(input->press.button, BTN_START)) {
if (pauseCtx->promptChoice == 0) {
Audio_PlaySfxGeneral(NA_SE_SY_PIECE_OF_HEART, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
@ -3406,16 +3415,16 @@ void KaleidoScope_Update(PlayState* play) {
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
pauseCtx->state = 0x11;
pauseCtx->state = PAUSE_STATE_17;
}
break;
case 0x11:
case PAUSE_STATE_17:
if (interfaceCtx->unk_244 != 255) {
interfaceCtx->unk_244 += 10;
if (interfaceCtx->unk_244 >= 255) {
interfaceCtx->unk_244 = 255;
pauseCtx->state = 0;
pauseCtx->state = PAUSE_STATE_OFF;
R_UPDATE_RATE = 3;
R_PAUSE_BG_PRERENDER_STATE = PAUSE_BG_PRERENDER_OFF;
func_800981B8(&play->objectCtx);
@ -3449,7 +3458,7 @@ void KaleidoScope_Update(PlayState* play) {
}
break;
case 0x12:
case PAUSE_STATE_CLOSING:
if (pauseCtx->unk_1F4 != 160.0f) {
pauseCtx->unk_1F4 = pauseCtx->unk_1F8 = pauseCtx->unk_1FC = pauseCtx->unk_200 += 160.0f / WREG(6);
pauseCtx->infoPanelOffsetY -= 40 / WREG(6);
@ -3463,7 +3472,7 @@ void KaleidoScope_Update(PlayState* play) {
}
} else {
pauseCtx->debugState = 0;
pauseCtx->state = 0x13;
pauseCtx->state = PAUSE_STATE_RESUME_GAMEPLAY;
pauseCtx->unk_200 = 160.0f;
pauseCtx->unk_1FC = 160.0f;
pauseCtx->unk_1F8 = 160.0f;
@ -3473,10 +3482,11 @@ void KaleidoScope_Update(PlayState* play) {
}
break;
case 0x13:
pauseCtx->state = 0;
case PAUSE_STATE_RESUME_GAMEPLAY:
pauseCtx->state = PAUSE_STATE_OFF;
R_UPDATE_RATE = 3;
R_PAUSE_BG_PRERENDER_STATE = PAUSE_BG_PRERENDER_OFF;
func_800981B8(&play->objectCtx);
func_800418D0(&play->colCtx, play);

View File

@ -80,7 +80,7 @@ void PauseMapMark_DrawForDungeon(PlayState* play) {
Matrix_Push();
if ((play->pauseCtx.state == 4) || (play->pauseCtx.state >= 0x12)) {
if ((play->pauseCtx.state == PAUSE_STATE_OPENING_1) || (play->pauseCtx.state >= PAUSE_STATE_CLOSING)) {
Matrix_Translate(-36.0f, 101.0f, 0.0f, MTXMODE_APPLY);
} else {
Matrix_Translate(-36.0f, 21.0f, 0.0f, MTXMODE_APPLY);