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Document pause states (excluding gameover) (#1483)
* Document PauseContext.state * Very light docs surrounding pause states * PAUSE_STATE_UNPAUSE -> PAUSE_STATE_RESUME_GAMEPLAY and comment on purpose in the enum * PAUSE_STATE_MAIN -> PAUSE_STATE_6 * format * Player_InitDrawPause -> Player_InitPauseDrawData
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@ -95,7 +95,7 @@ void GameOver_Update(PlayState* play) {
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gGameOverTimer--;
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if (gGameOverTimer == 0) {
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play->pauseCtx.state = 8;
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play->pauseCtx.state = PAUSE_STATE_8;
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gameOverCtx->state++;
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Rumble_Reset();
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}
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