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Document pause states (excluding gameover) (#1483)
* Document PauseContext.state * Very light docs surrounding pause states * PAUSE_STATE_UNPAUSE -> PAUSE_STATE_RESUME_GAMEPLAY and comment on purpose in the enum * PAUSE_STATE_MAIN -> PAUSE_STATE_6 * format * Player_InitDrawPause -> Player_InitPauseDrawData
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20 changed files with 174 additions and 139 deletions
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@ -447,7 +447,7 @@ void Play_Init(GameState* thisx) {
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void Play_Update(PlayState* this) {
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s32 pad1;
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s32 sp80;
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s32 isPaused;
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Input* input;
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u32 i;
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s32 pad2;
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@ -849,7 +849,7 @@ void Play_Update(PlayState* this) {
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}
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PLAY_LOG(3551);
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sp80 = (this->pauseCtx.state != 0) || (this->pauseCtx.debugState != 0);
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isPaused = IS_PAUSED(&this->pauseCtx);
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PLAY_LOG(3555);
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AnimationContext_Reset(&this->animationCtx);
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@ -859,7 +859,7 @@ void Play_Update(PlayState* this) {
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PLAY_LOG(3577);
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if ((sp80 == 0) && (IREG(72) == 0)) {
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if (!isPaused && (IREG(72) == 0)) {
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PLAY_LOG(3580);
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this->gameplayFrames++;
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@ -926,7 +926,7 @@ void Play_Update(PlayState* this) {
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if (this->viewpoint != VIEWPOINT_NONE) {
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if (CHECK_BTN_ALL(input[0].press.button, BTN_CUP)) {
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if ((this->pauseCtx.state != 0) || (this->pauseCtx.debugState != 0)) {
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if (IS_PAUSED(&this->pauseCtx)) {
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// "Changing viewpoint is prohibited due to the kaleidoscope"
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osSyncPrintf(VT_FGCOL(CYAN) "カレイドスコープ中につき視点変更を禁止しております\n" VT_RST);
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} else if (Player_InCsMode(this)) {
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@ -950,7 +950,7 @@ void Play_Update(PlayState* this) {
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PLAY_LOG(3716);
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if ((this->pauseCtx.state != 0) || (this->pauseCtx.debugState != 0)) {
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if (IS_PAUSED(&this->pauseCtx)) {
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PLAY_LOG(3721);
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KaleidoScopeCall_Update(this);
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} else if (this->gameOverCtx.state != GAMEOVER_INACTIVE) {
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@ -987,7 +987,7 @@ void Play_Update(PlayState* this) {
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skip:
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PLAY_LOG(3801);
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if ((sp80 == 0) || gDebugCamEnabled) {
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if (!isPaused || gDebugCamEnabled) {
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s32 pad3[5];
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s32 i;
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@ -1013,7 +1013,7 @@ skip:
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}
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void Play_DrawOverlayElements(PlayState* this) {
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if ((this->pauseCtx.state != 0) || (this->pauseCtx.debugState != 0)) {
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if (IS_PAUSED(&this->pauseCtx)) {
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KaleidoScopeCall_Draw(this);
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}
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