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Document pause states (excluding gameover) (#1483)
* Document PauseContext.state * Very light docs surrounding pause states * PAUSE_STATE_UNPAUSE -> PAUSE_STATE_RESUME_GAMEPLAY and comment on purpose in the enum * PAUSE_STATE_MAIN -> PAUSE_STATE_6 * format * Player_InitDrawPause -> Player_InitPauseDrawData
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20 changed files with 174 additions and 139 deletions
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@ -1641,7 +1641,7 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve
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}
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}
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u32 func_80091738(PlayState* play, u8* segment, SkelAnime* skelAnime) {
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u32 Player_InitPauseDrawData(PlayState* play, u8* segment, SkelAnime* skelAnime) {
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s16 linkObjectId = gLinkObjectIds[(void)0, gSaveContext.save.linkAge];
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u32 size;
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void* ptr;
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@ -1663,7 +1663,7 @@ u32 func_80091738(PlayState* play, u8* segment, SkelAnime* skelAnime) {
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SkelAnime_InitLink(play, skelAnime, gPlayerSkelHeaders[(void)0, gSaveContext.save.linkAge],
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&gPlayerAnim_link_normal_wait, 9, ptr, ptr, PLAYER_LIMB_MAX);
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return size + PAUSE_EQUIP_BUFFER_SIZE + PAUSE_PLAYER_SEGMENT_GAMEPLAY_KEEP_BUFFER_SIZE +
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return PAUSE_EQUIP_BUFFER_SIZE + PAUSE_PLAYER_SEGMENT_GAMEPLAY_KEEP_BUFFER_SIZE + size +
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sizeof(Vec3s[PLAYER_LIMB_BUF_COUNT]);
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}
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