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Various objects (#677)

* object_okuta

* object_crow

* object_wallmaster

* named wallmaster textures

* object_dodongo

* object_firefly

* object_fire
This commit is contained in:
gamestabled 2021-03-17 17:06:56 -04:00 committed by GitHub
commit d3311f9a29
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GPG key ID: 4AEE18F83AFDEB23
15 changed files with 237 additions and 178 deletions

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<Root>
<File Name="object_crow" Segment="6">
<Animation Name="gGuayFlyAnim" Offset="0xF0"/>
<Texture Name="gGuayEyeTex" OutName="eye" Format="rgb5a1" Width="16" Height="16" Offset="0xC40"/>
<Texture Name="gGuayBodyTex" OutName="body" Format="rgb5a1" Width="16" Height="16" Offset="0xA40"/>
<Texture Name="gGuayTailTex" OutName="tail" Format="rgb5a1" Width="16" Height="16" Offset="0xE40"/>
<Skeleton Name="gGuaySkel" Type="Flex" LimbType="Standard" Offset="0x10C0"/>
</File>
</Root>

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<Root>
<File Name="object_dodongo" Segment="6">
<!-- Dodongo Animations -->
<Animation Name="gDodongoDieAnim" Offset="0x13C4"/>
<Animation Name="gDodongoDamageAnim" Offset="0x1A44"/>
<!-- Breathe Fire Animation also used for swallowing bomb and stunned -->
<Animation Name="gDodongoBreatheFireAnim" Offset="0x28F0"/>
<Animation Name="gDodongoAfterBreatheFireAnim" Offset="0x3088"/>
<Animation Name="gDodongoSweepTailRightAnim" Offset="0x3B14"/>
<Animation Name="gDodongoSweepTailLeftAnim" Offset="0x42C4"/>
<Animation Name="gDodongoWaitAnim" Offset="0x4C20"/>
<Animation Name="gDodongoWalkAnim" Offset="0x8B1C"/>
<!-- Unused Dodongo Animations -->
<Animation Name="gDodongoTwitchAnim" Offset="0x15F4"/>
<Animation Name="gDodongoGetUpAnim" Offset="0x1F44"/>
<Animation Name="gDodongoLowerTailAnim" Offset="0x3368"/>
<Animation Name="gDodongoRightStepAnim" Offset="0x8DE0"/>
<Animation Name="gDodongoLeftStepAnim" Offset="0x9088"/>
<!-- Dodongo Textures -->
<Texture Name="gDodongoSpikeTex" OutName="spike" Format="rgb5a1" Width="16" Height="16" Offset="0x74B8"/>
<Texture Name="gDodongoRoughSkinTex" OutName="rough_skin" Format="rgb5a1" Width="8" Height="16" Offset="0x76B8"/>
<Texture Name="gDodongoSkinTex" OutName="skin" Format="rgb5a1" Width="8" Height="16" Offset="0x77B8"/>
<Texture Name="gDodongoFaceTex" OutName="face" Format="rgb5a1" Width="32" Height="16" Offset="0x78B8"/>
<Texture Name="gDodongoInsideMouthTex" OutName="inside_mouth" Format="rgb5a1" Width="16" Height="32" Offset="0x7CB8"/>
<Texture Name="gDodongoToothTex" OutName="tooth" Format="rgb5a1" Width="8" Height="8" Offset="0x80B8"/>
<!-- Dodongo Skeleton -->
<Skeleton Name="gDodongoSkel" Type="Standard" LimbType="Standard" Offset="0x8318"/>
<!-- Fire Effect Textures -->
<Texture Name="gDodongoFire0Tex" OutName="fire_0" Format="i4" Width="32" Height="32" Offset="0x90A0"/>
<Texture Name="gDodongoFire1Tex" OutName="fire_1" Format="i4" Width="32" Height="32" Offset="0x92A0"/>
<Texture Name="gDodongoFire2Tex" OutName="fire_2" Format="i4" Width="32" Height="32" Offset="0x94A0"/>
<Texture Name="gDodongoFire3Tex" OutName="fire_3" Format="i4" Width="32" Height="32" Offset="0x96A0"/>
<!-- Fire Effect -->
<DList Name="gDodongoFireDL" Offset="0x98A0"/>
</File>
</Root>

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<Root>
<File Name="object_fire" Segment="6">
<DList Name="gFireDL" Offset="0x40"/>
<Texture Name="gFire0Tex" OutName="fire_0" Format="ia8" Width="32" Height="64" Offset="0x00A0"/>
<Texture Name="gFire1Tex" OutName="fire_1" Format="ia8" Width="32" Height="64" Offset="0x08A0"/>
<Texture Name="gFire2Tex" OutName="fire_2" Format="ia8" Width="32" Height="64" Offset="0x10A0"/>
<Texture Name="gFire3Tex" OutName="fire_3" Format="ia8" Width="32" Height="64" Offset="0x18A0"/>
<Texture Name="gFire4Tex" OutName="fire_4" Format="ia8" Width="32" Height="64" Offset="0x20A0"/>
<Texture Name="gFire5Tex" OutName="fire_5" Format="ia8" Width="32" Height="64" Offset="0x28A0"/>
<Texture Name="gFire6Tex" OutName="fire_6" Format="ia8" Width="32" Height="64" Offset="0x30A0"/>
<Texture Name="gFire7Tex" OutName="fire_7" Format="ia8" Width="32" Height="64" Offset="0x38A0"/>
</File>
</Root>

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<Root>
<File Name="object_firefly" Segment="6">
<Animation Name="gKeeseFlyAnim" Offset="0x17C"/>
<Skeleton Name="gKeeseSkeleton" Type="Standard" LimbType="Standard" Offset="0x18B8"/>
<DList Name="gKeeseEyesDL" Offset="0x1678"/>
<Texture Name="gKeeseEyeTex" OutName="eye" Format="rgb5a1" Width="8" Height="8" Offset="0x190"/>
<Texture Name="gKeeseBodyTex" OutName="body" Format="rgb5a1" Width="8" Height="8" Offset="0x590"/>
<Texture Name="gKeeseTalonTex" OutName="talon" Format="rgb5a1" Width="8" Height="16" Offset="0x610"/>
<Texture Name="gKeeseWingTex" OutName="wing" Format="rgb5a1" Width="4" Height="16" Offset="0x710"/>
<Texture Name="gKeeseEarTex" OutName="ear" Format="rgb5a1" Width="16" Height="8" Offset="0x790"/>
<Texture Name="gFireKeeseBodyTex" OutName="fire_body" Format="rgb5a1" Width="8" Height="8" Offset="0x210"/>
<Texture Name="gFireKeeseEyeTex" OutName="fire_eye" Format="rgb5a1" Width="8" Height="8" Offset="0x290"/>
<Texture Name="gFireKeeseEarTex" OutName="fire_ear" Format="rgb5a1" Width="16" Height="8" Offset="0x310"/>
<Texture Name="gFireKeeseTalonTex" OutName="fire_talon" Format="rgb5a1" Width="8" Height="16" Offset="0x410"/>
<Texture Name="gFireKeeseWingTex" OutName="fire_wing" Format="rgb5a1" Width="4" Height="16" Offset="0x510"/>
</File>
</Root>

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<Root>
<File Name="object_okuta" Segment="6">
<!-- Octorok Animations -->
<Animation Name="gOctorokShootAnim" Offset="0x344"/>
<Animation Name="gOctorokDieAnim" Offset="0x8FC"/>
<Animation Name="gOctorokHideAnim" Offset="0xAC0"/>
<Animation Name="gOctorokFloatAnim" Offset="0xDDC"/>
<Animation Name="gOctorokHitAnim" Offset="0x3910"/>
<Animation Name="gOctorokAppearAnim" Offset="0x3C64"/>
<!-- Octorok Textures -->
<Texture Name="gOctorokRoughSkinTex" OutName="rough_skin" Format="rgb5a1" Width="16" Height="16" Offset="0x2250"/>
<Texture Name="gOctorokStripesTex" OutName="stripes" Format="rgb5a1" Width="8" Height="16" Offset="0x2450"/>
<Texture Name="gOctorokScalesTex" OutName="scales" Format="rgb5a1" Width="16" Height="16" Offset="0x2550"/>
<Texture Name="gOctorokSnoutConnectionTex" OutName="snout_connection" Format="rgb5a1" Width="8" Height="8" Offset="0x2750"/>
<Texture Name="gOctorokMouthTex" OutName="mouth" Format="rgb5a1" Width="8" Height="16" Offset="0x27D0"/>
<Texture Name="gOctorokArmTex" OutName="arm" Format="rgb5a1" Width="16" Height="32" Offset="0x28D0"/>
<Texture Name="gOctorokFinTex" OutName="fin" Format="rgb5a1" Width="16" Height="16" Offset="0x2CD0"/>
<Texture Name="gOctorokEyeTex" OutName="eye" Format="rgb5a1" Width="16" Height="16" Offset="0x2ED0"/>
<Texture Name="gOctorokFadeToBlackTex" OutName="fade_to_black" Format="rgb5a1" Width="8" Height="8" Offset="0x30D0"/>
<!-- Octorok Skeleton -->
<Skeleton Name="gOctorokSkel" Offset="0x3660"/>
<!-- Projectile -->
<Texture Name="gOctorokProjectileTex" OutName="projectile" Format="rgb5a1" Width="16" Height="16" Offset="0x3150"/>
<DList Name="gOctorokProjectileDL" Offset="0x3380"/>
</File>
</Root>

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<Root>
<File Name="object_wallmaster" Segment="6">
<!-- Used by both Wallmaster and Floormaster -->
<Animation Name="gWallmasterDamageAnim" Offset="0x590"/>
<Animation Name="gWallmasterRecoverFromDamageAnim" Offset="0xEA4"/>
<Animation Name="gWallmasterJumpAnim" Offset="0x19CC"/>
<Animation Name="gWallmasterWalkAnim" Offset="0x41F4"/>
<Animation Name="gWallmasterStopWalkAnim" Offset="0x9244"/>
<Animation Name="gWallmasterHoverAnim" Offset="0x9520"/>
<Animation Name="gWallmasterWaitAnim" Offset="0x9DB0"/>
<Animation Name="gWallmasterStandUpAnim" Offset="0xA054"/>
<DList Name="gWallmasterFingerDL" Offset="0x8688"/>
<Texture Name="gWallmasterExposedBoneTex" OutName="exposed_bone" Format="rgb5a1" Width="8" Height="16" Offset="0x88F0"/>
<Texture Name="gWallmasterBloodyEdgeTex" OutName="bloody_edge" Format="rgb5a1" Width="8" Height="16" Offset="0x89F0"/>
<Texture Name="gWallmasterUpperSkinTex" OutName="upper_skin" Format="rgb5a1" Width="8" Height="8" Offset="0x8AF0"/>
<Texture Name="gWallmasterFingerTipTex" OutName="finger_tip" Format="rgb5a1" Width="4" Height="16" Offset="0x8B70"/>
<Texture Name="gWallmasterUpperToUnderBorderTex" OutName="upper_under_border" Format="rgb5a1" Width="4" Height="8" Offset="0x8BF0"/>
<Texture Name="gWallmasterUnderSkinTex" OutName="under_skin" Format="rgb5a1" Width="8" Height="16" Offset="0x8C30"/>
<Texture Name="gWallmasterKnuckleTex" OutName="knuckle" Format="rgb5a1" Width="8" Height="16" Offset="0x8D30"/>
<Skeleton Name="gWallmasterSkel" Type="Flex" LimbType="Standard" Offset="0x8FB0"/>
<!-- Used by Wallmaster only -->
<Animation Name="gWallmasterLungeAnim" Offset="0x299C"/>
<!-- Used by Floormaster only -->
<Animation Name="gFloormasterTurnAnim" Offset="0x2158"/>
<Animation Name="gFloormasterTapFingerAnim" Offset="0x39B0"/>
<!-- Unused. Name inferred from OoT3D -->
<Animation Name="gWallmasterMissAnim" Offset="0x3120"/>
</File>
</Root>