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Add UNK_09 macro and other minor fixes

This commit is contained in:
angie 2021-05-11 14:10:37 -04:00
parent 63bce05f37
commit d3a6d4d2e1
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GPG key ID: E5212BA1B6FEA700
5 changed files with 11 additions and 5 deletions

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@ -1,6 +1,8 @@
<Root>
<File Name="ice_doukutu_scene" Segment="2">
<Scene Name="ice_doukutu_scene"/>
<Cutscene Name="gIceCavernSerenadeCs" Offset="0x330"/>
<Scene Name="ice_doukutu_scene" Offset="0x0"/>
</File>
<File Name="ice_doukutu_room_0" Segment="3">
<Room Name="ice_doukutu_room_0" Offset="0x0"/>

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@ -1,6 +1,7 @@
<Root>
<File Name="spot12_scene" Segment="2">
<Cutscene Offset="0x6490"/>
<Cutscene Name="gSpot12Cs_006490" Offset="0x6490"/>
<Scene Name="spot12_scene" Offset="0x0"/>
</File>
<File Name="spot12_room_0" Segment="3">

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@ -3,6 +3,6 @@
<Scene Name="syotes_scene" Offset="0x0"/>
</File>
<File Name="syotes_room_0" Segment="3">
<Room Name="syotes_room_0" Offset="0x0"/>
<Room Name="syotes_room_0" HackMode="syotes_room" Offset="0x0"/>
</File>
</Root>

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@ -431,7 +431,7 @@ typedef enum {
/* 0x06 */ SCENE_CMD_ID_ENTRANCE_LIST,
/* 0x07 */ SCENE_CMD_ID_SPECIAL_FILES,
/* 0x08 */ SCENE_CMD_ID_ROOM_BEHAVIOR,
/* 0x09 */ SCENE_CMD_ID_UNUSED_09,
/* 0x09 */ SCENE_CMD_ID_UNK_09,
/* 0x0A */ SCENE_CMD_ID_MESH,
/* 0x0B */ SCENE_CMD_ID_OBJECT_LIST,
/* 0x0C */ SCENE_CMD_ID_LIGHT_LIST,
@ -478,6 +478,9 @@ typedef enum {
{ SCENE_CMD_ID_ROOM_BEHAVIOR, curRoomUnk3, \
curRoomUnk2 | _SHIFTL(showInvisActors, 8, 1) | _SHIFTL(disableWarpSongs, 10, 1) }
#define SCENE_CMD_UNK_09() \
{ SCENE_CMD_ID_UNK_09, 0, CMD_W(0) }
#define SCENE_CMD_MESH(meshHeader) \
{ SCENE_CMD_ID_MESH, 0, CMD_PTR(meshHeader) }

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@ -347,7 +347,7 @@ s32 EnXc_SerenadeCS(EnXc* this, GlobalContext* globalCtx) {
s32 stateFlags = player->stateFlags1;
if (CHECK_OWNED_EQUIP(EQUIP_BOOTS, 1) && !(gSaveContext.eventChkInf[5] & 4) && !(stateFlags & 0x20000000) &&
!Gameplay_InCsMode(globalCtx)) {
Cutscene_SetSegment(globalCtx, &ice_doukutu_sceneCutsceneData0x000330);
Cutscene_SetSegment(globalCtx, &gIceCavernSerenadeCs);
gSaveContext.cutsceneTrigger = 1;
gSaveContext.eventChkInf[5] |= 4; // Learned Serenade of Water Flag
Item_Give(globalCtx, ITEM_SONG_SERENADE);