1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2025-08-14 11:00:41 +00:00

document blue warp mode

This commit is contained in:
fig02 2024-11-19 00:01:16 -05:00
parent 8805186aa8
commit d4071a8123
2 changed files with 17 additions and 9 deletions

View file

@ -900,6 +900,7 @@ typedef struct Player {
/* 0x084F */ union {
s8 actionVar1;
s8 facingUpSlope; // Player_Action_SlideOnSlope: facing uphill when sliding on a slope
s8 isLakeHyliaCs; // Player_Action_BlueWarpArrive: In Lake Hylia CS after Water Temple. Floating down is delayed until a specific point in the cutscene.
s8 bottleCatchType; // Player_Action_SwingBottle: entry type for `sBottleCatchInfo`, corresponds to actor caught in a bottle
} av1; // "Action Variable 1": context dependent variable that has different meanings depending on what action is currently running
@ -909,6 +910,7 @@ typedef struct Player {
s16 bonked; // Player_Action_Roll: set to true after bonking into a wall or an actor
s16 startedTextbox; // Player_Action_SwingBottle: set to true when the textbox is started
s16 inWater; // Player_Action_SwingBottle: true if a bottle is swung in water. Used to determine which bottle swing animation to use.
s16 playedLandingSfx; // Player_Action_BlueWarpArrive: Played sfx when landing on the ground
} av2; // "Action Variable 2": context dependent variable that has different meanings depending on what action is currently running
/* 0x0854 */ f32 unk_854;