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Responding to PR comments
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86c4472662
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2 changed files with 51 additions and 92 deletions
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@ -18,9 +18,9 @@ typedef struct
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s32 EnTk_CheckNextSpot(EnTk *this, GlobalContext *ctxt);
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void EnTk_Init(Actor *this, GlobalContext *ctxt);
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void EnTk_Destroy(Actor *this, GlobalContext *ctxt);
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void EnTk_Stop_Update(EnTk *this, GlobalContext *ctxt);
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void EnTk_Walk_Update(EnTk *this, GlobalContext *ctxt);
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void EnTk_Dig_Update(EnTk *this, GlobalContext *ctxt);
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void EnTk_Rest(EnTk *this, GlobalContext *ctxt);
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void EnTk_Walk(EnTk *this, GlobalContext *ctxt);
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void EnTk_Dig(EnTk *this, GlobalContext *ctxt);
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void EnTk_Update(Actor *this, GlobalContext *ctxt);
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void EnTk_Draw(Actor *this, GlobalContext *ctxt);
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@ -57,8 +57,8 @@ const ActorInit En_Tk_InitVars =
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EnTk_Draw,
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};
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void EnTk_Eff_Create(EnTk *this, Vec3f *pos, Vec3f *speed, Vec3f *accel,
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u8 duration, f32 size, f32 growth)
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void EnTkEff_Create(EnTk *this, Vec3f *pos, Vec3f *speed, Vec3f *accel,
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u8 duration, f32 size, f32 growth)
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{
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s16 i;
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EnTkEff *eff = this->eff;
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@ -80,7 +80,7 @@ void EnTk_Eff_Create(EnTk *this, Vec3f *pos, Vec3f *speed, Vec3f *accel,
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}
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}
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void EnTk_Eff_Update(EnTk *this)
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void EnTkEff_Update(EnTk *this)
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{
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s16 i;
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EnTkEff *eff;
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@ -105,7 +105,7 @@ void EnTk_Eff_Update(EnTk *this)
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}
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}
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void EnTk_Eff_Draw(EnTk *this, GlobalContext *ctxt)
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void EnTkEff_Draw(EnTk *this, GlobalContext *ctxt)
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{
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static u32 images[] =
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{
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@ -180,15 +180,15 @@ void EnTk_Eff_Draw(EnTk *this, GlobalContext *ctxt)
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func_800C6B54(pgdl, ctxt->state.gfxCtx, "../z_en_tk_eff.c", 154);
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}
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s32 EnTk_Eff_CreateDflt(EnTk *this, Vec3f *pos, u8 duration, f32 size,
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f32 growth, f32 y_accel_max)
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s32 EnTkEff_CreateDflt(EnTk *this, Vec3f *pos, u8 duration, f32 size,
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f32 growth, f32 y_accel_max)
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{
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Vec3f speed = {0.f, 0.f, 0.f};
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Vec3f accel = {0.f, 0.3f, 0.f};
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accel.y += Math_Rand_ZeroOne() * y_accel_max;
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EnTk_Eff_Create(this, pos, &speed, &accel, duration, size, growth);
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EnTkEff_Create(this, pos, &speed, &accel, duration, size, growth);
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return 0;
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}
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@ -197,54 +197,15 @@ s32 EnTk_Eff_CreateDflt(EnTk *this, Vec3f *pos, u8 duration, f32 size,
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static ColliderCylinderInit D_80B1D508 =
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{
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{
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0x0A,
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0x00,
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0x00,
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0x39,
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0x20,
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0x01,
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{
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0x00,
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0x00,
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},
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},
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{
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0x00,
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{
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0x00,
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0x00,
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0x00,
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},
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0x00000000,
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0x00,
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0x00,
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{
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0x00,
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0x00,
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},
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0x00000000,
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{
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0x00,
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0x00,
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0x00,
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0x00,
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},
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0x00,
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0x00,
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0x01,
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0x00,
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},
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{
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0x001E,
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0x0034,
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0x0000,
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{
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0x0000,
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0x0000,
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0x0000,
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},
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},
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0x0A, 0x00, 0x00, 0x39,
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0x20, 0x01, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00,
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0x00000000, 0x00, 0x00,
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0x00, 0x00, 0x00000000,
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0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x01, 0x00,
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0x001E, 0x0034, 0x0000,
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0x0000, 0x0000, 0x0000,
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};
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static EnTk_SubActorStruct98Init D_80B1D534 =
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@ -256,7 +217,7 @@ static EnTk_SubActorStruct98Init D_80B1D534 =
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0xFF,
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};
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void EnTk_Stop(EnTk *this, GlobalContext *ctxt)
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void EnTk_RestAnim(EnTk *this, GlobalContext *ctxt)
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{
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UNK_PTR anim = &D_06002F84;
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@ -268,7 +229,7 @@ void EnTk_Stop(EnTk *this, GlobalContext *ctxt)
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this->actor.speedXZ = 0.f;
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}
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void EnTk_Walk(EnTk *this, GlobalContext *ctxt)
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void EnTk_WalkAnim(EnTk *this, GlobalContext *ctxt)
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{
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UNK_PTR anim = &D_06001FA8;
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@ -279,7 +240,7 @@ void EnTk_Walk(EnTk *this, GlobalContext *ctxt)
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this->action_countdown = Math_Rand_S16Offset(240, 240);
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}
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void EnTk_Dig(EnTk *this, GlobalContext *ctxt)
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void EnTk_DigAnim(EnTk *this, GlobalContext *ctxt)
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{
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UNK_PTR anim = &D_06001144;
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@ -402,8 +363,7 @@ f32 EnTk_Step(EnTk *this, GlobalContext *ctxt)
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if (this->skel_anim.animCurrentFrame == 0.f ||
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this->skel_anim.animCurrentFrame == 25.f)
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{
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/* NA_SE_EN_MORIBLIN_WALK */
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Audio_PlayActorSound2(&this->actor, 0x38B8);
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Audio_PlayActorSound2(&this->actor, NA_SE_EN_MORIBLIN_WALK);
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}
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if (this->skel_anim.animCurrent != (u32)&D_06001FA8)
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@ -674,7 +634,7 @@ s32 EnTk_ChooseReward(EnTk *this)
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return reward;
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}
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void EnTk_Dig_Eff(EnTk *this)
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void EnTk_DigEff(EnTk *this)
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{
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Vec3f pos = {0.f, 0.f, 0.f};
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Vec3f speed = {0.f, 0.f, 0.f};
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@ -686,7 +646,7 @@ void EnTk_Dig_Eff(EnTk *this)
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pos.x = (Math_Rand_ZeroOne() - 0.5f) * 12.f + this->v3f_304.x;
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pos.y = (Math_Rand_ZeroOne() - 0.5f) * 8.f + this->v3f_304.y;
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pos.z = (Math_Rand_ZeroOne() - 0.5f) * 12.f + this->v3f_304.z;
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EnTk_Eff_CreateDflt(this, &pos, 12, 0.2f, 0.1f, 0.f);
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EnTkEff_CreateDflt(this, &pos, 12, 0.2f, 0.1f, 0.f);
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}
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}
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@ -723,7 +683,7 @@ void EnTk_Init(Actor *this, GlobalContext *ctxt)
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tk->actor.gravity = -0.1f;
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tk->current_reward = -1;
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tk->current_spot = NULL;
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tk->action_func = EnTk_Stop_Update;
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tk->action_func = EnTk_Rest;
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}
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void EnTk_Destroy(Actor *this, GlobalContext *ctxt)
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@ -732,7 +692,7 @@ void EnTk_Destroy(Actor *this, GlobalContext *ctxt)
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ActorCollider_FreeCylinder(ctxt, &tk->collider);
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}
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void EnTk_Stop_Update(EnTk *this, GlobalContext *ctxt)
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void EnTk_Rest(EnTk *this, GlobalContext *ctxt)
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{
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s16 v1;
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s16 a1_;
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@ -745,9 +705,9 @@ void EnTk_Stop_Update(EnTk *this, GlobalContext *ctxt)
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if (this->h_1E0 == 2)
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{
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EnTk_Dig(this, ctxt);
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EnTk_DigAnim(this, ctxt);
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this->h_1E0 = 0;
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this->action_func = EnTk_Dig_Update;
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this->action_func = EnTk_Dig;
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return;
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}
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@ -777,8 +737,8 @@ void EnTk_Stop_Update(EnTk *this, GlobalContext *ctxt)
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}
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else if (DECR(this->action_countdown) == 0)
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{
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EnTk_Walk(this, ctxt);
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this->action_func = EnTk_Walk_Update;
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EnTk_WalkAnim(this, ctxt);
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this->action_func = EnTk_Walk;
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/*! @bug v1 is uninitialized past this branch */
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}
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@ -791,13 +751,13 @@ void EnTk_Stop_Update(EnTk *this, GlobalContext *ctxt)
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Math_SmoothScaleMaxMinS(&this->head_rot, a1_, 6, 1000, 1);
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}
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void EnTk_Walk_Update(EnTk *this, GlobalContext *ctxt)
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void EnTk_Walk(EnTk *this, GlobalContext *ctxt)
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{
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if (this->h_1E0 == 2)
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{
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EnTk_Dig(this, ctxt);
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EnTk_DigAnim(this, ctxt);
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this->h_1E0 = 0;
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this->action_func = EnTk_Dig_Update;
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this->action_func = EnTk_Dig;
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}
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else
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{
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@ -809,13 +769,13 @@ void EnTk_Walk_Update(EnTk *this, GlobalContext *ctxt)
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DECR(this->action_countdown);
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if (EnTk_CheckFacingPlayer(this) != 0 || this->action_countdown == 0)
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{
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EnTk_Stop(this, ctxt);
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this->action_func = EnTk_Stop_Update;
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EnTk_RestAnim(this, ctxt);
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this->action_func = EnTk_Rest;
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}
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}
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}
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void EnTk_Dig_Update(EnTk *this, GlobalContext *ctxt)
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void EnTk_Dig(EnTk *this, GlobalContext *ctxt)
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{
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Vec3f reward_origin;
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Vec3f reward_pos;
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@ -828,12 +788,12 @@ void EnTk_Dig_Update(EnTk *this, GlobalContext *ctxt)
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0x0006, /* Heart piece */
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};
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EnTk_Dig_Eff(this);
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EnTk_DigEff(this);
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if (this->skel_anim.animCurrentFrame == 32.f)
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{
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/* NA_SE_EV_DIG_UP - What's gonna come out? */
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Audio_PlayActorSound2(&this->actor, 0x28C8);
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/* What's gonna come out? */
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Audio_PlayActorSound2(&this->actor, NA_SE_EV_DIG_UP);
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this->reward_timer = 0;
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@ -872,19 +832,19 @@ void EnTk_Dig_Update(EnTk *this, GlobalContext *ctxt)
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/* Play a reward sound shortly after digging */
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if (this->valid_dig_here == 0)
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{
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/* NA_SE_SY_ERROR - Bad dig spot */
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Audio_PlayActorSound2(&this->actor, 0x4806);
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/* Bad dig spot */
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Audio_PlayActorSound2(&this->actor, NA_SE_SY_ERROR);
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}
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else if (this->current_reward == 4)
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{
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/* NA_SE_SY_CORRECT_CHIME - Heart piece */
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Audio_PlaySoundGeneral(0x4802, &D_801333D4, 4, &D_801333E0,
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&D_801333E0, &D_801333E8);
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/* Heart piece */
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Audio_PlaySoundGeneral(NA_SE_SY_CORRECT_CHIME, &D_801333D4, 4,
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&D_801333E0, &D_801333E0, &D_801333E8);
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}
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else
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{
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/* NA_SE_SY_TRE_BOX_APPEAR - Rupee */
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Audio_PlayActorSound2(&this->actor, 0x4807);
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/* Rupee */
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Audio_PlayActorSound2(&this->actor, NA_SE_SY_TRE_BOX_APPEAR);
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}
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}
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this->reward_timer++;
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@ -901,11 +861,11 @@ void EnTk_Dig_Update(EnTk *this, GlobalContext *ctxt)
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func_80106CCC(ctxt);
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}
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EnTk_Stop(this, ctxt);
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EnTk_RestAnim(this, ctxt);
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this->current_reward = -1;
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this->valid_dig_here = 0;
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this->action_func = EnTk_Stop_Update;
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this->action_func = EnTk_Rest;
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}
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}
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@ -925,7 +885,7 @@ void EnTk_Update(Actor *this, GlobalContext *ctxt)
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tk->action_func(tk, ctxt);
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EnTk_Eff_Update(tk);
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EnTkEff_Update(tk);
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EnTk_UpdateEyes(tk);
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}
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@ -1003,7 +963,7 @@ void EnTk_Draw(Actor *this, GlobalContext *ctxt)
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Gfx *pgdl[4];
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Matrix_Push();
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EnTk_Eff_Draw(tk, ctxt);
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EnTkEff_Draw(tk, ctxt);
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Matrix_Pull();
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gfx = ctxt->state.gfxCtx;
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@ -27,7 +27,6 @@ struct EnTk
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{
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/* 0x0000 */ Actor actor;
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/* 0x014C */ SkelAnime skel_anim;
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/* 0x018C */ char unk_18C[0x4];
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/* 0x0190 */ EnTkFunc *action_func;
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/* 0x0194 */ ColliderCylinderMain
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collider;
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