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Decompiles sched.c (#145)
* decompile sched.c * rename Game_AllocEnd to Game_Alloc in z_effect_soft_sprite.c * pr updates
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47 changed files with 658 additions and 1807 deletions
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@ -496,7 +496,7 @@ u32 GameState_IsRunning(GameState* gameState) {
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return gameState->running;
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}
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void* GameState_AllocEnd(GameState* gameState, size_t size, char* file, s32 line) {
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void* GameState_Alloc(GameState* gameState, size_t size, char* file, s32 line) {
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void* ret;
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if (THA_IsCrash(&gameState->tha)) {
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