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Decompiles sched.c (#145)
* decompile sched.c * rename Game_AllocEnd to Game_Alloc in z_effect_soft_sprite.c * pr updates
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47 changed files with 658 additions and 1807 deletions
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@ -21,7 +21,7 @@ MtxF* sMatrixStack; // "Matrix_stack"
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MtxF* sCurrentMatrix; // "Matrix_now"
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void Matrix_Init(GameState* gameState) {
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sCurrentMatrix = GameState_AllocEnd(gameState, 20 * sizeof(MtxF), "../sys_matrix.c", 153);
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sCurrentMatrix = GameState_Alloc(gameState, 20 * sizeof(MtxF), "../sys_matrix.c", 153);
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sMatrixStack = sCurrentMatrix;
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}
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