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Decompiles sched.c (#145)

* decompile sched.c

* rename Game_AllocEnd to Game_Alloc in z_effect_soft_sprite.c

* pr updates
This commit is contained in:
krimtonz 2020-05-26 10:39:27 -05:00 committed by GitHub
parent 3175f5c988
commit d48792870c
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47 changed files with 658 additions and 1807 deletions

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@ -16,7 +16,7 @@ void EffectSs_InitInfo(GlobalContext* globalCtx, s32 tableSize) {
}
sEffectSsInfo.table =
GameState_AllocEnd(&globalCtx->state, tableSize * sizeof(EffectSs), "../z_effect_soft_sprite.c", 289);
GameState_Alloc(&globalCtx->state, tableSize * sizeof(EffectSs), "../z_effect_soft_sprite.c", 289);
if (sEffectSsInfo.table == NULL) {
__assert("EffectSS2Info.data_table != NULL", "../z_effect_soft_sprite.c", 290);
}