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Decompiles sched.c (#145)
* decompile sched.c * rename Game_AllocEnd to Game_Alloc in z_effect_soft_sprite.c * pr updates
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47 changed files with 658 additions and 1807 deletions
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@ -16,7 +16,7 @@ void EffectSs_InitInfo(GlobalContext* globalCtx, s32 tableSize) {
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}
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sEffectSsInfo.table =
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GameState_AllocEnd(&globalCtx->state, tableSize * sizeof(EffectSs), "../z_effect_soft_sprite.c", 289);
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GameState_Alloc(&globalCtx->state, tableSize * sizeof(EffectSs), "../z_effect_soft_sprite.c", 289);
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if (sEffectSsInfo.table == NULL) {
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__assert("EffectSS2Info.data_table != NULL", "../z_effect_soft_sprite.c", 290);
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}
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