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Decompiles sched.c (#145)
* decompile sched.c * rename Game_AllocEnd to Game_Alloc in z_effect_soft_sprite.c * pr updates
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47 changed files with 658 additions and 1807 deletions
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@ -232,7 +232,7 @@ void Map_Init(GlobalContext* globalCtx) {
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interfaceCtx->unk_258 = -1;
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interfaceCtx->unk_25A = -1;
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interfaceCtx->mapSegment = GameState_AllocEnd(&globalCtx->state, 0x1000, "../z_map_exp.c", 457);
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interfaceCtx->mapSegment = GameState_Alloc(&globalCtx->state, 0x1000, "../z_map_exp.c", 457);
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// Translates to "MAP TEXTURE INITIALIZATION scene_data_ID=%d mapSegment=%x"
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osSyncPrintf("\n\n\nMAP テクスチャ初期化 scene_data_ID=%d\nmapSegment=%x\n\n", globalCtx->sceneNum,
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interfaceCtx->mapSegment, globalCtx);
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