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Decompiles sched.c (#145)
* decompile sched.c * rename Game_AllocEnd to Game_Alloc in z_effect_soft_sprite.c * pr updates
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47 changed files with 658 additions and 1807 deletions
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@ -82,7 +82,7 @@ void Sample_SetupView(SampleContext* this) {
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void Sample_LoadTitleStatic(SampleContext* this) {
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u32 size = _title_staticSegmentRomEnd - _title_staticSegmentRomStart;
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this->staticSegment = GameState_AllocEnd(&this->state, size, "../z_sample.c", 163);
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this->staticSegment = GameState_Alloc(&this->state, size, "../z_sample.c", 163);
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DmaMgr_SendRequest1(this->staticSegment, _title_staticSegmentRomStart, size, "../z_sample.c", 164);
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}
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