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Decompiles sched.c (#145)

* decompile sched.c

* rename Game_AllocEnd to Game_Alloc in z_effect_soft_sprite.c

* pr updates
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krimtonz 2020-05-26 10:39:27 -05:00 committed by GitHub
parent 3175f5c988
commit d48792870c
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47 changed files with 658 additions and 1807 deletions

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@ -72,7 +72,7 @@ void Object_InitBank(GlobalContext* globalCtx, ObjectContext* objectCtx) {
osSyncPrintf(VT_RST);
objectCtx->spaceStart = objectCtx->status[0].segment =
GameState_AllocEnd(&globalCtx->state, spaceSize, "../z_scene.c", 219);
GameState_Alloc(&globalCtx->state, spaceSize, "../z_scene.c", 219);
objectCtx->spaceEnd = (void*)((s32)objectCtx->spaceStart + spaceSize);
objectCtx->mainKeepIndex = Object_Spawn(objectCtx, OBJECT_GAMEPLAY_KEEP);