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Decompiles sched.c (#145)

* decompile sched.c

* rename Game_AllocEnd to Game_Alloc in z_effect_soft_sprite.c

* pr updates
This commit is contained in:
krimtonz 2020-05-26 10:39:27 -05:00 committed by GitHub
parent 3175f5c988
commit d48792870c
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47 changed files with 658 additions and 1807 deletions

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@ -164,7 +164,7 @@ void Title_Init(TitleContext* this) {
u32 size = (u32)_nintendo_rogo_staticSegmentRomEnd - (u32)_nintendo_rogo_staticSegmentRomStart;
u32 pad;
this->staticSegment = GameState_AllocEnd(&this->state, size, "../z_title.c", 611);
this->staticSegment = GameState_Alloc(&this->state, size, "../z_title.c", 611);
osSyncPrintf("z_title.c\n");
if (this->staticSegment == NULL) {
__assert("this->staticSegment != NULL", "../z_title.c", 614);