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Match remaining GC retail versions (#2019)

* Match the remaining GC retail versions

* Fix BSS ordering for existing versions

* Disable clang-format for #pragma increment_block_number

* sramResetCode -> sSramResetCode

* Replace 0xFF3F with or-ing all buttons together

* Revert "Disable clang-format for #pragma increment_block_number"

This reverts commit 406b6d26c9.

---------

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
This commit is contained in:
cadmic 2024-08-09 17:58:46 -07:00 committed by GitHub
parent cd2264f018
commit d495436190
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
59 changed files with 11405 additions and 49 deletions

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@ -44,7 +44,8 @@
#include "terminal.h"
#include "alloca.h"
#pragma increment_block_number "gc-eu:64 gc-eu-mq:64 gc-eu-mq-dbg:0 gc-us:64"
#pragma increment_block_number "gc-eu:64 gc-eu-mq:64 gc-eu-mq-dbg:0 gc-jp:64 gc-jp-ce:64 gc-jp-mq:64 gc-us:64" \
"gc-us-mq:64"
void FaultDrawer_Init(void);
void FaultDrawer_SetOsSyncPrintfEnabled(u32 enabled);

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@ -7,7 +7,7 @@ s32 gScreenWidth = SCREEN_WIDTH;
s32 gScreenHeight = SCREEN_HEIGHT;
u32 gSystemHeapSize = 0;
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-us:0"
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0"
PreNmiBuff* gAppNmiBufferPtr;
Scheduler gScheduler;

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@ -5,7 +5,7 @@
#include "macros.h"
#include "sys_math3d.h"
#pragma increment_block_number "gc-eu:108 gc-eu-mq:108 gc-us:108"
#pragma increment_block_number "gc-eu:108 gc-eu-mq:108 gc-jp:108 gc-jp-ce:108 gc-jp-mq:108 gc-us:108 gc-us-mq:108"
s32 Math3D_LineVsLineClosestTwoPoints(Vec3f* lineAPointA, Vec3f* lineAPointB, Vec3f* lineBPointA, Vec3f* lineBPointB,
Vec3f* lineAClosestToB, Vec3f* lineBClosestToA);

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@ -8,7 +8,7 @@
#include "assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h"
#include "assets/objects/object_bdoor/object_bdoor.h"
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-us:0"
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0"
static CollisionPoly* sCurCeilingPoly;
static s32 sCurCeilingBgId;
@ -1905,7 +1905,7 @@ s32 func_8002F9EC(PlayState* play, Actor* actor, CollisionPoly* poly, s32 bgId,
return false;
}
#pragma increment_block_number "gc-eu:22 gc-eu-mq:22 gc-us:22"
#pragma increment_block_number "gc-eu:22 gc-eu-mq:22 gc-jp:22 gc-jp-ce:22 gc-jp-mq:22 gc-us:22 gc-us-mq:22"
// Local data used for Farore's Wind light (stored in BSS)
LightInfo D_8015BC00;

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@ -4,7 +4,7 @@
#include "terminal.h"
#include "overlays/actors/ovl_En_Horse/z_en_horse.h"
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-us:0"
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0"
s16 Camera_RequestSettingImpl(Camera* camera, s16 requestedSetting, s16 flags);
s32 Camera_RequestModeImpl(Camera* camera, s16 requestedMode, u8 forceModeChange);
@ -3630,7 +3630,7 @@ s32 Camera_KeepOn3(Camera* camera) {
return 1;
}
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-us:128"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
s32 Camera_KeepOn4(Camera* camera) {
static Vec3f D_8015BD50;

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@ -12,7 +12,7 @@ typedef s32 (*ColChkLineFunc)(PlayState*, CollisionCheckContext*, Collider*, Vec
#define SAC_ENABLE (1 << 0)
#pragma increment_block_number "gc-eu:64 gc-eu-mq:64 gc-us:64"
#pragma increment_block_number "gc-eu:64 gc-eu-mq:64 gc-jp:64 gc-jp-ce:64 gc-jp-mq:64 gc-us:64 gc-us-mq:64"
#if OOT_DEBUG
/**
@ -2693,7 +2693,7 @@ typedef enum {
/* 2 */ MASSTYPE_NORMAL
} ColChkMassType;
#pragma increment_block_number "gc-eu:252 gc-eu-mq:252 gc-us:252"
#pragma increment_block_number "gc-eu:252 gc-eu-mq:252 gc-jp:252 gc-jp-ce:252 gc-jp-mq:252 gc-us:252 gc-us-mq:252"
/**
* Get mass type. Immovable colliders cannot be pushed, while heavy colliders can only be pushed by heavy and immovable

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@ -1,6 +1,7 @@
#include "global.h"
#include "region.h"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-us:128"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
ALIGNED(16) SaveContext gSaveContext;
u32 D_8015FA88;
@ -21,7 +22,16 @@ void SaveContext_Init(void) {
gSaveContext.dogIsLost = true;
gSaveContext.nextTransitionType = TRANS_NEXT_TYPE_DEFAULT;
gSaveContext.prevHudVisibilityMode = HUD_VISIBILITY_ALL;
#if OOT_NTSC
#if OOT_NTSC && OOT_VERSION < OOT_GC_US
if (gCurrentRegion == REGION_JP) {
gSaveContext.language = LANGUAGE_JPN;
}
if (gCurrentRegion == REGION_US) {
gSaveContext.language = LANGUAGE_ENG;
}
#elif OOT_VERSION == OOT_GC_US || OOT_VERSION == OOT_GC_US_MQ
gSaveContext.language = LANGUAGE_ENG;
#elif OOT_VERSION == OOT_GC_JP_CE
gSaveContext.language = LANGUAGE_JPN;
#endif
}

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@ -120,7 +120,7 @@ u16 gCamAtSplinePointsAppliedFrame;
u16 gCamEyePointAppliedFrame;
u16 gCamAtPointAppliedFrame;
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-us:0"
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0"
// Cam ID to return to when a scripted cutscene is finished
s16 sReturnToCamId;

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@ -1,7 +1,7 @@
#include "global.h"
#include "terminal.h"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-us:128"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
void (*sKaleidoScopeUpdateFunc)(PlayState* play);
void (*sKaleidoScopeDrawFunc)(PlayState* play);

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@ -7,7 +7,7 @@
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/gameplay_field_keep/gameplay_field_keep.h"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-us:128"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
typedef enum {
/* 0x00 */ LIGHTNING_BOLT_START,
@ -212,7 +212,7 @@ s16 sLightningFlashAlpha;
s16 sSunDepthTestX;
s16 sSunDepthTestY;
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-us:128"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
LightNode* sNGameOverLightNode;
LightInfo sNGameOverLightInfo;

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@ -3850,7 +3850,9 @@ void Message_DrawDebugText(PlayState* play, Gfx** p) {
void Message_Draw(PlayState* play) {
Gfx* plusOne;
Gfx* polyOpaP;
#if OOT_VERSION < OOT_GC_US
s32 pad;
#endif
#if OOT_DEBUG
s16 watchVar;
#endif
@ -3901,6 +3903,9 @@ void Message_Update(PlayState* play) {
0x0400, 0x0400, 0x0200, 0x0000, 0x1038, 0x0008, 0x200A, 0x088B, 0x0007, 0x0009, 0x000A, 0x107E, 0x2008, 0x2007,
0x0015, 0x0016, 0x0017, 0x0003, 0x0000, 0x270B, 0x00C8, 0x012C, 0x012D, 0xFFDA, 0x0014, 0x0016, 0x0014, 0x0016,
};
#if OOT_VERSION < OOT_GC_US
static s32 sUnknown = 0;
#endif
static u8 D_80153D74 = 0;
MessageContext* msgCtx = &play->msgCtx;
InterfaceContext* interfaceCtx = &play->interfaceCtx;
@ -3911,6 +3916,9 @@ void Message_Update(PlayState* play) {
s16 averageY;
s16 playerFocusScreenPosY;
s16 actorFocusScreenPosY;
#if OOT_VERSION < OOT_GC_US
s32 pad[2];
#endif
#if OOT_DEBUG
if (BREG(0) != 0) {

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@ -168,10 +168,12 @@ void Play_SetupTransition(PlayState* this, s32 transitionType) {
break;
default:
#if OOT_NTSC
#if OOT_VERSION < OOT_GC_EU_MQ_DBG
HUNGUP_AND_CRASH("../z_play.c", 2287);
#else
#elif OOT_VERSION < OOT_GC_JP_CE
HUNGUP_AND_CRASH("../z_play.c", 2290);
#else
HUNGUP_AND_CRASH("../z_play.c", 2293);
#endif
break;
}