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z_en_a_keep documentation and cleanup (#900)

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Dragorn421 2021-10-22 21:54:30 +02:00 committed by GitHub
parent 42b8cec3d0
commit d539c259af
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GPG key ID: 4AEE18F83AFDEB23
3 changed files with 115 additions and 102 deletions

View file

@ -855,20 +855,23 @@
<Texture Name="gMoonTex" OutName="moon" Format="ia8" Width="64" Height="64" Offset="0x37F00"/>
<DList Name="gMoonDL" Offset="0x38F00"/>
<Texture Name="gUnknownCircle6Tex" OutName="unknown_circle_6" Format="i8" Width="32" Height="32" Offset="0x38FB0"/>
<Collision Name="gUnknown1Col" Offset="0x394B0"/>
<Collision Name="gLargerCubeCol" Offset="0x394B0"/> <!-- unused in game -->
<DList Name="gLiftableRockDL" Offset="0x39660"/>
<!-- unused in game -->
<DList Name="gUnusedRockRectangularPrism1DL" Offset="0x39890"/>
<Collision Name="gUnknown2Col" Offset="0x39A48"/>
<DList Name="gUnusedRockRectangularPrism2DL" Offset="0x39C00"/>
<Collision Name="gUnknown3Col" Offset="0x39DC0"/>
<Collision Name="gWideTallBlockCol" Offset="0x39A48"/>
<DList Name="gFlatBlockDL" Offset="0x39C00"/>
<Collision Name="gTallBlockCol" Offset="0x39DC0"/>
<DList Name="gUnusedRockRectangularPrism3DL" Offset="0x39F70"/>
<Collision Name="gUnknown4Col" Offset="0x3A120"/>
<DList Name="gUnusedRockRectangularPrism4DL" Offset="0x3A2D0"/>
<Collision Name="gUnknown5Col" Offset="0x3A480"/>
<DList Name="gUnusedRockRectangularPrism5DL" Offset="0x3A630"/>
<Collision Name="gUnknown6Col" Offset="0x3A7F0"/>
<DList Name="gUnusedTreeStumpDL" Offset="0x3A9B0"/>
<DList Name="gUnusedGrassBladesDL" Offset="0x3AB80"/>
<Collision Name="gSmallerFlatBlockCol" Offset="0x3A120"/>
<DList Name="gFlatRotBlockDL" Offset="0x3A2D0"/>
<Collision Name="gLargerFlatBlockCol" Offset="0x3A480"/>
<DList Name="gSmallCubeDL" Offset="0x3A630"/>
<Collision Name="gSmallerCubeCol" Offset="0x3A7F0"/>
<DList Name="gTreeStumpDL" Offset="0x3A9B0"/>
<DList Name="gGrassBladesDL" Offset="0x3AB80"/>
<Texture Name="gHeartShapeTex" OutName="heart_shape" Format="i8" Width="16" Height="16" Offset="0x3AC30"/>
<DList Name="gHeartPieceInteriorDL" Offset="0x3B030"/>
<DList Name="gHeartPieceExteriorDL" Offset="0x3BBA0"/>

View file

@ -259,6 +259,7 @@ typedef struct EnItem00 {
/* 0x160 */ ColliderCylinder collider;
} EnItem00; // size = 0x1AC
// Only A_OBJ_SIGNPOST_OBLONG and A_OBJ_SIGNPOST_ARROW are used in room files.
typedef enum {
/* 0x00 */ A_OBJ_BLOCK_SMALL,
/* 0x01 */ A_OBJ_BLOCK_LARGE,
@ -271,7 +272,8 @@ typedef enum {
/* 0x08 */ A_OBJ_TREE_STUMP,
/* 0x09 */ A_OBJ_SIGNPOST_OBLONG,
/* 0x0A */ A_OBJ_SIGNPOST_ARROW,
/* 0x0B */ A_OBJ_KNOB
/* 0x0B */ A_OBJ_BOULDER_FRAGMENT,
/* 0x0C */ A_OBJ_MAX
} AObjType;
struct EnAObj;
@ -281,13 +283,13 @@ typedef void (*EnAObjActionFunc)(struct EnAObj*, struct GlobalContext*);
typedef struct EnAObj {
/* 0x000 */ DynaPolyActor dyna;
/* 0x164 */ EnAObjActionFunc actionFunc;
/* 0x168 */ s32 unk_168;
/* 0x168 */ s32 rotateWaitTimer;
/* 0x16C */ s16 textId;
/* 0x16E */ s16 unk_16E;
/* 0x170 */ s16 unk_170;
/* 0x172 */ s16 unk_172;
/* 0x174 */ s16 unk_174;
/* 0x178 */ f32 unk_178;
/* 0x16E */ s16 rotateState;
/* 0x170 */ s16 rotateForTimer;
/* 0x172 */ s16 rotSpeedY;
/* 0x174 */ s16 rotSpeedX;
/* 0x178 */ f32 focusYoffset;
/* 0x17C */ ColliderCylinder collider;
} EnAObj; // size = 0x1C8

View file

@ -11,16 +11,16 @@ void EnAObj_Destroy(Actor* thisx, GlobalContext* globalCtx);
void EnAObj_Update(Actor* thisx, GlobalContext* globalCtx);
void EnAObj_Draw(Actor* thisx, GlobalContext* globalCtx);
void func_8001D204(EnAObj* this, GlobalContext* globalCtx);
void func_8001D25C(EnAObj* this, GlobalContext* globalCtx);
void func_8001D360(EnAObj* this, GlobalContext* globalCtx);
void func_8001D4A8(EnAObj* this, GlobalContext* globalCtx);
void func_8001D608(EnAObj* this, GlobalContext* globalCtx);
void EnAObj_WaitFinishedTalking(EnAObj* this, GlobalContext* globalCtx);
void EnAObj_WaitTalk(EnAObj* this, GlobalContext* globalCtx);
void EnAObj_BlockRot(EnAObj* this, GlobalContext* globalCtx);
void EnAObj_BoulderFragment(EnAObj* this, GlobalContext* globalCtx);
void EnAObj_Block(EnAObj* this, GlobalContext* globalCtx);
void func_8001D234(EnAObj* this, s16 params);
void func_8001D310(EnAObj* this, s16 params);
void func_8001D480(EnAObj* this, s16 params);
void func_8001D5C8(EnAObj* this, s16 params);
void EnAObj_SetupWaitTalk(EnAObj* this, s16 type);
void EnAObj_SetupBlockRot(EnAObj* this, s16 type);
void EnAObj_SetupBoulderFragment(EnAObj* this, s16 type);
void EnAObj_SetupBlock(EnAObj* this, s16 type);
const ActorInit En_A_Obj_InitVars = {
ACTOR_EN_A_OBJ,
@ -54,22 +54,27 @@ static ColliderCylinderInit sCylinderInit = {
{ 25, 60, 0, { 0, 0, 0 } },
};
extern CollisionHeader D_06000730;
extern CollisionHeader D_06000730; // gHookshotTargetCol ?
static CollisionHeader* D_8011546C[] = {
&gUnknown1Col, &gUnknown1Col, &gUnknown4Col, &gUnknown5Col, &gUnknown6Col, &D_06000730,
static CollisionHeader* sColHeaders[] = {
&gLargerCubeCol, // A_OBJ_GRASS_CLUMP, A_OBJ_TREE_STUMP
&gLargerCubeCol, // A_OBJ_BLOCK_LARGE, A_OBJ_BLOCK_HUGE
&gSmallerFlatBlockCol, // unused
&gLargerFlatBlockCol, // A_OBJ_BLOCK_SMALL_ROT, A_OBJ_BLOCK_LARGE_ROT
&gSmallerCubeCol, // unused
&D_06000730, // A_OBJ_UNKNOWN_6
};
static Gfx* D_80115484[] = {
gUnusedRockRectangularPrism2DL,
gUnusedRockRectangularPrism2DL,
gUnusedRockRectangularPrism2DL,
gUnusedRockRectangularPrism4DL,
gUnusedRockRectangularPrism4DL,
gUnusedRockRectangularPrism5DL,
0x06000210,
gUnusedGrassBladesDL,
gUnusedTreeStumpDL,
static Gfx* sDLists[] = {
gFlatBlockDL,
gFlatBlockDL,
gFlatBlockDL,
gFlatRotBlockDL,
gFlatRotBlockDL,
gSmallCubeDL,
/* gHookshotPostDL ? */ 0x06000210,
gGrassBladesDL,
gTreeStumpDL,
gSignRectangularDL,
gSignDirectionalDL,
gBoulderFragmentsDL,
@ -83,7 +88,7 @@ void EnAObj_Init(Actor* thisx, GlobalContext* globalCtx) {
CollisionHeader* colHeader = NULL;
s32 pad;
EnAObj* this = THIS;
f32 sp28 = 6.0f;
f32 shadowScale = 6.0f;
this->textId = (thisx->params >> 8) & 0xFF;
thisx->params &= 0xFF;
@ -109,11 +114,11 @@ void EnAObj_Init(Actor* thisx, GlobalContext* globalCtx) {
break;
}
if (thisx->params >= 9) {
sp28 = 12.0f;
if (thisx->params >= A_OBJ_SIGNPOST_OBLONG) {
shadowScale = 12.0f;
}
ActorShape_Init(&thisx->shape, 0.0f, ActorShadow_DrawCircle, sp28);
ActorShape_Init(&thisx->shape, 0.0f, ActorShadow_DrawCircle, shadowScale);
thisx->focus.pos = thisx->world.pos;
this->dyna.bgId = BGACTOR_NEG_ONE;
@ -127,25 +132,25 @@ void EnAObj_Init(Actor* thisx, GlobalContext* globalCtx) {
case A_OBJ_BLOCK_HUGE:
this->dyna.bgId = 1;
Actor_ChangeCategory(globalCtx, &globalCtx->actorCtx, thisx, ACTORCAT_BG);
func_8001D5C8(this, thisx->params);
EnAObj_SetupBlock(this, thisx->params);
break;
case A_OBJ_BLOCK_SMALL_ROT:
case A_OBJ_BLOCK_LARGE_ROT:
this->dyna.bgId = 3;
Actor_ChangeCategory(globalCtx, &globalCtx->actorCtx, thisx, ACTORCAT_BG);
func_8001D310(this, thisx->params);
EnAObj_SetupBlockRot(this, thisx->params);
break;
case A_OBJ_UNKNOWN_6:
// clang-format off
thisx->flags |= 0x1; this->dyna.bgId = 5; this->unk_178 = 10.0f;
thisx->flags |= 0x1; this->dyna.bgId = 5; this->focusYoffset = 10.0f;
// clang-format on
thisx->gravity = -2.0f;
func_8001D234(this, thisx->params);
EnAObj_SetupWaitTalk(this, thisx->params);
break;
case A_OBJ_GRASS_CLUMP:
case A_OBJ_TREE_STUMP:
this->dyna.bgId = 0;
func_8001D234(this, thisx->params);
EnAObj_SetupWaitTalk(this, thisx->params);
break;
case A_OBJ_SIGNPOST_OBLONG:
case A_OBJ_SIGNPOST_ARROW:
@ -153,29 +158,29 @@ void EnAObj_Init(Actor* thisx, GlobalContext* globalCtx) {
// clang-format off
thisx->flags |= 0x1 | 0x8; thisx->targetArrowOffset = 500.0f;
// clang-format on
this->unk_178 = 45.0f;
func_8001D234(this, thisx->params);
this->focusYoffset = 45.0f;
EnAObj_SetupWaitTalk(this, thisx->params);
Collider_InitCylinder(globalCtx, &this->collider);
Collider_SetCylinder(globalCtx, &this->collider, thisx, &sCylinderInit);
thisx->colChkInfo.mass = MASS_IMMOVABLE;
thisx->targetMode = 0;
break;
case A_OBJ_KNOB:
case A_OBJ_BOULDER_FRAGMENT:
thisx->gravity = -1.5f;
func_8001D480(this, thisx->params);
EnAObj_SetupBoulderFragment(this, thisx->params);
break;
default:
thisx->gravity = -2.0f;
func_8001D234(this, thisx->params);
EnAObj_SetupWaitTalk(this, thisx->params);
break;
}
if (thisx->params < 5) {
if (thisx->params <= A_OBJ_BLOCK_LARGE_ROT) { // A_OBJ_BLOCK_*
thisx->colChkInfo.mass = MASS_IMMOVABLE;
}
if (this->dyna.bgId != BGACTOR_NEG_ONE) {
CollisionHeader_GetVirtual(D_8011546C[this->dyna.bgId], &colHeader);
CollisionHeader_GetVirtual(sColHeaders[this->dyna.bgId], &colHeader);
this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, thisx, colHeader);
}
}
@ -189,27 +194,29 @@ void EnAObj_Destroy(Actor* thisx, GlobalContext* globalCtx) {
case A_OBJ_SIGNPOST_OBLONG:
case A_OBJ_SIGNPOST_ARROW:
Collider_DestroyCylinder(globalCtx, &this->collider);
break;
}
}
void func_8001D204(EnAObj* this, GlobalContext* globalCtx) {
void EnAObj_WaitFinishedTalking(EnAObj* this, GlobalContext* globalCtx) {
if (func_8002F334(&this->dyna.actor, globalCtx)) {
func_8001D234(this, this->dyna.actor.params);
EnAObj_SetupWaitTalk(this, this->dyna.actor.params);
}
}
void func_8001D234(EnAObj* this, s16 params) {
EnAObj_SetupAction(this, func_8001D25C);
void EnAObj_SetupWaitTalk(EnAObj* this, s16 type) {
EnAObj_SetupAction(this, EnAObj_WaitTalk);
}
void func_8001D25C(EnAObj* this, GlobalContext* globalCtx) {
s16 var;
void EnAObj_WaitTalk(EnAObj* this, GlobalContext* globalCtx) {
s16 relYawTowardsPlayer;
if (this->dyna.actor.textId != 0) {
var = this->dyna.actor.yawTowardsPlayer - this->dyna.actor.shape.rot.y;
if ((ABS(var) < 0x2800) || ((this->dyna.actor.params == 0xA) && (ABS(var) > 0x5800))) {
relYawTowardsPlayer = this->dyna.actor.yawTowardsPlayer - this->dyna.actor.shape.rot.y;
if (ABS(relYawTowardsPlayer) < 0x2800 ||
(this->dyna.actor.params == A_OBJ_SIGNPOST_ARROW && ABS(relYawTowardsPlayer) > 0x5800)) {
if (func_8002F194(&this->dyna.actor, globalCtx)) {
EnAObj_SetupAction(this, func_8001D204);
EnAObj_SetupAction(this, EnAObj_WaitFinishedTalking);
} else {
func_8002F2F4(&this->dyna.actor, globalCtx);
}
@ -217,45 +224,45 @@ void func_8001D25C(EnAObj* this, GlobalContext* globalCtx) {
}
}
void func_8001D310(EnAObj* this, s16 params) {
this->unk_16E = 0;
this->unk_168 = 10;
void EnAObj_SetupBlockRot(EnAObj* this, s16 type) {
this->rotateState = 0;
this->rotateWaitTimer = 10;
this->dyna.actor.world.rot.y = 0;
this->dyna.actor.shape.rot = this->dyna.actor.world.rot;
EnAObj_SetupAction(this, func_8001D360);
EnAObj_SetupAction(this, EnAObj_BlockRot);
}
void func_8001D360(EnAObj* this, GlobalContext* globalCtx) {
if (this->unk_16E == 0) {
void EnAObj_BlockRot(EnAObj* this, GlobalContext* globalCtx) {
if (this->rotateState == 0) {
if (this->dyna.unk_160 != 0) {
this->unk_16E++;
this->unk_170 = 20;
this->rotateState++;
this->rotateForTimer = 20;
if ((s16)(this->dyna.actor.yawTowardsPlayer + 0x4000) < 0) {
this->unk_174 = -1000;
this->rotSpeedX = -0x3E8;
} else {
this->unk_174 = 1000;
this->rotSpeedX = 0x3E8;
}
if (this->dyna.actor.yawTowardsPlayer < 0) {
this->unk_172 = -this->unk_174;
this->rotSpeedY = -this->rotSpeedX;
} else {
this->unk_172 = this->unk_174;
this->rotSpeedY = this->rotSpeedX;
}
}
} else {
if (this->unk_168 != 0) {
this->unk_168--;
if (this->rotateWaitTimer != 0) {
this->rotateWaitTimer--;
} else {
this->dyna.actor.shape.rot.y += this->unk_172;
this->dyna.actor.shape.rot.x += this->unk_174;
this->unk_170--;
this->dyna.actor.shape.rot.y += this->rotSpeedY;
this->dyna.actor.shape.rot.x += this->rotSpeedX;
this->rotateForTimer--;
this->dyna.actor.gravity = -1.0f;
if (this->unk_170 == 0) {
if (this->rotateForTimer == 0) {
this->dyna.actor.world.pos = this->dyna.actor.home.pos;
this->unk_16E = 0;
this->unk_168 = 10;
this->rotateState = 0;
this->rotateWaitTimer = 10;
this->dyna.actor.velocity.y = 0.0f;
this->dyna.actor.gravity = 0.0f;
this->dyna.actor.shape.rot = this->dyna.actor.world.rot;
@ -264,19 +271,19 @@ void func_8001D360(EnAObj* this, GlobalContext* globalCtx) {
}
}
void func_8001D480(EnAObj* this, s16 params) {
EnAObj_SetupAction(this, func_8001D4A8);
void EnAObj_SetupBoulderFragment(EnAObj* this, s16 type) {
EnAObj_SetupAction(this, EnAObj_BoulderFragment);
}
void func_8001D4A8(EnAObj* this, GlobalContext* globalCtx) {
void EnAObj_BoulderFragment(EnAObj* this, GlobalContext* globalCtx) {
Math_SmoothStepToF(&this->dyna.actor.speedXZ, 1.0f, 1.0f, 0.5f, 0.0f);
this->dyna.actor.shape.rot.x = this->dyna.actor.shape.rot.x + (this->dyna.actor.world.rot.x >> 1);
this->dyna.actor.shape.rot.z = this->dyna.actor.shape.rot.z + (this->dyna.actor.world.rot.z >> 1);
this->dyna.actor.shape.rot.x += this->dyna.actor.world.rot.x >> 1;
this->dyna.actor.shape.rot.z += this->dyna.actor.world.rot.z >> 1;
if ((this->dyna.actor.speedXZ != 0.0f) && (this->dyna.actor.bgCheckFlags & 0x8)) {
if (this->dyna.actor.speedXZ != 0.0f && this->dyna.actor.bgCheckFlags & 0x8) {
this->dyna.actor.world.rot.y =
((this->dyna.actor.wallYaw - this->dyna.actor.world.rot.y) + this->dyna.actor.wallYaw) - 0x8000;
if (1) {} // Necessary to match
this->dyna.actor.wallYaw - this->dyna.actor.world.rot.y + this->dyna.actor.wallYaw - 0x8000;
if (1) {}
this->dyna.actor.bgCheckFlags &= ~0x8;
}
@ -291,13 +298,13 @@ void func_8001D4A8(EnAObj* this, GlobalContext* globalCtx) {
}
}
void func_8001D5C8(EnAObj* this, s16 params) {
void EnAObj_SetupBlock(EnAObj* this, s16 type) {
this->dyna.actor.uncullZoneDownward = 1200.0f;
this->dyna.actor.uncullZoneScale = 720.0f;
EnAObj_SetupAction(this, func_8001D608);
EnAObj_SetupAction(this, EnAObj_Block);
}
void func_8001D608(EnAObj* this, GlobalContext* globalCtx) {
void EnAObj_Block(EnAObj* this, GlobalContext* globalCtx) {
this->dyna.actor.speedXZ += this->dyna.unk_150;
this->dyna.actor.world.rot.y = this->dyna.unk_158;
this->dyna.actor.speedXZ = CLAMP(this->dyna.actor.speedXZ, -2.5f, 2.5f);
@ -319,7 +326,7 @@ void EnAObj_Update(Actor* thisx, GlobalContext* globalCtx) {
Actor_MoveForward(&this->dyna.actor);
if (this->dyna.actor.gravity != 0.0f) {
if (this->dyna.actor.params != A_OBJ_KNOB) {
if (this->dyna.actor.params != A_OBJ_BOULDER_FRAGMENT) {
Actor_UpdateBgCheckInfo(globalCtx, &this->dyna.actor, 5.0f, 40.0f, 0.0f, 0x1D);
} else {
Actor_UpdateBgCheckInfo(globalCtx, &this->dyna.actor, 5.0f, 20.0f, 0.0f, 0x1D);
@ -327,13 +334,14 @@ void EnAObj_Update(Actor* thisx, GlobalContext* globalCtx) {
}
this->dyna.actor.focus.pos = this->dyna.actor.world.pos;
this->dyna.actor.focus.pos.y += this->unk_178;
this->dyna.actor.focus.pos.y += this->focusYoffset;
switch (this->dyna.actor.params) {
case A_OBJ_SIGNPOST_OBLONG:
case A_OBJ_SIGNPOST_ARROW:
Collider_UpdateCylinder(&this->dyna.actor, &this->collider);
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
break;
}
}
@ -344,17 +352,17 @@ void EnAObj_Draw(Actor* thisx, GlobalContext* globalCtx) {
func_80093D18(globalCtx->state.gfxCtx);
if (type > A_OBJ_KNOB) {
type = A_OBJ_KNOB;
if (type >= A_OBJ_MAX) {
type = A_OBJ_BOULDER_FRAGMENT;
}
if (thisx->params == A_OBJ_KNOB) {
if (thisx->params == A_OBJ_BOULDER_FRAGMENT) {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 1, 60, 60, 60, 50);
}
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_a_keep.c", 712),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, D_80115484[type]);
gSPDisplayList(POLY_OPA_DISP++, sDLists[type]);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_a_keep.c", 715);
}