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Decompile remaining z_vis... files (#131)
* Decompile z_vismono.c / code_800AD920.c - z_vismono.c: OK - code_800AD920.c: OK * Minor fixes in PR #131
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461525b40c
commit
d556999b2b
19 changed files with 1682 additions and 911 deletions
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@ -8,7 +8,7 @@ Input* D_8012D1F8 = NULL;
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TransitionUnk sTrnsnUnk;
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s32 gTrnsnUnkState;
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VisMonoStruct D_80161498;
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VisMono D_80161498;
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Color_RGBA8 D_801614B0;
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FaultClient D_801614B8;
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s16 D_801614C8;
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@ -174,7 +174,7 @@ void Gameplay_Destroy(GlobalContext* globalCtx) {
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func_800B3968();
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TransitionFade_Destroy(&globalCtx->transitionFade);
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func_800AD054(&D_80161498);
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VisMono_Destroy(&D_80161498);
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if (gSaveContext.linkAge != globalCtx->linkAgeOnLoad) {
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Inventory_SwapAgeEquipment();
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@ -365,7 +365,7 @@ void Gameplay_Init(GlobalContext* globalCtx) {
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TransitionFade_SetType(&globalCtx->transitionFade, 3);
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TransitionFade_SetColor(&globalCtx->transitionFade, RGBA8(0xA0, 0xA0, 0xA0, 0xFF));
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TransitionFade_Start(&globalCtx->transitionFade);
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func_800AD000(&D_80161498);
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VisMono_Init(&D_80161498);
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D_801614B0.a = 0x00;
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Flags_UnsetAllEnv(globalCtx);
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@ -1151,7 +1151,7 @@ void Gameplay_Draw(GlobalContext* globalCtx) {
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if (D_801614B0.a > 0x00) {
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D_80161498.primColor.rgba = D_801614B0.rgba;
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func_800AD5C0(&D_80161498, &gfxP);
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VisMono_Draw(&D_80161498, &gfxP);
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}
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gSPEndDisplayList(gfxP++);
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