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Set up gc-eu and match all code (#1938)
* Set up gc-eu and match all code * Format * Mark gc-eu-mq as WIP until it builds OK * Move original/MQ map mark data to separate files * Add #includes to .inc.c files to help out VS Code * Use #if in spec instead of .inc.c files
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14 changed files with 3850 additions and 272 deletions
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@ -418,7 +418,11 @@ void Scene_DrawConfigWaterTemple(PlayState* play) {
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spAC = play->roomCtx.unk_74[1] & 0xFF;
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gameplayFrames = play->gameplayFrames;
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#if !OOT_MQ
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gSPSegment(POLY_XLU_DISP++, 0x06, SEGMENTED_TO_VIRTUAL(D_8012A330[((void)0, gSaveContext.save.nightFlag)]));
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#else
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gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_8012A330[((void)0, gSaveContext.save.nightFlag)]));
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#endif
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if (spB0 == 1) {
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gSPSegment(POLY_OPA_DISP++, 0x08,
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