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Set up gc-eu and match all code (#1938)

* Set up gc-eu and match all code

* Format

* Mark gc-eu-mq as WIP until it builds OK

* Move original/MQ map mark data to separate files

* Add #includes to .inc.c files to help out VS Code

* Use #if in spec instead of .inc.c files
This commit is contained in:
cadmic 2024-04-15 10:36:29 -07:00 committed by GitHub
parent 295a8669b8
commit d59ca6cea2
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GPG key ID: B5690EEEBB952194
14 changed files with 3850 additions and 272 deletions

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@ -418,7 +418,11 @@ void Scene_DrawConfigWaterTemple(PlayState* play) {
spAC = play->roomCtx.unk_74[1] & 0xFF;
gameplayFrames = play->gameplayFrames;
#if !OOT_MQ
gSPSegment(POLY_XLU_DISP++, 0x06, SEGMENTED_TO_VIRTUAL(D_8012A330[((void)0, gSaveContext.save.nightFlag)]));
#else
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_8012A330[((void)0, gSaveContext.save.nightFlag)]));
#endif
if (spB0 == 1) {
gSPSegment(POLY_OPA_DISP++, 0x08,