diff --git a/src/overlays/actors/ovl_Mir_Ray/z_mir_ray.c b/src/overlays/actors/ovl_Mir_Ray/z_mir_ray.c index e163fb1101..5240403a51 100644 --- a/src/overlays/actors/ovl_Mir_Ray/z_mir_ray.c +++ b/src/overlays/actors/ovl_Mir_Ray/z_mir_ray.c @@ -375,7 +375,6 @@ void MirRay_ReflectedBeam(MirRay* this, PlayState* play, MirRayShieldReflection* MtxF* shieldMtx; Vec3f vecA; Vec3f vecC; - MirRayShieldReflection* currentReflection; shieldMtx = &player->shieldMf; @@ -402,25 +401,24 @@ void MirRay_ReflectedBeam(MirRay* this, PlayState* play, MirRayShieldReflection* Collider_SetQuadVertices(&this->shieldRay, &vecA, &vecB, &vecC, &vecD); for (i = 0; i < 6; i++) { - currentReflection = &reflection[i]; - if (currentReflection->reflectionPoly != NULL) { - polyNormal[0] = COLPOLY_GET_NORMAL(currentReflection->reflectionPoly->normal.x); - polyNormal[1] = COLPOLY_GET_NORMAL(currentReflection->reflectionPoly->normal.y); - polyNormal[2] = COLPOLY_GET_NORMAL(currentReflection->reflectionPoly->normal.z); + if (reflection[i].reflectionPoly != NULL) { + polyNormal[0] = COLPOLY_GET_NORMAL(reflection[i].reflectionPoly->normal.x); + polyNormal[1] = COLPOLY_GET_NORMAL(reflection[i].reflectionPoly->normal.y); + polyNormal[2] = COLPOLY_GET_NORMAL(reflection[i].reflectionPoly->normal.z); - if (Math3D_LineSegVsPlane(polyNormal[0], polyNormal[1], polyNormal[2], - currentReflection->reflectionPoly->dist, &vecB, &vecD, &sp118, 1)) { + if (Math3D_LineSegVsPlane(polyNormal[0], polyNormal[1], polyNormal[2], reflection[i].reflectionPoly->dist, + &vecB, &vecD, &sp118, 1)) { - currentReflection->pos.x = sp118.x; - currentReflection->pos.y = sp118.y; - currentReflection->pos.z = sp118.z; + reflection[i].pos.x = sp118.x; + reflection[i].pos.y = sp118.y; + reflection[i].pos.z = sp118.z; temp_f0 = sqrtf(SQ(sp118.x - vecB.x) + SQ(sp118.y - vecB.y) + SQ(sp118.z - vecB.z)); if (temp_f0 < (this->reflectIntensity * 600.0f)) { - currentReflection->opacity = 200; + reflection[i].opacity = 200; } else { - currentReflection->opacity = (s32)(800.0f - temp_f0); + reflection[i].opacity = (s32)(800.0f - temp_f0); } sp10C.x = (shieldMtx->xx * 100.0f) + vecB.x; @@ -431,25 +429,18 @@ void MirRay_ReflectedBeam(MirRay* this, PlayState* play, MirRayShieldReflection* sp100.y = (spE8[1] * 4.0f) + sp10C.y; sp100.z = (spE8[2] * 4.0f) + sp10C.z; - currentReflection->mtx.zw = 0.0f; + reflection[i].mtx.zw = 0.0f; - if (1) {} - if (1) {} - if (1) {} - if (1) {} // All four required to match - - currentReflection->mtx.xx = currentReflection->mtx.yy = currentReflection->mtx.zz = - currentReflection->mtx.ww = 1.0f; - currentReflection->mtx.yx = currentReflection->mtx.zx = currentReflection->mtx.wx = - currentReflection->mtx.xy = currentReflection->mtx.zy = currentReflection->mtx.wy = - currentReflection->mtx.xz = currentReflection->mtx.yz = currentReflection->mtx.wz = - currentReflection->mtx.xw = currentReflection->mtx.yw = currentReflection->mtx.zw; + reflection[i].mtx.xx = reflection[i].mtx.yy = reflection[i].mtx.zz = reflection[i].mtx.ww = 1.0f; + reflection[i].mtx.yx = reflection[i].mtx.zx = reflection[i].mtx.wx = reflection[i].mtx.xy = + reflection[i].mtx.zy = reflection[i].mtx.wy = reflection[i].mtx.xz = reflection[i].mtx.yz = + reflection[i].mtx.wz = reflection[i].mtx.xw = reflection[i].mtx.yw = reflection[i].mtx.zw; if (Math3D_LineSegVsPlane(polyNormal[0], polyNormal[1], polyNormal[2], - currentReflection->reflectionPoly->dist, &sp10C, &sp100, &intersection, 1)) { - currentReflection->mtx.xx = intersection.x - sp118.x; - currentReflection->mtx.yx = intersection.y - sp118.y; - currentReflection->mtx.zx = intersection.z - sp118.z; + reflection[i].reflectionPoly->dist, &sp10C, &sp100, &intersection, 1)) { + reflection[i].mtx.xx = intersection.x - sp118.x; + reflection[i].mtx.yx = intersection.y - sp118.y; + reflection[i].mtx.zx = intersection.z - sp118.z; } sp10C.x = (shieldMtx->xy * 100.0f) + vecB.x; @@ -461,13 +452,13 @@ void MirRay_ReflectedBeam(MirRay* this, PlayState* play, MirRayShieldReflection* sp100.z = (spE8[2] * 4.0f) + sp10C.z; if (Math3D_LineSegVsPlane(polyNormal[0], polyNormal[1], polyNormal[2], - currentReflection->reflectionPoly->dist, &sp10C, &sp100, &intersection, 1)) { - currentReflection->mtx.xy = intersection.x - sp118.x; - currentReflection->mtx.yy = intersection.y - sp118.y; - currentReflection->mtx.zy = intersection.z - sp118.z; + reflection[i].reflectionPoly->dist, &sp10C, &sp100, &intersection, 1)) { + reflection[i].mtx.xy = intersection.x - sp118.x; + reflection[i].mtx.yy = intersection.y - sp118.y; + reflection[i].mtx.zy = intersection.z - sp118.z; } } else { - currentReflection->reflectionPoly = NULL; + reflection[i].reflectionPoly = NULL; } } }