mirror of
https://github.com/zeldaret/oot.git
synced 2025-07-04 15:04:31 +00:00
Rename culling related variables (#225)
* rename some things * reword one comment * rename vars * fix bgjyalift
This commit is contained in:
parent
6b2a013cca
commit
d77dbe0465
46 changed files with 189 additions and 189 deletions
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@ -842,9 +842,9 @@ void Actor_Init(Actor* actor, GlobalContext* globalCtx) {
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actor->minVelocityY = -20.0f;
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actor->xyzDistFromLinkSq = FLT_MAX;
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actor->naviEnemyId = 0xFF;
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actor->unk_F4 = 1000.0f;
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actor->unk_F8 = 350.0f;
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actor->unk_FC = 700.0f;
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actor->uncullZoneForward = 1000.0f;
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actor->uncullZoneScale = 350.0f;
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actor->uncullZoneDownward = 700.0f;
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func_80061E48(&actor->colChkInfo);
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actor->floorPolySource = 0x32;
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ActorShape_Init(&actor->shape, 0.0f, NULL, 0.0f);
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@ -1685,11 +1685,11 @@ void func_8002F7A0(GlobalContext* globalCtx, u32 arg1, f32 arg2, s16 arg3, f32 a
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}
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void func_8002F7DC(Actor* actor, u16 sfxId) {
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Audio_PlaySoundGeneral(sfxId, &actor->unk_E4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
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Audio_PlaySoundGeneral(sfxId, &actor->projectedPos, 4, &D_801333E0, &D_801333E0, &D_801333E8);
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}
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void Audio_PlayActorSound2(Actor* actor, u16 sfxId) {
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func_80078914(&actor->unk_E4, sfxId);
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func_80078914(&actor->projectedPos, sfxId);
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}
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void func_8002F850(GlobalContext* globalCtx, Actor* actor) {
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@ -1705,8 +1705,8 @@ void func_8002F850(GlobalContext* globalCtx, Actor* actor) {
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sfxId = func_80041F34(&globalCtx->colCtx, actor->floorPoly, actor->floorPolySource, actor);
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}
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func_80078914(&actor->unk_E4, NA_SE_EV_BOMB_BOUND);
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func_80078914(&actor->unk_E4, sfxId + 0x800);
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func_80078914(&actor->projectedPos, NA_SE_EV_BOMB_BOUND);
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func_80078914(&actor->projectedPos, sfxId + 0x800);
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}
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void func_8002F8F0(Actor* actor, u16 sfxId) {
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@ -2095,7 +2095,7 @@ void Actor_UpdateAll(GlobalContext* globalCtx, ActorContext* actorCtx) {
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func_80061E8C(&actor->colChkInfo);
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actor = actor->next;
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} else if (actor->update == NULL) {
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if (!actor->activelyDrawn) {
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if (!actor->isDrawn) {
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actor = Actor_Delete(&globalCtx->actorCtx, actor, globalCtx);
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} else {
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Actor_Destroy(actor, globalCtx);
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@ -2257,7 +2257,7 @@ void Actor_Draw(GlobalContext* globalCtx, Actor* actor) {
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void func_80030ED8(Actor* actor) {
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if (actor->flags & 0x80000) {
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Audio_PlaySoundGeneral(actor->sfx, &actor->unk_E4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
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Audio_PlaySoundGeneral(actor->sfx, &actor->projectedPos, 4, &D_801333E0, &D_801333E0, &D_801333E8);
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} else if (actor->flags & 0x100000) {
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func_80078884(actor->sfx);
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} else if (actor->flags & 0x200000) {
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@ -2265,7 +2265,7 @@ void func_80030ED8(Actor* actor) {
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} else if (actor->flags & 0x10000000) {
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func_800F4C58(&D_801333D4, 0x2021, (s8)(actor->sfx - 1));
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} else {
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func_80078914(&actor->unk_E4, actor->sfx);
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func_80078914(&actor->projectedPos, actor->sfx);
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}
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}
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@ -2361,17 +2361,17 @@ void func_8003115C(GlobalContext* globalCtx, s32 nbInvisibleActors, Actor** invi
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}
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s32 func_800314B0(GlobalContext* globalCtx, Actor* actor) {
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return func_800314D4(globalCtx, actor, &actor->unk_E4, actor->unk_F0);
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return func_800314D4(globalCtx, actor, &actor->projectedPos, actor->projectedW);
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}
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s32 func_800314D4(GlobalContext* globalCtx, Actor* actor, Vec3f* arg2, f32 arg3) {
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f32 var;
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if ((arg2->z > -actor->unk_F8) && (arg2->z < (actor->unk_F4 + actor->unk_F8))) {
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if ((arg2->z > -actor->uncullZoneScale) && (arg2->z < (actor->uncullZoneForward + actor->uncullZoneScale))) {
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var = (arg3 < 1.0f) ? 1.0f : 1.0f / arg3;
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if ((((fabsf(arg2->x) - actor->unk_F8) * var) < 1.0f) && (((arg2->y + actor->unk_FC) * var) > -1.0f) &&
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(((arg2->y - actor->unk_F8) * var) < 1.0f)) {
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if ((((fabsf(arg2->x) - actor->uncullZoneScale) * var) < 1.0f) && (((arg2->y + actor->uncullZoneDownward) * var) > -1.0f) &&
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(((arg2->y - actor->uncullZoneScale) * var) < 1.0f)) {
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return 1;
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}
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}
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@ -2409,7 +2409,7 @@ void func_800315AC(GlobalContext* globalCtx, ActorContext* actorCtx) {
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HREG(66) = i;
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if ((HREG(64) != 1) || ((HREG(65) != -1) && (HREG(65) != HREG(66))) || (HREG(68) == 0)) {
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func_800A6E10(&globalCtx->mf_11D60, &actor->posRot.pos, &actor->unk_E4, &actor->unk_F0);
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func_800A6E10(&globalCtx->mf_11D60, &actor->posRot.pos, &actor->projectedPos, &actor->projectedW);
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}
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if ((HREG(64) != 1) || ((HREG(65) != -1) && (HREG(65) != HREG(66))) || (HREG(69) == 0)) {
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@ -2426,7 +2426,7 @@ void func_800315AC(GlobalContext* globalCtx, ActorContext* actorCtx) {
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}
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}
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actor->activelyDrawn = 0;
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actor->isDrawn = 0;
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if ((HREG(64) != 1) || ((HREG(65) != -1) && (HREG(65) != HREG(66))) || (HREG(71) == 0)) {
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if ((actor->init == NULL) && (actor->draw != NULL) && (actor->flags & 0x60)) {
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@ -2441,7 +2441,7 @@ void func_800315AC(GlobalContext* globalCtx, ActorContext* actorCtx) {
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} else {
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if ((HREG(64) != 1) || ((HREG(65) != -1) && (HREG(65) != HREG(66))) || (HREG(72) == 0)) {
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Actor_Draw(globalCtx, actor);
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actor->activelyDrawn = 1;
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actor->isDrawn = 1;
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}
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}
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}
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@ -2524,7 +2524,7 @@ void func_80031B14(GlobalContext* globalCtx, ActorContext* actorCtx) {
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while (actor != NULL) {
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if ((actor->room >= 0) && (actor->room != globalCtx->roomCtx.curRoom.num) &&
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(actor->room != globalCtx->roomCtx.prevRoom.num)) {
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if (!actor->activelyDrawn) {
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if (!actor->isDrawn) {
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actor = Actor_Delete(actorCtx, actor, globalCtx);
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} else {
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Actor_Kill(actor);
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@ -2903,7 +2903,7 @@ Actor* Actor_Delete(ActorContext* actorCtx, Actor* actor, GlobalContext* globalC
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actorCtx->targetCtx.unk_90 = NULL;
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}
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func_800F89E8(&actor->unk_E4);
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func_800F89E8(&actor->projectedPos);
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Actor_Destroy(actor, globalCtx);
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newFirstActor = Actor_RemoveFromTypeList(globalCtx, actorCtx, actor);
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@ -1366,7 +1366,7 @@ void func_8005E2EC(GlobalContext* globalCtx, ColliderBody* colliderBody, Collide
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Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
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return;
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}
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Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &collider->actor->unk_E4, 4, &D_801333E0, &D_801333E0,
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Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &collider->actor->projectedPos, 4, &D_801333E0, &D_801333E0,
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&D_801333E8);
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return;
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}
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@ -1376,7 +1376,7 @@ void func_8005E2EC(GlobalContext* globalCtx, ColliderBody* colliderBody, Collide
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func_80062D60(globalCtx, arg3);
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return;
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}
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func_80062DAC(globalCtx, arg3, &collider->actor->unk_E4);
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func_80062DAC(globalCtx, arg3, &collider->actor->projectedPos);
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return;
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}
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if (flags == 8) {
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@ -1385,7 +1385,7 @@ void func_8005E2EC(GlobalContext* globalCtx, ColliderBody* colliderBody, Collide
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Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
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return;
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}
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Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &collider->actor->unk_E4, 4, &D_801333E0, &D_801333E0,
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Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &collider->actor->projectedPos, 4, &D_801333E0, &D_801333E0,
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&D_801333E8);
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return;
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}
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@ -1395,7 +1395,7 @@ void func_8005E2EC(GlobalContext* globalCtx, ColliderBody* colliderBody, Collide
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Audio_PlaySoundGeneral(NA_SE_IT_REFLECTION_WOOD, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
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return;
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}
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Audio_PlaySoundGeneral(NA_SE_IT_REFLECTION_WOOD, &collider->actor->unk_E4, 4, &D_801333E0, &D_801333E0,
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Audio_PlaySoundGeneral(NA_SE_IT_REFLECTION_WOOD, &collider->actor->projectedPos, 4, &D_801333E0, &D_801333E0,
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&D_801333E8);
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return;
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}
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@ -1405,16 +1405,16 @@ s32 func_8005E4F8(Collider* left, ColliderBody* rightBody) {
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if (left->actor != NULL) {
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if (ACTORTYPE_PLAYER == left->actor->type) {
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if (rightBody->flags == 0) {
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Audio_PlaySoundGeneral(NA_SE_IT_SWORD_STRIKE, &left->actor->unk_E4, 4, &D_801333E0, &D_801333E0,
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Audio_PlaySoundGeneral(NA_SE_IT_SWORD_STRIKE, &left->actor->projectedPos, 4, &D_801333E0, &D_801333E0,
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&D_801333E8);
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} else if (rightBody->flags == 1) {
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Audio_PlaySoundGeneral(NA_SE_IT_SWORD_STRIKE_HARD, &left->actor->unk_E4, 4, &D_801333E0, &D_801333E0,
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Audio_PlaySoundGeneral(NA_SE_IT_SWORD_STRIKE_HARD, &left->actor->projectedPos, 4, &D_801333E0, &D_801333E0,
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&D_801333E8);
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} else if (2 == rightBody->flags) {
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Audio_PlaySoundGeneral(NA_SE_PL_WALK_GROUND, &left->actor->unk_E4, 4, &D_801333E0, &D_801333E0,
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Audio_PlaySoundGeneral(NA_SE_PL_WALK_GROUND, &left->actor->projectedPos, 4, &D_801333E0, &D_801333E0,
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&D_801333E8);
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} else if (rightBody->flags == 3) {
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Audio_PlaySoundGeneral(NA_SE_PL_WALK_GROUND, &left->actor->unk_E4, 4, &D_801333E0, &D_801333E0,
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Audio_PlaySoundGeneral(NA_SE_PL_WALK_GROUND, &left->actor->projectedPos, 4, &D_801333E0, &D_801333E0,
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&D_801333E8);
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}
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}
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@ -1456,7 +1456,7 @@ void func_8005E604(GlobalContext* globalCtx, Collider* left, ColliderBody* leftB
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func_80062CD4(globalCtx, arg5);
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Audio_PlaySoundGeneral(NA_SE_IT_REFLECTION_WOOD, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
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} else {
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func_80062E14(globalCtx, arg5, &left->actor->unk_E4);
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func_80062E14(globalCtx, arg5, &left->actor->projectedPos);
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}
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} else if (D_8011DF40[right->type].unk01 != 5) {
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func_80029CA4(globalCtx, D_8011DF40[right->type].unk01, arg5);
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@ -1469,7 +1469,7 @@ void func_8005E604(GlobalContext* globalCtx, Collider* left, ColliderBody* leftB
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if (right->actor == NULL) {
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Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
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} else {
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Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &right->actor->unk_E4, 4, &D_801333E0, &D_801333E0,
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Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &right->actor->projectedPos, 4, &D_801333E0, &D_801333E0,
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&D_801333E8);
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}
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}
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@ -126,8 +126,8 @@ void EnAObj_Init(Actor* thisx, GlobalContext* globalCtx) {
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this->dyna.dynaPolyId = -1;
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this->dyna.unk_160 = 0;
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this->dyna.unk_15C = 0;
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thisx->unk_FC = 1200.0f;
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thisx->unk_F8 = 200.0f;
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thisx->uncullZoneDownward = 1200.0f;
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thisx->uncullZoneScale = 200.0f;
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switch (thisx->params) {
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case A_OBJ_BLOCK_LARGE:
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@ -301,8 +301,8 @@ void func_8001D4A8(EnAObj* this, GlobalContext* globalCtx) {
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}
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void func_8001D5C8(EnAObj* this, s16 params) {
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this->dyna.actor.unk_FC = 1200.0f;
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this->dyna.actor.unk_F8 = 720.0f;
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this->dyna.actor.uncullZoneDownward = 1200.0f;
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this->dyna.actor.uncullZoneScale = 720.0f;
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EnAObj_SetupAction(this, func_8001D608);
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}
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@ -46,10 +46,10 @@ void View_Init(View* view, GraphicsContext* gfxCtx) {
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view->fovy = 60.0f;
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view->zNear = 10.0f;
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view->zFar = 12800.0f;
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view->unk_34.x = 0.0f;
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view->unk_40.x = 0.0f;
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view->unk_40.y = 1.0f;
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view->unk_40.z = 0.0f;
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view->lookAt.x = 0.0f;
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view->up.x = 0.0f;
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view->up.y = 1.0f;
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view->up.z = 0.0f;
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view->eye.z = -1.0f;
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if (D_8012ABF0) {
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@ -63,21 +63,21 @@ void View_Init(View* view, GraphicsContext* gfxCtx) {
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func_800AA7B8(view);
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}
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void func_800AA358(View* view, Vec3f* eye, Vec3f* vec2, Vec3f* vec3) {
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if (eye->x == vec2->x && eye->z == vec2->z) {
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void func_800AA358(View* view, Vec3f* eye, Vec3f* lookAt, Vec3f* up) {
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if (eye->x == lookAt->x && eye->z == lookAt->z) {
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eye->x += 0.1f;
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}
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view->eye = *eye;
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view->unk_34 = *vec2;
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view->unk_40 = *vec3;
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view->lookAt = *lookAt;
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view->up = *up;
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view->flags |= 1;
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}
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void func_800AA3F0(View* view, Vec3f* eye, Vec3f* vec2, Vec3f* vec3) {
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void func_800AA3F0(View* view, Vec3f* eye, Vec3f* lookAt, Vec3f* up) {
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view->eye = *eye;
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view->unk_34 = *vec2;
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view->unk_40 = *vec3;
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view->lookAt = *lookAt;
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view->up = *up;
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}
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void View_SetScale(View* view, f32 scale) {
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@ -344,15 +344,15 @@ s32 func_800AAA9C(View* view) {
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LogUtils_CheckNullPointer("viewing", viewing, "../z_view.c", 667);
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view->viewingPtr = viewing;
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if (view->eye.x == view->unk_34.x && view->eye.y == view->unk_34.y && view->eye.z == view->unk_34.z) {
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if (view->eye.x == view->lookAt.x && view->eye.y == view->lookAt.y && view->eye.z == view->lookAt.z) {
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view->eye.x += 1.0f;
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view->eye.y += 1.0f;
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view->eye.z += 1.0f;
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}
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func_800ABE74(view->eye.x, view->eye.y, view->eye.z);
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guLookAt(viewing, view->eye.x, view->eye.y, view->eye.z, view->unk_34.x, view->unk_34.y, view->unk_34.z,
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view->unk_40.x, view->unk_40.y, view->unk_40.z);
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guLookAt(viewing, view->eye.x, view->eye.y, view->eye.z, view->lookAt.x, view->lookAt.y, view->lookAt.z,
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view->up.x, view->up.y, view->up.z);
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view->viewing = *viewing;
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@ -493,15 +493,15 @@ s32 func_800AB560(View* view) {
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LogUtils_CheckNullPointer("viewing", viewing, "../z_view.c", 848);
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view->viewingPtr = viewing;
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if (view->eye.x == view->unk_34.x && view->eye.y == view->unk_34.y && view->eye.z == view->unk_34.z) {
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if (view->eye.x == view->lookAt.x && view->eye.y == view->lookAt.y && view->eye.z == view->lookAt.z) {
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view->eye.x += 1.0f;
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view->eye.y += 1.0f;
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view->eye.z += 1.0f;
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}
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func_800ABE74(view->eye.x, view->eye.y, view->eye.z);
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guLookAt(viewing, view->eye.x, view->eye.y, view->eye.z, view->unk_34.x, view->unk_34.y, view->unk_34.z,
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view->unk_40.x, view->unk_40.y, view->unk_40.z);
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guLookAt(viewing, view->eye.x, view->eye.y, view->eye.z, view->lookAt.x, view->lookAt.y, view->lookAt.z,
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view->up.x, view->up.y, view->up.z);
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view->viewing = *viewing;
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@ -518,8 +518,8 @@ s32 func_800AB944(View* view) {
|
|||
Graph_OpenDisps(dispRefs, view->gfxCtx, "../z_view.c", 878);
|
||||
|
||||
func_800ABE74(view->eye.x, view->eye.y, view->eye.z);
|
||||
guLookAt(view->viewingPtr, view->eye.x, view->eye.y, view->eye.z, view->unk_34.x, view->unk_34.y, view->unk_34.z,
|
||||
view->unk_40.x, view->unk_40.y, view->unk_40.z);
|
||||
guLookAt(view->viewingPtr, view->eye.x, view->eye.y, view->eye.z, view->lookAt.x, view->lookAt.y, view->lookAt.z,
|
||||
view->up.x, view->up.y, view->up.z);
|
||||
|
||||
Graph_CloseDisps(dispRefs, view->gfxCtx, "../z_view.c", 886);
|
||||
|
||||
|
@ -582,8 +582,8 @@ s32 func_800AB9EC(View* view, s32 arg1, Gfx** gfxp) {
|
|||
view->viewingPtr = viewing;
|
||||
|
||||
func_800ABE74(view->eye.x, view->eye.y, view->eye.z);
|
||||
guLookAt(viewing, view->eye.x, view->eye.y, view->eye.z, view->unk_34.x, view->unk_34.y, view->unk_34.z,
|
||||
view->unk_40.x, view->unk_40.y, view->unk_40.z);
|
||||
guLookAt(viewing, view->eye.x, view->eye.y, view->eye.z, view->lookAt.x, view->lookAt.y, view->lookAt.z,
|
||||
view->up.x, view->up.y, view->up.z);
|
||||
|
||||
view->viewing = *viewing;
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue