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Rename culling related variables (#225)

* rename some things

* reword one comment

* rename vars

* fix bgjyalift
This commit is contained in:
fig02 2020-06-24 21:20:31 -04:00 committed by GitHub
parent 6b2a013cca
commit d77dbe0465
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GPG key ID: 4AEE18F83AFDEB23
46 changed files with 189 additions and 189 deletions

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@ -1366,7 +1366,7 @@ void func_8005E2EC(GlobalContext* globalCtx, ColliderBody* colliderBody, Collide
Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
return;
}
Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &collider->actor->unk_E4, 4, &D_801333E0, &D_801333E0,
Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &collider->actor->projectedPos, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
return;
}
@ -1376,7 +1376,7 @@ void func_8005E2EC(GlobalContext* globalCtx, ColliderBody* colliderBody, Collide
func_80062D60(globalCtx, arg3);
return;
}
func_80062DAC(globalCtx, arg3, &collider->actor->unk_E4);
func_80062DAC(globalCtx, arg3, &collider->actor->projectedPos);
return;
}
if (flags == 8) {
@ -1385,7 +1385,7 @@ void func_8005E2EC(GlobalContext* globalCtx, ColliderBody* colliderBody, Collide
Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
return;
}
Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &collider->actor->unk_E4, 4, &D_801333E0, &D_801333E0,
Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &collider->actor->projectedPos, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
return;
}
@ -1395,7 +1395,7 @@ void func_8005E2EC(GlobalContext* globalCtx, ColliderBody* colliderBody, Collide
Audio_PlaySoundGeneral(NA_SE_IT_REFLECTION_WOOD, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
return;
}
Audio_PlaySoundGeneral(NA_SE_IT_REFLECTION_WOOD, &collider->actor->unk_E4, 4, &D_801333E0, &D_801333E0,
Audio_PlaySoundGeneral(NA_SE_IT_REFLECTION_WOOD, &collider->actor->projectedPos, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
return;
}
@ -1405,16 +1405,16 @@ s32 func_8005E4F8(Collider* left, ColliderBody* rightBody) {
if (left->actor != NULL) {
if (ACTORTYPE_PLAYER == left->actor->type) {
if (rightBody->flags == 0) {
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_STRIKE, &left->actor->unk_E4, 4, &D_801333E0, &D_801333E0,
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_STRIKE, &left->actor->projectedPos, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
} else if (rightBody->flags == 1) {
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_STRIKE_HARD, &left->actor->unk_E4, 4, &D_801333E0, &D_801333E0,
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_STRIKE_HARD, &left->actor->projectedPos, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
} else if (2 == rightBody->flags) {
Audio_PlaySoundGeneral(NA_SE_PL_WALK_GROUND, &left->actor->unk_E4, 4, &D_801333E0, &D_801333E0,
Audio_PlaySoundGeneral(NA_SE_PL_WALK_GROUND, &left->actor->projectedPos, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
} else if (rightBody->flags == 3) {
Audio_PlaySoundGeneral(NA_SE_PL_WALK_GROUND, &left->actor->unk_E4, 4, &D_801333E0, &D_801333E0,
Audio_PlaySoundGeneral(NA_SE_PL_WALK_GROUND, &left->actor->projectedPos, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
}
}
@ -1456,7 +1456,7 @@ void func_8005E604(GlobalContext* globalCtx, Collider* left, ColliderBody* leftB
func_80062CD4(globalCtx, arg5);
Audio_PlaySoundGeneral(NA_SE_IT_REFLECTION_WOOD, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
} else {
func_80062E14(globalCtx, arg5, &left->actor->unk_E4);
func_80062E14(globalCtx, arg5, &left->actor->projectedPos);
}
} else if (D_8011DF40[right->type].unk01 != 5) {
func_80029CA4(globalCtx, D_8011DF40[right->type].unk01, arg5);
@ -1469,7 +1469,7 @@ void func_8005E604(GlobalContext* globalCtx, Collider* left, ColliderBody* leftB
if (right->actor == NULL) {
Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
} else {
Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &right->actor->unk_E4, 4, &D_801333E0, &D_801333E0,
Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &right->actor->projectedPos, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
}
}