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Rename culling related variables (#225)
* rename some things * reword one comment * rename vars * fix bgjyalift
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46 changed files with 189 additions and 189 deletions
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@ -40,8 +40,8 @@ const ActorInit Bg_Treemouth_InitVars = {
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static InitChainEntry sInitChain[] = {
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ICHAIN_U8(unk_1F, 5, ICHAIN_CONTINUE), ICHAIN_VEC3F(scale, 1, ICHAIN_CONTINUE),
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ICHAIN_F32(unk_F4, 8000, ICHAIN_CONTINUE), ICHAIN_F32(unk_F8, 300, ICHAIN_CONTINUE),
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ICHAIN_F32(unk_FC, 300, ICHAIN_STOP),
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ICHAIN_F32(uncullZoneForward, 8000, ICHAIN_CONTINUE), ICHAIN_F32(uncullZoneScale, 300, ICHAIN_CONTINUE),
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ICHAIN_F32(uncullZoneDownward, 300, ICHAIN_STOP),
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};
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// unused
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