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Rename culling related variables (#225)
* rename some things * reword one comment * rename vars * fix bgjyalift
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46 changed files with 189 additions and 189 deletions
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@ -58,7 +58,7 @@ void BgZg_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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}
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void func_808C0C50(BgZg* this) {
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Audio_PlaySoundGeneral(NA_SE_EV_METALDOOR_OPEN, &this->dyna.actor.unk_E4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
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Audio_PlaySoundGeneral(NA_SE_EV_METALDOOR_OPEN, &this->dyna.actor.projectedPos, 4, &D_801333E0, &D_801333E0, &D_801333E8);
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}
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s32 func_808C0C98(BgZg* this, GlobalContext* globalCtx) {
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