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Slightly better diff
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1 changed files with 1 additions and 3 deletions
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@ -282,7 +282,6 @@ void func_80A74BA4(EnIk* this, GlobalContext* globalCtx) {
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s16 yawDiff;
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s16 sp30;
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s16 sp2E;
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s16 temp_v1_3;
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s16 phi_t0;
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s32 phi_a1;
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s16 phi_a3;
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@ -332,8 +331,7 @@ void func_80A74BA4(EnIk* this, GlobalContext* globalCtx) {
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}
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func_80A745E4(this, globalCtx);
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SkelAnime_FrameUpdateMatrix(&this->skelAnime);
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temp_v1_3 = this->skelAnime.animCurrentFrame;
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if ((sp30 == temp_v1_3) || (sp2E == temp_v1_3)) {
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if ((sp30 == (s16)this->skelAnime.animCurrentFrame) || (sp2E == (s16)this->skelAnime.animCurrentFrame)) {
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Audio_PlayActorSound2(&this->actor, NA_SE_EN_IRONNACK_WALK);
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}
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}
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