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Split z64debug_display.h, z64draw.h, z_en_item00.h (#2443)
* z64debug_display.h * z64draw.h * z_en_item00.h * bss
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parent
7dd3a83313
commit
d855f2bfd8
26 changed files with 149 additions and 82 deletions
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@ -24,7 +24,7 @@ extern struct IrqMgr gIrqMgr;
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#endif
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#pragma increment_block_number "gc-eu:144 gc-eu-mq:144 gc-jp:144 gc-jp-ce:144 gc-jp-mq:144 gc-us:144 gc-us-mq:144" \
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"ntsc-1.0:125 ntsc-1.1:125 ntsc-1.2:125 pal-1.0:123 pal-1.1:123"
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"ntsc-1.0:122 ntsc-1.1:122 ntsc-1.2:122 pal-1.0:120 pal-1.1:120"
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extern u8 _buffersSegmentEnd[];
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@ -2,7 +2,7 @@
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#include "terminal.h"
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#include "line_numbers.h"
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#pragma increment_block_number "ntsc-1.0:112 ntsc-1.1:112 ntsc-1.2:112"
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#pragma increment_block_number "ntsc-1.0:108 ntsc-1.1:104 ntsc-1.2:104"
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u16 DynaSSNodeList_GetNextNodeIdx(DynaSSNodeList* nodeList);
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void BgCheck_GetStaticLookupIndicesFromPos(CollisionContext* colCtx, Vec3f* pos, Vec3i* sector);
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@ -3639,7 +3639,7 @@ s32 Camera_KeepOn3(Camera* camera) {
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}
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ntsc-1.0:127 ntsc-1.1:127 ntsc-1.2:127 pal-1.0:125 pal-1.1:125"
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"ntsc-1.0:124 ntsc-1.1:124 ntsc-1.2:124 pal-1.0:122 pal-1.1:122"
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s32 Camera_KeepOn4(Camera* camera) {
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static Vec3f D_8015BD50;
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@ -16,7 +16,7 @@
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#include "z_lib.h"
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ntsc-1.0:88 ntsc-1.1:88 ntsc-1.2:88 pal-1.0:88 pal-1.1:88"
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"ntsc-1.0:96 ntsc-1.1:96 ntsc-1.2:96 pal-1.0:96 pal-1.1:96"
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typedef s32 (*ColChkResetFunc)(PlayState*, Collider*);
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typedef void (*ColChkApplyFunc)(PlayState*, CollisionCheckContext*, Collider*);
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@ -1,4 +1,9 @@
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#include "global.h"
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#include "gfx.h"
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#include "gfx_setupdl.h"
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#include "sys_matrix.h"
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#include "z64play.h"
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#include "z64debug_display.h"
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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typedef struct DebugDispObjectInfo {
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@ -1,4 +1,9 @@
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#include "global.h"
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#include "gfx.h"
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#include "gfx_setupdl.h"
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#include "sys_matrix.h"
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#include "z64draw.h"
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#include "z64play.h"
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#include "assets/objects/object_gi_key/object_gi_key.h"
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#include "assets/objects/object_gi_jewel/object_gi_jewel.h"
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#include "assets/objects/object_gi_melody/object_gi_melody.h"
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@ -1,8 +1,25 @@
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#include "global.h"
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#include "z_en_item00.h"
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#include "overlays/actors/ovl_En_Elf/z_en_elf.h"
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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#include "overlays/effects/ovl_Effect_Ss_Dead_Sound/z_eff_ss_dead_sound.h"
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#include "libc64/qrand.h"
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#include "attributes.h"
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#include "gfx.h"
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#include "gfx_setupdl.h"
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#include "ichain.h"
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#include "rand.h"
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#include "segmented_address.h"
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#include "sfx.h"
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#include "sys_matrix.h"
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#include "z_lib.h"
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#include "z64draw.h"
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#include "z64effect.h"
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#include "z64item.h"
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#include "z64play.h"
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#include "z64player.h"
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-eu-mq-dbg:0 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128" \
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"gc-us-mq:128 ntsc-1.2:128"
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@ -1,5 +1,5 @@
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#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
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"ntsc-1.0:224 ntsc-1.1:224 ntsc-1.2:224 pal-1.0:224 pal-1.1:224"
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"ntsc-1.0:224 ntsc-1.1:224 ntsc-1.2:224 pal-1.0:192 pal-1.1:192"
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#include "global.h"
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#include "terminal.h"
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@ -1,5 +1,5 @@
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#pragma increment_block_number "gc-eu:216 gc-eu-mq:216 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
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"ntsc-1.0:208 ntsc-1.1:208 ntsc-1.2:208 pal-1.0:224 pal-1.1:224"
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#pragma increment_block_number "gc-eu:208 gc-eu-mq:208 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
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"ntsc-1.0:208 ntsc-1.1:208 ntsc-1.2:208 pal-1.0:220 pal-1.1:220"
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#include "global.h"
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#include "ultra64.h"
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@ -9,6 +9,7 @@
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#include "n64dd.h"
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#endif
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#include "z64debug_display.h"
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#include "z64frame_advance.h"
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
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@ -1,5 +1,7 @@
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#include "global.h"
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#include "versions.h"
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#include "z64draw.h"
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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#include "assets/objects/object_link_boy/object_link_boy.h"
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#include "assets/objects/object_link_child/object_link_child.h"
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