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Split z64debug_display.h, z64draw.h, z_en_item00.h (#2443)
* z64debug_display.h * z64draw.h * z_en_item00.h * bss
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7dd3a83313
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26 changed files with 149 additions and 82 deletions
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@ -7,7 +7,7 @@
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#include "assets/objects/object_toki_objects/object_toki_objects.h"
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128"
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"ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
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#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED)
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#include "sys_matrix.h"
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#include "terminal.h"
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#include "z_lib.h"
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#include "z64draw.h"
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#include "z64play.h"
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#include "z64player.h"
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#include "global.h"
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED)
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@ -6,6 +6,7 @@
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#include "z_en_girla.h"
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#include "terminal.h"
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#include "z64draw.h"
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#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_CULLING_DISABLED)
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@ -5,6 +5,7 @@
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*/
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#include "z_en_si.h"
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#include "z64draw.h"
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#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOOKSHOT_PULLS_ACTOR)
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@ -35,7 +35,7 @@
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#include "cic6105.h"
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#endif
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#pragma increment_block_number "gc-eu:162 gc-eu-mq:162 gc-jp:162 gc-jp-ce:162 gc-jp-mq:162 gc-us:162 gc-us-mq:162" \
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#pragma increment_block_number "gc-eu:170 gc-eu-mq:170 gc-jp:170 gc-jp-ce:170 gc-jp-mq:170 gc-us:170 gc-us-mq:170" \
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"ntsc-1.0:121 ntsc-1.1:121 ntsc-1.2:121 pal-1.0:121 pal-1.1:121"
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#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED
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@ -5,6 +5,7 @@
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*/
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#include "z_item_etcetera.h"
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#include "z64draw.h"
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#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED
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@ -5,6 +5,7 @@
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*/
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#include "z_item_inbox.h"
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#include "z64draw.h"
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#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY)
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*/
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#include "z_item_ocarina.h"
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#include "z64draw.h"
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#include "assets/scenes/overworld/spot00/spot00_scene.h"
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#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED
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