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Split z64debug_display.h, z64draw.h, z_en_item00.h (#2443)

* z64debug_display.h

* z64draw.h

* z_en_item00.h

* bss
This commit is contained in:
mzxrules 2025-01-27 13:01:54 -05:00 committed by GitHub
parent 7dd3a83313
commit d855f2bfd8
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GPG key ID: B5690EEEBB952194
26 changed files with 149 additions and 82 deletions

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@ -7,7 +7,7 @@
#include "assets/objects/object_toki_objects/object_toki_objects.h"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128"
"ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED)

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@ -15,10 +15,10 @@
#include "sys_matrix.h"
#include "terminal.h"
#include "z_lib.h"
#include "z64draw.h"
#include "z64play.h"
#include "z64player.h"
#include "global.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED)

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@ -6,6 +6,7 @@
#include "z_en_girla.h"
#include "terminal.h"
#include "z64draw.h"
#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_CULLING_DISABLED)

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@ -5,6 +5,7 @@
*/
#include "z_en_si.h"
#include "z64draw.h"
#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOOKSHOT_PULLS_ACTOR)

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@ -35,7 +35,7 @@
#include "cic6105.h"
#endif
#pragma increment_block_number "gc-eu:162 gc-eu-mq:162 gc-jp:162 gc-jp-ce:162 gc-jp-mq:162 gc-us:162 gc-us-mq:162" \
#pragma increment_block_number "gc-eu:170 gc-eu-mq:170 gc-jp:170 gc-jp-ce:170 gc-jp-mq:170 gc-us:170 gc-us-mq:170" \
"ntsc-1.0:121 ntsc-1.1:121 ntsc-1.2:121 pal-1.0:121 pal-1.1:121"
#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED

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@ -5,6 +5,7 @@
*/
#include "z_item_etcetera.h"
#include "z64draw.h"
#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED

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@ -5,6 +5,7 @@
*/
#include "z_item_inbox.h"
#include "z64draw.h"
#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY)

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@ -5,6 +5,7 @@
*/
#include "z_item_ocarina.h"
#include "z64draw.h"
#include "assets/scenes/overworld/spot00/spot00_scene.h"
#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED