mirror of
https://github.com/zeldaret/oot.git
synced 2025-06-08 09:31:52 +00:00
Split z64debug_display.h, z64draw.h, z_en_item00.h (#2443)
* z64debug_display.h * z64draw.h * z_en_item00.h * bss
This commit is contained in:
parent
7dd3a83313
commit
d855f2bfd8
26 changed files with 149 additions and 82 deletions
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@ -27,10 +27,6 @@ NORETURN void func_80002384(const char* exp, const char* file, int line);
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OSPiHandle* osDriveRomInit(void);
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OSPiHandle* osDriveRomInit(void);
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void Mio0_Decompress(u8* src, u8* dst);
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void Mio0_Decompress(u8* src, u8* dst);
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EnItem00* Item_DropCollectible(PlayState* play, Vec3f* spawnPos, s16 params);
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EnItem00* Item_DropCollectible2(PlayState* play, Vec3f* spawnPos, s16 params);
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void Item_DropCollectibleRandom(PlayState* play, Actor* fromActor, Vec3f* spawnPos, s16 params);
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void FlagSet_Update(PlayState* play);
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void FlagSet_Update(PlayState* play);
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void Overlay_LoadGameState(GameStateOverlay* overlayEntry);
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void Overlay_LoadGameState(GameStateOverlay* overlayEntry);
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void Overlay_FreeGameState(GameStateOverlay* overlayEntry);
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void Overlay_FreeGameState(GameStateOverlay* overlayEntry);
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@ -48,14 +44,8 @@ void DebugCamera_ScreenTextColored(u8 x, u8 y, u8 colorIndex, const char* text);
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void Regs_UpdateEditor(Input* input);
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void Regs_UpdateEditor(Input* input);
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#endif
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#endif
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void Debug_DrawText(GraphicsContext* gfxCtx);
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void Debug_DrawText(GraphicsContext* gfxCtx);
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void DebugDisplay_Init(void);
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DebugDispObject* DebugDisplay_AddObject(f32 posX, f32 posY, f32 posZ, s16 rotX, s16 rotY, s16 rotZ, f32 scaleX,
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f32 scaleY, f32 scaleZ, u8 red, u8 green, u8 blue, u8 alpha, s16 type,
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GraphicsContext* gfxCtx);
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void DebugDisplay_DrawObjects(PlayState* play);
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void* MemCpy(void* dest, const void* src, s32 len);
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void* MemCpy(void* dest, const void* src, s32 len);
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void GetItem_Draw(PlayState* play, s16 drawId);
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u16 QuestHint_GetSariaTextId(PlayState* play);
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u16 QuestHint_GetSariaTextId(PlayState* play);
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u16 QuestHint_GetNaviTextId(PlayState* play);
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u16 QuestHint_GetNaviTextId(PlayState* play);
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@ -87,6 +87,9 @@
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#include "libc64/sleep.h"
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#include "libc64/sleep.h"
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#include "libc64/sprintf.h"
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#include "libc64/sprintf.h"
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#include "libu64/debug.h"
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#include "libu64/debug.h"
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#include "z64debug_display.h"
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#include "z64draw.h"
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#include "z_en_item00.h"
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#define SCREEN_WIDTH 320
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#define SCREEN_WIDTH 320
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#define SCREEN_HEIGHT 240
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#define SCREEN_HEIGHT 240
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@ -308,15 +311,6 @@ typedef struct PreNMIState {
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/* 0xA8 */ UNK_TYPE4 unk_A8;
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/* 0xA8 */ UNK_TYPE4 unk_A8;
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} PreNMIState; // size = 0xAC
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} PreNMIState; // size = 0xAC
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typedef struct DebugDispObject {
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/* 0x00 */ Vec3f pos;
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/* 0x0C */ Vec3s rot;
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/* 0x14 */ Vec3f scale;
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/* 0x20 */ Color_RGBA8 color;
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/* 0x24 */ s16 type;
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/* 0x28 */ struct DebugDispObject* next;
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} DebugDispObject; // size = 0x2C
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typedef struct ISVDbg {
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typedef struct ISVDbg {
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/* 0x00 */ u32 magic; // IS64
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/* 0x00 */ u32 magic; // IS64
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/* 0x04 */ u32 get;
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/* 0x04 */ u32 get;
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@ -362,54 +362,6 @@ typedef struct BodyBreak {
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#define BODYBREAK_STATUS_READY -1
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#define BODYBREAK_STATUS_READY -1
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#define BODYBREAK_STATUS_FINISHED 0
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#define BODYBREAK_STATUS_FINISHED 0
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typedef enum Item00Type {
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/* 0x00 */ ITEM00_RUPEE_GREEN,
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/* 0x01 */ ITEM00_RUPEE_BLUE,
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/* 0x02 */ ITEM00_RUPEE_RED,
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/* 0x03 */ ITEM00_RECOVERY_HEART,
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/* 0x04 */ ITEM00_BOMBS_A,
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/* 0x05 */ ITEM00_ARROWS_SINGLE,
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/* 0x06 */ ITEM00_HEART_PIECE,
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/* 0x07 */ ITEM00_HEART_CONTAINER,
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/* 0x08 */ ITEM00_ARROWS_SMALL,
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/* 0x09 */ ITEM00_ARROWS_MEDIUM,
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/* 0x0A */ ITEM00_ARROWS_LARGE,
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/* 0x0B */ ITEM00_BOMBS_B,
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/* 0x0C */ ITEM00_NUTS,
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/* 0x0D */ ITEM00_STICK,
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/* 0x0E */ ITEM00_MAGIC_LARGE,
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/* 0x0F */ ITEM00_MAGIC_SMALL,
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/* 0x10 */ ITEM00_SEEDS,
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/* 0x11 */ ITEM00_SMALL_KEY,
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/* 0x12 */ ITEM00_FLEXIBLE,
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/* 0x13 */ ITEM00_RUPEE_ORANGE,
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/* 0x14 */ ITEM00_RUPEE_PURPLE,
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/* 0x15 */ ITEM00_SHIELD_DEKU,
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/* 0x16 */ ITEM00_SHIELD_HYLIAN,
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/* 0x17 */ ITEM00_TUNIC_ZORA,
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/* 0x18 */ ITEM00_TUNIC_GORON,
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/* 0x19 */ ITEM00_BOMBS_SPECIAL,
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/* 0x1A */ ITEM00_MAX,
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/* 0xFF */ ITEM00_NONE = 0xFF
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} Item00Type;
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struct EnItem00;
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typedef void (*EnItem00ActionFunc)(struct EnItem00*, struct PlayState*);
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typedef struct EnItem00 {
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/* 0x000 */ Actor actor;
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/* 0x14C */ EnItem00ActionFunc actionFunc;
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/* 0x150 */ s16 collectibleFlag;
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/* 0x152 */ s16 getItemId;
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/* 0x154 */ s16 unk_154;
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/* 0x156 */ s16 unk_156;
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/* 0x158 */ s16 unk_158;
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/* 0x15A */ s16 despawnTimer;
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/* 0x15C */ f32 scale;
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/* 0x160 */ ColliderCylinder collider;
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} EnItem00; // size = 0x1AC
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// Only A_OBJ_SIGNPOST_OBLONG and A_OBJ_SIGNPOST_ARROW are used in room files.
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// Only A_OBJ_SIGNPOST_OBLONG and A_OBJ_SIGNPOST_ARROW are used in room files.
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typedef enum AObjType {
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typedef enum AObjType {
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/* 0x00 */ A_OBJ_BLOCK_SMALL,
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/* 0x00 */ A_OBJ_BLOCK_SMALL,
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27
include/z64debug_display.h
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27
include/z64debug_display.h
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@ -0,0 +1,27 @@
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#ifndef Z64_DEBUG_DISPLAY_H
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#define Z64_DEBUG_DISPLAY_H
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#include "ultra64.h"
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#include "z64math.h"
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#include "color.h"
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struct GraphicsContext;
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struct PlayState;
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typedef struct DebugDispObject {
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/* 0x00 */ Vec3f pos;
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/* 0x0C */ Vec3s rot;
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/* 0x14 */ Vec3f scale;
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/* 0x20 */ Color_RGBA8 color;
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/* 0x24 */ s16 type;
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/* 0x28 */ struct DebugDispObject* next;
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} DebugDispObject; // size = 0x2C
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void DebugDisplay_Init(void);
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DebugDispObject* DebugDisplay_AddObject(f32 posX, f32 posY, f32 posZ, s16 rotX, s16 rotY, s16 rotZ, f32 scaleX,
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f32 scaleY, f32 scaleZ, u8 red, u8 green, u8 blue, u8 alpha, s16 type,
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struct GraphicsContext* gfxCtx);
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void DebugDisplay_DrawObjects(struct PlayState* play);
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#endif
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10
include/z64draw.h
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10
include/z64draw.h
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@ -0,0 +1,10 @@
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#ifndef Z64_DRAW_H
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#define Z64_DRAW_H
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#include "ultra64.h"
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struct PlayState;
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void GetItem_Draw(struct PlayState* play, s16 drawId);
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#endif
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59
include/z_en_item00.h
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59
include/z_en_item00.h
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@ -0,0 +1,59 @@
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#ifndef Z_EN_ITEM00_H
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#define Z_EN_ITEM00_H
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#include "ultra64.h"
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#include "z64actor.h"
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typedef enum Item00Type {
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/* 0x00 */ ITEM00_RUPEE_GREEN,
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/* 0x01 */ ITEM00_RUPEE_BLUE,
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/* 0x02 */ ITEM00_RUPEE_RED,
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/* 0x03 */ ITEM00_RECOVERY_HEART,
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/* 0x04 */ ITEM00_BOMBS_A,
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/* 0x05 */ ITEM00_ARROWS_SINGLE,
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/* 0x06 */ ITEM00_HEART_PIECE,
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/* 0x07 */ ITEM00_HEART_CONTAINER,
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/* 0x08 */ ITEM00_ARROWS_SMALL,
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/* 0x09 */ ITEM00_ARROWS_MEDIUM,
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/* 0x0A */ ITEM00_ARROWS_LARGE,
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/* 0x0B */ ITEM00_BOMBS_B,
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/* 0x0C */ ITEM00_NUTS,
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/* 0x0D */ ITEM00_STICK,
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/* 0x0E */ ITEM00_MAGIC_LARGE,
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/* 0x0F */ ITEM00_MAGIC_SMALL,
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/* 0x10 */ ITEM00_SEEDS,
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/* 0x11 */ ITEM00_SMALL_KEY,
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/* 0x12 */ ITEM00_FLEXIBLE,
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/* 0x13 */ ITEM00_RUPEE_ORANGE,
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/* 0x14 */ ITEM00_RUPEE_PURPLE,
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/* 0x15 */ ITEM00_SHIELD_DEKU,
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/* 0x16 */ ITEM00_SHIELD_HYLIAN,
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/* 0x17 */ ITEM00_TUNIC_ZORA,
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/* 0x18 */ ITEM00_TUNIC_GORON,
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/* 0x19 */ ITEM00_BOMBS_SPECIAL,
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/* 0x1A */ ITEM00_MAX,
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/* 0xFF */ ITEM00_NONE = 0xFF
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} Item00Type;
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struct EnItem00;
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typedef void (*EnItem00ActionFunc)(struct EnItem00*, struct PlayState*);
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typedef struct EnItem00 {
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/* 0x000 */ Actor actor;
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/* 0x14C */ EnItem00ActionFunc actionFunc;
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/* 0x150 */ s16 collectibleFlag;
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/* 0x152 */ s16 getItemId;
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/* 0x154 */ s16 unk_154;
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/* 0x156 */ s16 unk_156;
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/* 0x158 */ s16 unk_158;
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/* 0x15A */ s16 despawnTimer;
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/* 0x15C */ f32 scale;
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/* 0x160 */ ColliderCylinder collider;
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} EnItem00; // size = 0x1AC
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EnItem00* Item_DropCollectible(struct PlayState* play, Vec3f* spawnPos, s16 params);
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EnItem00* Item_DropCollectible2(struct PlayState* play, Vec3f* spawnPos, s16 params);
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void Item_DropCollectibleRandom(struct PlayState* play, Actor* fromActor, Vec3f* spawnPos, s16 params);
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#endif
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@ -28,7 +28,7 @@
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#endif
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#endif
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ntsc-1.2:64 pal-1.0:62 pal-1.1:62"
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"ntsc-1.2:62 pal-1.0:60 pal-1.1:60"
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StackEntry sDmaMgrStackInfo;
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StackEntry sDmaMgrStackInfo;
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OSMesgQueue sDmaMgrMsgQueue;
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OSMesgQueue sDmaMgrMsgQueue;
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@ -24,7 +24,7 @@ extern struct IrqMgr gIrqMgr;
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#endif
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#endif
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#pragma increment_block_number "gc-eu:144 gc-eu-mq:144 gc-jp:144 gc-jp-ce:144 gc-jp-mq:144 gc-us:144 gc-us-mq:144" \
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#pragma increment_block_number "gc-eu:144 gc-eu-mq:144 gc-jp:144 gc-jp-ce:144 gc-jp-mq:144 gc-us:144 gc-us-mq:144" \
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"ntsc-1.0:125 ntsc-1.1:125 ntsc-1.2:125 pal-1.0:123 pal-1.1:123"
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"ntsc-1.0:122 ntsc-1.1:122 ntsc-1.2:122 pal-1.0:120 pal-1.1:120"
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extern u8 _buffersSegmentEnd[];
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extern u8 _buffersSegmentEnd[];
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@ -2,7 +2,7 @@
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#include "terminal.h"
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#include "terminal.h"
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#include "line_numbers.h"
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#include "line_numbers.h"
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#pragma increment_block_number "ntsc-1.0:112 ntsc-1.1:112 ntsc-1.2:112"
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#pragma increment_block_number "ntsc-1.0:108 ntsc-1.1:104 ntsc-1.2:104"
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u16 DynaSSNodeList_GetNextNodeIdx(DynaSSNodeList* nodeList);
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u16 DynaSSNodeList_GetNextNodeIdx(DynaSSNodeList* nodeList);
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void BgCheck_GetStaticLookupIndicesFromPos(CollisionContext* colCtx, Vec3f* pos, Vec3i* sector);
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void BgCheck_GetStaticLookupIndicesFromPos(CollisionContext* colCtx, Vec3f* pos, Vec3i* sector);
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@ -3639,7 +3639,7 @@ s32 Camera_KeepOn3(Camera* camera) {
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}
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}
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ntsc-1.0:127 ntsc-1.1:127 ntsc-1.2:127 pal-1.0:125 pal-1.1:125"
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"ntsc-1.0:124 ntsc-1.1:124 ntsc-1.2:124 pal-1.0:122 pal-1.1:122"
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s32 Camera_KeepOn4(Camera* camera) {
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s32 Camera_KeepOn4(Camera* camera) {
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static Vec3f D_8015BD50;
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static Vec3f D_8015BD50;
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#include "z_lib.h"
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#include "z_lib.h"
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ntsc-1.0:88 ntsc-1.1:88 ntsc-1.2:88 pal-1.0:88 pal-1.1:88"
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"ntsc-1.0:96 ntsc-1.1:96 ntsc-1.2:96 pal-1.0:96 pal-1.1:96"
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typedef s32 (*ColChkResetFunc)(PlayState*, Collider*);
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typedef s32 (*ColChkResetFunc)(PlayState*, Collider*);
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typedef void (*ColChkApplyFunc)(PlayState*, CollisionCheckContext*, Collider*);
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typedef void (*ColChkApplyFunc)(PlayState*, CollisionCheckContext*, Collider*);
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#include "global.h"
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#include "gfx.h"
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#include "gfx_setupdl.h"
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#include "sys_matrix.h"
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#include "z64play.h"
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#include "z64debug_display.h"
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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typedef struct DebugDispObjectInfo {
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typedef struct DebugDispObjectInfo {
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#include "global.h"
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#include "gfx.h"
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#include "gfx_setupdl.h"
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#include "sys_matrix.h"
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#include "z64draw.h"
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#include "z64play.h"
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#include "assets/objects/object_gi_key/object_gi_key.h"
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#include "assets/objects/object_gi_key/object_gi_key.h"
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#include "assets/objects/object_gi_jewel/object_gi_jewel.h"
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#include "assets/objects/object_gi_jewel/object_gi_jewel.h"
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#include "assets/objects/object_gi_melody/object_gi_melody.h"
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#include "assets/objects/object_gi_melody/object_gi_melody.h"
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#include "global.h"
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#include "z_en_item00.h"
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#include "overlays/actors/ovl_En_Elf/z_en_elf.h"
|
#include "overlays/actors/ovl_En_Elf/z_en_elf.h"
|
||||||
#include "assets/objects/gameplay_keep/gameplay_keep.h"
|
|
||||||
#include "overlays/effects/ovl_Effect_Ss_Dead_Sound/z_eff_ss_dead_sound.h"
|
#include "overlays/effects/ovl_Effect_Ss_Dead_Sound/z_eff_ss_dead_sound.h"
|
||||||
|
|
||||||
|
#include "libc64/qrand.h"
|
||||||
|
#include "attributes.h"
|
||||||
|
#include "gfx.h"
|
||||||
|
#include "gfx_setupdl.h"
|
||||||
|
#include "ichain.h"
|
||||||
|
#include "rand.h"
|
||||||
|
#include "segmented_address.h"
|
||||||
|
#include "sfx.h"
|
||||||
|
#include "sys_matrix.h"
|
||||||
|
#include "z_lib.h"
|
||||||
|
#include "z64draw.h"
|
||||||
|
#include "z64effect.h"
|
||||||
|
#include "z64item.h"
|
||||||
|
#include "z64play.h"
|
||||||
|
#include "z64player.h"
|
||||||
|
|
||||||
|
#include "assets/objects/gameplay_keep/gameplay_keep.h"
|
||||||
|
|
||||||
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-eu-mq-dbg:0 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128" \
|
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-eu-mq-dbg:0 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128" \
|
||||||
"gc-us-mq:128 ntsc-1.2:128"
|
"gc-us-mq:128 ntsc-1.2:128"
|
||||||
|
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
|
#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
|
||||||
"ntsc-1.0:224 ntsc-1.1:224 ntsc-1.2:224 pal-1.0:224 pal-1.1:224"
|
"ntsc-1.0:224 ntsc-1.1:224 ntsc-1.2:224 pal-1.0:192 pal-1.1:192"
|
||||||
|
|
||||||
#include "global.h"
|
#include "global.h"
|
||||||
#include "terminal.h"
|
#include "terminal.h"
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
#pragma increment_block_number "gc-eu:216 gc-eu-mq:216 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
|
#pragma increment_block_number "gc-eu:208 gc-eu-mq:208 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
|
||||||
"ntsc-1.0:208 ntsc-1.1:208 ntsc-1.2:208 pal-1.0:224 pal-1.1:224"
|
"ntsc-1.0:208 ntsc-1.1:208 ntsc-1.2:208 pal-1.0:220 pal-1.1:220"
|
||||||
|
|
||||||
#include "global.h"
|
#include "global.h"
|
||||||
#include "ultra64.h"
|
#include "ultra64.h"
|
||||||
|
|
|
@ -9,6 +9,7 @@
|
||||||
#include "n64dd.h"
|
#include "n64dd.h"
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#include "z64debug_display.h"
|
||||||
#include "z64frame_advance.h"
|
#include "z64frame_advance.h"
|
||||||
|
|
||||||
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
|
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
|
||||||
|
|
|
@ -1,5 +1,7 @@
|
||||||
#include "global.h"
|
#include "global.h"
|
||||||
#include "versions.h"
|
#include "versions.h"
|
||||||
|
#include "z64draw.h"
|
||||||
|
|
||||||
#include "assets/objects/gameplay_keep/gameplay_keep.h"
|
#include "assets/objects/gameplay_keep/gameplay_keep.h"
|
||||||
#include "assets/objects/object_link_boy/object_link_boy.h"
|
#include "assets/objects/object_link_boy/object_link_boy.h"
|
||||||
#include "assets/objects/object_link_child/object_link_child.h"
|
#include "assets/objects/object_link_child/object_link_child.h"
|
||||||
|
|
|
@ -7,7 +7,7 @@
|
||||||
#include "assets/objects/object_toki_objects/object_toki_objects.h"
|
#include "assets/objects/object_toki_objects/object_toki_objects.h"
|
||||||
|
|
||||||
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
|
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
|
||||||
"ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128"
|
"ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
|
||||||
|
|
||||||
#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED)
|
#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED)
|
||||||
|
|
||||||
|
|
|
@ -15,10 +15,10 @@
|
||||||
#include "sys_matrix.h"
|
#include "sys_matrix.h"
|
||||||
#include "terminal.h"
|
#include "terminal.h"
|
||||||
#include "z_lib.h"
|
#include "z_lib.h"
|
||||||
|
#include "z64draw.h"
|
||||||
#include "z64play.h"
|
#include "z64play.h"
|
||||||
#include "z64player.h"
|
#include "z64player.h"
|
||||||
|
|
||||||
#include "global.h"
|
|
||||||
#include "assets/objects/gameplay_keep/gameplay_keep.h"
|
#include "assets/objects/gameplay_keep/gameplay_keep.h"
|
||||||
|
|
||||||
#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED)
|
#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED)
|
||||||
|
|
|
@ -6,6 +6,7 @@
|
||||||
|
|
||||||
#include "z_en_girla.h"
|
#include "z_en_girla.h"
|
||||||
#include "terminal.h"
|
#include "terminal.h"
|
||||||
|
#include "z64draw.h"
|
||||||
|
|
||||||
#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_CULLING_DISABLED)
|
#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_CULLING_DISABLED)
|
||||||
|
|
||||||
|
|
|
@ -5,6 +5,7 @@
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "z_en_si.h"
|
#include "z_en_si.h"
|
||||||
|
#include "z64draw.h"
|
||||||
|
|
||||||
#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOOKSHOT_PULLS_ACTOR)
|
#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOOKSHOT_PULLS_ACTOR)
|
||||||
|
|
||||||
|
|
|
@ -35,7 +35,7 @@
|
||||||
#include "cic6105.h"
|
#include "cic6105.h"
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#pragma increment_block_number "gc-eu:162 gc-eu-mq:162 gc-jp:162 gc-jp-ce:162 gc-jp-mq:162 gc-us:162 gc-us-mq:162" \
|
#pragma increment_block_number "gc-eu:170 gc-eu-mq:170 gc-jp:170 gc-jp-ce:170 gc-jp-mq:170 gc-us:170 gc-us-mq:170" \
|
||||||
"ntsc-1.0:121 ntsc-1.1:121 ntsc-1.2:121 pal-1.0:121 pal-1.1:121"
|
"ntsc-1.0:121 ntsc-1.1:121 ntsc-1.2:121 pal-1.0:121 pal-1.1:121"
|
||||||
|
|
||||||
#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED
|
#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED
|
||||||
|
|
|
@ -5,6 +5,7 @@
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "z_item_etcetera.h"
|
#include "z_item_etcetera.h"
|
||||||
|
#include "z64draw.h"
|
||||||
|
|
||||||
#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED
|
#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED
|
||||||
|
|
||||||
|
|
|
@ -5,6 +5,7 @@
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "z_item_inbox.h"
|
#include "z_item_inbox.h"
|
||||||
|
#include "z64draw.h"
|
||||||
|
|
||||||
#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY)
|
#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY)
|
||||||
|
|
||||||
|
|
|
@ -5,6 +5,7 @@
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "z_item_ocarina.h"
|
#include "z_item_ocarina.h"
|
||||||
|
#include "z64draw.h"
|
||||||
#include "assets/scenes/overworld/spot00/spot00_scene.h"
|
#include "assets/scenes/overworld/spot00/spot00_scene.h"
|
||||||
|
|
||||||
#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED
|
#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED
|
||||||
|
|
Loading…
Add table
Reference in a new issue