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[ntsc-1.0/1.1] Match audio and loose ends (#2293)
* Match ntsc-1.0/1.1 loose ends * Revert audioseq_padding * Fix spelling
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0d04f51e8e
commit
d886ebe711
7 changed files with 34 additions and 5 deletions
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@ -2408,7 +2408,11 @@ CHAN_0EDC:
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.layer LAYER_1029
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/* 0x1029 [0xC6 0x2F ] */ instr SF0_INST_47
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#if OOT_VERSION < PAL_1_0
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/* 0x102B [0xCB 0x66 0x4C 0xF0 ] */ env ENVELOPE_664C, 240
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#else
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/* 0x102B [0xCB 0x66 0x4C 0xFF ] */ env ENVELOPE_664C, 255
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#endif
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/* 0x102F [0x7E 0x0C 0x6C ] */ notedv PITCH_B5, FRAMERATE_CONST(12, 15), 108
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/* 0x1032 [0xFF ] */ end
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@ -603,7 +603,9 @@ LAYER_0452:
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/* 0x046C [0xE9 0x0E ] */ notepri 0, 14
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/* 0x046E [0xE5 0x01 ] */ reverbidx 1
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/* 0x0470 [0xD4 0x28 ] */ reverb 40
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#if OOT_VERSION >= PAL_1_0
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/* 0x0472 [0xC6 0x00 ] */ font Soundfont_0_ID
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#endif
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/* 0x0474 [0xFC 0x01 0x56 ] */ call CHAN_0156
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/* 0x0477 [0xFD 0x60 ] */ delay 96
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/* 0x0479 [0xFC 0x01 0x56 ] */ call CHAN_0156
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@ -1147,7 +1149,7 @@ ENVELOPE_08BA:
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point 20, 20000
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hang
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#if !OOT_PAL_N64
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#if OOT_VERSION == NTSC_1_2 || PLATFORM_GC
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.filter FILTER_0932
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filter 0, 0, 0, 0, 0, 0, 0, 0
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@ -389,12 +389,18 @@ ALIGNED(4) typedef struct PreNmiBuff {
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} PreNmiBuff; // size = 0x18 (actually osAppNMIBuffer is 0x40 bytes large but the rest is unused)
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typedef enum ViModeEditState {
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#if OOT_VERSION < PAL_1_0
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/* -2 */ VI_MODE_EDIT_STATE_NEGATIVE_2 = -2,
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/* -1 */ VI_MODE_EDIT_STATE_NEGATIVE_1,
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/* 0 */ VI_MODE_EDIT_STATE_INACTIVE,
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/* 1 */ VI_MODE_EDIT_STATE_2, // active, more adjustments
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/* 2 */ VI_MODE_EDIT_STATE_3 // active, more adjustments, print comparison with NTSC LAN1 mode
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#else
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/* 0 */ VI_MODE_EDIT_STATE_INACTIVE,
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/* 1 */ VI_MODE_EDIT_STATE_ACTIVE,
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/* 2 */ VI_MODE_EDIT_STATE_2, // active, more adjustments
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/* 3 */ VI_MODE_EDIT_STATE_3 // active, more adjustments, print comparison with NTSC LAN1 mode
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#endif
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} ViModeEditState;
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typedef struct ViMode {
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2
spec
2
spec
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@ -219,7 +219,9 @@ beginseg
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include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_35.o"
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include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_36.o"
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include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_37.o"
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#if OOT_VERSION >= PAL_1_0
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include "$(BUILD_DIR)/assets/audio/audiobank_padding.o"
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#endif
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endseg
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beginseg
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@ -1190,7 +1190,13 @@ void Scene_DrawConfigKokiriForest(PlayState* play) {
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spA3 = 255 - (u8)play->roomCtx.drawParams[0];
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} else if (gSaveContext.sceneLayer == 6) {
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spA0 = play->roomCtx.drawParams[0] + 500;
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} else if ((!IS_CUTSCENE_LAYER || LINK_IS_ADULT) && GET_EVENTCHKINF(EVENTCHKINF_07)) {
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} else if (
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#if OOT_VERSION < PAL_1_0
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!IS_CUTSCENE_LAYER && GET_EVENTCHKINF(EVENTCHKINF_07)
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#else
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(!IS_CUTSCENE_LAYER || LINK_IS_ADULT) && GET_EVENTCHKINF(EVENTCHKINF_07)
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#endif
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) {
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spA0 = 2150;
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}
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@ -5,6 +5,7 @@
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*/
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#include "z_eff_ss_en_ice.h"
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#include "versions.h"
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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#define rLifespan regs[0]
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@ -133,9 +134,9 @@ void EffectSsEnIce_Draw(PlayState* play, u32 index, EffectSs* this) {
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}
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void EffectSsEnIce_UpdateFlying(PlayState* play, u32 index, EffectSs* this) {
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s16 rand;
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#if OOT_VERSION >= NTSC_1_1
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if ((this->actor != NULL) && (this->actor->update != NULL)) {
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#endif
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if ((this->life >= 9) && (this->actor->colorFilterTimer != 0) && !(this->actor->colorFilterParams & 0xC000)) {
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this->pos.x = this->actor->world.pos.x + this->vec.x;
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this->pos.y = this->actor->world.pos.y + this->vec.y;
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@ -147,9 +148,11 @@ void EffectSsEnIce_UpdateFlying(PlayState* play, u32 index, EffectSs* this) {
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this->accel.y = -1.5f;
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this->velocity.y = 5.0f;
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}
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#if OOT_VERSION >= NTSC_1_1
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} else {
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if (this->life >= 9) {
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rand = Rand_CenteredFloat(65535.0f);
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s16 rand = Rand_CenteredFloat(65535.0f);
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this->accel.x = Math_SinS(rand) * (Rand_ZeroOne() + 1.0f);
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this->accel.z = Math_CosS(rand) * (Rand_ZeroOne() + 1.0f);
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this->life = 8;
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@ -157,6 +160,7 @@ void EffectSsEnIce_UpdateFlying(PlayState* play, u32 index, EffectSs* this) {
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this->velocity.y = 5.0f;
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}
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}
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#endif
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}
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void EffectSsEnIce_Update(PlayState* play, u32 index, EffectSs* this) {
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@ -5,6 +5,7 @@
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*/
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#include "z_eff_ss_kakera.h"
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#include "versions.h"
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#define rReg0 regs[0]
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#define rGravity regs[1]
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@ -54,7 +55,11 @@ u32 EffectSsKakera_Init(PlayState* play, u32 index, EffectSs* this, void* initPa
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} else {
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PRINTF("shape_modelがNULL\n");
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#if OOT_VERSION < NTSC_1_1
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LogUtils_HungupThread("../z_eff_kakera.c", 175);
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#else
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LogUtils_HungupThread("../z_eff_kakera.c", 178);
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#endif
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}
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this->draw = EffectSsKakera_Draw;
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