1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2025-07-04 15:04:31 +00:00

Document Viewpoints and Scene Cam Types (#1285)

* Document bgCamData

* More changes and cleanup

* More docs

* Clarify comments

* PR Feedback, rename bgcheck functions

* remove fallthrough cleanup (other pr that deals with that)

* PR Suggestions

* bug report

* bgCamDataIndexBeforeUnderwater

* PR/Discord Discussions

* Missed some

* sync function header args

* Another suggestion

* cleanup

* Comments

* Indoor BgCamData

* Change bgCamData to s16 for now

* PR suggestions

* the

* use "info"

* Missed a suggestion

* Update and sync docs

* More docs

* Even more docs

* Revert macro

* Add comment

* Better comments

* More cleanup

* Better Cam Scene Docs

* Small change

* Market -> Pivot

* "only"

* swap

* Better comment

* Another comment

* to

* Implement suggestions from discord

* Discord Discussion

* Revert bgCamFuncData to Vec3s

* cleanup

* Remaining cleanup

* docs cleanup

* format

* More docs

* Improve notes

* Cleanup

* Change enum

* PR Suggestions

* Improve comment

* Rephrase

* Implement discussion from discord

* Discord discussion

* fixed to locked

* Update comments

* Few more comments

* Update include/z64.h

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update include/z64camera.h

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Better comments

* PR Suggestions

* rm numbers

* Update src/code/z_play.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
This commit is contained in:
engineer124 2022-06-20 20:31:53 -04:00 committed by GitHub
parent 6d52684020
commit d88a23f4a0
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
19 changed files with 105 additions and 60 deletions

View file

@ -1475,9 +1475,9 @@ void KaleidoScopeCall_Init(PlayState* play);
void KaleidoScopeCall_Destroy(PlayState* play);
void KaleidoScopeCall_Update(PlayState* play);
void KaleidoScopeCall_Draw(PlayState* play);
void func_800BC490(PlayState* this, s16 point);
s32 func_800BC56C(PlayState* this, s16 arg1);
void func_800BC590(PlayState* this);
void Play_SetViewpoint(PlayState* this, s16 viewpoint);
s32 Play_CheckViewpoint(PlayState* this, s16 viewpoint);
void Play_SetShopBrowsingViewpoint(PlayState* this);
Gfx* Play_SetFog(PlayState* this, Gfx* gfx);
void Play_Destroy(GameState* thisx);
void Play_Init(GameState* thisx);
@ -1504,7 +1504,7 @@ void Play_SaveSceneFlags(PlayState* this);
void Play_SetupRespawnPoint(PlayState* this, s32 respawnMode, s32 playerParams);
void Play_TriggerVoidOut(PlayState* this);
void Play_TriggerRespawn(PlayState* this);
s32 func_800C0CB8(PlayState* this);
s32 Play_CamIsNotFixed(PlayState* this);
s32 FrameAdvance_IsEnabled(PlayState* this);
s32 func_800C0D34(PlayState* this, Actor* actor, s16* yaw);
s32 func_800C0DB4(PlayState* this, Vec3f* pos);