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Document Viewpoints and Scene Cam Types (#1285)
* Document bgCamData * More changes and cleanup * More docs * Clarify comments * PR Feedback, rename bgcheck functions * remove fallthrough cleanup (other pr that deals with that) * PR Suggestions * bug report * bgCamDataIndexBeforeUnderwater * PR/Discord Discussions * Missed some * sync function header args * Another suggestion * cleanup * Comments * Indoor BgCamData * Change bgCamData to s16 for now * PR suggestions * the * use "info" * Missed a suggestion * Update and sync docs * More docs * Even more docs * Revert macro * Add comment * Better comments * More cleanup * Better Cam Scene Docs * Small change * Market -> Pivot * "only" * swap * Better comment * Another comment * to * Implement suggestions from discord * Discord Discussion * Revert bgCamFuncData to Vec3s * cleanup * Remaining cleanup * docs cleanup * format * More docs * Improve notes * Cleanup * Change enum * PR Suggestions * Improve comment * Rephrase * Implement discussion from discord * Discord discussion * fixed to locked * Update comments * Few more comments * Update include/z64.h Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update include/z64camera.h Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Better comments * PR Suggestions * rm numbers * Update src/code/z_play.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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19 changed files with 105 additions and 60 deletions
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@ -1008,7 +1008,7 @@ void func_8002DE04(PlayState* play, Actor* actorA, Actor* actorB) {
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}
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void func_8002DE74(PlayState* play, Player* player) {
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if ((play->roomCtx.curRoom.behaviorType1 != ROOM_BEHAVIOR_TYPE1_4) && func_800C0CB8(play)) {
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if ((play->roomCtx.curRoom.behaviorType1 != ROOM_BEHAVIOR_TYPE1_4) && Play_CamIsNotFixed(play)) {
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Camera_ChangeSetting(Play_GetCamera(play, CAM_ID_MAIN), CAM_SET_HORSE);
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}
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}
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@ -1511,7 +1511,9 @@ void BgCheck_Allocate(CollisionContext* colCtx, PlayState* play, CollisionHeader
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// "/*---------------- BGCheck Buffer Memory Size -------------*/\n"
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osSyncPrintf("/*---------------- BGCheck バッファーメモリサイズ -------------*/\n");
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if (YREG(15) == 0x10 || YREG(15) == 0x20 || YREG(15) == 0x30 || YREG(15) == 0x40) {
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if ((R_SCENE_CAM_TYPE == SCENE_CAM_TYPE_FIXED_SHOP_VIEWPOINT) ||
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(R_SCENE_CAM_TYPE == SCENE_CAM_TYPE_FIXED_TOGGLE_VIEWPOINT) || (R_SCENE_CAM_TYPE == SCENE_CAM_TYPE_FIXED) ||
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(R_SCENE_CAM_TYPE == SCENE_CAM_TYPE_FIXED_MARKET)) {
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if (play->sceneNum == SCENE_MALON_STABLE) {
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// "/* BGCheck LonLon Size %dbyte */\n"
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osSyncPrintf("/* BGCheck LonLonサイズ %dbyte */\n", 0x3520);
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@ -194,7 +194,7 @@ void Message_Init(PlayState* play) {
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void func_80111070(void) {
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YREG(8) = 10;
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YREG(14) = 0;
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YREG(15) = 0;
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R_SCENE_CAM_TYPE = SCENE_CAM_TYPE_DEFAULT;
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R_TEXTBOX_TEXWIDTH = 0;
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R_TEXTBOX_TEXHEIGHT = 0;
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R_TEXTBOX_WIDTH = 50;
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@ -302,7 +302,7 @@ void func_80064824(PlayState* play, CutsceneContext* csCtx, CsCmdBase* cmd) {
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break;
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case 14:
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if (sp3F != 0) {
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func_800BC490(play, 1);
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Play_SetViewpoint(play, VIEWPOINT_LOCKED);
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}
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break;
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case 15:
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@ -2222,7 +2222,7 @@ void Environment_FadeInGameOverLights(PlayState* play) {
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sGameOverLightsIntensity += 2;
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}
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if (func_800C0CB8(play)) {
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if (Play_CamIsNotFixed(play)) {
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for (i = 0; i < 3; i++) {
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if (play->envCtx.adjAmbientColor[i] > -255) {
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play->envCtx.adjAmbientColor[i] -= 12;
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@ -2269,7 +2269,7 @@ void Environment_FadeOutGameOverLights(PlayState* play) {
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sGameOverLightsIntensity, sGameOverLightsIntensity, sGameOverLightsIntensity, 255);
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}
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if (func_800C0CB8(play)) {
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if (Play_CamIsNotFixed(play)) {
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for (i = 0; i < 3; i++) {
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Math_SmoothStepToS(&play->envCtx.adjAmbientColor[i], 0, 5, 12, 1);
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Math_SmoothStepToS(&play->envCtx.adjLight1Color[i], 0, 5, 12, 1);
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@ -2489,7 +2489,7 @@ void Environment_AdjustLights(PlayState* play, f32 arg1, f32 arg2, f32 arg3, f32
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f32 temp;
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s32 i;
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if (play->roomCtx.curRoom.behaviorType1 != ROOM_BEHAVIOR_TYPE1_5 && func_800C0CB8(play)) {
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if (play->roomCtx.curRoom.behaviorType1 != ROOM_BEHAVIOR_TYPE1_5 && Play_CamIsNotFixed(play)) {
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arg1 = CLAMP_MIN(arg1, 0.0f);
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arg1 = CLAMP_MAX(arg1, 1.0f);
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@ -1590,7 +1590,7 @@ void Message_OpenText(PlayState* play, u16 textId) {
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if (msgCtx->msgMode == MSGMODE_NONE) {
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gSaveContext.unk_13EE = gSaveContext.unk_13EA;
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}
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if (YREG(15) == 0x10) {
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if (R_SCENE_CAM_TYPE == SCENE_CAM_TYPE_FIXED_SHOP_VIEWPOINT) {
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Interface_ChangeAlpha(5);
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}
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@ -3095,11 +3095,11 @@ void Message_Update(PlayState* play) {
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D_8014B2F4++;
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var = false;
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if (YREG(15) == 0x40) {
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if (R_SCENE_CAM_TYPE == SCENE_CAM_TYPE_FIXED_MARKET) {
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if (D_8014B2F4 >= 4) {
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var = true;
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}
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} else if (YREG(15) != 0 || play->sceneNum == SCENE_HAIRAL_NIWA) {
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} else if (R_SCENE_CAM_TYPE != SCENE_CAM_TYPE_DEFAULT || play->sceneNum == SCENE_HAIRAL_NIWA) {
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var = true;
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} else if (D_8014B2F4 >= 4 || msgCtx->talkActor == NULL) {
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var = true;
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@ -3125,7 +3125,7 @@ void Message_Update(PlayState* play) {
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var = msgCtx->textBoxType;
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if (!msgCtx->textBoxPos) { // variable position
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if (YREG(15) != 0 || play->sceneNum == SCENE_HAIRAL_NIWA) {
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if (R_SCENE_CAM_TYPE != SCENE_CAM_TYPE_DEFAULT || play->sceneNum == SCENE_HAIRAL_NIWA) {
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if (averageY < XREG(92)) {
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R_TEXTBOX_Y_TARGET = sTextboxMidYPositions[var];
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} else {
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@ -954,7 +954,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
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} break;
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case 9806:
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subCam->timer = -99;
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if (func_800C0CB8(play)) {
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if (Play_CamIsNotFixed(play)) {
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func_800C0808(play, subCamId, player, CAM_SET_TURN_AROUND);
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subCam->data2 = 0xC;
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} else {
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@ -963,7 +963,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
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}
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break;
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case 9908:
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if (func_800C0CB8(play)) {
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if (Play_CamIsNotFixed(play)) {
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D_801231B4[0].eyeTargetInit.z = D_801231B4[1].eyeTargetInit.z = !LINK_IS_ADULT ? 100.0f : 120.0f;
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if (player->stateFlags1 & PLAYER_STATE1_27) {
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@ -15,33 +15,42 @@ u64 D_801614D0[0xA00];
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void Play_SpawnScene(PlayState* this, s32 sceneNum, s32 spawn);
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void func_800BC450(PlayState* this) {
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Camera_ChangeBgCamIndex(GET_ACTIVE_CAM(this), this->unk_1242B - 1);
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void Play_ChangeViewpointBgCamIndex(PlayState* this) {
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Camera_ChangeBgCamIndex(GET_ACTIVE_CAM(this), this->viewpoint - 1);
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}
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void func_800BC490(PlayState* this, s16 point) {
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ASSERT(point == 1 || point == 2, "point == 1 || point == 2", "../z_play.c", 2160);
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void Play_SetViewpoint(PlayState* this, s16 viewpoint) {
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ASSERT(viewpoint == VIEWPOINT_LOCKED || viewpoint == VIEWPOINT_PIVOT, "point == 1 || point == 2", "../z_play.c",
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2160);
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this->unk_1242B = point;
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this->viewpoint = viewpoint;
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if ((YREG(15) != 0x10) && (gSaveContext.cutsceneIndex < 0xFFF0)) {
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Audio_PlaySoundGeneral((point == 1) ? NA_SE_SY_CAMERA_ZOOM_DOWN : NA_SE_SY_CAMERA_ZOOM_UP, &gSfxDefaultPos, 4,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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if ((R_SCENE_CAM_TYPE != SCENE_CAM_TYPE_FIXED_SHOP_VIEWPOINT) && (gSaveContext.cutsceneIndex < 0xFFF0)) {
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// Play a sfx when the player toggles the camera
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Audio_PlaySoundGeneral((viewpoint == VIEWPOINT_LOCKED) ? NA_SE_SY_CAMERA_ZOOM_DOWN : NA_SE_SY_CAMERA_ZOOM_UP,
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&gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultReverb);
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}
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func_800BC450(this);
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Play_ChangeViewpointBgCamIndex(this);
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}
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s32 func_800BC56C(PlayState* this, s16 arg1) {
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return (arg1 == this->unk_1242B);
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/**
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* @return true if the currently set viewpoint is the same as the one provided in the argument
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*/
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s32 Play_CheckViewpoint(PlayState* this, s16 viewpoint) {
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return (viewpoint == this->viewpoint);
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}
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// original name: "Game_play_shop_pr_vr_switch_set"
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void func_800BC590(PlayState* this) {
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/**
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* If the scene is a shop, set the viewpoint that will set the bgCamIndex
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* to toggle the camera into a "browsing item selection" setting.
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*/
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void Play_SetShopBrowsingViewpoint(PlayState* this) {
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osSyncPrintf("Game_play_shop_pr_vr_switch_set()\n");
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if (YREG(15) == 0x10) {
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this->unk_1242B = 2;
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if (R_SCENE_CAM_TYPE == SCENE_CAM_TYPE_FIXED_SHOP_VIEWPOINT) {
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this->viewpoint = VIEWPOINT_PIVOT;
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}
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}
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@ -394,12 +403,12 @@ void Play_Init(GameState* thisx) {
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Camera_ChangeBgCamIndex(&this->mainCamera, playerStartBgCamIndex);
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}
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if (YREG(15) == 32) {
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this->unk_1242B = 2;
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} else if (YREG(15) == 16) {
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this->unk_1242B = 1;
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if (R_SCENE_CAM_TYPE == SCENE_CAM_TYPE_FIXED_TOGGLE_VIEWPOINT) {
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this->viewpoint = VIEWPOINT_PIVOT;
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} else if (R_SCENE_CAM_TYPE == SCENE_CAM_TYPE_FIXED_SHOP_VIEWPOINT) {
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this->viewpoint = VIEWPOINT_LOCKED;
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} else {
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this->unk_1242B = 0;
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this->viewpoint = VIEWPOINT_NONE;
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}
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Interface_SetSceneRestrictions(this);
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@ -943,7 +952,7 @@ void Play_Update(PlayState* this) {
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LOG_NUM("1", 1, "../z_play.c", 3677);
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}
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if (this->unk_1242B != 0) {
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if (this->viewpoint != VIEWPOINT_NONE) {
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if (CHECK_BTN_ALL(input[0].press.button, BTN_CUP)) {
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if ((this->pauseCtx.state != 0) || (this->pauseCtx.debugState != 0)) {
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// "Changing viewpoint is prohibited due to the kaleidoscope"
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@ -951,14 +960,16 @@ void Play_Update(PlayState* this) {
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} else if (Player_InCsMode(this)) {
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// "Changing viewpoint is prohibited during the cutscene"
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osSyncPrintf(VT_FGCOL(CYAN) "デモ中につき視点変更を禁止しております\n" VT_RST);
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} else if (YREG(15) == 0x10) {
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} else if (R_SCENE_CAM_TYPE == SCENE_CAM_TYPE_FIXED_SHOP_VIEWPOINT) {
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Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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} else {
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func_800BC490(this, this->unk_1242B ^ 3);
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// C-Up toggle for houses, move between pivot camera and fixed camera
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// Toggle viewpoint between VIEWPOINT_LOCKED and VIEWPOINT_PIVOT
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Play_SetViewpoint(this, this->viewpoint ^ (VIEWPOINT_LOCKED ^ VIEWPOINT_PIVOT));
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}
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}
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func_800BC450(this);
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Play_ChangeViewpointBgCamIndex(this);
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}
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if (1 && HREG(63)) {
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@ -1488,7 +1499,7 @@ void Play_InitScene(PlayState* this, s32 spawn) {
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LightContext_Init(this, &this->lightCtx);
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TransitionActor_InitContext(&this->state, &this->transiActorCtx);
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func_80096FD4(this, &this->roomCtx.curRoom);
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YREG(15) = 0;
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R_SCENE_CAM_TYPE = SCENE_CAM_TYPE_DEFAULT;
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gSaveContext.worldMapArea = 0;
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Scene_ExecuteCommands(this, this->sceneSegment);
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Play_InitEnvironment(this, this->skyboxId);
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@ -1807,9 +1818,12 @@ void Play_TriggerRespawn(PlayState* this) {
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Play_LoadToLastEntrance(this);
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}
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s32 func_800C0CB8(PlayState* this) {
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return (this->roomCtx.curRoom.meshHeader->base.type != MESH_HEADER_TYPE_1) && (YREG(15) != 0x20) &&
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(YREG(15) != 0x30) && (YREG(15) != 0x40) && (this->sceneNum != SCENE_HAIRAL_NIWA);
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s32 Play_CamIsNotFixed(PlayState* this) {
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// SCENE_CAM_TYPE_FIXED_SHOP_VIEWPOINT was probably intended to be in this condition,
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// but the scene mesh header handles all shop cases regardless
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return (this->roomCtx.curRoom.meshHeader->base.type != MESH_HEADER_TYPE_1) &&
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(R_SCENE_CAM_TYPE != SCENE_CAM_TYPE_FIXED_TOGGLE_VIEWPOINT) && (R_SCENE_CAM_TYPE != SCENE_CAM_TYPE_FIXED) &&
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(R_SCENE_CAM_TYPE != SCENE_CAM_TYPE_FIXED_MARKET) && (this->sceneNum != SCENE_HAIRAL_NIWA);
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}
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s32 FrameAdvance_IsEnabled(PlayState* this) {
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@ -447,7 +447,7 @@ void Scene_CommandCutsceneData(PlayState* play, SceneCmd* cmd) {
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// Camera & World Map Area
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void Scene_CommandMiscSettings(PlayState* play, SceneCmd* cmd) {
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YREG(15) = cmd->miscSettings.cameraMovement;
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R_SCENE_CAM_TYPE = cmd->miscSettings.sceneCamType;
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gSaveContext.worldMapArea = cmd->miscSettings.area;
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if ((play->sceneNum == SCENE_SHOP1) || (play->sceneNum == SCENE_SYATEKIJYOU)) {
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