mirror of
https://github.com/zeldaret/oot.git
synced 2025-07-05 15:34:41 +00:00
Document Viewpoints and Scene Cam Types (#1285)
* Document bgCamData * More changes and cleanup * More docs * Clarify comments * PR Feedback, rename bgcheck functions * remove fallthrough cleanup (other pr that deals with that) * PR Suggestions * bug report * bgCamDataIndexBeforeUnderwater * PR/Discord Discussions * Missed some * sync function header args * Another suggestion * cleanup * Comments * Indoor BgCamData * Change bgCamData to s16 for now * PR suggestions * the * use "info" * Missed a suggestion * Update and sync docs * More docs * Even more docs * Revert macro * Add comment * Better comments * More cleanup * Better Cam Scene Docs * Small change * Market -> Pivot * "only" * swap * Better comment * Another comment * to * Implement suggestions from discord * Discord Discussion * Revert bgCamFuncData to Vec3s * cleanup * Remaining cleanup * docs cleanup * format * More docs * Improve notes * Cleanup * Change enum * PR Suggestions * Improve comment * Rephrase * Implement discussion from discord * Discord discussion * fixed to locked * Update comments * Few more comments * Update include/z64.h Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update include/z64camera.h Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Better comments * PR Suggestions * rm numbers * Update src/code/z_play.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
This commit is contained in:
parent
6d52684020
commit
d88a23f4a0
19 changed files with 105 additions and 60 deletions
|
@ -1008,7 +1008,7 @@ void func_8002DE04(PlayState* play, Actor* actorA, Actor* actorB) {
|
|||
}
|
||||
|
||||
void func_8002DE74(PlayState* play, Player* player) {
|
||||
if ((play->roomCtx.curRoom.behaviorType1 != ROOM_BEHAVIOR_TYPE1_4) && func_800C0CB8(play)) {
|
||||
if ((play->roomCtx.curRoom.behaviorType1 != ROOM_BEHAVIOR_TYPE1_4) && Play_CamIsNotFixed(play)) {
|
||||
Camera_ChangeSetting(Play_GetCamera(play, CAM_ID_MAIN), CAM_SET_HORSE);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue