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Document Viewpoints and Scene Cam Types (#1285)
* Document bgCamData * More changes and cleanup * More docs * Clarify comments * PR Feedback, rename bgcheck functions * remove fallthrough cleanup (other pr that deals with that) * PR Suggestions * bug report * bgCamDataIndexBeforeUnderwater * PR/Discord Discussions * Missed some * sync function header args * Another suggestion * cleanup * Comments * Indoor BgCamData * Change bgCamData to s16 for now * PR suggestions * the * use "info" * Missed a suggestion * Update and sync docs * More docs * Even more docs * Revert macro * Add comment * Better comments * More cleanup * Better Cam Scene Docs * Small change * Market -> Pivot * "only" * swap * Better comment * Another comment * to * Implement suggestions from discord * Discord Discussion * Revert bgCamFuncData to Vec3s * cleanup * Remaining cleanup * docs cleanup * format * More docs * Improve notes * Cleanup * Change enum * PR Suggestions * Improve comment * Rephrase * Implement discussion from discord * Discord discussion * fixed to locked * Update comments * Few more comments * Update include/z64.h Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update include/z64camera.h Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Better comments * PR Suggestions * rm numbers * Update src/code/z_play.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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@ -333,7 +333,7 @@ void DemoKankyo_SetupType(DemoKankyo* this, PlayState* play) {
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play->csCtx.segment = gAdultWarpInCS;
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}
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}
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if (func_800C0CB8(play) != 0) {
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if (Play_CamIsNotFixed(play)) {
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gSaveContext.cutsceneTrigger = 1;
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}
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DemoKankyo_SetupAction(this, DemoKankyo_DoNothing);
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