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https://github.com/zeldaret/oot.git
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clang
This commit is contained in:
parent
ea7aebc731
commit
d8cd8450c4
3 changed files with 58 additions and 55 deletions
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@ -97,7 +97,7 @@ void ArrowFire_Hit(ArrowFire* this, GlobalContext* globalCtx) {
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f32 scale;
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f32 offset;
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u16 timer;
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if (this->actor.unk_F0 < 50.0f) {
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scale = 10.0f;
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} else {
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@ -108,23 +108,23 @@ void ArrowFire_Hit(ArrowFire* this, GlobalContext* globalCtx) {
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scale = ((scale - 50.0f) * 0.33333334f) + 10.0f;
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}
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}
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timer = this->timer;
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if (timer != 0) {
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this->timer -= 1;
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if (this->timer >= 8){
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if (this->timer >= 8) {
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offset = ((this->timer - 8) * 0.041666668f);
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offset = SQ(offset);
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this->radius = (((1.0f - offset) * scale) + 10.0f);
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this->unk_158 += ((2.0f - this->unk_158) * 0.1f);
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if (this->timer < 16) {
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if (1){}
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if (1) {}
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this->alpha = ((this->timer * 0x23) - 0x118);
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}
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}
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}
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if (this->timer >= 9) {
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if (this->unk_15C < 1.0f) {
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this->unk_15C += 0.25f;
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@ -134,11 +134,11 @@ void ArrowFire_Hit(ArrowFire* this, GlobalContext* globalCtx) {
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this->unk_15C -= 0.125f;
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}
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}
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if (this->timer < 8) {
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if (this->timer < 8) {
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this->alpha = 0;
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}
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if (this->timer == 0) {
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this->timer = 255;
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Actor_Kill(&this->actor);
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@ -187,15 +187,15 @@ void ArrowFire_Update(ArrowFire* this, GlobalContext* globalCtx) {
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}
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}
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void ArrowFire_Draw(ArrowFire* this, GlobalContext* globalCtx){
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void ArrowFire_Draw(ArrowFire* this, GlobalContext* globalCtx) {
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s32 pad1;
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s32 pad2;
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u32 stateFrames;
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GraphicsContext* gfxCtx;
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Actor* tranform;
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Actor* tranform;
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EnArrow* arrow;
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Gfx* gfxArr[4];
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stateFrames = globalCtx->state.frames;
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arrow = this->actor.attachedA;
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if (1) {}
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@ -203,7 +203,8 @@ void ArrowFire_Draw(ArrowFire* this, GlobalContext* globalCtx){
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if ((arrow != NULL) && (arrow->actor.update != NULL) && (this->timer < 255)) {
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if (1) {}
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tranform = (arrow->hitWall & 2) ? &this->actor : &arrow->actor;
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gfxCtx = globalCtx->state.gfxCtx; func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_arrow_fire.c", 618);
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gfxCtx = globalCtx->state.gfxCtx;
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func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_arrow_fire.c", 618);
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Matrix_Translate(tranform->posRot.pos.x, tranform->posRot.pos.y, tranform->posRot.pos.z, MTXMODE_NEW);
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Matrix_RotateY(tranform->shape.rot.y * (M_PI / 32768), MTXMODE_APPLY);
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Matrix_RotateX(tranform->shape.rot.x * (M_PI / 32768), MTXMODE_APPLY);
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@ -213,7 +214,7 @@ void ArrowFire_Draw(ArrowFire* this, GlobalContext* globalCtx){
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// Draw red effect over the screen when arrow hits
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if (this->unk_15C > 0) {
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gfxCtx->polyXlu.p = func_800937C0(gfxCtx->polyXlu.p);
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gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0, (s32)(40.0f * this->unk_15C) & 0xFF, 0x00, 0x00,
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gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0, (s32)(40.0f * this->unk_15C) & 0xFF, 0x00, 0x00,
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(s32)(150.0f * this->unk_15C) & 0xFF);
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gDPSetAlphaDither(gfxCtx->polyXlu.p++, G_AD_DISABLE);
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gDPSetColorDither(gfxCtx->polyXlu.p++, G_CD_DISABLE);
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@ -232,12 +233,12 @@ void ArrowFire_Draw(ArrowFire* this, GlobalContext* globalCtx){
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}
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Matrix_Scale(this->radius * 0.2f, this->unk_158 * 4.0f, this->radius * 0.2f, MTXMODE_APPLY);
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Matrix_Translate(0.0f, -700.0f, 0.0f, MTXMODE_APPLY);
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gSPMatrix(gfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_arrow_fire.c", 666), G_MTX_NOPUSH |
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G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPMatrix(gfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_arrow_fire.c", 666),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(gfxCtx->polyXlu.p++, textureDL);
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gSPDisplayList(gfxCtx->polyXlu.p++, Draw_TwoTexScroll(globalCtx->state.gfxCtx, 0,
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255 - (stateFrames * 2) % 256, 0, 64, 32, 1, 255 - stateFrames % 256,
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511 - (stateFrames * 10) % 512, 64, 64));
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gSPDisplayList(gfxCtx->polyXlu.p++,
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Draw_TwoTexScroll(globalCtx->state.gfxCtx, 0, 255 - (stateFrames * 2) % 256, 0, 64, 32, 1,
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255 - stateFrames % 256, 511 - (stateFrames * 10) % 512, 64, 64));
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gSPDisplayList(gfxCtx->polyXlu.p++, vertexDL);
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func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_arrow_fire.c", 682);
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}
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@ -97,7 +97,7 @@ void ArrowIce_Hit(ArrowIce* this, GlobalContext* globalCtx) {
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f32 scale;
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f32 offset;
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u16 timer;
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if (this->actor.unk_F0 < 50.0f) {
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scale = 10.0f;
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} else {
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@ -108,23 +108,23 @@ void ArrowIce_Hit(ArrowIce* this, GlobalContext* globalCtx) {
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scale = ((scale - 50.0f) * 0.33333334f) + 10.0f;
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}
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}
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timer = this->timer;
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if (timer != 0) {
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this->timer -= 1;
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if (this->timer >= 8){
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if (this->timer >= 8) {
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offset = ((this->timer - 8) * 0.041666668f);
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offset = SQ(offset);
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this->radius = (((1.0f - offset) * scale) + 10.0f);
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this->unk_160 += ((2.0f - this->unk_160) * 0.1f);
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if (this->timer < 16) {
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if (1){}
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if (1) {}
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this->alpha = ((this->timer * 0x23) - 0x118);
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}
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}
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}
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if (this->timer >= 9) {
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if (this->unk_164 < 1.0f) {
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this->unk_164 += 0.25f;
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@ -134,11 +134,11 @@ void ArrowIce_Hit(ArrowIce* this, GlobalContext* globalCtx) {
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this->unk_164 -= 0.125f;
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}
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}
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if (this->timer < 8) {
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if (this->timer < 8) {
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this->alpha = 0;
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}
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if (this->timer == 0) {
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this->timer = 255;
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Actor_Kill(&this->actor);
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@ -187,10 +187,10 @@ void ArrowIce_Update(ArrowIce* this, GlobalContext* globalCtx) {
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}
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}
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void ArrowIce_Draw(ArrowIce* this, GlobalContext* globalCtx){
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void ArrowIce_Draw(ArrowIce* this, GlobalContext* globalCtx) {
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s32 pad1;
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s32 pad2;
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Actor* tranform;
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Actor* tranform;
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u32 stateFrames;
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GraphicsContext* gfxCtx;
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EnArrow* arrow;
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@ -203,7 +203,8 @@ void ArrowIce_Draw(ArrowIce* this, GlobalContext* globalCtx){
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if ((arrow != NULL) && (arrow->actor.update != NULL) && (this->timer < 255)) {
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if (1) {}
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tranform = (arrow->hitWall & 2) ? &this->actor : &arrow->actor;
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gfxCtx = globalCtx->state.gfxCtx; func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_arrow_ice.c", 610);
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gfxCtx = globalCtx->state.gfxCtx;
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func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_arrow_ice.c", 610);
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Matrix_Translate(tranform->posRot.pos.x, tranform->posRot.pos.y, tranform->posRot.pos.z, MTXMODE_NEW);
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Matrix_RotateY(tranform->shape.rot.y * (M_PI / 32768), MTXMODE_APPLY);
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Matrix_RotateX(tranform->shape.rot.x * (M_PI / 32768), MTXMODE_APPLY);
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@ -213,8 +214,8 @@ void ArrowIce_Draw(ArrowIce* this, GlobalContext* globalCtx){
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// Draw blue effect over the screen when arrow hits
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if (this->unk_164 > 0) {
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gfxCtx->polyXlu.p = func_800937C0(gfxCtx->polyXlu.p);
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gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0, 0, (s32)(10.0f * this->unk_164) & 0xFF,
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(s32)(50.0f * this->unk_164) & 0xFF, (s32)(150.0f * this->unk_164) & 0xFF);
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gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0, 0, (s32)(10.0f * this->unk_164) & 0xFF,
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(s32)(50.0f * this->unk_164) & 0xFF, (s32)(150.0f * this->unk_164) & 0xFF);
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gDPSetAlphaDither(gfxCtx->polyXlu.p++, G_AD_DISABLE);
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gDPSetColorDither(gfxCtx->polyXlu.p++, G_CD_DISABLE);
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gDPFillRectangle(gfxCtx->polyXlu.p++, 0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1);
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@ -232,12 +233,12 @@ void ArrowIce_Draw(ArrowIce* this, GlobalContext* globalCtx){
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}
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Matrix_Scale(this->radius * 0.2f, this->unk_160 * 3.0f, this->radius * 0.2f, MTXMODE_APPLY);
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Matrix_Translate(0.0f, -700.0f, 0.0f, MTXMODE_APPLY);
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gSPMatrix(gfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_arrow_ice.c", 660), G_MTX_NOPUSH |
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G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPMatrix(gfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_arrow_ice.c", 660),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(gfxCtx->polyXlu.p++, textureDL);
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gSPDisplayList(gfxCtx->polyXlu.p++, Draw_TwoTexScroll(globalCtx->state.gfxCtx, 0,
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511 - (stateFrames * 5) % 512, 0, 128, 32, 1, 511 - (stateFrames * 10) % 512,
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511 - (stateFrames * 10) % 512, 4, 16));
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gSPDisplayList(gfxCtx->polyXlu.p++,
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Draw_TwoTexScroll(globalCtx->state.gfxCtx, 0, 511 - (stateFrames * 5) % 512, 0, 128, 32, 1,
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511 - (stateFrames * 10) % 512, 511 - (stateFrames * 10) % 512, 4, 16));
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gSPDisplayList(gfxCtx->polyXlu.p++, vertexDL);
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func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_arrow_ice.c", 676);
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}
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@ -97,7 +97,7 @@ void ArrowLight_Hit(ArrowLight* this, GlobalContext* globalCtx) {
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f32 scale;
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f32 offset;
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u16 timer;
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if (this->actor.unk_F0 < 50.0f) {
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scale = 10.0f;
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} else {
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@ -108,23 +108,23 @@ void ArrowLight_Hit(ArrowLight* this, GlobalContext* globalCtx) {
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scale = ((scale - 50.0f) * 0.33333334f) + 10.0f;
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}
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}
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timer = this->timer;
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if (timer != 0) {
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this->timer -= 1;
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if (this->timer >= 8){
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if (this->timer >= 8) {
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offset = ((this->timer - 8) * 0.041666668f);
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offset = SQ(offset);
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this->radius = (((1.0f - offset) * scale) + 10.0f);
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this->unk_160 += ((2.0f - this->unk_160) * 0.1f);
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if (this->timer < 16) {
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if (1){}
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if (1) {}
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this->alpha = ((this->timer * 0x23) - 0x118);
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}
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}
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}
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if (this->timer >= 9) {
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if (this->unk_164 < 1.0f) {
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this->unk_164 += 0.25f;
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@ -134,11 +134,11 @@ void ArrowLight_Hit(ArrowLight* this, GlobalContext* globalCtx) {
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this->unk_164 -= 0.125f;
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}
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}
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if (this->timer < 8) {
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if (this->timer < 8) {
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this->alpha = 0;
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}
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if (this->timer == 0) {
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this->timer = 255;
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Actor_Kill(&this->actor);
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@ -192,7 +192,7 @@ void ArrowLight_Draw(ArrowLight* this, GlobalContext* globalCtx) {
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s32 pad2;
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u32 stateFrames;
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GraphicsContext* gfxCtx;
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Actor* tranform;
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Actor* tranform;
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EnArrow* arrow;
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Gfx* gfxArr[4];
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@ -203,7 +203,8 @@ void ArrowLight_Draw(ArrowLight* this, GlobalContext* globalCtx) {
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if ((arrow != NULL) && (arrow->actor.update != NULL) && (this->timer < 255)) {
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if (1) {}
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tranform = (arrow->hitWall & 2) ? &this->actor : &arrow->actor;
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gfxCtx = globalCtx->state.gfxCtx; func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_arrow_light.c", 598);
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gfxCtx = globalCtx->state.gfxCtx;
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func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_arrow_light.c", 598);
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Matrix_Translate(tranform->posRot.pos.x, tranform->posRot.pos.y, tranform->posRot.pos.z, MTXMODE_NEW);
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Matrix_RotateY(tranform->shape.rot.y * (M_PI / 32768), MTXMODE_APPLY);
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Matrix_RotateX(tranform->shape.rot.x * (M_PI / 32768), MTXMODE_APPLY);
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@ -213,7 +214,7 @@ void ArrowLight_Draw(ArrowLight* this, GlobalContext* globalCtx) {
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// Draw yellow effect over the screen when arrow hits
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if (this->unk_164 > 0) {
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gfxCtx->polyXlu.p = func_800937C0(gfxCtx->polyXlu.p);
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gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0, (s32)(30.0f * this->unk_164) & 0xFF,
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gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0, (s32)(30.0f * this->unk_164) & 0xFF,
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(s32)(40.0f * this->unk_164) & 0xFF, 0, (s32)(150.0f * this->unk_164) & 0xFF);
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gDPSetAlphaDither(gfxCtx->polyXlu.p++, G_AD_DISABLE);
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gDPSetColorDither(gfxCtx->polyXlu.p++, G_CD_DISABLE);
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@ -232,12 +233,12 @@ void ArrowLight_Draw(ArrowLight* this, GlobalContext* globalCtx) {
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}
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Matrix_Scale(this->radius * 0.2f, this->unk_160 * 4.0f, this->radius * 0.2f, MTXMODE_APPLY);
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Matrix_Translate(0.0f, -700.0f, 0.0f, MTXMODE_APPLY);
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gSPMatrix(gfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_arrow_light.c", 648), G_MTX_NOPUSH |
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G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPMatrix(gfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_arrow_light.c", 648),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(gfxCtx->polyXlu.p++, textureDL);
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gSPDisplayList(gfxCtx->polyXlu.p++, Draw_TwoTexScroll(globalCtx->state.gfxCtx, 0,
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511 - (stateFrames * 5) % 512, 0, 4, 32, 1, 511 - (stateFrames * 10) % 512,
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511 - (stateFrames * 30) % 512, 8, 16));
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gSPDisplayList(gfxCtx->polyXlu.p++,
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Draw_TwoTexScroll(globalCtx->state.gfxCtx, 0, 511 - (stateFrames * 5) % 512, 0, 4, 32, 1,
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511 - (stateFrames * 10) % 512, 511 - (stateFrames * 30) % 512, 8, 16));
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gSPDisplayList(gfxCtx->polyXlu.p++, vertexDL);
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func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_arrow_light.c", 664);
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}
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