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3 changed files with 58 additions and 55 deletions
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@ -113,13 +113,13 @@ void ArrowFire_Hit(ArrowFire* this, GlobalContext* globalCtx) {
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if (timer != 0) {
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if (timer != 0) {
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this->timer -= 1;
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this->timer -= 1;
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if (this->timer >= 8){
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if (this->timer >= 8) {
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offset = ((this->timer - 8) * 0.041666668f);
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offset = ((this->timer - 8) * 0.041666668f);
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offset = SQ(offset);
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offset = SQ(offset);
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this->radius = (((1.0f - offset) * scale) + 10.0f);
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this->radius = (((1.0f - offset) * scale) + 10.0f);
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this->unk_158 += ((2.0f - this->unk_158) * 0.1f);
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this->unk_158 += ((2.0f - this->unk_158) * 0.1f);
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if (this->timer < 16) {
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if (this->timer < 16) {
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if (1){}
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if (1) {}
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this->alpha = ((this->timer * 0x23) - 0x118);
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this->alpha = ((this->timer * 0x23) - 0x118);
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}
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}
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}
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}
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@ -187,7 +187,7 @@ void ArrowFire_Update(ArrowFire* this, GlobalContext* globalCtx) {
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}
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}
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}
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}
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void ArrowFire_Draw(ArrowFire* this, GlobalContext* globalCtx){
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void ArrowFire_Draw(ArrowFire* this, GlobalContext* globalCtx) {
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s32 pad1;
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s32 pad1;
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s32 pad2;
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s32 pad2;
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u32 stateFrames;
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u32 stateFrames;
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@ -203,7 +203,8 @@ void ArrowFire_Draw(ArrowFire* this, GlobalContext* globalCtx){
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if ((arrow != NULL) && (arrow->actor.update != NULL) && (this->timer < 255)) {
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if ((arrow != NULL) && (arrow->actor.update != NULL) && (this->timer < 255)) {
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if (1) {}
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if (1) {}
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tranform = (arrow->hitWall & 2) ? &this->actor : &arrow->actor;
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tranform = (arrow->hitWall & 2) ? &this->actor : &arrow->actor;
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gfxCtx = globalCtx->state.gfxCtx; func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_arrow_fire.c", 618);
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gfxCtx = globalCtx->state.gfxCtx;
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func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_arrow_fire.c", 618);
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Matrix_Translate(tranform->posRot.pos.x, tranform->posRot.pos.y, tranform->posRot.pos.z, MTXMODE_NEW);
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Matrix_Translate(tranform->posRot.pos.x, tranform->posRot.pos.y, tranform->posRot.pos.z, MTXMODE_NEW);
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Matrix_RotateY(tranform->shape.rot.y * (M_PI / 32768), MTXMODE_APPLY);
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Matrix_RotateY(tranform->shape.rot.y * (M_PI / 32768), MTXMODE_APPLY);
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Matrix_RotateX(tranform->shape.rot.x * (M_PI / 32768), MTXMODE_APPLY);
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Matrix_RotateX(tranform->shape.rot.x * (M_PI / 32768), MTXMODE_APPLY);
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@ -232,12 +233,12 @@ void ArrowFire_Draw(ArrowFire* this, GlobalContext* globalCtx){
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}
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}
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Matrix_Scale(this->radius * 0.2f, this->unk_158 * 4.0f, this->radius * 0.2f, MTXMODE_APPLY);
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Matrix_Scale(this->radius * 0.2f, this->unk_158 * 4.0f, this->radius * 0.2f, MTXMODE_APPLY);
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Matrix_Translate(0.0f, -700.0f, 0.0f, MTXMODE_APPLY);
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Matrix_Translate(0.0f, -700.0f, 0.0f, MTXMODE_APPLY);
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gSPMatrix(gfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_arrow_fire.c", 666), G_MTX_NOPUSH |
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gSPMatrix(gfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_arrow_fire.c", 666),
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G_MTX_LOAD | G_MTX_MODELVIEW);
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(gfxCtx->polyXlu.p++, textureDL);
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gSPDisplayList(gfxCtx->polyXlu.p++, textureDL);
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gSPDisplayList(gfxCtx->polyXlu.p++, Draw_TwoTexScroll(globalCtx->state.gfxCtx, 0,
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gSPDisplayList(gfxCtx->polyXlu.p++,
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255 - (stateFrames * 2) % 256, 0, 64, 32, 1, 255 - stateFrames % 256,
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Draw_TwoTexScroll(globalCtx->state.gfxCtx, 0, 255 - (stateFrames * 2) % 256, 0, 64, 32, 1,
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511 - (stateFrames * 10) % 512, 64, 64));
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255 - stateFrames % 256, 511 - (stateFrames * 10) % 512, 64, 64));
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gSPDisplayList(gfxCtx->polyXlu.p++, vertexDL);
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gSPDisplayList(gfxCtx->polyXlu.p++, vertexDL);
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func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_arrow_fire.c", 682);
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func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_arrow_fire.c", 682);
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}
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}
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@ -113,13 +113,13 @@ void ArrowIce_Hit(ArrowIce* this, GlobalContext* globalCtx) {
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if (timer != 0) {
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if (timer != 0) {
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this->timer -= 1;
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this->timer -= 1;
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if (this->timer >= 8){
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if (this->timer >= 8) {
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offset = ((this->timer - 8) * 0.041666668f);
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offset = ((this->timer - 8) * 0.041666668f);
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offset = SQ(offset);
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offset = SQ(offset);
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this->radius = (((1.0f - offset) * scale) + 10.0f);
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this->radius = (((1.0f - offset) * scale) + 10.0f);
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this->unk_160 += ((2.0f - this->unk_160) * 0.1f);
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this->unk_160 += ((2.0f - this->unk_160) * 0.1f);
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if (this->timer < 16) {
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if (this->timer < 16) {
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if (1){}
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if (1) {}
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this->alpha = ((this->timer * 0x23) - 0x118);
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this->alpha = ((this->timer * 0x23) - 0x118);
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}
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}
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}
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}
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@ -187,7 +187,7 @@ void ArrowIce_Update(ArrowIce* this, GlobalContext* globalCtx) {
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}
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}
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}
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}
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void ArrowIce_Draw(ArrowIce* this, GlobalContext* globalCtx){
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void ArrowIce_Draw(ArrowIce* this, GlobalContext* globalCtx) {
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s32 pad1;
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s32 pad1;
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s32 pad2;
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s32 pad2;
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Actor* tranform;
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Actor* tranform;
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@ -203,7 +203,8 @@ void ArrowIce_Draw(ArrowIce* this, GlobalContext* globalCtx){
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if ((arrow != NULL) && (arrow->actor.update != NULL) && (this->timer < 255)) {
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if ((arrow != NULL) && (arrow->actor.update != NULL) && (this->timer < 255)) {
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if (1) {}
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if (1) {}
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tranform = (arrow->hitWall & 2) ? &this->actor : &arrow->actor;
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tranform = (arrow->hitWall & 2) ? &this->actor : &arrow->actor;
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gfxCtx = globalCtx->state.gfxCtx; func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_arrow_ice.c", 610);
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gfxCtx = globalCtx->state.gfxCtx;
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func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_arrow_ice.c", 610);
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Matrix_Translate(tranform->posRot.pos.x, tranform->posRot.pos.y, tranform->posRot.pos.z, MTXMODE_NEW);
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Matrix_Translate(tranform->posRot.pos.x, tranform->posRot.pos.y, tranform->posRot.pos.z, MTXMODE_NEW);
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Matrix_RotateY(tranform->shape.rot.y * (M_PI / 32768), MTXMODE_APPLY);
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Matrix_RotateY(tranform->shape.rot.y * (M_PI / 32768), MTXMODE_APPLY);
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Matrix_RotateX(tranform->shape.rot.x * (M_PI / 32768), MTXMODE_APPLY);
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Matrix_RotateX(tranform->shape.rot.x * (M_PI / 32768), MTXMODE_APPLY);
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@ -232,12 +233,12 @@ void ArrowIce_Draw(ArrowIce* this, GlobalContext* globalCtx){
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}
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}
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Matrix_Scale(this->radius * 0.2f, this->unk_160 * 3.0f, this->radius * 0.2f, MTXMODE_APPLY);
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Matrix_Scale(this->radius * 0.2f, this->unk_160 * 3.0f, this->radius * 0.2f, MTXMODE_APPLY);
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Matrix_Translate(0.0f, -700.0f, 0.0f, MTXMODE_APPLY);
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Matrix_Translate(0.0f, -700.0f, 0.0f, MTXMODE_APPLY);
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gSPMatrix(gfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_arrow_ice.c", 660), G_MTX_NOPUSH |
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gSPMatrix(gfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_arrow_ice.c", 660),
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G_MTX_LOAD | G_MTX_MODELVIEW);
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(gfxCtx->polyXlu.p++, textureDL);
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gSPDisplayList(gfxCtx->polyXlu.p++, textureDL);
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gSPDisplayList(gfxCtx->polyXlu.p++, Draw_TwoTexScroll(globalCtx->state.gfxCtx, 0,
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gSPDisplayList(gfxCtx->polyXlu.p++,
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511 - (stateFrames * 5) % 512, 0, 128, 32, 1, 511 - (stateFrames * 10) % 512,
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Draw_TwoTexScroll(globalCtx->state.gfxCtx, 0, 511 - (stateFrames * 5) % 512, 0, 128, 32, 1,
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511 - (stateFrames * 10) % 512, 4, 16));
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511 - (stateFrames * 10) % 512, 511 - (stateFrames * 10) % 512, 4, 16));
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gSPDisplayList(gfxCtx->polyXlu.p++, vertexDL);
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gSPDisplayList(gfxCtx->polyXlu.p++, vertexDL);
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func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_arrow_ice.c", 676);
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func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_arrow_ice.c", 676);
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}
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}
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@ -113,13 +113,13 @@ void ArrowLight_Hit(ArrowLight* this, GlobalContext* globalCtx) {
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if (timer != 0) {
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if (timer != 0) {
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this->timer -= 1;
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this->timer -= 1;
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if (this->timer >= 8){
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if (this->timer >= 8) {
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offset = ((this->timer - 8) * 0.041666668f);
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offset = ((this->timer - 8) * 0.041666668f);
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offset = SQ(offset);
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offset = SQ(offset);
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this->radius = (((1.0f - offset) * scale) + 10.0f);
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this->radius = (((1.0f - offset) * scale) + 10.0f);
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this->unk_160 += ((2.0f - this->unk_160) * 0.1f);
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this->unk_160 += ((2.0f - this->unk_160) * 0.1f);
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if (this->timer < 16) {
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if (this->timer < 16) {
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if (1){}
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if (1) {}
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this->alpha = ((this->timer * 0x23) - 0x118);
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this->alpha = ((this->timer * 0x23) - 0x118);
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}
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}
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}
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}
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@ -203,7 +203,8 @@ void ArrowLight_Draw(ArrowLight* this, GlobalContext* globalCtx) {
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if ((arrow != NULL) && (arrow->actor.update != NULL) && (this->timer < 255)) {
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if ((arrow != NULL) && (arrow->actor.update != NULL) && (this->timer < 255)) {
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if (1) {}
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if (1) {}
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tranform = (arrow->hitWall & 2) ? &this->actor : &arrow->actor;
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tranform = (arrow->hitWall & 2) ? &this->actor : &arrow->actor;
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gfxCtx = globalCtx->state.gfxCtx; func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_arrow_light.c", 598);
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gfxCtx = globalCtx->state.gfxCtx;
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func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_arrow_light.c", 598);
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Matrix_Translate(tranform->posRot.pos.x, tranform->posRot.pos.y, tranform->posRot.pos.z, MTXMODE_NEW);
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Matrix_Translate(tranform->posRot.pos.x, tranform->posRot.pos.y, tranform->posRot.pos.z, MTXMODE_NEW);
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Matrix_RotateY(tranform->shape.rot.y * (M_PI / 32768), MTXMODE_APPLY);
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Matrix_RotateY(tranform->shape.rot.y * (M_PI / 32768), MTXMODE_APPLY);
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Matrix_RotateX(tranform->shape.rot.x * (M_PI / 32768), MTXMODE_APPLY);
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Matrix_RotateX(tranform->shape.rot.x * (M_PI / 32768), MTXMODE_APPLY);
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@ -232,12 +233,12 @@ void ArrowLight_Draw(ArrowLight* this, GlobalContext* globalCtx) {
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}
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}
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Matrix_Scale(this->radius * 0.2f, this->unk_160 * 4.0f, this->radius * 0.2f, MTXMODE_APPLY);
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Matrix_Scale(this->radius * 0.2f, this->unk_160 * 4.0f, this->radius * 0.2f, MTXMODE_APPLY);
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Matrix_Translate(0.0f, -700.0f, 0.0f, MTXMODE_APPLY);
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Matrix_Translate(0.0f, -700.0f, 0.0f, MTXMODE_APPLY);
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gSPMatrix(gfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_arrow_light.c", 648), G_MTX_NOPUSH |
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gSPMatrix(gfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_arrow_light.c", 648),
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G_MTX_LOAD | G_MTX_MODELVIEW);
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(gfxCtx->polyXlu.p++, textureDL);
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gSPDisplayList(gfxCtx->polyXlu.p++, textureDL);
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gSPDisplayList(gfxCtx->polyXlu.p++, Draw_TwoTexScroll(globalCtx->state.gfxCtx, 0,
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gSPDisplayList(gfxCtx->polyXlu.p++,
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511 - (stateFrames * 5) % 512, 0, 4, 32, 1, 511 - (stateFrames * 10) % 512,
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Draw_TwoTexScroll(globalCtx->state.gfxCtx, 0, 511 - (stateFrames * 5) % 512, 0, 4, 32, 1,
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511 - (stateFrames * 30) % 512, 8, 16));
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511 - (stateFrames * 10) % 512, 511 - (stateFrames * 30) % 512, 8, 16));
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gSPDisplayList(gfxCtx->polyXlu.p++, vertexDL);
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gSPDisplayList(gfxCtx->polyXlu.p++, vertexDL);
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func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_arrow_light.c", 664);
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func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_arrow_light.c", 664);
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}
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}
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