mirror of
https://github.com/zeldaret/oot.git
synced 2025-05-12 20:13:47 +00:00
clang
This commit is contained in:
parent
ea7aebc731
commit
d8cd8450c4
3 changed files with 58 additions and 55 deletions
|
@ -97,7 +97,7 @@ void ArrowFire_Hit(ArrowFire* this, GlobalContext* globalCtx) {
|
||||||
f32 scale;
|
f32 scale;
|
||||||
f32 offset;
|
f32 offset;
|
||||||
u16 timer;
|
u16 timer;
|
||||||
|
|
||||||
if (this->actor.unk_F0 < 50.0f) {
|
if (this->actor.unk_F0 < 50.0f) {
|
||||||
scale = 10.0f;
|
scale = 10.0f;
|
||||||
} else {
|
} else {
|
||||||
|
@ -108,23 +108,23 @@ void ArrowFire_Hit(ArrowFire* this, GlobalContext* globalCtx) {
|
||||||
scale = ((scale - 50.0f) * 0.33333334f) + 10.0f;
|
scale = ((scale - 50.0f) * 0.33333334f) + 10.0f;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
timer = this->timer;
|
timer = this->timer;
|
||||||
if (timer != 0) {
|
if (timer != 0) {
|
||||||
this->timer -= 1;
|
this->timer -= 1;
|
||||||
|
|
||||||
if (this->timer >= 8){
|
if (this->timer >= 8) {
|
||||||
offset = ((this->timer - 8) * 0.041666668f);
|
offset = ((this->timer - 8) * 0.041666668f);
|
||||||
offset = SQ(offset);
|
offset = SQ(offset);
|
||||||
this->radius = (((1.0f - offset) * scale) + 10.0f);
|
this->radius = (((1.0f - offset) * scale) + 10.0f);
|
||||||
this->unk_158 += ((2.0f - this->unk_158) * 0.1f);
|
this->unk_158 += ((2.0f - this->unk_158) * 0.1f);
|
||||||
if (this->timer < 16) {
|
if (this->timer < 16) {
|
||||||
if (1){}
|
if (1) {}
|
||||||
this->alpha = ((this->timer * 0x23) - 0x118);
|
this->alpha = ((this->timer * 0x23) - 0x118);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this->timer >= 9) {
|
if (this->timer >= 9) {
|
||||||
if (this->unk_15C < 1.0f) {
|
if (this->unk_15C < 1.0f) {
|
||||||
this->unk_15C += 0.25f;
|
this->unk_15C += 0.25f;
|
||||||
|
@ -134,11 +134,11 @@ void ArrowFire_Hit(ArrowFire* this, GlobalContext* globalCtx) {
|
||||||
this->unk_15C -= 0.125f;
|
this->unk_15C -= 0.125f;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this->timer < 8) {
|
if (this->timer < 8) {
|
||||||
this->alpha = 0;
|
this->alpha = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this->timer == 0) {
|
if (this->timer == 0) {
|
||||||
this->timer = 255;
|
this->timer = 255;
|
||||||
Actor_Kill(&this->actor);
|
Actor_Kill(&this->actor);
|
||||||
|
@ -187,15 +187,15 @@ void ArrowFire_Update(ArrowFire* this, GlobalContext* globalCtx) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void ArrowFire_Draw(ArrowFire* this, GlobalContext* globalCtx){
|
void ArrowFire_Draw(ArrowFire* this, GlobalContext* globalCtx) {
|
||||||
s32 pad1;
|
s32 pad1;
|
||||||
s32 pad2;
|
s32 pad2;
|
||||||
u32 stateFrames;
|
u32 stateFrames;
|
||||||
GraphicsContext* gfxCtx;
|
GraphicsContext* gfxCtx;
|
||||||
Actor* tranform;
|
Actor* tranform;
|
||||||
EnArrow* arrow;
|
EnArrow* arrow;
|
||||||
Gfx* gfxArr[4];
|
Gfx* gfxArr[4];
|
||||||
|
|
||||||
stateFrames = globalCtx->state.frames;
|
stateFrames = globalCtx->state.frames;
|
||||||
arrow = this->actor.attachedA;
|
arrow = this->actor.attachedA;
|
||||||
if (1) {}
|
if (1) {}
|
||||||
|
@ -203,7 +203,8 @@ void ArrowFire_Draw(ArrowFire* this, GlobalContext* globalCtx){
|
||||||
if ((arrow != NULL) && (arrow->actor.update != NULL) && (this->timer < 255)) {
|
if ((arrow != NULL) && (arrow->actor.update != NULL) && (this->timer < 255)) {
|
||||||
if (1) {}
|
if (1) {}
|
||||||
tranform = (arrow->hitWall & 2) ? &this->actor : &arrow->actor;
|
tranform = (arrow->hitWall & 2) ? &this->actor : &arrow->actor;
|
||||||
gfxCtx = globalCtx->state.gfxCtx; func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_arrow_fire.c", 618);
|
gfxCtx = globalCtx->state.gfxCtx;
|
||||||
|
func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_arrow_fire.c", 618);
|
||||||
Matrix_Translate(tranform->posRot.pos.x, tranform->posRot.pos.y, tranform->posRot.pos.z, MTXMODE_NEW);
|
Matrix_Translate(tranform->posRot.pos.x, tranform->posRot.pos.y, tranform->posRot.pos.z, MTXMODE_NEW);
|
||||||
Matrix_RotateY(tranform->shape.rot.y * (M_PI / 32768), MTXMODE_APPLY);
|
Matrix_RotateY(tranform->shape.rot.y * (M_PI / 32768), MTXMODE_APPLY);
|
||||||
Matrix_RotateX(tranform->shape.rot.x * (M_PI / 32768), MTXMODE_APPLY);
|
Matrix_RotateX(tranform->shape.rot.x * (M_PI / 32768), MTXMODE_APPLY);
|
||||||
|
@ -213,7 +214,7 @@ void ArrowFire_Draw(ArrowFire* this, GlobalContext* globalCtx){
|
||||||
// Draw red effect over the screen when arrow hits
|
// Draw red effect over the screen when arrow hits
|
||||||
if (this->unk_15C > 0) {
|
if (this->unk_15C > 0) {
|
||||||
gfxCtx->polyXlu.p = func_800937C0(gfxCtx->polyXlu.p);
|
gfxCtx->polyXlu.p = func_800937C0(gfxCtx->polyXlu.p);
|
||||||
gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0, (s32)(40.0f * this->unk_15C) & 0xFF, 0x00, 0x00,
|
gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0, (s32)(40.0f * this->unk_15C) & 0xFF, 0x00, 0x00,
|
||||||
(s32)(150.0f * this->unk_15C) & 0xFF);
|
(s32)(150.0f * this->unk_15C) & 0xFF);
|
||||||
gDPSetAlphaDither(gfxCtx->polyXlu.p++, G_AD_DISABLE);
|
gDPSetAlphaDither(gfxCtx->polyXlu.p++, G_AD_DISABLE);
|
||||||
gDPSetColorDither(gfxCtx->polyXlu.p++, G_CD_DISABLE);
|
gDPSetColorDither(gfxCtx->polyXlu.p++, G_CD_DISABLE);
|
||||||
|
@ -232,12 +233,12 @@ void ArrowFire_Draw(ArrowFire* this, GlobalContext* globalCtx){
|
||||||
}
|
}
|
||||||
Matrix_Scale(this->radius * 0.2f, this->unk_158 * 4.0f, this->radius * 0.2f, MTXMODE_APPLY);
|
Matrix_Scale(this->radius * 0.2f, this->unk_158 * 4.0f, this->radius * 0.2f, MTXMODE_APPLY);
|
||||||
Matrix_Translate(0.0f, -700.0f, 0.0f, MTXMODE_APPLY);
|
Matrix_Translate(0.0f, -700.0f, 0.0f, MTXMODE_APPLY);
|
||||||
gSPMatrix(gfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_arrow_fire.c", 666), G_MTX_NOPUSH |
|
gSPMatrix(gfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_arrow_fire.c", 666),
|
||||||
G_MTX_LOAD | G_MTX_MODELVIEW);
|
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||||
gSPDisplayList(gfxCtx->polyXlu.p++, textureDL);
|
gSPDisplayList(gfxCtx->polyXlu.p++, textureDL);
|
||||||
gSPDisplayList(gfxCtx->polyXlu.p++, Draw_TwoTexScroll(globalCtx->state.gfxCtx, 0,
|
gSPDisplayList(gfxCtx->polyXlu.p++,
|
||||||
255 - (stateFrames * 2) % 256, 0, 64, 32, 1, 255 - stateFrames % 256,
|
Draw_TwoTexScroll(globalCtx->state.gfxCtx, 0, 255 - (stateFrames * 2) % 256, 0, 64, 32, 1,
|
||||||
511 - (stateFrames * 10) % 512, 64, 64));
|
255 - stateFrames % 256, 511 - (stateFrames * 10) % 512, 64, 64));
|
||||||
gSPDisplayList(gfxCtx->polyXlu.p++, vertexDL);
|
gSPDisplayList(gfxCtx->polyXlu.p++, vertexDL);
|
||||||
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_arrow_fire.c", 682);
|
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_arrow_fire.c", 682);
|
||||||
}
|
}
|
||||||
|
|
|
@ -97,7 +97,7 @@ void ArrowIce_Hit(ArrowIce* this, GlobalContext* globalCtx) {
|
||||||
f32 scale;
|
f32 scale;
|
||||||
f32 offset;
|
f32 offset;
|
||||||
u16 timer;
|
u16 timer;
|
||||||
|
|
||||||
if (this->actor.unk_F0 < 50.0f) {
|
if (this->actor.unk_F0 < 50.0f) {
|
||||||
scale = 10.0f;
|
scale = 10.0f;
|
||||||
} else {
|
} else {
|
||||||
|
@ -108,23 +108,23 @@ void ArrowIce_Hit(ArrowIce* this, GlobalContext* globalCtx) {
|
||||||
scale = ((scale - 50.0f) * 0.33333334f) + 10.0f;
|
scale = ((scale - 50.0f) * 0.33333334f) + 10.0f;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
timer = this->timer;
|
timer = this->timer;
|
||||||
if (timer != 0) {
|
if (timer != 0) {
|
||||||
this->timer -= 1;
|
this->timer -= 1;
|
||||||
|
|
||||||
if (this->timer >= 8){
|
if (this->timer >= 8) {
|
||||||
offset = ((this->timer - 8) * 0.041666668f);
|
offset = ((this->timer - 8) * 0.041666668f);
|
||||||
offset = SQ(offset);
|
offset = SQ(offset);
|
||||||
this->radius = (((1.0f - offset) * scale) + 10.0f);
|
this->radius = (((1.0f - offset) * scale) + 10.0f);
|
||||||
this->unk_160 += ((2.0f - this->unk_160) * 0.1f);
|
this->unk_160 += ((2.0f - this->unk_160) * 0.1f);
|
||||||
if (this->timer < 16) {
|
if (this->timer < 16) {
|
||||||
if (1){}
|
if (1) {}
|
||||||
this->alpha = ((this->timer * 0x23) - 0x118);
|
this->alpha = ((this->timer * 0x23) - 0x118);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this->timer >= 9) {
|
if (this->timer >= 9) {
|
||||||
if (this->unk_164 < 1.0f) {
|
if (this->unk_164 < 1.0f) {
|
||||||
this->unk_164 += 0.25f;
|
this->unk_164 += 0.25f;
|
||||||
|
@ -134,11 +134,11 @@ void ArrowIce_Hit(ArrowIce* this, GlobalContext* globalCtx) {
|
||||||
this->unk_164 -= 0.125f;
|
this->unk_164 -= 0.125f;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this->timer < 8) {
|
if (this->timer < 8) {
|
||||||
this->alpha = 0;
|
this->alpha = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this->timer == 0) {
|
if (this->timer == 0) {
|
||||||
this->timer = 255;
|
this->timer = 255;
|
||||||
Actor_Kill(&this->actor);
|
Actor_Kill(&this->actor);
|
||||||
|
@ -187,10 +187,10 @@ void ArrowIce_Update(ArrowIce* this, GlobalContext* globalCtx) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void ArrowIce_Draw(ArrowIce* this, GlobalContext* globalCtx){
|
void ArrowIce_Draw(ArrowIce* this, GlobalContext* globalCtx) {
|
||||||
s32 pad1;
|
s32 pad1;
|
||||||
s32 pad2;
|
s32 pad2;
|
||||||
Actor* tranform;
|
Actor* tranform;
|
||||||
u32 stateFrames;
|
u32 stateFrames;
|
||||||
GraphicsContext* gfxCtx;
|
GraphicsContext* gfxCtx;
|
||||||
EnArrow* arrow;
|
EnArrow* arrow;
|
||||||
|
@ -203,7 +203,8 @@ void ArrowIce_Draw(ArrowIce* this, GlobalContext* globalCtx){
|
||||||
if ((arrow != NULL) && (arrow->actor.update != NULL) && (this->timer < 255)) {
|
if ((arrow != NULL) && (arrow->actor.update != NULL) && (this->timer < 255)) {
|
||||||
if (1) {}
|
if (1) {}
|
||||||
tranform = (arrow->hitWall & 2) ? &this->actor : &arrow->actor;
|
tranform = (arrow->hitWall & 2) ? &this->actor : &arrow->actor;
|
||||||
gfxCtx = globalCtx->state.gfxCtx; func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_arrow_ice.c", 610);
|
gfxCtx = globalCtx->state.gfxCtx;
|
||||||
|
func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_arrow_ice.c", 610);
|
||||||
Matrix_Translate(tranform->posRot.pos.x, tranform->posRot.pos.y, tranform->posRot.pos.z, MTXMODE_NEW);
|
Matrix_Translate(tranform->posRot.pos.x, tranform->posRot.pos.y, tranform->posRot.pos.z, MTXMODE_NEW);
|
||||||
Matrix_RotateY(tranform->shape.rot.y * (M_PI / 32768), MTXMODE_APPLY);
|
Matrix_RotateY(tranform->shape.rot.y * (M_PI / 32768), MTXMODE_APPLY);
|
||||||
Matrix_RotateX(tranform->shape.rot.x * (M_PI / 32768), MTXMODE_APPLY);
|
Matrix_RotateX(tranform->shape.rot.x * (M_PI / 32768), MTXMODE_APPLY);
|
||||||
|
@ -213,8 +214,8 @@ void ArrowIce_Draw(ArrowIce* this, GlobalContext* globalCtx){
|
||||||
// Draw blue effect over the screen when arrow hits
|
// Draw blue effect over the screen when arrow hits
|
||||||
if (this->unk_164 > 0) {
|
if (this->unk_164 > 0) {
|
||||||
gfxCtx->polyXlu.p = func_800937C0(gfxCtx->polyXlu.p);
|
gfxCtx->polyXlu.p = func_800937C0(gfxCtx->polyXlu.p);
|
||||||
gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0, 0, (s32)(10.0f * this->unk_164) & 0xFF,
|
gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0, 0, (s32)(10.0f * this->unk_164) & 0xFF,
|
||||||
(s32)(50.0f * this->unk_164) & 0xFF, (s32)(150.0f * this->unk_164) & 0xFF);
|
(s32)(50.0f * this->unk_164) & 0xFF, (s32)(150.0f * this->unk_164) & 0xFF);
|
||||||
gDPSetAlphaDither(gfxCtx->polyXlu.p++, G_AD_DISABLE);
|
gDPSetAlphaDither(gfxCtx->polyXlu.p++, G_AD_DISABLE);
|
||||||
gDPSetColorDither(gfxCtx->polyXlu.p++, G_CD_DISABLE);
|
gDPSetColorDither(gfxCtx->polyXlu.p++, G_CD_DISABLE);
|
||||||
gDPFillRectangle(gfxCtx->polyXlu.p++, 0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1);
|
gDPFillRectangle(gfxCtx->polyXlu.p++, 0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1);
|
||||||
|
@ -232,12 +233,12 @@ void ArrowIce_Draw(ArrowIce* this, GlobalContext* globalCtx){
|
||||||
}
|
}
|
||||||
Matrix_Scale(this->radius * 0.2f, this->unk_160 * 3.0f, this->radius * 0.2f, MTXMODE_APPLY);
|
Matrix_Scale(this->radius * 0.2f, this->unk_160 * 3.0f, this->radius * 0.2f, MTXMODE_APPLY);
|
||||||
Matrix_Translate(0.0f, -700.0f, 0.0f, MTXMODE_APPLY);
|
Matrix_Translate(0.0f, -700.0f, 0.0f, MTXMODE_APPLY);
|
||||||
gSPMatrix(gfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_arrow_ice.c", 660), G_MTX_NOPUSH |
|
gSPMatrix(gfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_arrow_ice.c", 660),
|
||||||
G_MTX_LOAD | G_MTX_MODELVIEW);
|
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||||
gSPDisplayList(gfxCtx->polyXlu.p++, textureDL);
|
gSPDisplayList(gfxCtx->polyXlu.p++, textureDL);
|
||||||
gSPDisplayList(gfxCtx->polyXlu.p++, Draw_TwoTexScroll(globalCtx->state.gfxCtx, 0,
|
gSPDisplayList(gfxCtx->polyXlu.p++,
|
||||||
511 - (stateFrames * 5) % 512, 0, 128, 32, 1, 511 - (stateFrames * 10) % 512,
|
Draw_TwoTexScroll(globalCtx->state.gfxCtx, 0, 511 - (stateFrames * 5) % 512, 0, 128, 32, 1,
|
||||||
511 - (stateFrames * 10) % 512, 4, 16));
|
511 - (stateFrames * 10) % 512, 511 - (stateFrames * 10) % 512, 4, 16));
|
||||||
gSPDisplayList(gfxCtx->polyXlu.p++, vertexDL);
|
gSPDisplayList(gfxCtx->polyXlu.p++, vertexDL);
|
||||||
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_arrow_ice.c", 676);
|
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_arrow_ice.c", 676);
|
||||||
}
|
}
|
||||||
|
|
|
@ -97,7 +97,7 @@ void ArrowLight_Hit(ArrowLight* this, GlobalContext* globalCtx) {
|
||||||
f32 scale;
|
f32 scale;
|
||||||
f32 offset;
|
f32 offset;
|
||||||
u16 timer;
|
u16 timer;
|
||||||
|
|
||||||
if (this->actor.unk_F0 < 50.0f) {
|
if (this->actor.unk_F0 < 50.0f) {
|
||||||
scale = 10.0f;
|
scale = 10.0f;
|
||||||
} else {
|
} else {
|
||||||
|
@ -108,23 +108,23 @@ void ArrowLight_Hit(ArrowLight* this, GlobalContext* globalCtx) {
|
||||||
scale = ((scale - 50.0f) * 0.33333334f) + 10.0f;
|
scale = ((scale - 50.0f) * 0.33333334f) + 10.0f;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
timer = this->timer;
|
timer = this->timer;
|
||||||
if (timer != 0) {
|
if (timer != 0) {
|
||||||
this->timer -= 1;
|
this->timer -= 1;
|
||||||
|
|
||||||
if (this->timer >= 8){
|
if (this->timer >= 8) {
|
||||||
offset = ((this->timer - 8) * 0.041666668f);
|
offset = ((this->timer - 8) * 0.041666668f);
|
||||||
offset = SQ(offset);
|
offset = SQ(offset);
|
||||||
this->radius = (((1.0f - offset) * scale) + 10.0f);
|
this->radius = (((1.0f - offset) * scale) + 10.0f);
|
||||||
this->unk_160 += ((2.0f - this->unk_160) * 0.1f);
|
this->unk_160 += ((2.0f - this->unk_160) * 0.1f);
|
||||||
if (this->timer < 16) {
|
if (this->timer < 16) {
|
||||||
if (1){}
|
if (1) {}
|
||||||
this->alpha = ((this->timer * 0x23) - 0x118);
|
this->alpha = ((this->timer * 0x23) - 0x118);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this->timer >= 9) {
|
if (this->timer >= 9) {
|
||||||
if (this->unk_164 < 1.0f) {
|
if (this->unk_164 < 1.0f) {
|
||||||
this->unk_164 += 0.25f;
|
this->unk_164 += 0.25f;
|
||||||
|
@ -134,11 +134,11 @@ void ArrowLight_Hit(ArrowLight* this, GlobalContext* globalCtx) {
|
||||||
this->unk_164 -= 0.125f;
|
this->unk_164 -= 0.125f;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this->timer < 8) {
|
if (this->timer < 8) {
|
||||||
this->alpha = 0;
|
this->alpha = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this->timer == 0) {
|
if (this->timer == 0) {
|
||||||
this->timer = 255;
|
this->timer = 255;
|
||||||
Actor_Kill(&this->actor);
|
Actor_Kill(&this->actor);
|
||||||
|
@ -192,7 +192,7 @@ void ArrowLight_Draw(ArrowLight* this, GlobalContext* globalCtx) {
|
||||||
s32 pad2;
|
s32 pad2;
|
||||||
u32 stateFrames;
|
u32 stateFrames;
|
||||||
GraphicsContext* gfxCtx;
|
GraphicsContext* gfxCtx;
|
||||||
Actor* tranform;
|
Actor* tranform;
|
||||||
EnArrow* arrow;
|
EnArrow* arrow;
|
||||||
Gfx* gfxArr[4];
|
Gfx* gfxArr[4];
|
||||||
|
|
||||||
|
@ -203,7 +203,8 @@ void ArrowLight_Draw(ArrowLight* this, GlobalContext* globalCtx) {
|
||||||
if ((arrow != NULL) && (arrow->actor.update != NULL) && (this->timer < 255)) {
|
if ((arrow != NULL) && (arrow->actor.update != NULL) && (this->timer < 255)) {
|
||||||
if (1) {}
|
if (1) {}
|
||||||
tranform = (arrow->hitWall & 2) ? &this->actor : &arrow->actor;
|
tranform = (arrow->hitWall & 2) ? &this->actor : &arrow->actor;
|
||||||
gfxCtx = globalCtx->state.gfxCtx; func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_arrow_light.c", 598);
|
gfxCtx = globalCtx->state.gfxCtx;
|
||||||
|
func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_arrow_light.c", 598);
|
||||||
Matrix_Translate(tranform->posRot.pos.x, tranform->posRot.pos.y, tranform->posRot.pos.z, MTXMODE_NEW);
|
Matrix_Translate(tranform->posRot.pos.x, tranform->posRot.pos.y, tranform->posRot.pos.z, MTXMODE_NEW);
|
||||||
Matrix_RotateY(tranform->shape.rot.y * (M_PI / 32768), MTXMODE_APPLY);
|
Matrix_RotateY(tranform->shape.rot.y * (M_PI / 32768), MTXMODE_APPLY);
|
||||||
Matrix_RotateX(tranform->shape.rot.x * (M_PI / 32768), MTXMODE_APPLY);
|
Matrix_RotateX(tranform->shape.rot.x * (M_PI / 32768), MTXMODE_APPLY);
|
||||||
|
@ -213,7 +214,7 @@ void ArrowLight_Draw(ArrowLight* this, GlobalContext* globalCtx) {
|
||||||
// Draw yellow effect over the screen when arrow hits
|
// Draw yellow effect over the screen when arrow hits
|
||||||
if (this->unk_164 > 0) {
|
if (this->unk_164 > 0) {
|
||||||
gfxCtx->polyXlu.p = func_800937C0(gfxCtx->polyXlu.p);
|
gfxCtx->polyXlu.p = func_800937C0(gfxCtx->polyXlu.p);
|
||||||
gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0, (s32)(30.0f * this->unk_164) & 0xFF,
|
gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0, (s32)(30.0f * this->unk_164) & 0xFF,
|
||||||
(s32)(40.0f * this->unk_164) & 0xFF, 0, (s32)(150.0f * this->unk_164) & 0xFF);
|
(s32)(40.0f * this->unk_164) & 0xFF, 0, (s32)(150.0f * this->unk_164) & 0xFF);
|
||||||
gDPSetAlphaDither(gfxCtx->polyXlu.p++, G_AD_DISABLE);
|
gDPSetAlphaDither(gfxCtx->polyXlu.p++, G_AD_DISABLE);
|
||||||
gDPSetColorDither(gfxCtx->polyXlu.p++, G_CD_DISABLE);
|
gDPSetColorDither(gfxCtx->polyXlu.p++, G_CD_DISABLE);
|
||||||
|
@ -232,12 +233,12 @@ void ArrowLight_Draw(ArrowLight* this, GlobalContext* globalCtx) {
|
||||||
}
|
}
|
||||||
Matrix_Scale(this->radius * 0.2f, this->unk_160 * 4.0f, this->radius * 0.2f, MTXMODE_APPLY);
|
Matrix_Scale(this->radius * 0.2f, this->unk_160 * 4.0f, this->radius * 0.2f, MTXMODE_APPLY);
|
||||||
Matrix_Translate(0.0f, -700.0f, 0.0f, MTXMODE_APPLY);
|
Matrix_Translate(0.0f, -700.0f, 0.0f, MTXMODE_APPLY);
|
||||||
gSPMatrix(gfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_arrow_light.c", 648), G_MTX_NOPUSH |
|
gSPMatrix(gfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_arrow_light.c", 648),
|
||||||
G_MTX_LOAD | G_MTX_MODELVIEW);
|
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||||
gSPDisplayList(gfxCtx->polyXlu.p++, textureDL);
|
gSPDisplayList(gfxCtx->polyXlu.p++, textureDL);
|
||||||
gSPDisplayList(gfxCtx->polyXlu.p++, Draw_TwoTexScroll(globalCtx->state.gfxCtx, 0,
|
gSPDisplayList(gfxCtx->polyXlu.p++,
|
||||||
511 - (stateFrames * 5) % 512, 0, 4, 32, 1, 511 - (stateFrames * 10) % 512,
|
Draw_TwoTexScroll(globalCtx->state.gfxCtx, 0, 511 - (stateFrames * 5) % 512, 0, 4, 32, 1,
|
||||||
511 - (stateFrames * 30) % 512, 8, 16));
|
511 - (stateFrames * 10) % 512, 511 - (stateFrames * 30) % 512, 8, 16));
|
||||||
gSPDisplayList(gfxCtx->polyXlu.p++, vertexDL);
|
gSPDisplayList(gfxCtx->polyXlu.p++, vertexDL);
|
||||||
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_arrow_light.c", 664);
|
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_arrow_light.c", 664);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Add table
Reference in a new issue