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Match a few functions (#324)
* match a few functions * run formath.sh * minor fixes
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25 changed files with 145 additions and 1528 deletions
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@ -97,11 +97,12 @@ void func_80892890(BgIngate* this, GlobalContext* globalCtx) {
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}
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}
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void BgIngate_DoNothing(BgIngate* this, GlobalContext* globalCtx) {}
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void BgIngate_DoNothing(BgIngate* this, GlobalContext* globalCtx) {
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}
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void BgIngate_Update(Actor* thisx, GlobalContext* globalCtx) {
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BgIngate* this = THIS;
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this->actionFunc(this, globalCtx);
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}
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@ -83,7 +83,7 @@ void BgJyaBombiwa_Init(Actor* thisx, GlobalContext* globalCtx) {
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Actor_Kill(thisx);
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} else {
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Actor_ProcessInitChain(thisx, sInitChain);
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// Rock destroyed by jya bomb
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osSyncPrintf("(jya 爆弾で破壊岩)(arg_data 0x%04x)\n", thisx->params);
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}
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@ -83,8 +83,8 @@ void BgSpot01Idomizu_Draw(Actor* thisx, GlobalContext* globalCtx) {
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frames = globalCtx->state.frames;
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gSPSegment(gfxCtx->polyXlu.p++, 0x08,
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Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - frames % 128, frames & 0x7F, 32, 32, 1,
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frames % 128, frames & 0x7F, 32, 32));
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Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - frames % 128, frames & 0x7F, 32, 32, 1, frames % 128,
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frames & 0x7F, 32, 32));
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gSPDisplayList(gfxCtx->polyXlu.p++, D_060007D0);
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Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_bg_spot01_idomizu.c", 244);
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@ -182,28 +182,25 @@ void EnBx_Update(Actor* thisx, GlobalContext* globalCtx) {
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}
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}
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#ifdef NON_MATCHING
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// Issue with Gfx_TwoTexScroll I think
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void EnBx_Draw(Actor* thisx, GlobalContext* globalCtx) {
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EnBx* this = THIS;
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void* matrices = Graph_Alloc(globalCtx->state.gfxCtx, 4 * sizeof(Mtx));
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Mtx* mtx = Graph_Alloc(globalCtx->state.gfxCtx, 4 * sizeof(Mtx));
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f32 tmpf1;
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f32 tmpf2;
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{
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GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
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Gfx* dispRefs[4];
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Mtx* matrix = &matrices[0];
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s16 i;
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Graph_OpenDisps(dispRefs, globalCtx->state.gfxCtx, "../z_en_bx.c", 464);
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func_80093D18(globalCtx->state.gfxCtx);
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gSPSegment(gfxCtx->polyOpa.p++, 0x0C, matrices);
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gSPSegment(gfxCtx->polyOpa.p++, 0x0C, mtx);
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gSPSegment(gfxCtx->polyOpa.p++, 0x08, SEGMENTED_TO_VIRTUAL(D_809D2560[this->actor.params & 0x7F]));
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gSPSegment(gfxCtx->polyOpa.p++, 0x09,
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Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0, 0x10, 0x10, 1, 0,
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(-globalCtx->gameplayFrames * 10) % 128, 0x20, 0x20));
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Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0, 16, 16, 1, 0,
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(globalCtx->gameplayFrames * -10) % 128, 32, 32));
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gSPMatrix(gfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_bx.c", 478),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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@ -212,14 +209,13 @@ void EnBx_Draw(Actor* thisx, GlobalContext* globalCtx) {
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}
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this->unk_14E -= 0xBB8;
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tmpf1 = Math_Coss(this->unk_14E);
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tmpf1 = (tmpf1 * 0.0075f) + 0.015f;
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tmpf1 = (Math_Coss(this->unk_14E) * 0.0075f) + 0.015f;
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thisx->scale.x = tmpf1;
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thisx->scale.z = tmpf1;
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for (i = 3; i >= 0; i--) {
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tmpf2 = Math_Coss(this->unk_14E + ((i & 0xFF) * 8192));
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tmpf2 = (tmpf2 * 0.0075f) + 0.015f;
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s16 off = (0x2000 * i);
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tmpf2 = (Math_Coss(this->unk_14E + off) * 0.0075f) + 0.015f;
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this->unk_184[i].x = tmpf2;
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this->unk_184[i].z = tmpf2;
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this->unk_1B4[i].x = thisx->shape.rot.x;
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@ -227,17 +223,14 @@ void EnBx_Draw(Actor* thisx, GlobalContext* globalCtx) {
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this->unk_1B4[i].z = thisx->shape.rot.z;
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}
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for (i = 0; i < 4; i++, matrix++) {
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for (i = 0; i < 4; i++, mtx++) {
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Matrix_Translate(this->unk_154[i].x, this->unk_154[i].y, this->unk_154[i].z, MTXMODE_NEW);
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Matrix_RotateRPY(this->unk_1B4[i].x, this->unk_1B4[i].y, this->unk_1B4[i].z, MTXMODE_APPLY);
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Matrix_Scale(this->unk_184[i].x, this->unk_184[i].y, this->unk_184[i].z, MTXMODE_APPLY);
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Matrix_ToMtx(matrix, "../z_en_bx.c", 507);
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Matrix_ToMtx(mtx, "../z_en_bx.c", 507);
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}
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gSPDisplayList(gfxCtx->polyOpa.p++, D_060022F0);
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Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_en_bx.c", 511);
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}
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}
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#else
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Bx/EnBx_Draw.s")
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#endif
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@ -342,8 +342,6 @@ void func_80A4ED34(EnGs* this, GlobalContext* globalCtx) {
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}
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}
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#ifdef NON_MATCHING
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// Regalloc
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void func_80A4F13C(EnGs* this, GlobalContext* globalCtx) {
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f32 tmpf1;
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f32 tmpf2;
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@ -362,15 +360,15 @@ void func_80A4F13C(EnGs* this, GlobalContext* globalCtx) {
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if (this->unk_19F == 1) {
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Math_SmoothScaleMaxMinF(&this->unk_1F0, this->unk_1F4, 1.0f, 0.1f, 0.001f);
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tmpf1 = Math_SmoothScaleMaxMinF(&this->unk_1E8, this->unk_1EC, 1.0f, this->unk_1F0, 0.001f);
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this->unk_1A0[0].y += (s16)(this->unk_1E8 * 182.04445f);
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this->unk_1A0[0].y += (s32)(this->unk_1E8 * 182.04445f);
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if (tmpf1 == 0.0f) {
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this->unk_200 = 0;
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this->unk_19F = 2;
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}
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}
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if (this->unk_19F == 2) {
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this->unk_1A0[0].y = this->unk_1A0[0].y + (s32)(this->unk_1E8 * 182.04445f);
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if ((this->unk_200++ < 0x29) ^ 1) {
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this->unk_1A0[0].y += (s32)(this->unk_1E8 * 182.04445f);
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if (this->unk_200++ > 0x28) {
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this->unk_1E8 = this->unk_1B4[0].y - 1.0f;
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this->unk_1EC = 1.5f;
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this->unk_1F0 = this->unk_1B4[1].y - 1.0f;
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@ -434,8 +432,7 @@ void func_80A4F13C(EnGs* this, GlobalContext* globalCtx) {
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this->unk_1B4[0].x = this->unk_1F0 + 1.0f;
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this->unk_1B4[0].y = this->unk_1E8 + 1.0f;
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this->unk_1B4[0].x += sinf((((this->unk_200 % 0xA) * 0.1f) * 360.0f) * 0.017453292f) * this->unk_1F8;
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this->unk_1B4[0].y =
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this->unk_1B4[0].y + (sinf((((this->unk_200 % 0xA) * 0.1f) * 360.0f) * 0.017453292f) * this->unk_1F8);
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this->unk_1B4[0].y += (sinf((((this->unk_200 % 0xA) * 0.1f) * 360.0f) * 0.017453292f) * this->unk_1F8);
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this->unk_200++;
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if ((tmpf1 == 0.0f) && (tmpf2 == 0.0f) && (tmpf3 == 0.0f)) {
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this->unk_19C = 0;
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@ -446,10 +443,6 @@ void func_80A4F13C(EnGs* this, GlobalContext* globalCtx) {
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Audio_PlayActorSound2(&this->actor, NA_SE_EV_STONE_ROLLING);
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}
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}
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#else
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void func_80A4F13C(EnGs* this, GlobalContext* globalCtx);
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Gs/func_80A4F13C.s")
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#endif
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void func_80A4F700(EnGs* this, GlobalContext* globalCtx) {
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if (this->unk_200-- <= 0) {
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@ -141,7 +141,7 @@ void func_80A68870(EnHorseGanon* this) {
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Audio_PlaySoundGeneral(NA_SE_EV_HORSE_WALK, &this->actor.projectedPos, 4, &D_801333E0, &D_801333E0,
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&D_801333E8);
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this->soundCount += 1;
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this->soundCount++;
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if (this->soundCount >= 2) {
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this->soundCount = 0;
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}
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@ -69,22 +69,16 @@ void EnTuboTrap_DropCollectible(EnTuboTrap* this, GlobalContext* globalCtx) {
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}
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}
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#ifdef NON_MATCHING
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// regalloc and stack usage differences, most likely the same differences as EnTuboTrap_SpawnWaterFragments
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void EnTuboTrap_SpawnFragments(EnTuboTrap* this, GlobalContext* globalCtx) {
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Vec3f* actorPos;
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f32 rand;
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f32 cos;
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f32 sin;
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u32 addr;
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Vec3f spC8;
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Vec3f spBC;
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s16 var;
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s32 temp;
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s32 i;
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addr = &D_05017A60;
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actorPos = &this->actor.posRot.pos;
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Vec3f* actorPos = &this->actor.posRot.pos;
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for (i = 0, var = 0; i < 15; i++, var += 20000) {
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sin = Math_Sins(var);
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@ -111,31 +105,22 @@ void EnTuboTrap_SpawnFragments(EnTuboTrap* this, GlobalContext* globalCtx) {
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}
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func_80029E8C(globalCtx, &spC8, &spBC, actorPos, -240, temp, 10, 10, 0, (Math_Rand_ZeroOne() * 65.0f) + 15.0f,
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0, 32, 60, -1, 3, addr);
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0, 32, 60, -1, 3, &D_05017A60);
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}
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func_80033480(globalCtx, actorPos, 30.0f, 4, 20, 50, 0);
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}
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#else
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Tubo_Trap/EnTuboTrap_SpawnFragments.s")
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#endif
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#ifdef NON_MATCHING
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// regalloc and stack usage differences, most likely the same differences as EnTuboTrap_SpawnFragments
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void EnTuboTrap_SpawnWaterFragments(EnTuboTrap* this, GlobalContext* globalCtx) {
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Vec3f* actorPos;
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f32 rand;
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f32 cos;
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f32 sin;
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u32 addr;
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Vec3f spC8;
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Vec3f spBC;
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s16 var;
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s32 temp;
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s32 i;
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addr = &D_05017A60;
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actorPos = &this->actor.posRot.pos;
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Vec3f* actorPos = &this->actor.posRot.pos;
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spC8 = *actorPos;
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spC8.y += this->actor.waterY;
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@ -149,9 +134,9 @@ void EnTuboTrap_SpawnWaterFragments(EnTuboTrap* this, GlobalContext* globalCtx)
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spC8.y = (Math_Rand_ZeroOne() * 5.0f) + 2.0f;
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spC8.z = cos * 8.0f;
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spBC.x = spC8.x * 0.23f;
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spBC.x = spC8.x * 0.20f;
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spBC.y = (Math_Rand_ZeroOne() * 4.0f) + 2.0f;
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spBC.z = spC8.z * 0.23f;
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spBC.z = spC8.z * 0.20f;
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spC8.x += actorPos->x;
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spC8.y += actorPos->y;
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@ -165,12 +150,9 @@ void EnTuboTrap_SpawnWaterFragments(EnTuboTrap* this, GlobalContext* globalCtx)
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}
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func_80029E8C(globalCtx, &spC8, &spBC, actorPos, -180, temp, 30, 30, 0, (Math_Rand_ZeroOne() * 65.0f) + 15.0f,
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0, 32, 70, -1, 3, addr);
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0, 32, 70, -1, 3, &D_05017A60);
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}
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}
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#else
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Tubo_Trap/EnTuboTrap_SpawnWaterFragments.s")
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#endif
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#ifdef NON_MATCHING
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void EnTuboTrap_HandleImpact(EnTuboTrap* this, GlobalContext* globalCtx) {
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@ -407,7 +407,7 @@ void func_80B4EF64(EnZl2* this, s16 arg1, s32 arg2) {
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}
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#ifdef NON_MATCHING
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// Some missing ABS instructions near the bottom of the section on lines 454-461
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// single register swap in a subu instruction
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void func_80B4F230(EnZl2* this, s16 arg1, s32 arg2) {
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s32 temp_v1;
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s32 temp_t0;
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@ -444,13 +444,13 @@ void func_80B4F230(EnZl2* this, s16 arg1, s32 arg2) {
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phi_t5 = ABS(this->unk_1AC[index1AC]);
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} else if (arg2 == 16) {
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index1AC = 15;
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phi_t5 = ABS(this->unk_1AC[index1AC]);
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phi_t5 = -ABS(this->unk_1AC[index1AC]);
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} else {
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index1AC = 18;
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phi_t5 = ABS(this->unk_1AC[index1AC]);
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phi_t5 = -ABS(this->unk_1AC[index1AC]);
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}
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if ((s32)fabsf((f32)temp_t3) >= 0x8001) {
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if ((s32)fabsf((f32)temp_t3) > 0x8000) {
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if (arg1 > 0) {
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temp_t3 -= 0x10000;
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} else {
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