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Fix LoadTextureBlock/LoadTextureTile combined macros and z_fbdemo OK (#623)
* first pass * match z_fbdemo * .s * Update src/code/gfxprint.c Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
This commit is contained in:
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commit
d8f146519c
8 changed files with 69 additions and 529 deletions
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@ -150,19 +150,8 @@ void GfxPrint_InitDlist(GfxPrint* this) {
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G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
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G_AC_NONE | G_ZS_PRIM | G_RM_XLU_SURF | G_RM_XLU_SURF2);
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gDPSetCombineMode(this->dlist++, G_CC_DECALRGBA, G_CC_DECALRGBA);
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gDPSetTextureImage(this->dlist++, G_IM_FMT_CI, G_IM_SIZ_4b_LOAD_BLOCK, 1, sGfxPrintFontData);
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gDPSetTile(this->dlist++, G_IM_FMT_CI, G_IM_SIZ_4b_LOAD_BLOCK, 0, 0, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
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gDPLoadSync(this->dlist++);
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gDPLoadBlock(this->dlist++, G_TX_LOADTILE, 0, 0, (((width) * (height) + G_IM_SIZ_4b_INCR) >> G_IM_SIZ_4b_SHIFT) - 1,
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CALC_DXT(width, G_IM_SIZ_4b_BYTES));
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gDPPipeSync(this->dlist++);
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gDPSetTile(this->dlist++, G_IM_FMT_CI, G_IM_SIZ_4b, 1, 0, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
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gDPSetTileSize(this->dlist++, G_TX_RENDERTILE, 0, 0, ((width)-1) << G_TEXTURE_IMAGE_FRAC,
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((height)-1) << G_TEXTURE_IMAGE_FRAC);
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gDPLoadTextureBlock_4b(this->dlist++, sGfxPrintFontData, G_IM_FMT_CI, width, height, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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gDPLoadTLUT(this->dlist++, 64, 256, sGfxPrintFontTLUT);
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for (i = 1; i < 4; i++) {
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@ -173,15 +162,8 @@ void GfxPrint_InitDlist(GfxPrint* this) {
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gDPSetPrimColorMod(this->dlist++, 0, 0, this->color.rgba);
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gDPSetTextureImage(this->dlist++, G_IM_FMT_CI, G_IM_SIZ_8b, 1, sGfxPrintUnkData);
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gDPSetTile(this->dlist++, G_IM_FMT_CI, G_IM_SIZ_8b, 1, 0, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, 3,
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G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, 1, G_TX_NOLOD);
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gDPLoadSync(this->dlist++);
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gDPLoadTile(this->dlist++, G_TX_LOADTILE, 0, 0, 2, 28);
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gDPPipeSync(this->dlist++);
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gDPSetTile(this->dlist++, G_IM_FMT_CI, G_IM_SIZ_4b, 1, 0, 1, 4, G_TX_NOMIRROR | G_TX_WRAP, 3, G_TX_NOLOD,
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G_TX_NOMIRROR | G_TX_WRAP, 1, G_TX_NOLOD);
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gDPSetTileSize(this->dlist++, 1, 0, 0, 4, 28);
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gDPLoadMultiTile_4b(this->dlist++, sGfxPrintUnkData, 0, 1, G_IM_FMT_CI, 2, 8, 0, 0, 1, 7, 4,
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 1, 3, G_TX_NOLOD, G_TX_NOLOD);
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gDPLoadTLUT(this->dlist++, 16, 320, sGfxPrintUnkTLUT);
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@ -25,12 +25,8 @@ Gfx D_8012B000[] = {
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gsSPEndDisplayList(),
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};
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#ifdef NON_EQUIVALENT
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// The general control flow is correct and nothing is especially out of order but there are
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// many small reoderings and regalloc all over so functional equivalence cannot be verified
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// The first loop is down to regalloc. The second needs work.
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void TransitionUnk_InitGraphics(TransitionUnk* this) {
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s32 pad;
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s32 row2;
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s32 pad2;
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s32 pad3;
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Vtx_t* vtx2;
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@ -48,9 +44,9 @@ void TransitionUnk_InitGraphics(TransitionUnk* this) {
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for (frame = 0; frame < 2; frame++) {
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this->frame = frame;
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vtx = (frame == 0) ? this->vtxFrame1 : this->vtxFrame2;
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vtx = (this->frame == 0) ? this->vtxFrame1 : this->vtxFrame2;
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for (colTex = 0, col = 0; col < this->col + 1; colTex += 0x20, col++) {
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for (rowTex = 0, row = 0; row < this->row + 1; rowTex += 0x20, row++) {
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for (rowTex = 0, row = 0; row < this->row + 1; row++) {
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vtx2 = &vtx->v;
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vtx++;
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@ -64,37 +60,36 @@ void TransitionUnk_InitGraphics(TransitionUnk* this) {
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vtx2->cn[1] = 0;
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vtx2->cn[2] = 120;
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vtx2->cn[3] = 255;
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rowTex += 0x20;
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}
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}
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}
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gfx = this->gfx;
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for (col = 0, colTex = 0; col < this->col; col++, colTex += 0x20) {
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gSPVertex(gfx++, SEGMENT_ADDR(0xA, col * (this->row + 1) * sizeof(Vtx)), this->row + 1, 0);
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for (row = 0, rowTex = 0; row < this->row; row++, rowTex += 0x20) {
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for (colTex = 0, col = 0; col < this->col; colTex += 0x20, col++) {
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gSPVertex(gfx++, SEGMENT_ADDR(0xA, (u32)col * (this->row + 1) * sizeof(Vtx)), 2 * (this->row + 1), 0);
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for (rowTex = 0, row = 0, row2 = 0; row < this->row;) {
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gDPPipeSync(gfx++);
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gDPSetTextureImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WIDTH, SEGMENT_ADDR(0xB, 0));
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gDPSetTile(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 9, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
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gDPLoadSync(gfx++);
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gDPLoadTile(gfx++, G_TX_LOADTILE, rowTex, colTex, rowTex + 0x20, colTex + 0x20);
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gDPPipeSync(gfx++);
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gDPSetTile(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 9, 0x0000, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
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gDPSetTileSize(gfx++, G_TX_RENDERTILE, rowTex, colTex, rowTex + 0x20, colTex + 0x20);
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gSP1Quadrangle(gfx++, row, row + 1, row + this->row, row + this->row + 1, 0);
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gDPLoadTextureTile(gfx++, SEGMENT_ADDR(0xB, 0), G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WIDTH, SCREEN_HEIGHT,
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rowTex, colTex, rowTex + 0x20, colTex + 0x20, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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gSP1Quadrangle(gfx++, row, row + 1, row2 + this->row + 2, this->row + row2 + 1, 0);
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if (1) {}
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rowTex += 0x20;
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row2++;
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row++;
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}
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}
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gDPPipeSync(gfx++);
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gSPEndDisplayList(gfx++);
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LOG("this->col * (1 + this->row * (1 + 7 + 1)) + 1 + 1", this->col * (1 + this->row * 9) + 2, "%d", "../z_fbdemo.c",
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144);
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LOG("gp - this->gfxtbl", gfx - this->gfx, "%d", "../z_fbdemo.c", 145);
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LOG_NUM("this->col * (1 + this->row * (1 + 7 + 1)) + 1 + 1", this->col * (1 + this->row * 9) + 2, "../z_fbdemo.c",
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144);
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LOG_NUM("gp - this->gfxtbl", gfx - this->gfx, "../z_fbdemo.c", 145);
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}
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#else
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_fbdemo/TransitionUnk_InitGraphics.s")
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#endif
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void TransitionUnk_InitData(TransitionUnk* this) {
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s32 col;
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@ -67,15 +67,8 @@ void func_8007BBA8(GraphicsContext* gfxCtx, u8* arg1) {
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gDPPipeSync(POLY_OPA_DISP++);
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, sFontColorRed, sFontColorGreen, sFontColorBlue, sFontColorAlpha);
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gDPSetTextureImage(POLY_OPA_DISP++, G_IM_FMT_CI, G_IM_SIZ_16b, 1, (s32)gFontFF);
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gDPSetTile(POLY_OPA_DISP++, G_IM_FMT_CI, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
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gDPLoadSync(POLY_OPA_DISP++);
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gDPLoadBlock(POLY_OPA_DISP++, G_TX_LOADTILE, 0, 0, 511, 2048);
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gDPPipeSync(POLY_OPA_DISP++);
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gDPSetTile(POLY_OPA_DISP++, G_IM_FMT_CI, G_IM_SIZ_4b, 1, 0, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
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gDPSetTileSize(POLY_OPA_DISP++, G_TX_RENDERTILE, 0, 0, 60, 508);
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gDPLoadTextureBlock_4b(POLY_OPA_DISP++, (s32)gFontFF, G_IM_FMT_CI, 16, 128, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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D_8015FFC0 = -1;
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@ -2558,15 +2558,8 @@ void Interface_DrawMagicBar(GlobalContext* globalCtx) {
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OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, D_02003940, 24, 16, R_MAGIC_BAR_X + 8, magicBarY,
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gSaveContext.unk_13F4, 16, 1024, 1024);
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gDPSetTextureImage(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, D_020038C0);
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gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMASK, G_TX_NOLOD, G_TX_MIRROR | G_TX_WRAP, 3, G_TX_NOLOD);
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gDPLoadSync(OVERLAY_DISP++);
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gDPLoadBlock(OVERLAY_DISP++, G_TX_LOADTILE, 0, 0, 63, 2048);
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gDPPipeSync(OVERLAY_DISP++);
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gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_8b, 1, 0, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMASK, G_TX_NOLOD, G_TX_MIRROR | G_TX_WRAP, 3, G_TX_NOLOD);
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gDPSetTileSize(OVERLAY_DISP++, G_TX_RENDERTILE, 0, 0, 28, 60);
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gDPLoadTextureBlock(OVERLAY_DISP++, D_020038C0, G_IM_FMT_IA, G_IM_SIZ_8b, 8, 16, 0, G_TX_MIRROR | G_TX_WRAP,
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G_TX_NOMIRROR | G_TX_WRAP, 3, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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gSPTextureRectangle(OVERLAY_DISP++, ((R_MAGIC_BAR_X + gSaveContext.unk_13F4) + 8) << 2, magicBarY << 2,
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((R_MAGIC_BAR_X + gSaveContext.unk_13F4) + 16) << 2, (magicBarY + 16) << 2, G_TX_RENDERTILE,
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@ -2654,15 +2647,8 @@ void func_80088B34(s16 arg0) {
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void Interface_DrawActionLabel(GraphicsContext* gfxCtx, void* texture) {
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OPEN_DISPS(gfxCtx, "../z_parameter.c", 2820);
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gDPSetTextureImage(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, texture);
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gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
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gDPLoadSync(OVERLAY_DISP++);
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gDPLoadBlock(OVERLAY_DISP++, G_TX_LOADTILE, 0, 0, 191, 683);
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gDPPipeSync(OVERLAY_DISP++);
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gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_4b, 3, 0, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
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gDPSetTileSize(OVERLAY_DISP++, G_TX_RENDERTILE, 0, 0, 188, 60);
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gDPLoadTextureBlock_4b(OVERLAY_DISP++, texture, G_IM_FMT_IA, 48, 16, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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gSP1Quadrangle(OVERLAY_DISP++, 0, 2, 3, 1, 0);
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@ -2729,16 +2715,9 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) {
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gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
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PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
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gDPSetTextureImage(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 1,
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(u32)interfaceCtx->do_actionSegment + 0x300);
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gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
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gDPLoadSync(OVERLAY_DISP++);
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gDPLoadBlock(OVERLAY_DISP++, G_TX_LOADTILE, 0, 0, 191, 683);
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gDPPipeSync(OVERLAY_DISP++);
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gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_4b, 3, 0, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
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gDPSetTileSize(OVERLAY_DISP++, G_TX_RENDERTILE, 0, 0, 188, 60);
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gDPLoadTextureBlock_4b(OVERLAY_DISP++, (u32)interfaceCtx->do_actionSegment + 0x300, G_IM_FMT_IA, 48, 16, 0,
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
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G_TX_NOLOD, G_TX_NOLOD);
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dxdy = 1024.0f / (R_START_LABEL_DD(gSaveContext.language) / 100.0f);
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width = 48.0f / (R_START_LABEL_DD(gSaveContext.language) / 100.0f);
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@ -2775,15 +2754,9 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) {
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gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
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PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
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gDPSetTextureImage(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, sCUpLabelTextures[gSaveContext.language]);
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gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
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gDPLoadSync(OVERLAY_DISP++);
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gDPLoadBlock(OVERLAY_DISP++, G_TX_LOADTILE, 0, 0, 63, 1024);
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gDPPipeSync(OVERLAY_DISP++);
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gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_4b, 2, 0, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
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gDPSetTileSize(OVERLAY_DISP++, G_TX_RENDERTILE, 0, 0, 124, 28);
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gDPLoadTextureBlock_4b(OVERLAY_DISP++, sCUpLabelTextures[gSaveContext.language], G_IM_FMT_IA, 32, 8, 0,
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
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G_TX_NOLOD, G_TX_NOLOD);
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gSPTextureRectangle(OVERLAY_DISP++, R_C_UP_ICON_X << 2, R_C_UP_ICON_Y << 2, (R_C_UP_ICON_X + 32) << 2,
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(R_C_UP_ICON_Y + 8) << 2, G_TX_RENDERTILE, 0, 0, 1024, 1024);
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@ -3221,18 +3194,9 @@ void Interface_Draw(GlobalContext* globalCtx) {
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PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->bAlpha);
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gDPSetTextureImage(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 1,
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(u32)interfaceCtx->do_actionSegment + 0x180);
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gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0,
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
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G_TX_NOLOD);
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gDPLoadSync(OVERLAY_DISP++);
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gDPLoadBlock(OVERLAY_DISP++, G_TX_LOADTILE, 0, 0, 191, 683);
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gDPPipeSync(OVERLAY_DISP++);
|
||||
gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_4b, 3, 0x0000, G_TX_RENDERTILE, 0,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
|
||||
G_TX_NOLOD);
|
||||
gDPSetTileSize(OVERLAY_DISP++, G_TX_RENDERTILE, 0, 0, 188, 60);
|
||||
gDPLoadTextureBlock_4b(OVERLAY_DISP++, (u32)interfaceCtx->do_actionSegment + 0x180, G_IM_FMT_IA, 48, 16, 0,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
|
||||
G_TX_NOLOD, G_TX_NOLOD);
|
||||
|
||||
R_B_LABEL_DD = 1024.0f / (WREG(37 + gSaveContext.language) / 100.0f);
|
||||
gSPTextureRectangle(OVERLAY_DISP++, R_B_LABEL_X(gSaveContext.language) << 2,
|
||||
|
@ -3331,17 +3295,9 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
|||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, pauseCtx->unk_258);
|
||||
gSPVertex(OVERLAY_DISP++, &pauseCtx->vtx_168[16], 4, 0);
|
||||
|
||||
gDPSetTextureImage(OVERLAY_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_32b, 1, gItemIcons[pauseCtx->unk_24E]);
|
||||
gDPSetTile(OVERLAY_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_32b, 0, 0x0000, G_TX_LOADTILE, 0,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
|
||||
G_TX_NOLOD);
|
||||
gDPLoadSync(OVERLAY_DISP++);
|
||||
gDPLoadBlock(OVERLAY_DISP++, G_TX_LOADTILE, 0, 0, 1023, 128);
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
gDPSetTile(OVERLAY_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_32b, 8, 0x0000, G_TX_RENDERTILE, 0,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
|
||||
G_TX_NOLOD);
|
||||
gDPSetTileSize(OVERLAY_DISP++, G_TX_RENDERTILE, 0, 0, 124, 124);
|
||||
gDPLoadTextureBlock(OVERLAY_DISP++, gItemIcons[pauseCtx->unk_24E], G_IM_FMT_RGBA, G_IM_SIZ_32b, 32, 32,
|
||||
0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
|
||||
G_TX_NOLOD, G_TX_NOLOD);
|
||||
} else {
|
||||
// Magic Arrow Equip Effect
|
||||
phi_s3_2 = pauseCtx->unk_24E - 0xBF;
|
||||
|
@ -3361,17 +3317,9 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
|||
}
|
||||
|
||||
gSPVertex(OVERLAY_DISP++, &pauseCtx->vtx_168[16], 4, 0);
|
||||
gDPSetTextureImage(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, D_080895C0);
|
||||
gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
|
||||
G_TX_NOLOD);
|
||||
gDPLoadSync(OVERLAY_DISP++);
|
||||
gDPLoadBlock(OVERLAY_DISP++, G_TX_LOADTILE, 0, 0, 511, 512);
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_8b, 4, 0x0000, G_TX_RENDERTILE, 0,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
|
||||
G_TX_NOLOD);
|
||||
gDPSetTileSize(OVERLAY_DISP++, G_TX_RENDERTILE, 0, 0, 124, 124);
|
||||
gDPLoadTextureBlock(OVERLAY_DISP++, D_080895C0, G_IM_FMT_IA, G_IM_SIZ_8b, 32, 32, 0,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
|
||||
G_TX_NOLOD, G_TX_NOLOD);
|
||||
}
|
||||
|
||||
gSP1Quadrangle(OVERLAY_DISP++, 0, 2, 3, 1, 0);
|
||||
|
@ -3384,17 +3332,9 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
|||
// Carrots rendering if the action corresponds to riding a horse
|
||||
if (interfaceCtx->unk_1EE == 8) {
|
||||
// Load Carrot Icon
|
||||
gDPSetTextureImage(OVERLAY_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_32b, 1, &D_02002100);
|
||||
gDPSetTile(OVERLAY_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_32b, 0, 0x0000, G_TX_LOADTILE, 0,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP,
|
||||
G_TX_NOMASK, G_TX_NOLOD);
|
||||
gDPLoadSync(OVERLAY_DISP++);
|
||||
gDPLoadBlock(OVERLAY_DISP++, G_TX_LOADTILE, 0, 0, 255, 256);
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
gDPSetTile(OVERLAY_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_32b, 4, 0x0000, G_TX_RENDERTILE, 0,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP,
|
||||
G_TX_NOMASK, G_TX_NOLOD);
|
||||
gDPSetTileSize(OVERLAY_DISP++, G_TX_RENDERTILE, 0, 0, 60, 60);
|
||||
gDPLoadTextureBlock(OVERLAY_DISP++, &D_02002100, G_IM_FMT_RGBA, G_IM_SIZ_32b, 16, 16, 0,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
|
||||
G_TX_NOLOD, G_TX_NOLOD);
|
||||
|
||||
// Draw 6 carrots
|
||||
phi_s1 = ZREG(14);
|
||||
|
@ -3417,17 +3357,9 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
|||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->bAlpha);
|
||||
|
||||
// Target Icon
|
||||
gDPSetTextureImage(OVERLAY_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, D_02002600);
|
||||
gDPSetTile(OVERLAY_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
|
||||
G_TX_NOLOD);
|
||||
gDPLoadSync(OVERLAY_DISP++);
|
||||
gDPLoadBlock(OVERLAY_DISP++, G_TX_LOADTILE, 0, 0, 383, 342);
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
gDPSetTile(OVERLAY_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 6, 0x0000, G_TX_RENDERTILE, 0,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
|
||||
G_TX_NOLOD);
|
||||
gDPSetTileSize(OVERLAY_DISP++, G_TX_RENDERTILE, 0, 0, 92, 60);
|
||||
gDPLoadTextureBlock(OVERLAY_DISP++, D_02002600, G_IM_FMT_RGBA, G_IM_SIZ_16b, 24, 16, 0,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
|
||||
G_TX_NOLOD, G_TX_NOLOD);
|
||||
|
||||
gSPTextureRectangle(OVERLAY_DISP++, (WREG(32) + 28) << 2, ZREG(15) << 2, (WREG(32) + 52) << 2,
|
||||
(ZREG(15) + 16) << 2, G_TX_RENDERTILE, 0, 0, 1024, 1024);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue