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Move PlayState to a new z64play.h (#1966)

* ActorContext

* frameadvance

* SfxSource

* GameOverContext

* RoomContext

* TransitionActorContext

* fix bss

* Move PlayState

* Move play functions to new header

* SAC_ENABLE

* no longer needed

* SAC_ENABLE again

* z_demo being silly

* comment

* format headers

* fix retail bss

* actually fix bss

* Cutscene_ProcessScript comment

* bss again

* Update src/code/z_demo.c

Co-authored-by: cadmic <cadmic24@gmail.com>

* rename to frame_advance and remove it from z64.h

* move macros too

* review

* Rename SequenceContext to SceneSequences

---------

Co-authored-by: cadmic <cadmic24@gmail.com>
This commit is contained in:
Anghelo Carvajal 2024-06-25 15:13:31 -04:00 committed by GitHub
parent 2ce4742bf6
commit d8f2e9abc6
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32 changed files with 443 additions and 329 deletions

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@ -10,7 +10,7 @@ typedef enum {
CONT_PAK_OTHER
} ControllerPakType;
typedef struct {
typedef struct Input {
/* 0x00 */ OSContPad cur;
/* 0x06 */ OSContPad prev;
/* 0x0C */ OSContPad press; // X/Y store delta from last frame