mirror of
https://github.com/zeldaret/oot.git
synced 2025-07-15 04:14:34 +00:00
Move PlayState
to a new z64play.h
(#1966)
* ActorContext * frameadvance * SfxSource * GameOverContext * RoomContext * TransitionActorContext * fix bss * Move PlayState * Move play functions to new header * SAC_ENABLE * no longer needed * SAC_ENABLE again * z_demo being silly * comment * format headers * fix retail bss * actually fix bss * Cutscene_ProcessScript comment * bss again * Update src/code/z_demo.c Co-authored-by: cadmic <cadmic24@gmail.com> * rename to frame_advance and remove it from z64.h * move macros too * review * Rename SequenceContext to SceneSequences --------- Co-authored-by: cadmic <cadmic24@gmail.com>
This commit is contained in:
parent
2ce4742bf6
commit
d8f2e9abc6
32 changed files with 443 additions and 329 deletions
|
@ -10,7 +10,7 @@ typedef enum {
|
|||
CONT_PAK_OTHER
|
||||
} ControllerPakType;
|
||||
|
||||
typedef struct {
|
||||
typedef struct Input {
|
||||
/* 0x00 */ OSContPad cur;
|
||||
/* 0x06 */ OSContPad prev;
|
||||
/* 0x0C */ OSContPad press; // X/Y store delta from last frame
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue