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Move PlayState to a new z64play.h (#1966)

* ActorContext

* frameadvance

* SfxSource

* GameOverContext

* RoomContext

* TransitionActorContext

* fix bss

* Move PlayState

* Move play functions to new header

* SAC_ENABLE

* no longer needed

* SAC_ENABLE again

* z_demo being silly

* comment

* format headers

* fix retail bss

* actually fix bss

* Cutscene_ProcessScript comment

* bss again

* Update src/code/z_demo.c

Co-authored-by: cadmic <cadmic24@gmail.com>

* rename to frame_advance and remove it from z64.h

* move macros too

* review

* Rename SequenceContext to SceneSequences

---------

Co-authored-by: cadmic <cadmic24@gmail.com>
This commit is contained in:
Anghelo Carvajal 2024-06-25 15:13:31 -04:00 committed by GitHub
parent 2ce4742bf6
commit d8f2e9abc6
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32 changed files with 443 additions and 329 deletions

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@ -98,7 +98,7 @@ extern u64 gMojiFontTex[]; // original name: "font_ff"
extern KaleidoMgrOverlay gKaleidoMgrOverlayTable[KALEIDO_OVL_MAX];
extern KaleidoMgrOverlay* gKaleidoMgrCurOvl;
extern u8 gBossMarkState;
extern void* gDebugCutsceneScript;
extern s32 gScreenWidth;
extern s32 gScreenHeight;
extern Mtx gMtxClear;
@ -197,10 +197,7 @@ extern MapData* gMapData;
extern f32 gBossMarkScale;
extern u32 D_8016139C;
extern PauseMapMarksData* gLoadedPauseMarkDataTable;
extern TransitionTile gTransitionTile;
extern s32 gTransitionTileState;
extern VisMono gPlayVisMono;
extern Color_RGBA8_u32 gVisMonoColor;
extern PreNmiBuff* gAppNmiBufferPtr;
extern uintptr_t gSegments[NUM_SEGMENTS];
extern Scheduler gScheduler;