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Move PlayState
to a new z64play.h
(#1966)
* ActorContext * frameadvance * SfxSource * GameOverContext * RoomContext * TransitionActorContext * fix bss * Move PlayState * Move play functions to new header * SAC_ENABLE * no longer needed * SAC_ENABLE again * z_demo being silly * comment * format headers * fix retail bss * actually fix bss * Cutscene_ProcessScript comment * bss again * Update src/code/z_demo.c Co-authored-by: cadmic <cadmic24@gmail.com> * rename to frame_advance and remove it from z64.h * move macros too * review * Rename SequenceContext to SceneSequences --------- Co-authored-by: cadmic <cadmic24@gmail.com>
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32 changed files with 443 additions and 329 deletions
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include/z64sfx_source.h
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include/z64sfx_source.h
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#ifndef Z64SFX_SOURCE_H
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#define Z64SFX_SOURCE_H
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#include "ultra64.h"
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#include "z64math.h"
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struct PlayState;
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typedef struct SfxSource {
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/* 0x00 */ u16 countdown;
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/* 0x04 */ Vec3f worldPos;
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/* 0x10 */ Vec3f projectedPos;
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} SfxSource; // size = 0x1C
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#define SFX_SOURCE_COUNT 16
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void SfxSource_InitAll(struct PlayState* play);
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void SfxSource_UpdateAll(struct PlayState* play);
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void SfxSource_PlaySfxAtFixedWorldPos(struct PlayState* play, Vec3f* worldPos, s32 duration, u16 sfxId);
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#endif
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