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Move PlayState to a new z64play.h (#1966)

* ActorContext

* frameadvance

* SfxSource

* GameOverContext

* RoomContext

* TransitionActorContext

* fix bss

* Move PlayState

* Move play functions to new header

* SAC_ENABLE

* no longer needed

* SAC_ENABLE again

* z_demo being silly

* comment

* format headers

* fix retail bss

* actually fix bss

* Cutscene_ProcessScript comment

* bss again

* Update src/code/z_demo.c

Co-authored-by: cadmic <cadmic24@gmail.com>

* rename to frame_advance and remove it from z64.h

* move macros too

* review

* Rename SequenceContext to SceneSequences

---------

Co-authored-by: cadmic <cadmic24@gmail.com>
This commit is contained in:
Anghelo Carvajal 2024-06-25 15:13:31 -04:00 committed by GitHub
parent 2ce4742bf6
commit d8f2e9abc6
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32 changed files with 443 additions and 329 deletions

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@ -115,7 +115,7 @@ void* sUnusedEntranceCsList[] = {
gDekuTreeIntroCs, gJabuJabuIntroCs, gDcOpeningCs, gMinuetCs, gIceCavernSerenadeCs, gTowerBarrierCs,
};
#pragma increment_block_number 254
#pragma increment_block_number 248
// Stores the frame the relevant cam data was last applied on
u16 gCamAtSplinePointsAppliedFrame;
@ -2229,11 +2229,15 @@ void CutsceneHandler_RunScript(PlayState* play, CutsceneContext* csCtx) {
csCtx->curFrame++;
if (OOT_DEBUG && R_USE_DEBUG_CUTSCENE) {
#if OOT_DEBUG
if (R_USE_DEBUG_CUTSCENE) {
Cutscene_ProcessScript(play, csCtx, gDebugCutsceneScript);
} else {
Cutscene_ProcessScript(play, csCtx, play->csCtx.script);
}
#else
Cutscene_ProcessScript(play, csCtx, play->csCtx.script);
#endif
}
}