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Move PlayState
to a new z64play.h
(#1966)
* ActorContext * frameadvance * SfxSource * GameOverContext * RoomContext * TransitionActorContext * fix bss * Move PlayState * Move play functions to new header * SAC_ENABLE * no longer needed * SAC_ENABLE again * z_demo being silly * comment * format headers * fix retail bss * actually fix bss * Cutscene_ProcessScript comment * bss again * Update src/code/z_demo.c Co-authored-by: cadmic <cadmic24@gmail.com> * rename to frame_advance and remove it from z64.h * move macros too * review * Rename SequenceContext to SceneSequences --------- Co-authored-by: cadmic <cadmic24@gmail.com>
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32 changed files with 443 additions and 329 deletions
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#include "z_en_zl2.h"
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#include "terminal.h"
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#include "z64frame_advance.h"
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#include "overlays/actors/ovl_Door_Warp1/z_door_warp1.h"
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#include "assets/objects/object_zl2/object_zl2.h"
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#include "assets/objects/object_zl2_anime1/object_zl2_anime1.h"
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