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Document bottle color bug (#2000)
* bottle color bug * adjust wording * format * small thing * reword * missed a letter
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@ -1522,6 +1522,11 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve
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func_80090A28(this, spE4);
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func_800906D4(play, this, spE4);
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} else if ((*dList != NULL) && (this->leftHandType == PLAYER_MODELTYPE_LH_BOTTLE)) {
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//! @bug When Player is actively using shield, the `itemAction` value will be set to -1.
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//! If shield is used at the same time a bottle is in hand, `Player_ActionToBottle` will
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//! return -1, which results in an out of bounds access behind the `sBottleColors` array.
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//! A value of -1 happens to access `gLinkChildBottleDL` (0x06018478). The last 3 bytes of
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//! this pointer are read as a color, which results in a dark teal color used for the bottle.
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Color_RGB8* bottleColor = &sBottleColors[Player_ActionToBottle(this, this->itemAction)];
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OPEN_DISPS(play->state.gfxCtx, "../z_player_lib.c", 2710);
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