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rename the flag for automatic sceneLayer calc

it gets assigned to the `nextCutsceneIndex`,
so `CS_INDEX_NONE` name was misleading
This commit is contained in:
feacur 2024-11-05 17:07:03 +01:00
parent 6eaaa8706c
commit d9bbd67137
10 changed files with 34 additions and 34 deletions

View file

@ -591,7 +591,7 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
gSaveContext.forceRisingButtonAlphas = true;
}
gSaveContext.save.cutsceneIndex = CS_INDEX_NONE;
gSaveContext.save.cutsceneIndex = CS_INDEX_AUTO;
switch (cmd->destination) {
case CS_DEST_CUTSCENE_MAP_GANON_HORSE:
@ -2267,7 +2267,7 @@ void CutsceneHandler_StopScript(PlayState* play, CutsceneContext* csCtx) {
PRINTF(T("\n\n\n\n\nやっぱりここかいな", "\n\n\n\n\nThis is it after all"));
gSaveContext.save.cutsceneIndex = CS_INDEX_NONE;
gSaveContext.save.cutsceneIndex = CS_INDEX_AUTO;
gSaveContext.gameMode = GAMEMODE_NORMAL;
if (gUseCutsceneCam) {