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rename the flag for automatic sceneLayer
calc
it gets assigned to the `nextCutsceneIndex`, so `CS_INDEX_NONE` name was misleading
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parent
6eaaa8706c
commit
d9bbd67137
10 changed files with 34 additions and 34 deletions
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@ -591,7 +591,7 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
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gSaveContext.forceRisingButtonAlphas = true;
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}
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gSaveContext.save.cutsceneIndex = CS_INDEX_NONE;
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gSaveContext.save.cutsceneIndex = CS_INDEX_AUTO;
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switch (cmd->destination) {
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case CS_DEST_CUTSCENE_MAP_GANON_HORSE:
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@ -2267,7 +2267,7 @@ void CutsceneHandler_StopScript(PlayState* play, CutsceneContext* csCtx) {
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PRINTF(T("\n\n\n\n\nやっぱりここかいな", "\n\n\n\n\nThis is it after all"));
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gSaveContext.save.cutsceneIndex = CS_INDEX_NONE;
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gSaveContext.save.cutsceneIndex = CS_INDEX_AUTO;
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gSaveContext.gameMode = GAMEMODE_NORMAL;
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if (gUseCutsceneCam) {
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