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OnePointDemo ActionFlags Macros (#1451)
* actionflags * more macros * distinguish enums better * PR Suggestions * Update src/code/z_camera_data.inc.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Update src/code/z_camera_data.inc.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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5 changed files with 3803 additions and 401 deletions
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@ -1221,6 +1221,33 @@ typedef struct {
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{ fov, CAM_DATA_FOV }, \
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{ fov, CAM_DATA_FOV }, \
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{ interfaceField, CAM_DATA_INTERFACE_FIELD }
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{ interfaceField, CAM_DATA_INTERFACE_FIELD }
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typedef enum {
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/* 0x1 */ ONEPOINT_CS_ACTION_ID_1 = 1,
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/* 0x2 */ ONEPOINT_CS_ACTION_ID_2,
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/* 0x3 */ ONEPOINT_CS_ACTION_ID_3,
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/* 0x4 */ ONEPOINT_CS_ACTION_ID_4,
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/* 0x9 */ ONEPOINT_CS_ACTION_ID_9 = 9,
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/* 0xA */ ONEPOINT_CS_ACTION_ID_10,
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/* 0xB */ ONEPOINT_CS_ACTION_ID_11,
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/* 0xC */ ONEPOINT_CS_ACTION_ID_12,
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/* 0xD */ ONEPOINT_CS_ACTION_ID_13,
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/* 0xF */ ONEPOINT_CS_ACTION_ID_15 = 15,
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/* 0x10 */ ONEPOINT_CS_ACTION_ID_16,
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/* 0x11 */ ONEPOINT_CS_ACTION_ID_17,
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/* 0x12 */ ONEPOINT_CS_ACTION_ID_18,
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/* 0x13 */ ONEPOINT_CS_ACTION_ID_19,
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/* 0x15 */ ONEPOINT_CS_ACTION_ID_21 = 21,
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/* 0x18 */ ONEPOINT_CS_ACTION_ID_24 = 24
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} OnePointCsAction;
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#define ONEPOINT_CS_ACTION_FLAG_40 0x40
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#define ONEPOINT_CS_ACTION_FLAG_BGCHECK 0x80
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#define ONEPOINT_CS_ACTION(action, isBit40, checkBg) \
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(((action) & 0x1F) | ((isBit40) ? ONEPOINT_CS_ACTION_FLAG_40 : 0) | ((checkBg) ? ONEPOINT_CS_ACTION_FLAG_BGCHECK : 0))
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#define ONEPOINT_CS_GET_ACTION(onePointCsFull) ((onePointCsFull)->actionFlags & 0x1F)
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/** initFlags
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/** initFlags
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* & 0x00FF = atInitFlags
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* & 0x00FF = atInitFlags
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* & 0xFF00 = eyeInitFlags
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* & 0xFF00 = eyeInitFlags
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@ -5464,9 +5464,9 @@ s32 Camera_Unique9(Camera* camera) {
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rwData->rollTarget = CAM_DEG_TO_BINANG(rwData->curKeyFrame->rollTargetInit);
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rwData->rollTarget = CAM_DEG_TO_BINANG(rwData->curKeyFrame->rollTargetInit);
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}
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}
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action = rwData->curKeyFrame->actionFlags & 0x1F;
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action = ONEPOINT_CS_GET_ACTION(rwData->curKeyFrame);
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switch (action) {
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switch (action) {
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case 15:
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case ONEPOINT_CS_ACTION_ID_15:
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// static copy to at/eye/fov/roll
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// static copy to at/eye/fov/roll
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*at = rwData->atTarget;
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*at = rwData->atTarget;
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*eyeNext = rwData->eyeTarget;
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*eyeNext = rwData->eyeTarget;
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@ -5474,7 +5474,8 @@ s32 Camera_Unique9(Camera* camera) {
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camera->roll = rwData->rollTarget;
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camera->roll = rwData->rollTarget;
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camera->stateFlags |= CAM_STATE_10;
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camera->stateFlags |= CAM_STATE_10;
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break;
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break;
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case 21:
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case ONEPOINT_CS_ACTION_ID_21:
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// same as 15, but with unk_38 ?
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// same as 15, but with unk_38 ?
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if (rwData->unk_38 == 0) {
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if (rwData->unk_38 == 0) {
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rwData->unk_38 = 1;
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rwData->unk_38 = 1;
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@ -5487,7 +5488,8 @@ s32 Camera_Unique9(Camera* camera) {
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camera->fov = rwData->fovTarget;
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camera->fov = rwData->fovTarget;
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camera->roll = rwData->rollTarget;
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camera->roll = rwData->rollTarget;
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break;
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break;
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case 16:
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case ONEPOINT_CS_ACTION_ID_16:
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// same as 21, but don't unset CAM_STATE_3 on stateFlags
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// same as 21, but don't unset CAM_STATE_3 on stateFlags
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if (rwData->unk_38 == 0) {
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if (rwData->unk_38 == 0) {
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rwData->unk_38 = 1;
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rwData->unk_38 = 1;
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@ -5500,7 +5502,8 @@ s32 Camera_Unique9(Camera* camera) {
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camera->fov = rwData->fovTarget;
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camera->fov = rwData->fovTarget;
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camera->roll = rwData->rollTarget;
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camera->roll = rwData->rollTarget;
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break;
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break;
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case 1:
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case ONEPOINT_CS_ACTION_ID_1:
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// linear interpolation of eye/at using the geographic coordinates
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// linear interpolation of eye/at using the geographic coordinates
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OLib_Vec3fDiffToVecGeo(&eyeNextAtOffset, at, eyeNext);
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OLib_Vec3fDiffToVecGeo(&eyeNextAtOffset, at, eyeNext);
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OLib_Vec3fDiffToVecGeo(&rwData->atEyeOffsetTarget, &rwData->atTarget, &rwData->eyeTarget);
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OLib_Vec3fDiffToVecGeo(&rwData->atEyeOffsetTarget, &rwData->atTarget, &rwData->eyeTarget);
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@ -5512,7 +5515,8 @@ s32 Camera_Unique9(Camera* camera) {
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eyeNextAtOffset.yaw + ((s16)(rwData->atEyeOffsetTarget.yaw - eyeNextAtOffset.yaw) * invKeyFrameTimer);
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eyeNextAtOffset.yaw + ((s16)(rwData->atEyeOffsetTarget.yaw - eyeNextAtOffset.yaw) * invKeyFrameTimer);
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Camera_AddVecGeoToVec3f(&eyeTarget, at, &scratchGeo);
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Camera_AddVecGeoToVec3f(&eyeTarget, at, &scratchGeo);
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goto setEyeNext;
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goto setEyeNext;
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case 2:
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case ONEPOINT_CS_ACTION_ID_2:
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// linear interpolation of eye/at using the eyeTarget
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// linear interpolation of eye/at using the eyeTarget
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invKeyFrameTimer = 1.0f / rwData->keyFrameTimer;
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invKeyFrameTimer = 1.0f / rwData->keyFrameTimer;
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eyeTarget.x = F32_LERPIMP(camera->eyeNext.x, rwData->eyeTarget.x, invKeyFrameTimer);
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eyeTarget.x = F32_LERPIMP(camera->eyeNext.x, rwData->eyeTarget.x, invKeyFrameTimer);
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@ -5527,8 +5531,8 @@ s32 Camera_Unique9(Camera* camera) {
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camera->eyeNext.z =
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camera->eyeNext.z =
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Camera_LERPFloorF(eyeTarget.z, camera->eyeNext.z, rwData->curKeyFrame->lerpStepScale, 1.0f);
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Camera_LERPFloorF(eyeTarget.z, camera->eyeNext.z, rwData->curKeyFrame->lerpStepScale, 1.0f);
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FALLTHROUGH;
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FALLTHROUGH;
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case 9:
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case ONEPOINT_CS_ACTION_ID_9:
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case 10:
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case ONEPOINT_CS_ACTION_ID_10:
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// linear interpolation of at/fov/roll
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// linear interpolation of at/fov/roll
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invKeyFrameTimer = 1.0f / rwData->keyFrameTimer;
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invKeyFrameTimer = 1.0f / rwData->keyFrameTimer;
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atTarget.x = F32_LERPIMP(camera->at.x, rwData->atTarget.x, invKeyFrameTimer);
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atTarget.x = F32_LERPIMP(camera->at.x, rwData->atTarget.x, invKeyFrameTimer);
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@ -5542,7 +5546,8 @@ s32 Camera_Unique9(Camera* camera) {
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camera->roll = Camera_LERPFloorS(BINANG_LERPIMPINV(camera->roll, rwData->rollTarget, rwData->keyFrameTimer),
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camera->roll = Camera_LERPFloorS(BINANG_LERPIMPINV(camera->roll, rwData->rollTarget, rwData->keyFrameTimer),
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camera->roll, rwData->curKeyFrame->lerpStepScale, 0xA);
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camera->roll, rwData->curKeyFrame->lerpStepScale, 0xA);
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break;
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break;
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case 4:
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case ONEPOINT_CS_ACTION_ID_4:
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// linear interpolation of eye/at/fov/roll using the step scale, and spherical coordinates
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// linear interpolation of eye/at/fov/roll using the step scale, and spherical coordinates
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OLib_Vec3fDiffToVecGeo(&eyeNextAtOffset, at, eyeNext);
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OLib_Vec3fDiffToVecGeo(&eyeNextAtOffset, at, eyeNext);
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OLib_Vec3fDiffToVecGeo(&rwData->atEyeOffsetTarget, &rwData->atTarget, &rwData->eyeTarget);
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OLib_Vec3fDiffToVecGeo(&rwData->atEyeOffsetTarget, &rwData->atTarget, &rwData->eyeTarget);
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@ -5554,7 +5559,8 @@ s32 Camera_Unique9(Camera* camera) {
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rwData->curKeyFrame->lerpStepScale, 1);
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rwData->curKeyFrame->lerpStepScale, 1);
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Camera_AddVecGeoToVec3f(eyeNext, at, &scratchGeo);
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Camera_AddVecGeoToVec3f(eyeNext, at, &scratchGeo);
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goto setAtFOVRoll;
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goto setAtFOVRoll;
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case 3:
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case ONEPOINT_CS_ACTION_ID_3:
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// linear interplation of eye/at/fov/roll using the step scale using eyeTarget
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// linear interplation of eye/at/fov/roll using the step scale using eyeTarget
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camera->eyeNext.x =
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camera->eyeNext.x =
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Camera_LERPCeilF(rwData->eyeTarget.x, camera->eyeNext.x, rwData->curKeyFrame->lerpStepScale, 1.0f);
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Camera_LERPCeilF(rwData->eyeTarget.x, camera->eyeNext.x, rwData->curKeyFrame->lerpStepScale, 1.0f);
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@ -5563,8 +5569,8 @@ s32 Camera_Unique9(Camera* camera) {
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camera->eyeNext.z =
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camera->eyeNext.z =
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Camera_LERPCeilF(rwData->eyeTarget.z, camera->eyeNext.z, rwData->curKeyFrame->lerpStepScale, 1.0f);
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Camera_LERPCeilF(rwData->eyeTarget.z, camera->eyeNext.z, rwData->curKeyFrame->lerpStepScale, 1.0f);
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FALLTHROUGH;
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FALLTHROUGH;
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case 11:
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case ONEPOINT_CS_ACTION_ID_11:
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case 12:
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case ONEPOINT_CS_ACTION_ID_12:
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setAtFOVRoll:
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setAtFOVRoll:
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// linear interpolation of at/fov/roll using the step scale.
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// linear interpolation of at/fov/roll using the step scale.
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camera->at.x = Camera_LERPCeilF(rwData->atTarget.x, camera->at.x, rwData->curKeyFrame->lerpStepScale, 1.0f);
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camera->at.x = Camera_LERPCeilF(rwData->atTarget.x, camera->at.x, rwData->curKeyFrame->lerpStepScale, 1.0f);
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@ -5573,7 +5579,8 @@ s32 Camera_Unique9(Camera* camera) {
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camera->fov = Camera_LERPCeilF(rwData->fovTarget, camera->fov, rwData->curKeyFrame->lerpStepScale, 1.0f);
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camera->fov = Camera_LERPCeilF(rwData->fovTarget, camera->fov, rwData->curKeyFrame->lerpStepScale, 1.0f);
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camera->roll = Camera_LERPCeilS(rwData->rollTarget, camera->roll, rwData->curKeyFrame->lerpStepScale, 1);
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camera->roll = Camera_LERPCeilS(rwData->rollTarget, camera->roll, rwData->curKeyFrame->lerpStepScale, 1);
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break;
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break;
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case 13:
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case ONEPOINT_CS_ACTION_ID_13:
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// linear interpolation of at, with rotation around eyeTargetInit.y
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// linear interpolation of at, with rotation around eyeTargetInit.y
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camera->at.x = Camera_LERPCeilF(rwData->atTarget.x, camera->at.x, rwData->curKeyFrame->lerpStepScale, 1.0f);
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camera->at.x = Camera_LERPCeilF(rwData->atTarget.x, camera->at.x, rwData->curKeyFrame->lerpStepScale, 1.0f);
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camera->at.y += camera->playerPosDelta.y * rwData->curKeyFrame->lerpStepScale;
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camera->at.y += camera->playerPosDelta.y * rwData->curKeyFrame->lerpStepScale;
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@ -5603,18 +5610,20 @@ s32 Camera_Unique9(Camera* camera) {
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camera->fov, rwData->curKeyFrame->lerpStepScale, 1.0f);
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camera->fov, rwData->curKeyFrame->lerpStepScale, 1.0f);
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camera->roll = Camera_LERPCeilS(rwData->rollTarget, camera->roll, rwData->curKeyFrame->lerpStepScale, 1);
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camera->roll = Camera_LERPCeilS(rwData->rollTarget, camera->roll, rwData->curKeyFrame->lerpStepScale, 1);
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break;
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break;
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case 24:
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case ONEPOINT_CS_ACTION_ID_24:
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// Set current keyframe to the roll target?
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// Set current keyframe to the roll target?
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rwData->curKeyFrameIdx = rwData->rollTarget;
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rwData->curKeyFrameIdx = rwData->rollTarget;
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break;
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break;
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case 19: {
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case ONEPOINT_CS_ACTION_ID_19: {
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// Change the parent camera (or default)'s mode to normal
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// Change the parent camera (or default)'s mode to normal
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s32 camIdx = camera->parentCamId <= CAM_ID_NONE ? CAM_ID_MAIN : camera->parentCamId;
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s32 camIdx = camera->parentCamId <= CAM_ID_NONE ? CAM_ID_MAIN : camera->parentCamId;
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Camera_ChangeModeFlags(camera->play->cameraPtrs[camIdx], CAM_MODE_NORMAL, 1);
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Camera_ChangeModeFlags(camera->play->cameraPtrs[camIdx], CAM_MODE_NORMAL, 1);
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}
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}
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FALLTHROUGH;
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FALLTHROUGH;
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case 18: {
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case ONEPOINT_CS_ACTION_ID_18: {
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// copy the current camera to the parent (or default)'s camera.
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// copy the current camera to the parent (or default)'s camera.
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s32 camIdx = camera->parentCamId <= CAM_ID_NONE ? CAM_ID_MAIN : camera->parentCamId;
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s32 camIdx = camera->parentCamId <= CAM_ID_NONE ? CAM_ID_MAIN : camera->parentCamId;
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Camera* cam = camera->play->cameraPtrs[camIdx];
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Camera* cam = camera->play->cameraPtrs[camIdx];
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@ -5632,11 +5641,11 @@ s32 Camera_Unique9(Camera* camera) {
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*eye = *eyeNext;
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*eye = *eyeNext;
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if (rwData->curKeyFrame->actionFlags & 0x80) {
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if (rwData->curKeyFrame->actionFlags & ONEPOINT_CS_ACTION_FLAG_BGCHECK) {
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Camera_BGCheck(camera, at, eye);
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Camera_BGCheck(camera, at, eye);
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}
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}
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if (rwData->curKeyFrame->actionFlags & 0x40) {
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if (rwData->curKeyFrame->actionFlags & ONEPOINT_CS_ACTION_FLAG_40) {
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// Set the player's position
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// Set the player's position
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camera->player->actor.world.pos.x = rwData->playerPos.x;
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camera->player->actor.world.pos.x = rwData->playerPos.x;
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camera->player->actor.world.pos.z = rwData->playerPos.z;
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camera->player->actor.world.pos.z = rwData->playerPos.z;
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@ -6072,7 +6081,7 @@ s32 Camera_Demo5(Camera* camera) {
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ONEPOINT_CS_INFO(camera)->keyFrameCnt = ARRAY_COUNT(D_8011D79C);
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ONEPOINT_CS_INFO(camera)->keyFrameCnt = ARRAY_COUNT(D_8011D79C);
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if ((targetScreenPosX < 0x15) || (targetScreenPosX >= 0x12C) || (targetScreenPosY < 0x29) ||
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if ((targetScreenPosX < 0x15) || (targetScreenPosX >= 0x12C) || (targetScreenPosY < 0x29) ||
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(targetScreenPosY >= 0xC8)) {
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(targetScreenPosY >= 0xC8)) {
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D_8011D79C[0].actionFlags = 0x41;
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D_8011D79C[0].actionFlags = ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_1, true, false);
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D_8011D79C[0].atTargetInit.y = -30.0f;
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D_8011D79C[0].atTargetInit.y = -30.0f;
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D_8011D79C[0].atTargetInit.x = 0.0f;
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D_8011D79C[0].atTargetInit.x = 0.0f;
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D_8011D79C[0].atTargetInit.z = 0.0f;
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D_8011D79C[0].atTargetInit.z = 0.0f;
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@ -6156,8 +6165,8 @@ s32 Camera_Demo5(Camera* camera) {
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targethead.pos.x += 50.0f * Math_SinS(sp4A - 0x7FFF);
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targethead.pos.x += 50.0f * Math_SinS(sp4A - 0x7FFF);
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targethead.pos.z += 50.0f * Math_CosS(sp4A - 0x7FFF);
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targethead.pos.z += 50.0f * Math_CosS(sp4A - 0x7FFF);
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if (Camera_BGCheck(camera, &playerhead.pos, &targethead.pos)) {
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if (Camera_BGCheck(camera, &playerhead.pos, &targethead.pos)) {
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D_8011D954[1].actionFlags = 0xC1;
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D_8011D954[1].actionFlags = ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_1, true, true);
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D_8011D954[2].actionFlags = 0x8F;
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D_8011D954[2].actionFlags = ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_15, false, true);
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} else {
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} else {
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D_8011D954[2].timerInit = (s16)(eyeTargetDist * 0.004f) + 6;
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D_8011D954[2].timerInit = (s16)(eyeTargetDist * 0.004f) + 6;
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}
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}
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@ -6181,7 +6190,7 @@ s32 Camera_Demo5(Camera* camera) {
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Actor_GetFocus(&targethead, camera->target);
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Actor_GetFocus(&targethead, camera->target);
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if (Camera_BGCheck(camera, &playerhead.pos, &targethead.pos)) {
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if (Camera_BGCheck(camera, &playerhead.pos, &targethead.pos)) {
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D_8011D9F4[1].timerInit = 4;
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D_8011D9F4[1].timerInit = 4;
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D_8011D9F4[1].actionFlags = 0x8F;
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D_8011D9F4[1].actionFlags = ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_15, false, true);
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} else {
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} else {
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t = eyeTargetDist * 0.005f;
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t = eyeTargetDist * 0.005f;
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D_8011D9F4[1].timerInit = t + 8;
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D_8011D9F4[1].timerInit = t + 8;
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@ -2675,105 +2675,311 @@ s32 sDemo5PrevSfxFrame = -200;
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// target is player, far from eye
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// target is player, far from eye
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OnePointCsFull D_8011D6AC[] = {
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OnePointCsFull D_8011D6AC[] = {
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{ // initflags & 0x00FF (at): 2, atTarget is view lookAt + atInit
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{
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// initFlags & 0xFF00 (eye): none
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// initflags & 0x00FF (at): 2, atTarget is view lookAt + atInit
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// action: 15, copy at, eye, roll, fov to camera
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// initFlags & 0xFF00 (eye): none
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// result: eye remains in the same locaiton, at is View's lookAt
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// action: 15, copy at, eye, roll, fov to camera
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0x8F,
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// result: eye remains in the same location, at is View's lookAt
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0xFF,
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ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_15, false, true),
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0x0002,
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0xFF,
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0x0001,
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0x0002,
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0x0000,
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1,
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60.0f,
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0,
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1.0f,
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60.0f,
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{ 0.0f, 0.0f, 0.0f },
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1.0f,
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{ 0.0f, 0.0f, 0.0f } },
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{ 0.0f, 0.0f, 0.0f },
|
||||||
{ // initFlags & 0x00FF (at): 3, atTarget is camera's current at + atInit
|
{ 0.0f, 0.0f, 0.0f },
|
||||||
// initFlags & 0xFF00 (eye): 3, eyeTarget is the camera's current eye + eyeInit
|
},
|
||||||
// action: interplate eye and at.
|
{
|
||||||
// result: eye and at's y interpolate to become +20 from their current location.
|
// initFlags & 0x00FF (at): 3, atTarget is camera's current at + atInit
|
||||||
0x81,
|
// initFlags & 0xFF00 (eye): 3, eyeTarget is the camera's current eye + eyeInit
|
||||||
0xFF,
|
// action: interpolate eye and at.
|
||||||
0x0303,
|
// result: eye and at's y interpolate to become +20 from their current location.
|
||||||
0x0013,
|
ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_1, false, true),
|
||||||
0x0000,
|
0xFF,
|
||||||
45.0f,
|
0x0303,
|
||||||
1.0f,
|
19,
|
||||||
{ 0.0f, 20.0f, 0.0f },
|
0,
|
||||||
{ 0.0f, 20.0f, 0.0f } },
|
45.0f,
|
||||||
{ // initFlags & 0x00FF (at): 0 none
|
1.0f,
|
||||||
// initFlags & 0xFF00 (eye): 0 none
|
{ 0.0f, 20.0f, 0.0f },
|
||||||
// action: 18, copy this camera to default camera.
|
{ 0.0f, 20.0f, 0.0f },
|
||||||
0x12,
|
},
|
||||||
0xFF,
|
{
|
||||||
0x0000,
|
// initFlags & 0x00FF (at): 0 none
|
||||||
0x0001,
|
// initFlags & 0xFF00 (eye): 0 none
|
||||||
0x0000,
|
// action: 18, copy this camera to default camera.
|
||||||
60.0f,
|
ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_18, false, false),
|
||||||
1.0f,
|
0xFF,
|
||||||
{ -1.0f, -1.0f, -1.0f },
|
0x0000,
|
||||||
{ -1.0f, -1.0f, -1.0f } },
|
1,
|
||||||
|
0,
|
||||||
|
60.0f,
|
||||||
|
1.0f,
|
||||||
|
{ -1.0f, -1.0f, -1.0f },
|
||||||
|
{ -1.0f, -1.0f, -1.0f },
|
||||||
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
// target is player close to current eye
|
// target is player close to current eye
|
||||||
OnePointCsFull D_8011D724[] = {
|
OnePointCsFull D_8011D724[] = {
|
||||||
{ 0x8F, 0xFF, 0x2424, 0x0001, 0x0000, 60.0f, 1.0f, { 0.0f, 0.0f, 0.0f }, { 0.0f, 10.0f, -20.0f } },
|
{
|
||||||
{ 0x81, 0xFF, 0x2121, 0x0013, 0x0000, 50.0f, 1.0f, { 0.0f, -10.0f, 0.0f }, { 0.0f, 0.0f, 60.0f } },
|
ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_15, false, true),
|
||||||
{ 0x12, 0xFF, 0x0000, 0x0001, 0x0000, 60.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } },
|
0xFF,
|
||||||
|
0x2424,
|
||||||
|
1,
|
||||||
|
0,
|
||||||
|
60.0f,
|
||||||
|
1.0f,
|
||||||
|
{ 0.0f, 0.0f, 0.0f },
|
||||||
|
{ 0.0f, 10.0f, -20.0f },
|
||||||
|
},
|
||||||
|
{
|
||||||
|
ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_1, false, true),
|
||||||
|
0xFF,
|
||||||
|
0x2121,
|
||||||
|
19,
|
||||||
|
0,
|
||||||
|
50.0f,
|
||||||
|
1.0f,
|
||||||
|
{ 0.0f, -10.0f, 0.0f },
|
||||||
|
{ 0.0f, 0.0f, 60.0f },
|
||||||
|
},
|
||||||
|
{
|
||||||
|
ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_18, false, false),
|
||||||
|
0xFF,
|
||||||
|
0x0000,
|
||||||
|
1,
|
||||||
|
0,
|
||||||
|
60.0f,
|
||||||
|
1.0f,
|
||||||
|
{ -1.0f, -1.0f, -1.0f },
|
||||||
|
{ -1.0f, -1.0f, -1.0f },
|
||||||
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
// target is close to player
|
// target is close to player
|
||||||
OnePointCsFull D_8011D79C[] = {
|
OnePointCsFull D_8011D79C[] = {
|
||||||
{ 0xCF, 0xFF, 0x0002, 0x0001, 0x0000, 60.0f, 1.0f, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } },
|
|
||||||
{ 0xC1, 0xFF, 0x0303, 0x0013, 0x0000, 45.0f, 1.0f, { 0.0f, -20.0f, 0.0f }, { 0.0f, -10.0f, 5.0f } },
|
|
||||||
{
|
{
|
||||||
0xC1,
|
ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_15, true, true),
|
||||||
|
0xFF,
|
||||||
|
0x0002,
|
||||||
|
1,
|
||||||
|
0,
|
||||||
|
60.0f,
|
||||||
|
1.0f,
|
||||||
|
{ 0.0f, 0.0f, 0.0f },
|
||||||
|
{ 0.0f, 0.0f, 0.0f },
|
||||||
|
},
|
||||||
|
{
|
||||||
|
ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_1, true, true),
|
||||||
0xFF,
|
0xFF,
|
||||||
0x0303,
|
0x0303,
|
||||||
0x0009,
|
19,
|
||||||
0x0000,
|
0,
|
||||||
|
45.0f,
|
||||||
|
1.0f,
|
||||||
|
{ 0.0f, -20.0f, 0.0f },
|
||||||
|
{ 0.0f, -10.0f, 5.0f },
|
||||||
|
},
|
||||||
|
{
|
||||||
|
ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_1, true, true),
|
||||||
|
0xFF,
|
||||||
|
0x0303,
|
||||||
|
9,
|
||||||
|
0,
|
||||||
60.0f,
|
60.0f,
|
||||||
1.0f,
|
1.0f,
|
||||||
{ 0.0f, 10.0f, 0.0f },
|
{ 0.0f, 10.0f, 0.0f },
|
||||||
{ 0.0f, 10.0f, 0.0f },
|
{ 0.0f, 10.0f, 0.0f },
|
||||||
},
|
},
|
||||||
{ 0x12, 0xFF, 0x0000, 0x0001, 0x0000, 60.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } },
|
{
|
||||||
|
ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_18, false, false),
|
||||||
|
0xFF,
|
||||||
|
0x0000,
|
||||||
|
1,
|
||||||
|
0,
|
||||||
|
60.0f,
|
||||||
|
1.0f,
|
||||||
|
{ -1.0f, -1.0f, -1.0f },
|
||||||
|
{ -1.0f, -1.0f, -1.0f },
|
||||||
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
// target is within 300 units of eye, and player is within 30 units of eye
|
// target is within 300 units of eye, and player is within 30 units of eye
|
||||||
OnePointCsFull D_8011D83C[] = {
|
OnePointCsFull D_8011D83C[] = {
|
||||||
{ 0x83, 0xFF, 0x2141, 0x0014, 0x0000, 45.0f, 0.2f, { 0.0f, 0.0f, 10.0f }, { 0.0f, 0.0f, 10.0f } },
|
{
|
||||||
{ 0x12, 0xFF, 0x0000, 0x0001, 0x0000, 60.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } },
|
ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_3, false, true),
|
||||||
|
0xFF,
|
||||||
|
0x2141,
|
||||||
|
20,
|
||||||
|
0,
|
||||||
|
45.0f,
|
||||||
|
0.2f,
|
||||||
|
{ 0.0f, 0.0f, 10.0f },
|
||||||
|
{ 0.0f, 0.0f, 10.0f },
|
||||||
|
},
|
||||||
|
{
|
||||||
|
ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_18, false, false),
|
||||||
|
0xFF,
|
||||||
|
0x0000,
|
||||||
|
1,
|
||||||
|
0,
|
||||||
|
60.0f,
|
||||||
|
1.0f,
|
||||||
|
{ -1.0f, -1.0f, -1.0f },
|
||||||
|
{ -1.0f, -1.0f, -1.0f },
|
||||||
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
// target is within 700 units of eye, angle between player/eye and target/eye is less than
|
// target is within 700 units of eye, angle between player/eye and target/eye is less than
|
||||||
// 76.9 degrees. The x/y coordinates of the target on screen is between (21, 41) and (300, 200),
|
// 76.9 degrees. The x/y coordinates of the target on screen is between (21, 41) and (300, 200),
|
||||||
// and the player is farther than 30 units of the eye
|
// and the player is farther than 30 units of the eye
|
||||||
OnePointCsFull D_8011D88C[] = {
|
OnePointCsFull D_8011D88C[] = {
|
||||||
{ 0x81, 0xFF, 0x0303, 0x0014, 0x0000, 45.0f, 1.0f, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } },
|
{
|
||||||
{ 0x12, 0xFF, 0x0000, 0x0001, 0x0000, 60.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } },
|
ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_1, false, true),
|
||||||
|
0xFF,
|
||||||
|
0x0303,
|
||||||
|
20,
|
||||||
|
0,
|
||||||
|
45.0f,
|
||||||
|
1.0f,
|
||||||
|
{ 0.0f, 0.0f, 0.0f },
|
||||||
|
{ 0.0f, 0.0f, 0.0f },
|
||||||
|
},
|
||||||
|
{
|
||||||
|
ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_18, false, false),
|
||||||
|
0xFF,
|
||||||
|
0x0000,
|
||||||
|
1,
|
||||||
|
0,
|
||||||
|
60.0f,
|
||||||
|
1.0f,
|
||||||
|
{ -1.0f, -1.0f, -1.0f },
|
||||||
|
{ -1.0f, -1.0f, -1.0f },
|
||||||
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
// same as above, but the target is NOT within the screen area.
|
// same as above, but the target is NOT within the screen area.
|
||||||
OnePointCsFull D_8011D8DC[] = {
|
OnePointCsFull D_8011D8DC[] = {
|
||||||
{ 0x8F, 0xFF, 0x0404, 0x0014, 0x0001, 50.0f, 1.0f, { 0.0f, 5.0f, 10.0f }, { 0.0f, 10.0f, -80.0f } },
|
{
|
||||||
{ 0x82, 0xFF, 0x2121, 0x0005, 0x0000, 60.0f, 1.0f, { 0.0f, 5.0f, 0.0f }, { 5.0f, 5.0f, -200.0f } },
|
ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_15, false, true),
|
||||||
{ 0x12, 0xFF, 0x0000, 0x0001, 0x0000, 60.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } },
|
0xFF,
|
||||||
|
0x0404,
|
||||||
|
20,
|
||||||
|
1,
|
||||||
|
50.0f,
|
||||||
|
1.0f,
|
||||||
|
{ 0.0f, 5.0f, 10.0f },
|
||||||
|
{ 0.0f, 10.0f, -80.0f },
|
||||||
|
},
|
||||||
|
{
|
||||||
|
ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_2, false, true),
|
||||||
|
0xFF,
|
||||||
|
0x2121,
|
||||||
|
5,
|
||||||
|
0,
|
||||||
|
60.0f,
|
||||||
|
1.0f,
|
||||||
|
{ 0.0f, 5.0f, 0.0f },
|
||||||
|
{ 5.0f, 5.0f, -200.0f },
|
||||||
|
},
|
||||||
|
{
|
||||||
|
ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_18, false, false),
|
||||||
|
0xFF,
|
||||||
|
0x0000,
|
||||||
|
1,
|
||||||
|
0,
|
||||||
|
60.0f,
|
||||||
|
1.0f,
|
||||||
|
{ -1.0f, -1.0f, -1.0f },
|
||||||
|
{ -1.0f, -1.0f, -1.0f },
|
||||||
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
// target is a door.
|
// target is a door.
|
||||||
OnePointCsFull D_8011D954[] = {
|
OnePointCsFull D_8011D954[] = {
|
||||||
{ 0x0F, 0xFF, 0xC1C1, 0x0014, 0x0000, 60.0f, 1.0f, { 0.0f, 0.0f, 50.0f }, { 0.0f, 0.0f, 250.0f } },
|
{
|
||||||
{ 0x83, 0xFF, 0x05B1, 0x0005, 0x0000, 60.0f, 0.1f, { 0.0f, 10.0f, 50.0f }, { 0.0f, 10.0f, 100.0f } },
|
ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_15, false, false),
|
||||||
{ 0x82, 0xFF, 0x2121, 0x0005, 0x0002, 60.0f, 1.0f, { 0.0f, 10.0f, 0.0f }, { 0.0f, 20.0f, -150.0f } },
|
0xFF,
|
||||||
{ 0x12, 0xFF, 0x0000, 0x0001, 0x0000, 60.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } },
|
0xC1C1,
|
||||||
|
20,
|
||||||
|
0,
|
||||||
|
60.0f,
|
||||||
|
1.0f,
|
||||||
|
{ 0.0f, 0.0f, 50.0f },
|
||||||
|
{ 0.0f, 0.0f, 250.0f },
|
||||||
|
},
|
||||||
|
{
|
||||||
|
ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_3, false, true),
|
||||||
|
0xFF,
|
||||||
|
0x05B1,
|
||||||
|
5,
|
||||||
|
0,
|
||||||
|
60.0f,
|
||||||
|
0.1f,
|
||||||
|
{ 0.0f, 10.0f, 50.0f },
|
||||||
|
{ 0.0f, 10.0f, 100.0f },
|
||||||
|
},
|
||||||
|
{
|
||||||
|
ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_2, false, true),
|
||||||
|
0xFF,
|
||||||
|
0x2121,
|
||||||
|
5,
|
||||||
|
2,
|
||||||
|
60.0f,
|
||||||
|
1.0f,
|
||||||
|
{ 0.0f, 10.0f, 0.0f },
|
||||||
|
{ 0.0f, 20.0f, -150.0f },
|
||||||
|
},
|
||||||
|
{
|
||||||
|
ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_18, false, false),
|
||||||
|
0xFF,
|
||||||
|
0x0000,
|
||||||
|
1,
|
||||||
|
0,
|
||||||
|
60.0f,
|
||||||
|
1.0f,
|
||||||
|
{ -1.0f, -1.0f, -1.0f },
|
||||||
|
{ -1.0f, -1.0f, -1.0f },
|
||||||
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
// otherwise
|
// otherwise
|
||||||
OnePointCsFull D_8011D9F4[] = {
|
OnePointCsFull D_8011D9F4[] = {
|
||||||
{ 0x8F, 0xFF, 0x0504, 0x0014, 0x0002, 60.0f, 1.0f, { 0.0f, 5.0f, 50.0f }, { 0.0f, 20.0f, 300.0f } },
|
{
|
||||||
{ 0x82, 0xFF, 0x2121, 0x0005, 0x0002, 60.0f, 1.0f, { 0.0f, 10.0f, 0.0f }, { 0.0f, 20.0f, -150.0f } },
|
ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_15, false, true),
|
||||||
{ 0x12, 0xFF, 0x0000, 0x0001, 0x0000, 60.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } },
|
0xFF,
|
||||||
|
0x0504,
|
||||||
|
20,
|
||||||
|
2,
|
||||||
|
60.0f,
|
||||||
|
1.0f,
|
||||||
|
{ 0.0f, 5.0f, 50.0f },
|
||||||
|
{ 0.0f, 20.0f, 300.0f },
|
||||||
|
},
|
||||||
|
{
|
||||||
|
ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_2, false, true),
|
||||||
|
0xFF,
|
||||||
|
0x2121,
|
||||||
|
5,
|
||||||
|
2,
|
||||||
|
60.0f,
|
||||||
|
1.0f,
|
||||||
|
{ 0.0f, 10.0f, 0.0f },
|
||||||
|
{ 0.0f, 20.0f, -150.0f },
|
||||||
|
},
|
||||||
|
{
|
||||||
|
ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_18, false, false),
|
||||||
|
0xFF,
|
||||||
|
0x0000,
|
||||||
|
1,
|
||||||
|
0,
|
||||||
|
60.0f,
|
||||||
|
1.0f,
|
||||||
|
{ -1.0f, -1.0f, -1.0f },
|
||||||
|
{ -1.0f, -1.0f, -1.0f },
|
||||||
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
typedef enum {
|
typedef enum {
|
||||||
|
|
|
@ -147,7 +147,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
|
||||||
csInfo->keyFrameCnt = 11;
|
csInfo->keyFrameCnt = 11;
|
||||||
|
|
||||||
for (i = 0; i < csInfo->keyFrameCnt - 3; i++) {
|
for (i = 0; i < csInfo->keyFrameCnt - 3; i++) {
|
||||||
if (D_80120B94[i].actionFlags != 0x8F) {
|
if (D_80120B94[i].actionFlags != ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_15, false, true)) {
|
||||||
D_80120B94[i].atTargetInit.x = Rand_ZeroOne() * 5.0f;
|
D_80120B94[i].atTargetInit.x = Rand_ZeroOne() * 5.0f;
|
||||||
D_80120B94[i].atTargetInit.z = (Rand_ZeroOne() * 30.0f) + 10.0f;
|
D_80120B94[i].atTargetInit.z = (Rand_ZeroOne() * 30.0f) + 10.0f;
|
||||||
D_80120B94[i].eyeTargetInit.x = (Rand_ZeroOne() * 100.0f) + 20.0f;
|
D_80120B94[i].eyeTargetInit.x = (Rand_ZeroOne() * 100.0f) + 20.0f;
|
||||||
|
@ -169,7 +169,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
|
||||||
csInfo->keyFrameCnt = 7;
|
csInfo->keyFrameCnt = 7;
|
||||||
|
|
||||||
for (i = 0; i < csInfo->keyFrameCnt - 3; i++) {
|
for (i = 0; i < csInfo->keyFrameCnt - 3; i++) {
|
||||||
if (D_80120D4C[i].actionFlags != 0x8F) {
|
if (D_80120D4C[i].actionFlags != ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_15, false, true)) {
|
||||||
D_80120D4C[i].atTargetInit.x = Rand_ZeroOne() * 20.0f;
|
D_80120D4C[i].atTargetInit.x = Rand_ZeroOne() * 20.0f;
|
||||||
D_80120D4C[i].atTargetInit.z = (Rand_ZeroOne() * 40.0f) + 10.0f;
|
D_80120D4C[i].atTargetInit.z = (Rand_ZeroOne() * 40.0f) + 10.0f;
|
||||||
D_80120D4C[i].eyeTargetInit.x = (Rand_ZeroOne() * 40.0f) + 60.0f;
|
D_80120D4C[i].eyeTargetInit.x = (Rand_ZeroOne() * 40.0f) + 60.0f;
|
||||||
|
|
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Reference in a new issue