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Player docs: Control Stick Input and Movement (#1539)

* document input stuff and movement speed+yaw

* curve -> curved, and other cleanups

* fix + format

* function declaration

* name arguments

* add mode descriptions

* fix typos

* move comment down
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fig02 2023-09-19 21:37:03 -04:00 committed by GitHub
parent 185c9cbf1a
commit da3f4718f0
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4 changed files with 297 additions and 245 deletions

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@ -219,14 +219,14 @@ s32 Math_AsymStepToF(f32* pValue, f32 target, f32 incrStep, f32 decrStep) {
return 0;
}
void func_80077D10(f32* arg0, s16* arg1, Input* input) {
void Lib_GetControlStickData(f32* outMagnitude, s16* outAngle, Input* input) {
f32 relX = input->rel.stick_x;
f32 relY = input->rel.stick_y;
*arg0 = sqrtf(SQ(relX) + SQ(relY));
*arg0 = (60.0f < *arg0) ? 60.0f : *arg0;
*outMagnitude = sqrtf(SQ(relX) + SQ(relY));
*outMagnitude = (60.0f < *outMagnitude) ? 60.0f : *outMagnitude;
*arg1 = Math_Atan2S(relY, -relX);
*outAngle = Math_Atan2S(relY, -relX);
}
s16 Rand_S16Offset(s16 base, s16 range) {