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Player docs: Control Stick Input and Movement (#1539)

* document input stuff and movement speed+yaw

* curve -> curved, and other cleanups

* fix + format

* function declaration

* name arguments

* add mode descriptions

* fix typos

* move comment down
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fig02 2023-09-19 21:37:03 -04:00 committed by GitHub
parent 185c9cbf1a
commit da3f4718f0
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4 changed files with 297 additions and 245 deletions

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@ -856,7 +856,7 @@ s32 Math_StepUntilS(s16* pValue, s16 limit, s16 step);
s32 Math_StepToAngleS(s16* pValue, s16 target, s16 step);
s32 Math_StepUntilF(f32* pValue, f32 limit, f32 step);
s32 Math_AsymStepToF(f32* pValue, f32 target, f32 incrStep, f32 decrStep);
void func_80077D10(f32* arg0, s16* arg1, Input* input);
void Lib_GetControlStickData(f32* outMagnitude, s16* outAngle, Input* input);
s16 Rand_S16Offset(s16 base, s16 range);
void Math_Vec3f_Copy(Vec3f* dest, Vec3f* src);
void Math_Vec3s_ToVec3f(Vec3f* dest, Vec3s* src);

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@ -758,8 +758,8 @@ typedef struct Player {
/* 0x0A79 */ u8 floorTypeTimer; // counts up every frame the current floor type is the same as the last frame
/* 0x0A7A */ u8 floorProperty;
/* 0x0A7B */ u8 prevFloorType;
/* 0x0A7C */ f32 unk_A7C;
/* 0x0A80 */ s16 unk_A80;
/* 0x0A7C */ f32 prevControlStickMagnitude;
/* 0x0A80 */ s16 prevControlStickAngle;
/* 0x0A82 */ u16 prevFloorSfxOffset;
/* 0x0A84 */ s16 unk_A84;
/* 0x0A86 */ s8 unk_A86;

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@ -219,14 +219,14 @@ s32 Math_AsymStepToF(f32* pValue, f32 target, f32 incrStep, f32 decrStep) {
return 0;
}
void func_80077D10(f32* arg0, s16* arg1, Input* input) {
void Lib_GetControlStickData(f32* outMagnitude, s16* outAngle, Input* input) {
f32 relX = input->rel.stick_x;
f32 relY = input->rel.stick_y;
*arg0 = sqrtf(SQ(relX) + SQ(relY));
*arg0 = (60.0f < *arg0) ? 60.0f : *arg0;
*outMagnitude = sqrtf(SQ(relX) + SQ(relY));
*outMagnitude = (60.0f < *outMagnitude) ? 60.0f : *outMagnitude;
*arg1 = Math_Atan2S(relY, -relX);
*outAngle = Math_Atan2S(relY, -relX);
}
s16 Rand_S16Offset(s16 base, s16 range) {

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